Filters








30 Hits in 4.3 sec

A special issue on artificial intelligence in computer games: AICG

Hamido Fujita, I-Chen Wu
2012 Knowledge-Based Systems  
''Aggregating Consistent Endgame Knowledge in Chinese Chess'', by Bo-Nian Chen, Pang-Feng Liu, Shun-Chin Hsu, and Tsan-sheng Hsu, discusse to aggregate Consistent Endgame Knowledge in Chinese Chess.  ...  In order to aggregate endgame knowledge effectively, this paper proposes a Chinese Chess endgame knowledge-based system to construct a large set of consistent endgame heuristics, called endgame knowledge  ... 
doi:10.1016/j.knosys.2012.05.014 fatcat:sfxd6pc3wre73ltetf6w4kic4y

Computer Go

Martin Müller
2002 Artificial Intelligence  
This survey describes the typical components of a Go program, and discusses knowledge representation, search methods and techniques for solving specific subproblems in this domain.  ...  Along with a summary of the development of computer Go in recent years, areas for future research are pointed out.   ...  Acknowledgements The first version of this paper was written while the author was a postdoctoral researcher at NTT Communication Science Laboratories in Atsugi, Japan.  ... 
doi:10.1016/s0004-3702(01)00121-7 fatcat:giptz75cynb6dkrvdoztarecfq

A Small Go Board Study of Metric and Dimensional Evaluation Functions [chapter]

Bruno Bouzy
2003 Lecture Notes in Computer Science  
The difficulty to write successful 19x19 go programs lies not only in the combinatorial complexity of go but also in the complexity of designing a good evaluation function containing a lot of knowledge  ...  The evaluation functions are based on two mathematical tools, distance and dimension, and not on domaindependent knowledge.  ...  One tournament consisted in 56 games in which every program matched all other programs twice (one game with black and one with white).  ... 
doi:10.1007/978-3-540-40031-8_25 fatcat:knxtpkz7ibf45oxr26ajfns62e

Book Reviews

Parameters Editors
2003 Parameters  
In the aggregation of awesome-and awful-events that composed the German-Soviet War of 1941-45, and probably also in the whole history of warfare, the Battle for Leningrad holds the record for sheer endurance  ...  Attempts by the Soviet Leningrad and Volkhov Fronts (army groups) to break the siege began in January 1942, ended in failure, and resulted in the loss of a whole army in April.  ...  Korean Endgame has strong chess overtones, given the China/Russia/Japan/ North Korea/South Korea/US grid as the arena where all country actors have only hawks and pragmatists (no doves fly in this six-dimensional  ... 
doi:10.55540/0031-1723.2156 fatcat:r6mgvko4hzgslfx5bzp5usxewy

SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version) [article]

Francesco Morandin, Gianluca Amato, Marco Fantozzi, Rosa Gini, Carlo Metta, Maurizio Parton
2019 arXiv   pre-print
To the best of our knowledge, these are the first effective achievements in this direction.  ...  We thank Hayashi Kozo 6P and Oh Chimin 7D for accepting the challenge of playing with SAI; Alessandro Martinelli 2D, Davide Minieri 3D and Alessandro Pace 4D for support in the validation of suboptimal  ...  It is nevertheless quite surprising that the approach for this achievement works even better without human knowledge [18, AlphaGo Zero] and that it is universal enough to be applied successfully to Chess  ... 
arXiv:1905.10863v3 fatcat:onswvj4iszdgtok2p4ar2ymrnq

Observed Differences in Corruption between Asia and Africa: The Industrial Organization of Corruption and Its Cure

Antti Talvitie
2017 Transportation Research Procedia  
in poverty.  ...  in poverty.  ...  A version of this paper was read in the 2012 Conference of the International Public Management Network: Innovations in Public Management for Combating Corruption, in Honolulu.  ... 
doi:10.1016/j.trpro.2017.05.357 fatcat:3zqixrva2fd4fllxtl5oitfhnq

On propositionalization for knowledge discovery in relational databases [article]

Mark-André Krogel, Universitäts- Und Landesbibliothek Sachsen-Anhalt, Martin-Luther Universität
2018
in the field of knowledge discovery in databases.  ...  knowledge.  ...  B.2 Chess: KRK.illegal The King-Rook-King (KRK) problem of classifying chess endgame situations is one of the ILP standard problems and was originally used for investigations with the system Golem [89  ... 
doi:10.25673/4624 fatcat:hht32ech7vgbbb7asist4meuty

