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How Game Jams and Hackathons Accelerate Design Processes [article]

Jeanette Falk
2022 arXiv   pre-print
The main contributions of my PhD project are: 1) Descriptive process-level knowledge, which contextualise and solidify how accelerated design processes unfold under the circumstances of a game jam and  ...  Hackathons and game jams can both be described as formats where participants engage in designing and developing prototypes during an intentionally short time frame, such as 48 hours, which is meant to  ...  ACKNOWLEDGEMENTS Thanks to Kim Halskov, who has been everything one could wish for in a supervisor, and thanks for teaching me how to navigate academia in a pragmatic and down-to-earth way.  ... 
arXiv:2205.04966v2 fatcat:xf7dhwhhz5ddnd4by3ps6pyesa

Using parametric methods to understand place in urban design courses

Philip Speranza
2015 Journal of Urban Design  
Each course integrated urban design principles and table-based geospatial information (GI) computing techniques that included phenomena of place.  ...  This codification of time-based phenomena using digital methods today is especially critical for the current generation of urban design students in a world of ever increasing digital connectivity.  ...  case studies in urban design and parametric design and culminated with a two-person project to develop an urban analysis tool.  ... 
doi:10.1080/13574809.2015.1092378 fatcat:6kbx3apw4fdx5f5dn425lci4vq

Seeking Serendipity

Sabrina Sauer, Maarten de Rijke
2016 Proceedings of the 39th International ACM SIGIR conference on Research and Development in Information Retrieval - SIGIR '16  
This paper focuses on the preliminary findings of a living lab case study to answer the question how this methodology reveals fine-grained information about users' serendipitous search behaviors.  ...  We conclude that modeling these search processes in terms of improvising with constraints and affordances enables an effective articulation and channeling of user-technology interaction insights into new  ...  Related studies about the needs of audiovisual archive users, such as media scholars and news journalists, provide categorisations of information needs [10, 12] or more technologically-oriented needs  ... 
doi:10.1145/2911451.2914721 dblp:conf/sigir/SauerR16 fatcat:xq5d7fp2izhpze3x4spedge7am

EO AFRICA R&D Innovation Lab: Design Principles and Key Features

Serkan Girgin, Mora Brice, Fabien Adam, Tereza Smejkalova, Mahdi Farnaghi, Zoltán Vekerdy
2021 Zenodo  
EO AFRICA R&D Facility is a flagship initiative of EO AFRICA with an overarching long-term (> 10 years) goal of supporting an African-European collaboration to enable an active research community and creative  ...  The Innovation Lab aims to simplify access to data and products (in-situ and EO) and use of open-source algorithms, models, and tools to obtain information relevant to SDGs, as well as to develop original  ...  long-term (>10 years) goal of supporting an African-European collaboration to enable an active research community and creative innovation processes for a continuous development of EO capabilities in Africa  ... 
doi:10.5281/zenodo.6025660 fatcat:6zxf37bu35c2rc7ib5mfy5h74u

Artful surfaces: an ethnographic study exploring the use of space in design studios

Dhaval Vyas, Anton Nijholt
2012 Digital Creativity  
This article describes the results of an ethnographic study on the use of workplace surfaces in design studios, from two academic design departments.  ...  A largely overlooked aspect of creative design practices is how physical space in design studios plays a role in supporting designers' everyday work.  ...  This article only reflects the authors' views and funding agencies are not liable for any use that may be made of the information contained herein. We thank Kees  ... 
doi:10.1080/14626268.2012.658522 fatcat:tsnwvtevxnbftj5ogani5x6vku

Exploring craft practice in learning communities

Trine Møller, Kirstine Riis
2021 FORMakademisk  
In this paper we present the research design of the project.  ...  This paper presents an initial research project to explore what characterizes knowledge production in craft practice situated in an informal/neutral learning arena outside the education institution.  ...  In relation to the other involved participants in the project who will benefit from the experience of studying or teaching, we need to explore how the outcomes of the CMMs are evaluated.  ... 
doi:10.7577/formakademisk.4204 fatcat:7mjjth2mdzaefj5gwvryomvufy

Investigating Female Students' Stem-Related Attitudes, Engagement and Work-Intentions When Involved in a University Workshop Initiative

Tasos Barkatsas, Grant Cooper, Patricia McLaughlin
2019 Journal of research in stem education  
Using a researcher-designed student survey by two of the authors, this article reports on the STEM-related attitudes, engagement and vocational intentions of female students involved in the project.  ...  STEM in Situ (WISE 2016-18) project.  ...  Context of the Study The STEM in Situ Project The Women in STEM (WISE)-STEM in Situ project was a nationally funded Australian Government initiative which, over a two-year period, introduced 221 female  ... 
doi:10.51355/jstem.2019.63 fatcat:g4xcflrbjff4fngvxqe5gewlnq

