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Adaptive Recommendations for Enhanced Non-linear Exploration of Annotated 3D Objects

M. Balsa Rodriguez, M. Agus, F. Marton, E. Gobbetti
2015 Computer graphics forum (Print)  
We introduce a novel approach for letting casual viewers explore detailed 3D models integrated with structured spatially associated descriptive information organized in a graph.  ...  Each node associates a subset of the 3D surface seen from a particular viewpoint to the related descriptive annotation, together with its author-defined importance.  ...  We thank the personnel of ArcheoCAOR for their participation in the design process.  ... 
doi:10.1111/cgf.12616 fatcat:h3pfclcrozdlrpcccevozzntdm

Character index

2011 2011 IEEE International Conference on Multimedia and Expo  
LEARNING OBJECTS ANNOTATED PHYSICAL ATLAS FUSION OF FACE NETWORKS THROUGH THE SURVEILLANCE OF PUBLIC SPACES TO ADDRESS SOCIOLOGICAL SECURITY RECOMMENDATIONS GESTURE RECOGNITION ON A MOBILE DEVICE FOR  ...  Xabier Valencia TV AS A HUMAN INTERFACE FOR AMBIENT INTELLIGENCE ENVIRONMENTS Renato Valenzuela ANIMATION OF GENERIC 3D HEAD MODELS DRIVEN BY SPEECH Jean Philippe Vandeborre NON-RIGID 3D SHAPE CLASSIFICATION  ... 
doi:10.1109/icme.2011.6011827 fatcat:wjy7yvkmvbbf3hj4wbyjapx5gu

Lean In or Lean Back? Aspects on Interactivity & Mediation in handheld Augmented Reality in the Museum [article]

Jens Keil, Timo Engelke, Michael Schmitt, Ulrich Bockholt, Laia Pujol
2014 Eurographics Workshop on Graphics and Cultural Heritage  
We discuss our results of finding the right balance between interactive (lean-in) and non-interactive (lean-back) presentation and interaction techniques in AR.  ...  With the idea to design augmented reality experiences that attract and inform, and which are also seamlessly incorporated into interactive museum narratives, this paper explores finding the appropriate  ...  Although general design considerations for handheld AR are addressed, the work focuses on game design, missing recommendations for storytelling.  ... 
doi:10.2312/gch.20141319 dblp:conf/vast/KeilESBP14 fatcat:nosoz2ggmjdhnaxqa7asfus3ai

Author Index

2010 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition  
: The Benefits and Challenges of Collecting Richer Object Annotations Hollingsworth, Karen Workshop: Similarity of Iris Texture between Identical Twins Holzer, Stefan Adaptive Linear Predictors for Real-Time  ...  Objects Adaptive Linear Predictors for Real-Time Tracking Free-Form Mesh Tracking: a Patch-Based Approach Model Globally, Match Locally: Efficient and Robust 3D Object Recognition Demo: Demonstration  ... 
doi:10.1109/cvpr.2010.5539913 fatcat:y6m5knstrzfyfin6jzusc42p54

2021 Index IEEE Transactions on Multimedia Vol. 23

2021 IEEE transactions on multimedia  
The Author Index contains the primary entry for each item, listed under the first author's name.  ...  The primary entry includes the coauthors' names, the title of the paper or other item, and its location, specified by the publication abbreviation, year, month, and inclusive pagination.  ...  ., +, TMM 2021 2641-2655 Viewpoint Recommendation Based on Object-Oriented 3D Scene Recon-struction.  ... 
doi:10.1109/tmm.2022.3141947 fatcat:lil2nf3vd5ehbfgtslulu7y3lq

The MuseLearn Platform: Personalized Content for Museum Visitors Assisted by Vision-Based Recognition and 3D Pose Estimation of Exhibits [chapter]

G. Styliaras, C. Constantinopoulos, P. Panteleris, D. Michel, N. Pantzou, K. Papavasileiou, K. Tzortzi, A. Argyros, D. Kosmopoulos
2020 IFIP Advances in Information and Communication Technology  
MuseLearn is a platform that enhances the presentation of the exhibits of a museum with multimedia-rich content that is adapted and recommended for certain visitor profiles and playbacks on their mobile  ...  The platform consists mainly of a content management system that stores and prepares multimedia material for the presentation of exhibits; a recommender system that monitors objectively the visitor's behavior  ...  Traditionally, museums used linear, non-interactive ways of presenting exhibits and guide material, e.g. audio tours or QR codes that offer static information.  ... 
doi:10.1007/978-3-030-49161-1_37 fatcat:7c264ercn5af5kbua36q27unsu

Recurrent-OctoMap: Learning State-based Map Refinement for Long-Term Semantic Mapping with 3D-Lidar Data [article]

Li Sun and Zhi Yan and Anestis Zaganidis and Cheng Zhao and Tom Duckett
2018 arXiv   pre-print
Moreover, in order to extend the duration of observations in our Recurrent-OctoMap, we developed a robust 3D localization and mapping system for successively mapping a dynamic environment using more than  ...  Most existing semantic mapping approaches focus on improving semantic understanding of single frames, rather than 3D refinement of semantic maps (i.e. fusing semantic observations).  ...  Francois Pomerleau and team for generously sharing their data. We also thank NVIDIA Corporation for donating a high-power GPU on which this work was performed.  ... 
arXiv:1807.00925v2 fatcat:nxmi22tc7vhtfeynpxv7f5m4ee

Hyper360 – a Next Generation Toolset for Immersive Media [article]

