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VRLE: Lifelog Interaction Prototype in Virtual Reality

Aaron Duane, Björn Þór Jónsson, Cathal Gurrin
2020 Proceedings of the Third Annual Workshop on Lifelog Search Challenge  
With this paper we present a novel approach to visual lifelog exploration based on our research to date utilising virtual reality as a medium for interactive information retrieval.  ...  The VRLE prototype presented is an iteration on a previous system which won the first LSC competition at ACM ICMR 2018. KEYWORDS Lifelog, interactive retrieval, virtual reality.  ...  For example, an art installation by Alan Kwan titled 'Bad Trip' [13] was developed in 2012 which enables users to explore a manifestation of the creator's mind and life experience within virtual reality  ... 
doi:10.1145/3379172.3391716 dblp:conf/mir/Duane0G20 fatcat:47rccqhjjrdbzegvxs7d4yf47e

Analysis of a Quality Evaluation Model for VR Contents

Sang Hwa Lee, SangHun Nam, JungYoon Kim
2018 International Journal of Grid and Distributed Computing  
This paper proposes quality evaluation method that follows the current widely accepted approach for user interface evaluation that extend it specifically for VEs.  ...  Recently, virtual reality (VR) industry is growing explosively as one of new business that may lead ICT industry of next generation.  ...  As such, an additional step to quality evaluation method for virtual reality contents is introduced.  ... 
doi:10.14257/ijgdc.2018.11.2.09 fatcat:x6egqnrqrrauzpquxwo2hbd5ku


Burcu Dolunary, Ali Akgunduz
2011 Proceedings of the Canadian Engineering Education Association (CEEA)  
This paper proposes a virtual reality based automated user assessment tool. An event based data collection and analysis approach is designed.  ...  Initial results support the usefulness of method as an automated tool to detect problems in an evaluated system  ...  To achieve the proposed goals, current virtual reality technology and simple database management techniques are used. An event based approach is proposed to summarize human-system interaction.  ... 
doi:10.24908/pceea.v0i0.3836 fatcat:2pooa5dyszggdlvxw6qrk3ytc4

Extending HMD-based Virtual Reality through Wind and Warmth

Mario Heinz, Henrik Mucha, Carsten Röcker
2018 Mensch & Computer  
Espe-cially as a result of the further development in the field of head mounted displays, there is an increasingly broad field of application for activities in the professional and private life.  ...  In recent years, the technologies in the field of virtual reality have evolved considerably.  ...  context of the event Detmolder Spaces as well as for the help on the implementation in the Unity game development platform.  ... 
doi:10.18420/muc2018-ws07-0465 dblp:conf/mc/HeinzMR18 fatcat:kwohrivbhbag7oc6sdrjwnotz4

There Is No One Size Fits All: The Need for Evaluating MR Interaction Techniques

Patrick Harms
2021 Zenodo  
This includes implementing multiple techniques for interactions that are specific for the application under development and testing them with users to assess the respective User Experience (UX) and usability  ...  This allows to select the best interaction solution for a specific MR application.  ...  For industrial production of MR experiences, such an elaborated study may be too much effort, especially for MR experiences with small user groups.  ... 
doi:10.5281/zenodo.4674280 fatcat:mtxu67nv45aa7kh7hnyikpadcm

Editorial for special issue on big HCI, better service: pervasive, collaborative and innovative interaction

Shiwei Cheng, Huawei Tu, Tun Lu
2021 CCF Transactions on Pervasive Computing and Interaction  
The first paper, "Human Factors/Ergonomics Evaluation for Virtual Reality Headsets: a Review" by Chen et al. reviews studies related to human factors/ergonomics evaluation for virtual reality headsets.  ...  It then proposes a method for icons optimization design by improving the complexity of icon shapes, and verified its effectiveness with an application example.  ... 
doi:10.1007/s42486-021-00068-0 fatcat:742qarrzinhjhax5surainxtre

Towards a shared large-area mixed reality system

Naimul Mefraz Khan, Xiaoming Nan, Nan Dong, Yifeng He, Matthew Kyan, Jennifer James, Ling Guan, Charles Davis
2016 2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW)  
In this paper we present a large-area interactive mixed reality system where multiple users can experience an event simultaneously.  ...  The effectiveness of the system is demonstrated through an example application at a heritage site, where we perform user testing through multiple focus groups.  ...  As a statement to how large the area can be, our demo application was designed for a large room of size 10X10 meters. • Shared: Our Experience Server enables seamless sharing of an event among the users  ... 
doi:10.1109/icmew.2016.7574732 dblp:conf/icmcs/KhanNDHKJGD16 fatcat:47hqjw335reqdc4dgjhvaawepu

Evaluating Interactivity in VR Healthcare Applications Using Analytics

Stelian Nicola, Lacramioara Stoicu-Tivadar
2020 Studies in Health Technology and Informatics  
The application is based on Virtual Reality, and the user may observe and handle the bones of the human skeleton.  ...  Currently, Virtual Reality-based 3D applications are more and more in use. Education is a field that makes use of this technology providing the users with a pleasant way of learning.  ...  Virtual Reality may be defined as an artificial threedimensional environment created by man on a computer, simulating reality so well that the users experience the impression of physical presence when  ... 
doi:10.3233/shti200535 pmid:32604642 fatcat:rr5iofz2wrdrnld4ljiuw32aqy

