A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Filters
Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter
2006
IEEE Intelligent Systems
The architecture Our virtual presenter's architecture (see figure 2) is inspired by the pipeline architecture idea, mentioned in Jonathan Gratch's research on creating interactive virtual humans. 2 The ...
Figure 2 . 2 The virtual presenter's system architecture.
Figure 1 . 1 The virtual presenter. ...
His research interests include virtual reality and graphics, animation, multimodal interaction, and virtual tutoring. He received his MSc in human media interaction from the University of Twente. ...
doi:10.1109/mis.2006.101
fatcat:hjz7u7cgfrhpzcsugqsdkazyqy
Towards an architecture for intelligent control of narrative in interactive virtual worlds
2003
Proceedings of the 8th international conference on Intelligent user interfaces - IUI '03
Here we describe the architecture of the Mimesis system, which integrates a 3D graphical gaming environment with intelligent techniques for generating and controlling interaction with and within a narrative ...
in order to create an engaging and coherent user experience. ...
The Mimesis architecture has been designed and implemented by a number of students, including Mark P. Branly, David Christian, Milind Kulkarni, R. J. Martin, and C. J. Saretto. ...
doi:10.1145/604079.604108
fatcat:g23unesq3jf4foc4djomjdvx3y
Towards an architecture for intelligent control of narrative in interactive virtual worlds
2003
Proceedings of the 8th international conference on Intelligent user interfaces - IUI '03
Here we describe the architecture of the Mimesis system, which integrates a 3D graphical gaming environment with intelligent techniques for generating and controlling interaction with and within a narrative ...
in order to create an engaging and coherent user experience. ...
The Mimesis architecture has been designed and implemented by a number of students, including Mark P. Branly, David Christian, Milind Kulkarni, R. J. Martin, and C. J. Saretto. ...
doi:10.1145/604045.604108
dblp:conf/iui/YoungR03
fatcat:gnjfbbsperguhm6ihdq3ko3lb4
An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web
2011
2011 International Conference on Cyberworlds
In this paper, we present a new open architecture that combines several emerging and established technologies to provide convenient tools for developing virtual worlds in the Web. ...
Overall the modular architecture allows virtual worlds to be developed more quickly and more widely deployed. ...
An example of a virtual world running in the browser using our architecture. ...
doi:10.1109/cw.2011.17
dblp:conf/cw/ByelozyorovPS11
fatcat:sqmlsievgfachkgh2irmxyrkgi
Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
[chapter]
2005
Lecture Notes in Computer Science
In this paper we contribute the design of a 3D virtual presenter that uses different output channels to present and explain. ...
An Architecture for a Virtual Presenter Building a virtual presenter brings together many different techniques, including facial animation, speech, emotion/style generation and body animation. ...
The audience of the presenter will consist of humans, humans represented by embodied agents in the virtual world, autonomous agents that decided to visit the virtual lecture room or have been assigned ...
doi:10.1007/11590323_21
fatcat:6g7fv2aqxfgs7jqsxeahcgvdie
An action selection architecture for autonomous virtual humans in persistent worlds
2006
Indeed action selection architectures for autonomous virtual humans need to be reactive, proactive, motivational, and emotional to obtain a high degree of autonomy and individuality. ...
Results demonstrate that the model is sufficiently efficient, robust and flexible for designing motivational autonomous virtual humans in persistent worlds. ...
Requirements for designing individual autonomous virtual humans We summarize some criteria necessary for modeling efficient action selection architectures for autonomous virtual humans in persistent worlds ...
doi:10.5075/epfl-thesis-3468
fatcat:qxzkxhrnfncv7kdw7drym2gi4u
Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show
2009
ASME-AFM 2009 World Conference on Innovative Virtual Reality
unpublished
Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. ...
Second, developing a prototype based on this architecture model. For this prototype we focus on gesturebased emotion recognition. And third, using this prototype for augmenting a ballet dance show. ...
CONCLUSION In this paper we have presented an overview of our work in progress for augmenting a ballet dance show, from the design of a flexible and multimodal architecture system for emotion recognition ...
doi:10.1115/winvr2009-704
fatcat:ornyk6twrzaobgcn55kk3qc57a
A Phenomenological Framework of Architectural Paradigms for the User-Centered Design of Virtual Environments
2018
Multimodal Technologies and Interaction
suboptimal results if an initial design relied on an inappropriate architectural approach. ...
