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The Future of Virtual Classroom: Using Existing Features to Move Beyond Traditional Classroom Limitations [chapter]

Michalis Xenos
2018 Advances in Intelligent Systems and Computing  
The features available in most environments that have been incorporated as virtual classrooms are classified into two groups.  ...  The second group comprises of advanced features and practices, which extend the traditional classroom.  ...  Cite this paper as: Xenos M. (2018) 946 Table 1 . 1 Common and advanced features and practices in virtual classrooms Common Features Advanced Features Video and sound Retrospective assignments  ... 
doi:10.1007/978-3-319-75175-7_92 fatcat:ya32x33otrfnhararwuucxwcwu

TOWARDS SMART CLASSROOMS: EMERGING EDUCATIONAL TECHNOLOGIES

Tolga Önel, Mehmet Bilge Kağan Önaçan, Erkan Kıyak
2018 Journal of Naval Science and Engineering  
Recent advances in computer technologies result in the development of E-Learning and Learning Management Systems.  ...  Moreover, virtual reality systems emerge in the training and education systems to increase the trainee participation at the process and visualize the training subject.  ...  Synchronous distant learning activities make the trainees and the trainer to meet actively in virtual classroom environment.  ... 
doaj:412b59954b0c49b9b3e0e0592badaaf7 fatcat:cu2vzsqrvngobpt7pmym5qqxgu

Towards research based designing for understanding fundamental concepts: The case of the web delivered generative virtual classroom for teacher education

Lynette Schaverien
2000 Australasian Journal of Educational Technology  
<span>The Generative Virtual Classroom attempts sophisticated, large scale teacher education in technology and science.  ...  Occupying an educational niche, such environments require research based design, suggesting information age responses, for diverse learning populations, to educational problems in other disciplines.  ...  I thank Megan Allard and Swati Sen for their enthusiastic, pioneering research in the Generative Virtual Classroom and for their permission to report their findings here.  ... 
doi:10.14742/ajet.1818 fatcat:soeihijsgrdshafwwsvazwa4qa

Virtual Reality based Classroom

2020 International journal of recent technology and engineering  
In the same way, Virtual reality is also a computer-based technology that accumulates various input and output devices by allowing the user to interact and experience with the virtual environment which  ...  After taking inspiration from the technology, we are eager to present Virtual Reality based Classroom. In this virtual classroom, the user can do all the things as done in the real classroom.  ...  A virtual reality-based classroom is a classroom that doesn't exist but it is present virtually to give access to various entities to interact in a real-time in different 3D environment.  ... 
doi:10.35940/ijrte.f9814.059120 fatcat:brymejp2kzcvtjduxayf3ez5hu

Utilizing Virtual Environment (TeachLivE™) in the Teacher Education Program in UAE

Farouq ALMEQDADI, Wendy HALAR
2017 DEStech Transactions on Economics Business and Management  
The results of Dieker, Hynes, Hughes, Hardin, & Becht (2015) study support the findings of this study in three types: Classroom Management Strategies, Teacher-Student Relations, and Teacher Behavior.  ...  autism, teaching students with other disabilities, English language learners, parent-teacher conferences, and other areas including: instructional strategies, universal design for learning strategies,  ...  which stands for teaching and learning in a virtual environment.  ... 
doi:10.12783/dtem/emem2017/17085 fatcat:wwufop2fdndatksb4go5wvqtjq

Evaluating students' perception of a three-dimensional virtual world learning environment

2013 Knowledge Management & E-Learning: An International Journal  
In this research, we aim to evaluate the students' perception of virtual environments in teaching and learning activities.  ...  Our results show that virtual learning environment is of great potential in e-learning. Some recommendations in using the virtual environment for learning activities are given.  ...  Acknowledgments The project was supported in part by the following grant: "Exploring the Use of Three-Dimensional Virtual Worlds for Teaching and Learning Activities," HKU Earmarked Teaching Development  ... 
doi:10.34105/j.kmel.2013.05.023 fatcat:s376gcbcn5hi5p62hbmwxxfhsy

An architecture of virtual environment for e-learning (AVEE)

Fu-Min Huang, Ming Chao
2005 Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)  
This e-learning architecture with the 3D virtual environment to promote learners study actively and also integrates the synchronous, asynchronous and cooperative learning environment.  ...  With the constant progress of multimedia technology and network bandwidth, the traditional teaching environment that based on text and pictures, will be integrated with media stream or virtual reality.  ...  Introduction Learning is a process that needs quite amount of mental and body strength. In order to promote the learning efficiency, it is important to improve the learning environment.  ... 
doi:10.1109/icalt.2005.49 dblp:conf/icalt/HuangC05 fatcat:pirpb52wqrhrxhrld5vjwlipda

Interactive virtual optical laboratories

Xuan Liu, Yi Yang, Xu Liu, Xi-Cheng Zhang
2017 14th Conference on Education and Training in Optics and Photonics: ETOP 2017  
However, college students have limited access to advanced optical equipment that is generally expensive and complicated.  ...  education in photonics.  ...  A virtual classroom environment enabled by matured information technology, may address this challenge and allow unlimited number of students to have virtual laboratory experience.  ... 
doi:10.1117/12.2268177 fatcat:ht4n75dukrclpntsyizao6l76m

