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Search Engine Module In Voice Recognition Browser To Facilitate The Visually Impaired In Virtual Learning (Mgsys Visi-Vl)
2010
Zenodo
Thus, this paper would highlight on the usability and accessibility of a voice recognition browser as a tool to facilitate the visually impaired and blind learners in accessing virtual learning environment ...
More specifically, the objectives of the study are (i) to explore the challenges faced by the visually impaired learners in accessing virtual learning environment (ii) to determine the suitable guidelines ...
The effective voice browser must rely on the accessibility guidelines developed by the World Wide Web Consortium. ...
doi:10.5281/zenodo.1060735
fatcat:27lhnuok45grdezwdc2eco6yyi
Virtual Reality Technology for Blind and Visual Impaired People: Reviews and Recent Advances
[chapter]
2012
Intelligent Systems Reference Library
engender a subjective feeling of presence in the virtual world. ...
In this chapter, we investigate the effects of the virtual reality technology on disabled people such as blind and visually impaired people (VIP) in order to enhance their computer skills and prepare them ...
The user interface consists of a 3D virtual environment, which simulates real rooms and objects and then the user navigates this environment. ...
doi:10.1007/978-3-642-23363-0_15
fatcat:yzwqf2o4rrcaledwjafnbwovly
Towel: Real World Mobility on the Web
[chapter]
1999
Computer-Aided Design of User Interfaces II
The 'Towel' project seeks to find solutions to problems encountered by both visually impaired and sighted users when travelling in the World Wide Web. ...
By likening web-travel to real-world travel in terms of mobility, navigation, orientation, and mapping, and by fitting web-travel into a real-world travel framework a number of similarities can be identified ...
INTRODUCTION Browsing the World Wide Web (WWW) can be a complex and difficult task, which is further complicated if the user happens to be visually impaired because the richness of visual navigational ...
doi:10.1007/978-94-011-4295-3_26
fatcat:2t7jszhdejg7nplur5ajtmckhm
A New Approach for Accessible Interaction within Smart Homes through Virtual Reality
[chapter]
2009
Lecture Notes in Computer Science
A complete evaluation trial is about to be configured for assessing the final system with a wide range of target users. ...
A living lab has been arranged to analyze and extract those applications with better acceptance for the users, making use of a multimodal approach to adapt the interaction mechanisms to their needs, skills ...
Discussion and Conclusion VR technologies are in general adaptable to a wide range of individual requirements. ...
doi:10.1007/978-3-642-02710-9_9
fatcat:u4kvokodxvg73kgxb6dj6gplbq
Health Education for the Blind: Evaluation of Accessibility of an Inclusive Online Course
2014
Creative Education
In addition, it presents the accessibility and usability for blind women in a course in a virtual learning environment. The accessibility evaluation using the software revealed 21 errors. ...
With regard to health promotion, the importance of this study is clear owing to the lack of educational resources in health for visually impaired people, in addition to the importance of the timeliness ...
Acknowledgements This study was made possible through a grant from the Coordination of Improvement of Higher Education Personnel (CAPES). ...
doi:10.4236/ce.2014.516172
fatcat:4626gd6dfrh7zpok2zez7sglmy
People with Special Needs and the Accessibility of Websites of Educational Institutions: Using the Brazilian System to Point to a Current and Problematic Global Issue
2015
Creative Education
This lack of access may hugely compromise this people's life in a longer perspective so they should be remembered by those who have the control of these virtual environments. ...
The virtual world of the internet is increasingly present in society. However the accessibility to this world is not fully guaranteed in an inclusive way for those with special needs. ...
This is a fundamental tool for those users with visual impairments that was the most prevalent in the search performed. ...
doi:10.4236/ce.2015.618207
fatcat:j6nyjarlp5htnepcewnhwrhvdi
Using Serious Games to Create Awareness on Visual Impairments
2015
2015 International Conference on Developments of E-Systems Engineering (DeSE)
Visual impairments define a wide spectrum of disabilities that vary in severity, from the need to wear glasses, to permanent loss of vision or blindness. ...
