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An Irradiance Atlas for Global Illumination in Complex Production Scenes
[article]
2004
Symposium on Rendering
Combined with photon tracing and recent advances in distribution ray tracing of very complex scenes, the result is a method for efficient and flexible computation of global illumination in very complex ...
We show an example of a CG movie scene that has been retrofitted with global illumination shading using our method. ...
Thanks to Wayne Wooten for digging out the Monstropolis scene data. ...
doi:10.2312/egwr/egsr04/133-141
fatcat:gel22xm2trakbftk4ti2vcpari
Interactive Rendering of Translucent Objects+
2003
Computer graphics forum (Print)
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. ...
The final image is obtained by combining the local and global response. We demonstrate the performance of our method for several models. ...
Acknowledgements We would like to thank Jens Vorsatz, Christian Roessl and Kolja Kähler for providing and simplifying the geometric models. ...
doi:10.1111/1467-8659.00660
fatcat:n6wuaa6hjfghbmti5kf2iujprm
Partial, multi-scale precomputed radiance transfer
2010
Proceedings of the 24th Spring Conference on Computer Graphics - SCCG '08
This paper presents a real-time global illumination method for quasi-static scenes illuminated by arbitrary, dynamic light sources. ...
The part that has low-frequency characteristics both in the temporal and in the spatial domains is pre-computed. ...
Acknowledgement This work has been supported by the National Office for Research and Technology and by OTKA K-719922 (Hungary), and by the GameTools FP6 (IST-2-004363) project. ...
doi:10.1145/1921264.1921282
dblp:conf/sccg/UmenhofferSSTS08
fatcat:pkxwmejfefb3bc7o3wtu5qdehe
Hierarchical Photon Mapping
2009
IEEE Transactions on Visualization and Computer Graphics
Photon mapping is an efficient method for producing high-quality, photorealistic images with full global illumination. ...
We then describe an efficient method for computing the irradiance from the photon map given an arbitrary estimate area. ...
ACKNOWLEDGMENTS The authors would like to thank Branko Jovanovic for his kind donation of the living room scene and Torolf Sauermann at Jotero for his generous donation of the Buddha and Ajax 3D scans. ...
doi:10.1109/tvcg.2008.67
pmid:19008555
fatcat:3t2osp3jvrbkbbcdmo2yfqfibi
Fast Final Gathering via Reverse Photon Mapping
2005
Computer graphics forum (Print)
The achieved speedup is algorithmic, the performance improvement takes advantage of logarithmic complexity of searching in trees. ...
We present a new algorithm for computing indirect illumination based on density estimation similarly to photon mapping. ...
Acknowledgment We would like to thank Jaroslav Křivánek for his timely comments on the previous version of the paper and also to all anonymous reviewers. This work was partially supported by ...
doi:10.1111/j.1467-8659.2005.00857.x
fatcat:eznb2rimxzgxhbwj4h627bolim
Signed Distance Fields Dynamic Diffuse Global Illumination
[article]
2020
arXiv
pre-print
Global Illumination (GI) is of utmost importance in the field of photo-realistic rendering. However, its computation has always been very complex, especially diffuse GI. ...
To overcome these limitations, we propose a novel approach of computing dynamic diffuse GI with a signed distance fields approximation of the scene and discretizing the space domain of the irradiance function ...
amount of work for large and complex scenes. ...
arXiv:2007.14394v1
fatcat:o57f4dvtmvbezplfgweqtr2tym
Real-time diffuse global illumination using radiance hints
2011
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics - HPG '11
Abstract GPU-based interactive global illumination techniques are receiving an increasing interest from both the research and the industrial community as real-time graphics applications strive for visually ...
This paper presents a fast new diffuse global illumination method that generates a sparse set of low-cost radiance field evaluation points (radiance hints) and computes an arbitrary number of diffuse inter-reflections ...
