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Adaptive Rooms, Virtual Collaboration and Cognitive Workflow
[chapter]
1998
Lecture Notes in Computer Science
This paper introduces the concept of Adaptive Rooms, which are virtual environments able to dynamically adapt to users' needs, including 'physical' and cognitive workflow requirements, number of users, ...
-both 'physical' workflow and cognitive workflow. ...
To properly design adaptive rooms along these lines we must be sensitive to three requirements. 1. The various cognitive and physical workflows occurring within it; 2. ...
doi:10.1007/3-540-69706-3_10
fatcat:da7z4qr2c5gennmxzqtjo7uu7i
Collaborative interactive visualization: exploratory concept
2015
Next-Generation Analyst III
Nowadays, various technologies support and enhance collaboration by allowing people to connect and collaborate in settings as varied as across mobile devices, over networked computers, display walls, tabletop ...
Increased individual and collective comprehension goes through collaboration between people. Better is the collaboration, better will be the comprehension. ...
provide adaptive collaboration features in support to the whole intelligence production workflow. ...
doi:10.1117/12.2184179
fatcat:nfywufrbc5gwbgpx7dezoahjoe
Behavior modeling in physical and adaptive intelligent services
2014
2014 IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)
Nursing
records
System development and field experiments
(Toshiba Corp. and all members)
Evaluation of service quality
(JAIST Knowledge Science)
Field
Experiments
Virtual Field
Experiments ...
from logs
Event Log / Voice-message Log
Behavior Model
Traffic Lines
Event Log
Video
Modeling and
Simulation Group:
Method
Room1
Room2
Room3
Toilet
Room4
Virtual Field Experiments ...
doi:10.1109/cogsima.2014.6816617
dblp:conf/cogsima/HiraishiKCU14
fatcat:3su5r6jk5jbp7ggltsf2xz3tr4
Through-Walls Communication for Medical Emergency Services
2003
International Journal of Human-Computer Interaction
with adaptive context aware work environments based on workflow management systems. ...
A key attribute of this system is its ability to use all four time-space configurations for collaboration systems: same time -same place, same time -different place, different time -same place, and different ...
This form of collaboration is similar to distributive virtual environment collaboration systems. Both have manipulable 3D models and the position of the users affects their vantage point. ...
doi:10.1207/s15327590ijhc1603_6
fatcat:z4migyzvhzfkfiqyv23jqyyvri
Artifacts and collaborative work in healthcare: methodological, theoretical, and technological implications of the tangible
2005
Journal of Biomedical Informatics
In regard to theories, the framework of distributed cognition provides a starting point for modeling the contribution and exploitation of physical artifacts in supporting collaborative work. ...
This article reviews field studies in healthcare and other domains on the role of artifacts in collaborative work and draws implications in three areas: methodological, theoretical, and technological. ...
Moss, Cheryl Plaster, Jos de Visser, and Colin Mackenzie. ...
doi:10.1016/j.jbi.2004.11.004
pmid:15694883
fatcat:b7a4z3rwafemfcwyt34tlgkiz4
Inter-generational Effects of Technology: Why Millennial Physicians May Be Less at Risk for Burnout Than Baby Boomers
2020
Current Psychiatry Reports
Younger physicians will drive technological advancement and integration faster than previous generations, allowing technology to adapt more quickly to serve the needs of clinicians and patients. ...
This is partly due to policies and practices led by those who were less familiar and comfortable with using new technologies. ...
Adapt clinical workflows to fit the
cognitive processes of younger
generations
Incorporate more opportunities to deliver care
virtually. ...
doi:10.1007/s11920-020-01171-2
pmid:32661817
pmcid:PMC7355130
fatcat:im22use6svaaxls2vd35hvaz7i
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications
2019
2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR)
It relies on a modular and versatile workflow enabling not only easy interfacing with any virtual display, but also with any user interface such as wheelchair controllers or feedback devices. ...
However, power wheelchair driving is a challenging task which requires good visual, cognitive and visuo-spatial abilities. ...
This work is carried out as part of the INTERREG VA FMA ADAPT project funded by the European Regional Development Fund (ERDF), and is partially funded by the Crowdbot Project, a European Union Horizon ...
doi:10.1109/icorr.2019.8779496
pmid:31374610
fatcat:fbz4cloxynf2zkrbgxtullh4uq
Portable devices of security and privacy preservation for e-learning
2008
2008 12th International Conference on Computer Supported Cooperative Work in Design
)
VRCD (Virtual Reality in Collaborative Design)
WCD (Workflows for Collaborative Design)
WS-SW (Web Services, Semantic Web, and Grids for Cooperative Design)
Keynote Presentations
001: Customization ...