Urban ageing

Valeria Righi, Sergio Sayago, Josep Blat
2015 Proceedings of the 7th International Conference on Communities and Technologies - C&T '15  
We discuss two case studies with scenarios of engagement of older people in urban areas we undertook in the past 4 years.  ...  We review studies in environmental gerontology, policies and HCI that show the multifaceted relationship between ageing and cities.  ...  Giovannella, coordinator of the Master in Design of People Centered Smart Cities, for inviting us to present our research and prompting us to write this paper.  ... 
doi:10.1145/2768545.2768552 dblp:conf/candt/RighiSB15 fatcat:5yuz55va4ncmbmin7v6wktxgae

Digital archives: Fostering and enhancing the architectural heritage

Anna Santi
2013 2013 Digital Heritage International Congress (DigitalHeritage)  
This work is part of the larger research conducted in the scientific and disciplinary Research Unit, named Design for Cultural Heritage (DeCH), now Design & Culture, in the Design Department of Politecnico  ...  It has been conducted in continuity with the research project PRIN 2010/12 "The design of cultural heritage through history, memory and knowledge: the immaterial, the virtual, the interactive as a matter  ...  rich repertoire of information related to the projects (techniques, materials, commissions, collaborators, etc.) .  ... 
doi:10.1109/digitalheritage.2013.6744812 dblp:conf/dh/Santi13 fatcat:ehgievsehrh57aik5jtge3o54a

You have to start somewhere

Netta Iivari, Marianne Kinnula, Tonja Molin-Juustila
2018 Proceedings of the 17th ACM Conference on Interaction Design and Children - IDC '18  
This study reveals findings from a case where, in the spirit of genuine participation of children, 10-12-year-old children gained initial experiences in design and making activities within an elective  ...  We argue that none of them developed a designer or a maker identity as such during the project, whereas many of the children reported of having developed some sort of meaningful relationship to design  ...  within, 2) an imaginative, creative invention process (an Invention View) -evidenced by the children emphasizing imagination, invention and creativity in their description of the project and its outcomes  ... 
doi:10.1145/3202185.3202742 dblp:conf/acmidc/IivariKM18 fatcat:db75c5ou3ngzpo35zabjhfzib4

Exploring Future IoT for Families through End User Development

David Verweij
2019 Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
This work explores the understudied complexity of families' needs and values in relation to connected and smart technology, in particular as a multi-user group.  ...  As such, I can study their reflective practices to reveal (tacit) understandings and (latent) needs which informs future developments in smart home technologies.  ...  In EUD research, where costs are less of a threshold, support in creativity and creation remains a challenge, particularly in social-technical contexts and for non-information workers [13] .  ... 
doi:10.1145/3290607.3299069 dblp:conf/chi/Verweij19 fatcat:iyu6zdjsmzgmtfazq7wz7ctlmu

In situ conservation of crop wild relatives: status and trends

Brien A. Meilleur, Toby Hodgkin
2004 Biodiversity and Conservation  
Recognized as a priority three decades ago, in situ conservation of crop wild relatives has developed theoretical and methodological focus and achieved significant on-the-ground progress in the last 10  ...  Country-by-country summaries on in situ crop wild relatives conservation activities are presented, and recommendations are made for future action.  ...  Garvey of the USDA provided information on US  ... 
doi:10.1023/b:bioc.0000011719.03230.17 fatcat:emieyeme3rainirdaktzztgpba

Why is research–practice collaboration so challenging to achieve? A creative tourism experiment

Nancy Duxbury, Fiona Eva Bakas, Cláudia Pato de Carvalho
2019 Tourism Geographies  
This article examines a research-and-application project on creative tourism in which research-practice collaboration is explicitly foregrounded and made central.  ...  to the application side of the project.  ...  Funding This article was developed within the framework of a research project on creative tourism in small cities and rural areas, entitled 'CREATOUR: Creative Tourism Destination Development in Small  ... 
doi:10.1080/14616688.2019.1630670 fatcat:b3vfln762fbixoraxjdk2brci4

Creative Practice as Research: Discourse on Methodology

R. Lyle Skains
2018 Media Practice and Education  
This paper presents a methodological approach to creative practice as research, and includes an overview of the different types of practice-related research currently undertaken across a variety of disciplines  ...  focus of research activity, both as process and product, and discourse in various disciplines have made a strong case for its validity as a method of studying art and the practice of art.  ...  to practice-related research in a wide array of creative practice projects.  ... 
doi:10.1080/14682753.2017.1362175 fatcat:galrkld3gnhodpprfdqhmqygmi

In-situ everywhere

Jan Hess, Lin Wan, Benedikt Ley, Volker Wulf
2012 Proceedings of the 10th European conference on Interactive tv and video - EuroiTV '12  
In order to open the design space for long-term and more creative in-situ feedback, we will address this topic by a concept of a cross platform infrastructure that enables users to provide feedback on  ...  From a participatory design oriented perspective, involving users into the design of new applications related to video and TV is a topic with growing importance.  ...  ACKNOWLEDGMENTS The project SocialMedia is funded by the Ministry for Innovation, Science, Research and Technology of the country of North Rhine-Westphalia, Germany with resources from the European Union  ... 
doi:10.1145/2325616.2325633 dblp:conf/euroitv/HessWLW12 fatcat:6en6hyabrzbmreogjidoe4oq4y
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