Filters








59 Hits in 5.1 sec

New advances in Neuro -Visual Simulation and Symbolic extraction for Real World Computing, 3D Image Analysis and 3D object Digitization [article]

P. Leray
1996 Eurographics Workshop on Graphics Hardware  
vector Iv I receive in my synapses in input ?  ...  At present, the great challenge in Computer Graphics is no longer the rendering process, but the 3D input process.  ...  This research part is under development in CCETT. 6-4: Hardware implementation: A schematic drawing is schown here, which has not been yet implemented.  ... 
doi:10.2312/eggh/eggh96/079-089 dblp:conf/egh/Leray96 fatcat:pygdbb4g3rfwfjooocc7euisf4

State of the art in photon density estimation

Toshiya Hachisuka, Andrew Selle, Ben Spencer, Wojciech Jarosz, Guillaume Bouchard, Per Christensen, Jeppe Revall Frisvad, Wenzel Jakob, Henrik Wann Jensen, Michael Kaschalk, Claude Knaus
2012 ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12  
The Journal of Visualization and graphics hardware.  ...  In Proceedings of the Eurographics Workshop on glass door.  ... 
doi:10.1145/2343483.2343489 fatcat:lmmwllfeyjd5tibrm3yzkntcly

Emerging display technologies - new systems and applications: from images to sensing, interaction and enhancement

2005 IEEE Proceedings. VR 2005. Virtual Reality, 2005.  
Dear EDT 2006 attendees, So, how many computers are in the room with you now? How many screens and keyboards surround you? Think about your office, your lab, your mobile phone, your PDA, ....  ...  We feel it best to embrace this inevitable path by inventing, studying, discussing, and understanding such devices, and thus-this workshop.  ...  This work was supported by the Mathematical, Information, and Computational Sciences Division subprogram of the Office of Advanced Scientific Computing Research, Office of Science, U.S.  ... 
doi:10.1109/vr.2005.1492818 fatcat:cjrhq3hrlrgxvdh2jqw3gcblay

Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU [article]

Juan J. Jiménez, Carlos J. Ogáyar, Rafael J. Segura, Francisco R. Feito
2006 Workshop on Virtual Reality Interactions and Physical Simulations  
These types of graphics cards allow more flexible programming in order to solve problems not-related to visualization process.  ...  In order to do this, some algorithms and data have been adapted to suit new extensions of the new generations of programmable graphics cards.  ...  Figure Complex Cat Horse Golfball Tetrahedra 136 760 7172 46205 Vertices 40 382 3582 23363 CPU+FS 61% 89% 106% 150% FS without f-b 51% 105% 465% 389% c The Eurographics Association 2006.  ... 
doi:10.2312/pe/vriphys/vriphys06/043-052 dblp:conf/vriphys/JimenezOSF06 fatcat:bot3lo2btjbvbb5eu4vegla23u

Industrial and Project Presentations [article]

Felipe A. Lozano, Francisco Serón
2003 Eurographics State of the Art Reports  
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st  ...  We are also grateful to Maritima Valenciana for their support of our research efforts and especially to Eduardo Orellana for his faith in our work.  ...  Objective: © The Eurographics Association 2003. c The Eurographics Association 2003. The Eurographics Association 2003.  ... 
doi:10.2312/egid.20031006 fatcat:loh7chebubg2vatd5syfugub24

Modern approaches to augmented reality

Oliver Bimber, Ramesh Raskar
2005 ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05  
ACM SIGGRAPH 2006 This work may not be copied or reproduced in whole or in part for any commercial purpose.  ...  Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that  ...  Shader Lamps: Animating real objects with image-based illumination, In proceedings of Eurographics Rendering Workshop, pp. 89-102, 2001. [Ras02] Raskar, R., Ziegler, R. and Willwacher, T.  ... 
doi:10.1145/1198555.1198711 dblp:conf/siggraph/BimberR05 fatcat:czopmk5sxndxpd2xdjurkwjw24

FI3D: Direct-Touch Interaction for the Exploration of 3D Scientific Visualization Spaces

Lingyun Yu, P Svetachov, P Isenberg, M H Everts, T Isenberg
2010 IEEE Transactions on Visualization and Computer Graphics  
In Proc. AVI Workshop on Design- [27] D. F. Keefe.  ...  ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 16, NO. 6, NOVEMBER/DECEMBER 2010 and can be used on hardware that supports dual- or even just single- walk-up and use interface that does not require  ... 
doi:10.1109/tvcg.2010.157 pmid:20975204 fatcat:bnxztoj3zfhi3do7itb5v4ypk4

Information Visualization Evaluation Using Crowdsourcing

R. Borgo, L. Micallef, B. Bach, F. McGee, B. Lee
2018 Computer graphics forum (Print)  
In this paper, we review the use of crowdsourcing for evaluation in visualization research.  ...  We analyzed 190 crowdsourcing experiments, reported in 82 papers that were published in major visualization conferences and journals between 2006 and 2017.  ...  c 2018 The Author(s) Computer Graphics Forum c 2018 The Eurographics Association and John Wiley & Sons Ltd.  ... 
doi:10.1111/cgf.13444 fatcat:z7w4vfws5zbrnkapfztmap3ipu