Parameters Winter 2017 – 2018

USAWC Press
2017 Parameters  
not affect the Army's transformation in the late-1990s.  ...  In "Making Peace: Next Steps in Colombia," Seth Cantey and Ricardo Correa review the long history and dissolution of the FARC insurgency and recommend the next series of steps for US policymakers.  ...  Jones examines the operations of Jedburgh teams in support of the Allied campaign for France in 1944.  ... 
doi:10.55540/0031-1723.3098 fatcat:foyveirvcvgi5av3cqnlm44vju

Parameters – Full Issue – Winter 2017

USAWC Parameters
2018 Parameters  
not affect the Army's transformation in the late-1990s.  ...  In "Making Peace: Next Steps in Colombia," Seth Cantey and Ricardo Correa review the long history and dissolution of the FARC insurgency and recommend the next series of steps for US policymakers.  ...  Jones examines the operations of Jedburgh teams in support of the Allied campaign for France in 1944.  ... 
doi:10.55540/0031-1723.2658 fatcat:ivrddqodizct3mtzwnk5mvwxmy

(PDF/eBook) Deconstructing Time, 3rd Edition: Illustrated Essay-blogs About the Human Experience of Time

Rick Doble
2017 Figshare  
Doble's work has consistently been in the top 2-5% of documents accessed at Academia.edu. A number of articles have been reprinted on the Internet by various websites.  ...  These articles were first published in Doble's blog DeconstructingTime which has recorded over 50,000 page views and has been seen by readers in more than half the countries of the world.  ...  Chess, for example, is remarkable in this way.  ... 
doi:10.6084/m9.figshare.5160994.v1 fatcat:l3kubvw7szbjnms5dyefmpksuu

\ An International Journal of Computing and Informatics

' "
unpublished
Chess 1: Detect illegal positions in King-Rook-King chess endgame given only the coordinates of pieces.  ...  Chess 2: Detect illegal positions in King-Rook-King chess endgame given the relations such as "same rank", "neighbour file", etc.  ...  The final mark (recommendation) consists of two orthogonal assessments: scientific quality and readability.  ... 
fatcat:oytw5rawlvahpo3mta3nj5rgbq

Conflict resolution in the South China Sea Conflict with GMCR+

Jan Dücker
2018 unpublished
While political literature tends to focus on China's concerns, or discuss conflicts between the US and China, the Chinese Blue Silk Road plan has sparked new room for discussion.  ...  to act in the South China Sea Conflict?"  ...  So the endgame is not fully consistent with the Chicken game, sine one player can lose more than the other.  ... 
doi:10.25365/thesis.54751 fatcat:qs4t6yslczbinmjmu7xdjhanjy

ACHI 2015 COMMITTEE ACHI Advisory Committee

Leslie Miller, Katia Sykara, Alma Culén, S Madrid, Eugenio Spain, Molina, Andrea Gasparini, Majed Alshamari, Florian Alt, Margherita Antona, Michael Bauer, Marios Belk (+97 others)
unpublished
This allows IARIA to give articles increased visibility via distribution, inclusion in libraries, and arrangements for submission to indexes.  ...  in the development team.  ...  We would like to thank all the subjects that participated in the user study.  ... 
fatcat:qrkvbxlyfvcf3k7k3cjjwli2mi

Victory pictures in a time of defeat: depicting war in the print and visual culture of late Qing China 1884 - 1901

Yin Hwang
2014
-to listen, to look- in the Chinese title is instructive as to how the new knowledge was to be approached.  ...  Surprisingly, until the aggregation of knowledge made possible by the advent of sites like Wikipedia and e--notes, the texts relating to the Sino--French war, Qing court vacillated between appeasement  ...  14 (Fig. 3.17) British man--of--war and a steamer, likely the Nemesis Qing period, 1840 and after Colour woodblock print mounted as a handscroll British Library (Fig. 3.17a ) Detail of the print in  ... 
doi:10.25501/soas.00018449 fatcat:lvcse7s6hjbc3gn5p3v6zgyyaa

Outcome Prediction and Hierarchical Models in Real-Time Strategy Games

Adrian M Stanescu
2019
For many years, traditional boardgames such as Chess, Checkers or Go have been the standard environments to test new Artificial Intelligence (AI) algorithms for achieving robust game-playing agents capable  ...  In contrast with typical, purely probabilistic approaches, the presented method takes into account the background knowledge about the game and only considers the combinations that are consistent with the  ...  It uses procedural knowledge about how individual players tend to achieve their goals in the domain, and employs this information to limit the search to the part of the game tree that is consistent with  ... 
doi:10.7939/r3-rb0t-4v23 fatcat:wwncwgekbjbd5e6illxhoybrcm
« Previous Showing results 1 — 15 out of 30 results