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An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models [article]

Ingo Wald, Andreas Dietrich, Phlipp Slusallek
2004 Symposium on Rendering  
In this paper, we are targeting the interactive visualization of the "Boeing 777" model, a highly complex model of 350 million individual triangles, which - due to its sheer size and complex internal structure  ...  To render this model, we use a combination of real-time ray tracing, a low-level out of core caching and demand loading strategy, and a hierarchical, hybrid volumetric/lightfield-like approximation scheme  ...  Acknowledgements We would like to express our thanks to Boeing Corp. for graciously providing this model, and to our system administration team for getting the prototype Opteron to run so quickly.  ... 
doi:10.2312/egwr/egsr04/081-092 fatcat:jokyrbdnqzgj5ohteim3p66amy

An interactive out-of-core rendering framework for visualizing massively complex models

Ingo Wald, Andreas Dietrich, Philipp Slusallek
2005 ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05  
Using our out-of-core visualization scheme, all of these frames can be rendered interactively at 3-7 frames per second on a single desktop PC.  ...  In this paper, we are targeting the interactive visualization of the "Boeing 777" model, a highly complex model of 350 million individual triangles, which -due to its sheer size and complex internal structure  ...  Acknowledgements We would like to express our thanks to Boeing Corp. for graciously providing this model, and to our system administration team for getting the prototype Opteron to run so quickly.  ... 
doi:10.1145/1198555.1198756 dblp:conf/siggraph/WaldDS05 fatcat:j7xubpbezzf4vkq7rg2g4vchue

Research Challenges for Visualization Software

Hank Childs, Berk Geveci, Will Schroeder, Jeremy Meredith, Kenneth Moreland, Christopher Sewell, Torsten Kuhlen, E. Wes Bethel
2013 Computer  
Beyond massive parallelism, intelligent scheduling and data reduction techniques are necessary for a visualization software framework to achieve full interactivity.  ...  For example, the data model, which consists of the core memory structures, is independent from both the execution model and the other modules.  ... 
doi:10.1109/mc.2013.179 fatcat:ej2iumbowjefxnz3lbtwnb7jji

R-LODs: fast LOD-based ray tracing of massive models

Sung-Eui Yoon, Christian Lauterbach, Dinesh Manocha
2006 The Visual Computer  
The asymptotic complexity makes ray tracing an attractive choice, especially for rendering of massive models.  ...  Their complexity makes interactive visualization and walk-throughs a challenging task.  ...  Figure 2 : 2 Performance variation as a function of PoE: We measure the rendering time, average number of processed node per ray, and size of working set during rendering St.  ... 
doi:10.1007/s00371-006-0062-y fatcat:wvpx7bcaeffodn3s4lry26ckze

An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees

Prashant Goswami, Fatih Erol, Rahul Mukhi, Renato Pajarola, Enrico Gobbetti
2012 The Visual Computer  
We present an efficient technique for out-of-core multi-resolution construction and high quality interactive visualization of massive point clouds.  ...  The method is evaluated on complex models made of hundreds of millions of point samples.  ...  Acknowledgements We would like to thank and acknowledge the Stanford 3D Scanning Repository and Digital Michelangelo projects as well as Roberto Scopigno, for the Pisa Cathedral model, for providing the  ... 
doi:10.1007/s00371-012-0675-2 fatcat:sgqbpvz7obfqxm2uwho62cca4u

Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization

Chao Peng, Peng Mi, Yong Cao
2012 2012 SC Companion: High Performance Computing, Networking Storage and Analysis  
Rendering massive 3D models has been recognized as a challenging task.  ...  Our experiments show a highly interactive visualization of the "Boeing 777" airplane model that consists of over 332 million triangles and over 223 million vertices.  ...  Massive Model Visualization Interactively rendering of massive 3D models has been an active research domain.  ... 
doi:10.1109/sc.companion.2012.37 dblp:conf/sc/PengMC12 fatcat:dqmffkfwvjh3lgcvuwxnoudrr4

GPU-Enabled Visual Analytics Framework for Big Transportation Datasets

Yaw Adu-Gyamfi
2019 Journal of Big Data Analytics in Transportation  
The framework stores data in a massively parallel database and leverages the immense computational power available in graphical processing units (GPUs) to carry out data analytics and rendering on the  ...  legacy CPU-based systems are reaching their limits for processing and visualizing relevant trends in these massive datasets.  ...  Our visualization framework is supported by OmniSci Core, a massively parallel database (MapD) system used for inmemory GPU data storage and processing (Mostak 2014) .  ... 
doi:10.1007/s42421-019-00010-y fatcat:2dewmwd6k5h3fmaiwcp7bvd5ym

T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources

Tae-Joon Kim, Xin Sun, Sung-Eui Yoon
2014 IEEE Transactions on Visualization and Computer Graphics  
We propose several interactive global illumination techniques for a diverse set of massive models.  ...  We integrate these techniques within a progressive rendering framework that aims to achieve both a high rendering throughput and an interactive responsiveness.  ...  ACKNOWLEDGMENTS The authors would like to thank anonymous reviewers for their constructive feedbacks. They also thank members of KAIST SGLab for their supports.  ... 
doi:10.1109/tvcg.2013.112 pmid:24434227 fatcat:wgewro5ehzacvpd2j7rnhzutnq