Three-dimensional medical imaging: algorithms and computer systems

M. R. Stytz, G. Frieder, O. Frieder
1991 ACM Computing Surveys  
In Aducmces m Graph Lcs Hardware IV, Grimsdale, R L., and Strasser, W., (eds. ), Springer-Verlag, Berlin, Germany KAUFMAN, A., AND SHIMONY, E. 1986.  ...  Advances in microcomputer biomedical imaging.  ...  IEEE Comput. Graph. Appl. 4, 10 (Oct.), pp. 43-55. GOLDWASSER,S. M. 1985 The voxel processor architecture for real-time display and manipulation of 3D medical objects.  ... 
doi:10.1145/125137.125155 fatcat:koj3dmvdpbgvdit2ne3tkywlye

Modern approaches to augmented reality

Oliver Bimber, Ramesh Raskar
2007 ACM SIGGRAPH 2007 courses on - SIGGRAPH '07  
It will present examples of state-of-the-art display configurations, appropriate realtime rendering techniques, details about hardware and software implementations, and current areas of application.  ...  Shader Lamps: Animating real objects with image-based illumination, In proceedings of Eurographics Rendering Workshop, pp. 89-102, 2001. [Ras02] Raskar, R., Ziegler, R. and Willwacher, T.  ...  Recent advances on consumer graphics hardware may reveal potential acceleration possibilities [Pet03].  ... 
doi:10.1145/1281500.1281628 dblp:conf/siggraph/BimberR07 fatcat:f2qbm6fwv5a4vlrefdrt5gmgxm

Modern approaches to augmented reality

Oliver Bimber
2006 ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06  
It will present examples of state-of-the-art display configurations, appropriate realtime rendering techniques, details about hardware and software implementations, and current areas of application.  ...  Shader Lamps: Animating real objects with image-based illumination, In proceedings of Eurographics Rendering Workshop, pp. 89-102, 2001. [Ras02] Raskar, R., Ziegler, R. and Willwacher, T.  ...  Recent advances on consumer graphics hardware may reveal potential acceleration possibilities [Pet03].  ... 
doi:10.1145/1185657.1185797 dblp:conf/siggraph/Bimber06 fatcat:j4wsg26gbneu3d32hclrpvvdrm

Modern approaches to augmented reality

Oliver Bimber, Ramesh Raskar
2006 ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06  
It will present examples of state-of-the-art display configurations, appropriate realtime rendering techniques, details about hardware and software implementations, and current areas of application.  ...  Shader Lamps: Animating real objects with image-based illumination, In proceedings of Eurographics Rendering Workshop, pp. 89-102, 2001. [Ras02] Raskar, R., Ziegler, R. and Willwacher, T.  ...  Recent advances on consumer graphics hardware may reveal potential acceleration possibilities [Pet03].  ... 
doi:10.1145/1185657.1185796 dblp:conf/siggraph/BimberR06 fatcat:xezuciurc5bb7lagctlek7ohle

Analysis Domain Model for Shared Virtual Environments

Manuel Oliveira, Joel Jordan, Joao Pereira, Joaquim Jorge, Anthony Steed
2009 International Journal of Virtual Reality  
presented in [89] .  ...  The advances of graphics cards have enabled the Geometric Processing and the Pixel Operations to be directly supported by the associated hardware.  ... 
doi:10.20870/ijvr.2009.8.4.2745 fatcat:nbgciiycgfa5zckhleuct3bjyi

High-quality curve rendering using line sampled visibility

Rasmus Barringer, Carl Johan Gribel, Tomas Akenine-Möller
2012 ACM Transactions on Graphics  
Computer generated imagery is vital to the entertainment industry in the production of games and films, for example.  ...  Improvements to rendering techniques come from a combination of improved algorithms and more powerful hardware.  ...  The Buddha comes from the Stanford Computer Graphics Laboratory, Hairball is courtesy Samuli Laine, and Sponza is courtesy of Marko Dabrovic/Frank Meinl.  ... 
doi:10.1145/2366145.2366181 fatcat:umfjcyurdjdazcmgzq6rn62hmu

Download Complete Issue: CP54 (27MB)

Complete Issue
2006 Cartographic Perspectives  
Computers & Graphics 22 (2&3), pp. 269 -280. Veryovka, O. and Buchanan, J.W., 1999. Comprehensive Halftoning of 3-D Scenes. In Computer Graphics Forum (Proceedings of Eurographics 99) 18:3: 13-22.  ...  Recent advances in display hardware and interface devices are making it possible to merge: (1) the advantages of large format representations that facilitate group work, (2) advances in methods and mechanisms  ...  Graphics should be legible, clean, and clearly referenced by call-outs in the text.  ... 
doi:10.14714/cp54.336 fatcat:vrmndbcbqrhkdp6wx6b5iaptgq
« Previous Showing results 1 — 15 out of 59 results