Hannes Fassold, Antonis Karakottas, Dorothea Tsatsou, Dimitrios Zarpalas, Barnabas Takacs, Christian Fuhrhop, Angelo Manfredi, Nicolas Patz, Simona Tonoli, Iana Dulskaia
2021 arXiv   pre-print
In this work, we describe the work done so far in the Hyper360 project on tools for mixed 360 video and 3D content.  ...  Due to its novelty, there is a lack of tools for producing highly engaging interactive 360 video for consumption on a multitude of platforms.  ...  For all these aspects, new technologies and tools are needed in order to overcome the specific challenges (like multimodal data, non-linear interactive storytelling, annotation and metadata models) of  ... 
arXiv:2108.00430v1 fatcat:wc5uquogr5d2ppzmldvsykzqs4

I-SEARCH: A Unified Framework for Multimodal Search and Retrieval [chapter]

Apostolos Axenopoulos, Petros Daras, Sotiris Malassiotis, Vincenzo Croce, Marilena Lazzaro, Jonas Etzold, Paul Grimm, Alberto Massari, Antonio Camurri, Thomas Steiner, Dimitrios Tzovaras
2012 Lecture Notes in Computer Science  
In this article, a unified framework for multimodal search and retrieval is introduced. The framework is an outcome of the research that took place within the I-SEARCH European Project.  ...  The I-SEARCH multimodal search engine is dynamically adapted to end-user's devices, which can vary from a simple mobile phone to a high-performance PC.  ...  This article is distributed under the terms of the Creative Commons Attribution Noncommercial License which permits any noncommercial use, distribution, and reproduction in any medium, provided the original  ... 
doi:10.1007/978-3-642-30241-1_12 fatcat:e7mfkqvdjrgiplbujatfhzwv4u

Towards a SLAM-based augmented reality application for the 3D annotation of rock art

Violette Abergel, Kévin Jacquot, Livio De Luca, Philippe Veron
2019 International Journal of Virtual Reality  
In this context, we propose to develop an application dedicated to rock art survey, allowing 3D annotation in augmented reality.  ...  We will also raise the perspectives that this opens up for heritage survey and documentation, in particular in terms of visualization enhancement.  ...  ACKNOWLEDGMENTS The authors would like to thank the Centre National de la Préhistoire and the Syndicat Mixte de la Grotte Chauvet for their support and for the loan of the facsimile.  ... 
doi:10.20870/ijvr.2019.19.2.2910 fatcat:3enj3bxjlzbj7fw2pvdzq6ywqy

Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence [article]

Jacky Cao, Kit-Yung Lam, Lik-Hang Lee, Xiaoli Liu, Pan Hui, Xiang Su
2021 arXiv   pre-print
Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices.  ...  techniques adaptive to user mobility and contexts; 3) systematic evaluation of MAR frameworks including supported platforms and corresponding features such as tracking, feature extraction plus sensing  ...  Adaptive Content Placement (AdaCP): AR annotations are dynamic 3D objects, which can be rendered on top of physical environments.  ... 
arXiv:2106.08710v1 fatcat:ppqfr4nfljamxnyowklth57wae

Creation of an Experimental Engineering Toolbox for the Digital Transformation of Manual Jet Engine Assembly [chapter]

Konstantinos Spanoudakis, Fabian Jonen, Christian Borck
2020 Annals of Scientific Society for Assembly, Handling and Industrial Robotics  
This article demonstrates the creation and usage of the proposed solutions for collaboration, troubleshooting and error correction in jet engine assembly.  ...  In this article, a review of the challenges with regard to controls, automation and process, and technical understanding for aerospace engine production and repair is provided.  ...  Acknowledgement This publication is funded by the European Union Fund for Regional Development and supported by the Federal State of Brandenburg.  ... 
doi:10.1007/978-3-662-61755-7_26 fatcat:zsephdblrrabzol6wvdas6ibte

Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments

Yinggang Li, Chi-wing Fu, Andrew Hanson
2006 IEEE Transactions on Visualization and Computer Graphics  
the performance of travel tasks posed by the unique characteristics of virtual cosmic exploration.  ...  The huge spatial range of astronomical models and the dominance of empty space make it hard for users to travel across cosmological scales effectively, and the problem of wayfinding further impedes the  ...  We are grateful to Silicon Graphics Corporation for supporting a portion of the work leading to this paper.  ... 
doi:10.1109/tvcg.2006.176 pmid:17080828 fatcat:bqubm7mxyjdgfbipregxirib4u

Offboard 3D Object Detection from Point Cloud Sequences [article]

Charles R. Qi, Yin Zhou, Mahyar Najibi, Pei Sun, Khoa Vo, Boyang Deng, Dragomir Anguelov
2021 arXiv   pre-print
While current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely under-explored, such as using machines to  ...  Existing 3D object detectors fail to satisfy the high-quality requirement for offboard uses due to the limited input and speed constraints.  ...  Finally, the student is trained on the union of the regular training set annotated by humans, and domain adaptation training+unlabeled sets annotated by 3DAL.  ... 
arXiv:2103.05073v1 fatcat:xihsnj6ayvdf7ncknb7mxpf5ya

IMMIView: a multi-user solution for design review in real-time

Ricardo Jota, Bruno R. de Araújo, Luís C. Bruno, João M. Pereira, Joaquim A. Jorge
2009 Journal of Real-Time Image Processing  
We also propose a new graphical user interface adapted to architectural user tasks, such as navigation or annotations.  ...  To support architectural design, our system provides content creation and manipulation, 3D scene navigation and annotations.  ...  Furthermore, Tabletops present a good environment for collaboration, but they do not reproduce the experience of a real (non virtual) navigation.  ... 
doi:10.1007/s11554-009-0141-1 fatcat:hnh4a7xsj5hife6vo7l677v3ni
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