R-LODs

Sung-Eui Yoon, Dinesh Manocha
2006 ACM SIGGRAPH 2006 Sketches on - SIGGRAPH '06  
The asymptotic complexity makes ray tracing an attractive choice, especially for rendering of massive models.  ...  Their complexity makes interactive visualization and walk-throughs a challenging task.  ...  Figure 2 : 2 Performance variation as a function of PoE: We measure the rendering time, average number of processed node per ray, and size of working set during rendering St.  ... 
doi:10.1145/1179849.1179933 dblp:conf/siggraph/YoonM06 fatcat:jm3yn76xafck3ku6bizeqm5g7a

Technical strategies for massive model visualization

Enrico Gobbetti, Dave Kasik, Sung-eui Yoon
2008 Proceedings of the 2008 ACM symposium on Solid and physical modeling - SPM '08  
We argue that developing efficient data access and data management techniques is key in solving the problem of interactive visualization of massive models.  ...  Matthew 0.25mm laser scanning model consisting of about 372M triangles (courtesy CRS4 and Digital Michelangelo Project) Abstract Interactive visualization of massive models still remains a challenging  ...  This work was partially supported by: the Italian Ministry of University and Research under grant CYBERSAR; a KAIST seed grant; the MIC, under grant "Development of Elemental Technology for Promoting Digital  ... 
doi:10.1145/1364901.1364960 dblp:conf/sma/GobbettiKY08 fatcat:t65dyj6jrfcgrjivf2od4ok6cq

Technical strategies for massive model visualization

Enrico Gobbetti, Dave Kasik, Sung-eui Yoon
2008 ACM SIGGRAPH ASIA 2008 courses on - SIGGRAPH Asia '08  
We argue that developing efficient data access and data management techniques is key in solving the problem of interactive visualization of massive models.  ...  Matthew 0.25mm laser scanning model consisting of about 372M triangles (courtesy CRS4 and Digital Michelangelo Project) Abstract Interactive visualization of massive models still remains a challenging  ...  This work was partially supported by: the Italian Ministry of University and Research under grant CYBERSAR; a KAIST seed grant; the MIC, under grant "Development of Elemental Technology for Promoting Digital  ... 
doi:10.1145/1508044.1508073 fatcat:5zkxt75corampkusiaylcxdsva

ISAVS

Steve Petruzza, Aniketh Venkat, Attila Gyulassy, Giorgio Scorzelli, Frederick Federer, Alessandra Angelucci, Valerio Pascucci, Peer-Timo Bremer
2017 SIGGRAPH Asia 2017 Symposium on Visualization on - SA '17  
Current software solutions enable data exploration with limited interactivity for visualization and analytic tasks.  ...  We present a software infrastructure that simplifies end-to-end visualization and analysis of massive data.  ...  Due to the high memory requirements of the correlation task, we restricted the number of cores per node to only 4 out of the 32 available cores.  ... 
doi:10.1145/3139295.3139299 pmid:30148289 pmcid:PMC6105268 dblp:conf/siggraph/PetruzzaVGSFAPB17 fatcat:ppcwkpk32jd65arcaw3nrnvzne

3D feature surface properties and their application in geovisualization

Haik Lorenz, Jürgen Döllner
2010 Computers, Environment and Urban Systems  
This finding is demonstrated through an interactive prototypic visualization system that extends an existing system with surface property support.  ...  This way, the processing of surface property data fits well into existing visualization systems.  ...  Acknowledgements We thank Autodesk Inc. for providing the LandXplorer system platform and virtualcitySYSTEMS GmbH for providing parts of the dataset.  ... 
doi:10.1016/j.compenvurbsys.2010.04.003 fatcat:z3ll5uu3zbckjaxmhbtdxjwemq

Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation [article]

Christiaan P. Gribble, Steven G. Parker
2007 Eurographics Symposium on Parallel Graphics and Visualization  
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales.  ...  We describe a visualization process targeting upcoming, highly parallel multicore desktop systems that enables interactive navigation and exploration of large particle datasets rendered with illumination  ...  Such massive simulations lead to very large, very complex datasets, making interactive visualization a difficult task.  ... 
doi:10.2312/egpgv/egpgv07/037-044 fatcat:gbwlfxmqnbfnrl4l6i3h6iwhfe

Interactive rendering of massive terrains on PC clusters [article]

V. Gouranton, Souley Madougou, Emmanuel Melin, Cyril Nortet
2005 EUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualization  
We describe a parallel framework for interactive smooth rendering of massive terrains. We define a parallelization scheme for level of detail algorithms in cluster-based environments.  ...  We are able to interactively and smoothly render terrains composed of hundreds of millions to billions of polygons on a cluster of 8 PCs.  ...  Acknowledgments We would like to acknowledge the BRGM (French Geological survey) and Région Centre for supporting part of this work.  ... 
doi:10.2312/vissym/eurovis05/133-141 fatcat:boomvyuwyja3bdkgbl4zruzzr4
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