Blended Learning Concept and its Applications to Engineering Education

Cosmin Porumb, Sanda Porumb, Bogdan Orza, Aurel Vlaicu
2013 Advanced Engineering Forum  
In order to develop advanced e-learning tools and integrate them within online platforms for higher and postgraduate engineering education, new methodologies should be taken into consideration: project-and  ...  problem based learning, virtual laboratory (remote access to laboratory infrastructure and task evaluation) or remote assistance for diploma projects and mobility grants.  ...  to develop advanced functions in the virtual environment [4] .  ... 
doi:10.4028/www.scientific.net/aef.8-9.55 fatcat:fqml64djs5ajppoowquk64s4sq

Twelve tips for using synchronous virtual classroom technologies in medical education

Karl Luke
2021 MedEdPublish  
Virtual classroom sessions should be relevant in terms of both content and activity and designed to meet learners' needs.  ...  The twelve tips aim to help medical educators use virtual classroom solutions more effectively to promote learner engagement and learning.  ...  Virtual classrooms are defined as a "digital environment…allowing tutors and staff to communicate, interact and engage synchronously in teaching and learning activities" (QAA, 2020, p. 16) .  ... 
doi:10.15694/mep.2021.000066.1 fatcat:2wku4yzjtnb23j6qwfuvbbqgmi

Models of implementation of the virtual educational environment in the process of teaching

Sergey Kotov, Igor Nefedov, Andrey Panteleev, Nina Kotova, Grigory Kotov, D. Rudoy, A. Olshevskaya, N. Ugrekhelidze
2021 E3S Web of Conferences  
The mixed learning model, which combines traditional classroom learning with parallel online broadcasting of classes in a virtual space, is currently the most optimal model for implementing a virtual educational  ...  and applications used in online learning are described in detail.  ...  The research material is based on online learning platforms, virtual learning environment services, and promising models for implementing virtual learning environments in RFL-teaching using online and  ... 
doi:10.1051/e3sconf/202127312128 fatcat:cumaqj2fofbdhlqa2seg76fiva

Blended learning: pedagogy, learning styles, and assessment activities in the classroom

Mohd Azli Yeop, Kung-Teck Wong, Pauline Swee Choo Goh
2016 International Journal of Advanced and Applied Sciences  
Smart school is one of the results of the initiative and to ensure the success of the smart school concept, MOE has implemented a blended learning platform known as the Frog-Virtual Learning Environment  ...  Nevertheless, the Frog VLE remains new and hardly practiced among educationist; therefore, this study aims to highlight the Frog VLE in details and how it can be practice within the classroom.  ...  This process is conducted in an interactive learning environment between virtual learning environment and face to face method in order to achieve learning objectives. Corresponding Author.  ... 
doi:10.21833/ijaas.2016.11.007 fatcat:klim3nrngjgwlkrrhwdiwmghtm

Research on VR-Supported Flipped Classroom Based on Blended Learning — A Case Study in "Learning English through News"

Xiao-Dong Li, the School of Foreign Studies, University of Science and Technology, Beijing, China, Hong-Hui Cao
2020 International Journal of Information and Education Technology  
with blended learning mode in flipped classroom, which aims to meet the requirements of personalized teaching and learning by building a ubiquitous, smart and non-stop learning environment, which could  ...  Thus, in this paper, this VR-supported blended flipped classroom model was established and its features were analyzed, which could establish a three-dimensional virtual learning situation to simulate a  ...  AUTHOR CONTRIBUTIONS Pro Xiaodong Li mainly in charge of the research and analysis work; Miss Cao in charge of details collection.  ... 
doi:10.18178/ijiet.2020.10.2.1347 fatcat:z66rgvcifvgavlxim7bian5gle

Virtual environments and meaningful english language learning as second language L2 in high school students: a case study

Enrique Mauricio Barreno Avila, Mayra Cristina Egüez Mayorga
2020 INNOVA Research Journal  
The research focused on analyzing the virtual environments' elements and their influence on the English language' significant learning in students aged 15 to 16 years of high school fifth year of an Educational  ...  The virtual environment' main components analyzed are: content management, planning and mapping of the curriculum, participation and administration of students, communication and collaboration, communication  ...  According to meaningful learning, most students agree that virtual environments could be used inside or outside the classroom.  ... 
doi:10.33890/innova.v5.n3.2.2020.1552 fatcat:3aiywbpazngehf7ftt7lo7np3q

The Organic Fusion of MOOC and Flipped Classroom

Yu BAI
2017 DEStech Transactions on Social Science Education and Human Science  
And it will provide efficient network learning platforms, learning tools, and high quality learning resources for flipped classroom.  ...  The organic fusion of MOOC and flipped classroom is made up of elements including environment, interaction, experience and reflection. Environment is the physical foundation and core.  ...  The aforementioned gamification virtual learning environment provided the conditions for virtual space experience. Students can experience a variety of games and virtual simulation in virtual space.  ... 
doi:10.12783/dtssehs/mess2016/9665 fatcat:gvzrd2ddtrcmnd6dnmrjsuktc4
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