, but the performance is still low for complex scenes. ...
doi:10.1145/2018323.2018326
dblp:conf/egh/Papaioannou11
fatcat:nt6rriauazbvjogq4usmvu4y7u
Interactive near-field illumination for photorealistic augmented reality on mobile devices
2014
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
To describe the complex near-field illumination in an indoor scenario, multiple HDR video cameras are used to capture the illumination from multiple directions. ...
This allows for an interactive illumination of virtual objects with a consistent appearance under both temporally and spatially varying real illumination conditions. ...
This was further extended in [14] for the augmentation of pictures of real rooms, taking nearfield illumination into account by combining point lights and an irradiance volume. ...
doi:10.1109/ismar.2014.6948406
dblp:conf/ismar/RohmerBDG14
fatcat:sv2fawnghraihcmnlsml3z6ynm
GPU Algorithms for Radiosity and Subsurface Scattering
[article]
2003
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware - HWWS '04
We use a multiresolution meshed atlas to organize a hierarchy of precomputed subsurface links, and devise a three-pass GPU algorithm to render in real time the subsurface-scattered illumination of an object ...
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two different kinds of global ...
Acknowledgments This work was supported in part by NVIDIA and the NSF under the ITR grant #ACI-0113968. ...
doi:10.2312/eggh03/051-059
fatcat:3prhjqsinvg5nad3nrmdxq3wzy
The SIR rendering architecture
1998
Computers & graphics
AbstractÐA framework for the development of dierent global illumination algorithms is presented: the SIR (Sistema de Iluminacio n Realista) architecture. ...
It consists of a set of object-oriented components, which constitute a kernel, intended to be extended by software developers for the speci®c needs of photorealistic or physically based rendering algorithms ...
Thanks to the anonymous reviewers, and to Gonzalo Besuievsky and Philipp Slusallek for their valuable comments and help. ...
doi:10.1016/s0097-8493(98)00066-1
fatcat:n75dx75rp5h2xne2vjgvkxv5dy
A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clients
[article]
2021
arXiv
pre-print
Global illumination is computed using a recent irradiance volume representation combined with a novel, lossless, HEVC-based, hardware-accelerated encoding, and a perceptually-motivated update scheme. ...
Our system distributes the graphic pipeline over a network by computing diffuse global illumination on a remote machine. ...
Decoupled Global Illumination. ...
arXiv:2103.05875v1
fatcat:socsafhtrnabph6n5q25pciqm4
Modular Radiance Transfer
2011
Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11
MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. ...
An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through ...
We also thank Stephen Duck and the MIT Computer Graphics Group for allowing us to use the Great Hall scene. ...
doi:10.1145/2070752.2024212
fatcat:xa75chzyvrbvzdxriei3ppjt4u
Modular Radiance Transfer
2011
ACM Transactions on Graphics
MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. ...
An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through ...
We also thank Stephen Duck and the MIT Computer Graphics Group for allowing us to use the Great Hall scene. ...
doi:10.1145/2070781.2024212
fatcat:xtpwua2cinenzezrxmfopuyola
Modular Radiance Transfer
2011
Proceedings of the 2011 SIGGRAPH Asia Conference on - SA '11
MRT eliminates scene-dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production. ...
An implicit lighting environment induced from the low-rank approximations is in turn used to model secondary effects, such as volumetric transport variation, higher-order irradiance, and transport through ...
We also thank Stephen Duck and the MIT Computer Graphics Group for allowing us to use the Great Hall scene. ...
doi:10.1145/2024156.2024212
fatcat:gf3n7bprfnaldh2hwzg4vms4ne
Fast light-map computation with virtual polygon lights
2013
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D '13
Abstract We propose a new method for the fast computation of light maps using a many-light global-illumination solution. ...
Scene illuminated from 9 light sources rendered with a 16MP light map computed from 5,300 virtual lights in 30s. ...
Acknowledgements The competence center VRVis is funded by BMVIT, BMWFJ, and City of Vienna (ZIT) within the scope of COMET -Competence Centers for Excellent Technologies. ...
doi:10.1145/2448196.2448210
dblp:conf/si3d/LukschTHSW13
fatcat:yjo7beyrire7dcxxwolfosqn3e
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