Interaction in eXtended Reality Applications for Cultural Heritage

Vensada Okanovic, Ivona Ivkovic-Kihic, Dusanka Boskovic, Bojan Mijatovic, Irfan Prazina, Edo Skaljo, Selma Rizvic
2022 Applied Sciences  
We describe the ways in which natural interaction and interaction via eXtended Reality (Virtual and Augmented Reality) applications for cultural heritage are made possible.  ...  This paper gives an overview of the techniques and discusses different means of facilitating interaction on digital storytelling applications for virtual cultural heritage presentations.  ...  The development of some VR features on a web-based application for an online virtual reality control laboratory is presented in [44] .  ... 
doi:10.3390/app12031241 fatcat:qv3d7r4dbfdf3gutqzlwdnwqqi

High Ecological Validity and Accurate Stimulus Control in VR-based Psychological Experiments [article]

Marc Wolter, Claudia Armbruester, Jakob T. Valvoda, Torsten Kuhlen
2007 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
In this work, we present a VR software for psychological experiments which combines modern computer graphics and Virtual Reality techniques with accurate stimulus and event control.  ...  On the other hand, many psychological experiments require an accurate timing of presented stimuli and user reactions, which is not easily obtained by modern hard- and software systems.  ...  The authors are grateful to all researchers from the University Hospital and the Institute for Psychology who contributed to ReactorMan with their ideas.  ... 
doi:10.2312/egve/ipt_egve2007/025-032 fatcat:2a6c7pxpobeexp5tnhfv66a4vy

Virtual Environments and Advanced Interfaces

Daphne Economou, Markos Mentzelopoulos, Nektarios Georgalas, Jesus Carretero, Javier Garcia-Blas
2017 Personal and Ubiquitous Computing  
Virtual human representation Morgado in virtual reality • Sound synthesis and design for immersion • User sensing technology The papers are organized into two main groups according to their applications  ...  The paper proposes a global architecture based on an event-condition-action (ECA) rule paradigm managing transparently all functionalities the user may require, by adapting itself dynamically to the existing  ... 
doi:10.1007/s00779-017-1076-3 fatcat:l6vf37r3fnfptd5zlo6ubxbgyq

Campus Event App - New Exploration for Mobile Augmented Reality

Joseph T. Chao, Lei Pan, Kevin R. Parker
2014 Issues in Informing Science and Information Technology  
The app brings new user experiences to event searching based on a combination of AR, mobile technology, and global positioning system (GPS) location-based techniques.  ...  Augmented Reality (AR) enhances the real world environment with virtual information by embedding virtual objects in the real world to enhance the user's life experience.  ...  User location tracking is a prerequisite for location-based applications.  ... 
doi:10.28945/1976 fatcat:2rfudlpwtjbbxhk23r5bhfubga

Development and Evaluation on Night Forest Virtual Reality as Innovative Nyctophobia Treatment

E Paulus, FP Yusuf, M Suryani, I Suryana
2019 Journal of Physics, Conference Series  
This paper presents the storyboard and prototype development of Virtual Reality (VR) Night Forest application which aims to provide an alternative tool for Nyctophobia treatment.  ...  In the experiment, the usability assessment concerning virtual reality user interfaces is presented using Sutcliffe approach.  ...  Acknowledgments Our gratitude to Universitas Padjadjaran for funding this research under the Internal Fundamental Research grant.  ... 
doi:10.1088/1742-6596/1235/1/012003 fatcat:habsopxfz5eebcbzmygrvyzcze

Efficient comparison of platform alternatives in interactive virtual reality applications

Pablo Figueroa, Walter F. Bischof, Pierre Boulanger, H. James Hoover
2005 International Journal of Human-Computer Studies  
Since the cost of developing several versions of an application can be reduced by reusing elements from others, this method allows designers to evaluate the performance and user preferences of several  ...  In this paper, we present a methodology for partial (i.e. hardware and interaction techniques alternatives) exploration of the design space of a virtual reality application, based on the creation of reusable  ...  There are many examples of questionnaires for user evaluation in virtual reality applications, e.g.  ... 
doi:10.1016/j.ijhcs.2004.08.004 fatcat:tlks7dg4ijg53bqonpnutlylnq

Research Methods in the Field of Computer Visualization Based on Virtual Reality

Natalya Averbukh, Vladimir Averbukh
2020 Proceedings of the 30th International Conference on Computer Graphics and Machine Vision (GraphiCon 2020). Part 2  
The paper examines research methods in the field of computer visualization based on virtual reality.  ...  Virtual reality environments were initially used for training simulation, but as far back as in the late 1980s scientific visualization systems based on virtual reality occurred.  ...  The users of visualization systems based on virtual reality environments get information additional to that acquired in the process of using traditional visualization methods.  ... 
doi:10.51130/graphicon-2020-2-4-5 fatcat:cc72kj3ofbhahcgaqyzkakdrpe
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