#5
2978: A Collaboration Scheme for Making Peer-to-Peer Anonymous Routing Resilient
Xiaogang Wang, Junzhou Luo
2766: Using Cognitive Walkthrough Procedure to Prototype and Evaluate Dynamic Menu Interfaces ...
doi:10.1109/cscwd.2008.4537121
dblp:conf/cscwd/YongLW08
fatcat:subfwa3gyzfg3mfdxr5tahbtpu
Towards a Web Platform for Collaborative Learning Practice, Evaluation and Dissemination
2007
Journal of Computers
In this approach, a powerful workflow-enabled web platform hosts virtual communities of volunteer teachers and CSCL specialists. ...
Computer Supported Collaborative Learning (CSCL) tool adoption is slow and challenging when compared to the dissemination of simpler content delivery systems. ...
Collaborative visual modeling, community support, workflow-enabled process deployment, model-generated meta-cognitive tools are example of elements that facilitate collaborative process design and execution ...
doi:10.4304/jcp.2.5.1-8
fatcat:zdxdlhzg3jhy3kyy5tsadiyjha
Augmented Coaching Ecosystem for Non-obtrusive Adaptive Personalized Elderly Care on the Basis of Cloud-Fog-Dew Computing Paradigm
[article]
2017
arXiv
pre-print
The concept of the augmented coaching ecosystem for non-obtrusive adaptive personalized elderly care is proposed on the basis of the integration of new and available ICT approaches. ...
This concept allows to decrease the physical, cognitive, and mental load on elderly care stakeholders by decreasing the secondary human-to-human (H2H), human-to-machine (H2M), and machine-to-human (M2H ...
, and Croatian Centre of Research Excellence for Data Science and Advanced Cooperative Systems. ...
arXiv:1704.04988v1
fatcat:s3ci7bgylbegletqb2fqfewyhu
Application of virtual reality technologies in rapid development and assessment of ambient assisted living environments
2009
Proceedings of the 1st ACM SIGMM international workshop on Media studies and implementations that help improving access to disabled users - MSIADU '09
Virtual Reality simulation tools in the development cycle as well as appropriate user interfaces. ...
systems that meet the needs of this community regarding accessibility and usability and enhance their quality of life consequently. ...
, Workflow Parser and VRML Parser). ...
doi:10.1145/1631097.1631101
fatcat:bexnk5seb5athl25tij34bkbgq
Pediatric Airway Management in COVID-19 patients – Consensus Guidelines from the Society for Pediatric Anesthesia's Pediatric Difficult Intubation Collaborative and the Canadian Pediatric Anesthesia Society
2020
Anesthesia and Analgesia
, and modifying workflow to recover patients from anesthesia in the operating room. ...
Using a virtual modified nominal group technique, the Pediatric Difficult Intubation Collaborative (PeDI-C), which currently includes 35 hospitals from six countries, generated consensus guidelines on ...
ACKNOWLEDGMENTS The authors thank the Department of Anesthesia and Pain Medicine, Hospital for Sick Children, Toronto, Ontario, Canada (R.J. Williams). ...
doi:10.1213/ane.0000000000004872
pmid:32287142
pmcid:PMC7173403
fatcat:nhdq47b6rjecdadr5theyvlmvm
Workshop on Virtual and Augmented Reality in Everyday Context (VARECo)
2019
Mensch & Computer
and discussed. ...
The workshop aims at the presentation and discussion of current results and research questions in this context. ...
Particularly, he investigates spatial perception as well as exploits perceptual limitations and illusions for "redirected walking" techniques with the goal to enable natural walking in a room-scale virtual ...
doi:10.18420/muc2019-ws-120
dblp:conf/mc/WeyersZKLF19
fatcat:aaiimw7scvfq3i6ufyfnf3yc7u
Mixed Reality Flood Visualizations: Reflections on Development and Usability of Current Systems
2021
ISPRS International Journal of Geo-Information
Starting with existing geospatial datasets, we develop single user and collaborative visualization prototypes that leverage capabilities of the state-of-the art HoloLens 2 mixed reality system. ...
In order to understand how we turn potential into real value, we need to develop better understandings of technical workflows, capabilities of the resulting systems, their usability, and implications for ...
Results Based on the workflow presented above, we developed two visualization prototypes for single user and collaborative MR visualization of flooding and associated adaptation scenarios. ...
doi:10.3390/ijgi10020082
fatcat:axoju77u5jbjbe5b3exdffm7ku
Tracking Users' Behaviors through Real-time Information in BIMs: Workflow for Interconnection in the Brescia Smart Campus Demonstrator
2017
Procedia Engineering
The proposed workflow has been tested on the Brescia Smart Campus Demonstrator, a building equipped with 94 off-the-shelf sensors. ...
The connection and the integration of information between BIM and BMS have been established based on the Industry Foundation Classes (IFC) neutral data format; moreover, web-interfaces and apps have been ...
Paolo Bellagente, for their valuable collaboration. ...
doi:10.1016/j.proeng.2017.04.311
fatcat:umgbqhysvjga5khhesphxxzgra
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