By considering the unique possibilities for structuring and experiencing space within virtual environments and reinterpreting Norberg-Schulz's schemas in the context of virtual environment design, a novel ...
Figure 5 . 5 The proposed process of UCD for a virtual environment adds the explicit step of selecting an appropriate architectural paradigm. ...
doi:10.3390/mti2040080
fatcat:svundoc7jjcyxm6wfvlz7xq2fa
From Trend Analysis to Virtual World System Design Requirement Satisfaction Study
[article]
2020
arXiv
pre-print
We then discuss the requirement satisfaction of existing virtual world system architectures and highlight their limitations through a literature survey. ...
The comparison of existing system architectures sheds some light on future virtual world system development to match the changing trends of the user market. ...
In the Virtual Net architecture, a Mesh is a set of replicated virtual nodes. One Mesh is assigned to each user for running virtual world applications. ...
arXiv:2001.02433v3
fatcat:y6pfdd2fkzf5pnrzrwzsip5xhi
Distributed Technology-Sustained Pervasive Applications
[article]
2016
arXiv
pre-print
This dissertation uses multiple iterations of the method framework for Design Science for the design and development of three software system architectures. ...
The requirements, for technology-sustained pervasive games, are verified through the design, development and demonstration of the three software system architectures. The ... ...
for 'Virtual World' . . . . . . . 17
2.2.4
III: The most extensive architecture herein, for CN:H, was with the aim of designing an architectural back-end for a technology-sustained pervasive game ...
arXiv:1604.02892v1
fatcat:4s4bd6jy7vch3itxanzieif724
xGroupware: Supporting Collaborative Cross-Reality Environments using Multi-Agents System
2011
Journal of Interactive Systems
different technologies for enabling message exchange between virtual and real worlds users using wearable computers. ...
This paper presents xGroupware, a cross-reality meetingware that coordinates some activities to support remote workgroup. xGroupware was developed based on a multiagent system architecture that integrates ...
and by adopting an MASbased architecture. ...
doi:10.5753/jis.2011.604
fatcat:ju6af2d27jdirmalne2yiquqzu
Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features
2011
Journal of Virtual Worlds Research
We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever the rendering engine used by the virtual world. ...
, a component which aims at interfacing communication between virtual world inputs (e.g. 3D files) and outputs (e.g. the interactive visualization window). ...
For example, Hu and Jiang in (Hu & Jiang, 2008 ) present a client-server architecture called "Plug" to find and access networked virtual worlds. ...
doi:10.4101/jvwr.v4i3.6123
fatcat:vvnugluqozeutm76vu6ndzwt5a
Noclip World: Drawing the disruptions of virtual video game environments
2017
Drawing Research Theory Practice
Noclip World questions whether the architect producing drawings of these virtual spaces can become surrogates for the opaque zone of Flusser's camera, becoming a 'black box' themselves. ...
Noclip World is an ongoing research project in which I seek to expose the underlying logics of videogame spaces using hand drawing as a critical tool. ...
Noclip World is an ongoing research project that takes transgressive attitudes towards virtual space and uses it to generate architectural drawings from the significant surfaces of the screenshot. ...
doi:10.1386/drtp.2.1.23_1
fatcat:7ruuwo6j6zclnimwl2ewrxvpda
Investigating the Concept of Consumers as Producers in Virtual Worlds: Looking through Social, Technical, Economic, and Legal Lenses
[chapter]
2010
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Consumers as producers poses unique challenges and opportunities for both operators and users of virtual worlds. ...
While the degrees of freedom for usergenerated content differ depending on the world, instances of consumers as producers can be found in many virtual worlds. ...
For example, the social lens argues for an architecture where users feel at home and encourages them to engage in an emergent society. ...
doi:10.1007/978-3-642-11743-5_15
fatcat:2d7kexximzd4rnb47gnemfpvfm
Innovation in Architecture Education: Collaborative Learning Method Through Virtual Reality
2021
Journal of Higher Education Theory and Practice
Architecture education is recognised for its collaborative approach, which stems from apprenticeships and design studio contexts. ...
The goal is to look at how virtual reality might help with cooperation in architectural classes. ...
Techniques for Incorporating Virtual Reality Into Architecture One of the disciplines that could benefit from virtual reality is architecture. ...
doi:10.33423/jhetp.v21i16.4909
fatcat:jw3qcpt7brdzxbjudxtglgzjme
« Previous
Showing results 1 — 15 out of 258,315 results