This paper discusses the process undertaken in creating two simulators, one which emulates partially-sighted visual impairment and another focused on full -blindness. ...
of the visual impairment simulator without the need to change the game engine implementation. o Level Editor provides a visual environment that allows developers to construct the virtual world and to alter ...
doi:10.1109/dese.2015.65
fatcat:l7rspkyu6nfvrpld7psdjojw34
Universal Design for Virtual Worlds
2009
Journal of Virtual Worlds Research
Approach 3: Incorporate only accessibility design principles that are appropriate for the Virtual World This approach is focused entirely on the virtual environment. ...
Approach 2: Emulate Real World accessibility design principles in the Virtual World In this approach, the designer replicates various aspects of Real World accessibility within the virtual setting. ...
Other conditions -print impairment, hearing impairment, and keyboard/mouse use impairment -may be more disabling in a virtual environment than in real life. ...
doi:10.4101/jvwr.v2i3.674
fatcat:nqritmgyzrdjjo7x74kzlskkdq
Exploring the Potential of Virtual Reality for the Elderly and People with Disabilities
[chapter]
2010
Virtual Reality
For example, there are virtual environments for visual impaired or blind children, which focus on the creation of mental structures of navigable objects using only spatial audible information and no visual ...
• VR can present a world where people may learn in a simplified way, applying afterwards the skills acquired to more complex real environments. • VR technologies can be adapted to a wide range of individual ...
virtual worlds in human society are discussed. ...
doi:10.5772/13591
fatcat:aunwtip3s5fgdngjkbl5g2ceo4
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
2015
International Journal on Disability and Human Development
AbstractFor people who suffer from a visual impairment, navigating in an unknown environment represents a considerable challenge. ...
This paper reviews the most notable navigational audio-based games in terms of their conceptual and technological approach, accessibility and user interaction efficiency. ...
Discussion The audio-based games presented provide different user interaction approaches to navigation in a virtual environment scenario for visually impaired people. ...
doi:10.1515/ijdhd-2014-0018
fatcat:zbt5zqxgj5cotpzbirhg4vvehe
GIS and people with visual impairments or blindness: Exploring the potential for education, orientation, and navigation
1997
Transactions on GIS
In this paper, we explore the ways that GIS have been, and might be, adapted for use by people with visual impairments or blindness. ...
We argue that adapted 'GIS hold much promise for implicitly improving the quality of life for visually impaired people by increasing mobility and independence. ...
A well-known example of a hypermedia environment is the World-Wide Web. Hypermedia has been successfully used to aid user interaction with a GIS (Gardiner and Paul 1993; Linsey and Raper 1993) . ...
doi:10.1111/j.1467-9671.1997.tb00060.x
fatcat:elalz7vxbndefjbzxvghh2gekq
Communicating in virtual worlds through an accessible Web 2.0 solution
2010
Telecommunications Journal of Australia
This paper describes the design and development of an open source accessible 3D virtual world environment and Web 2.0 solution incorporating features that address the identified accessibility limitations ...
Despite this potential, Web 2.0 applications and 3D virtual worlds remain largely inaccessible to many people with disabilities. ...
attend presentations in either the 3D virtual world or via an accessible Web 2.0 environment using a range of devices. ...
doi:10.2104/tja10019
fatcat:rtirbrmy5vfqdesih2za2h36vu
Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds
2011
2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH)
The paper summarizes the underlying concepts of usability testing and links them to the requirements of a virtual world 3D interface context. ...
3D interface devices are being announced as rendering virtual world navigation easier. ...
for navigation and interaction in 3D worlds, particularly for people with motion impairments. ...
doi:10.1109/segah.2011.6165455
dblp:conf/segah/DiasFCM11
fatcat:gtsvi67uw5ectpqdki5zzgbawu
Simulation Framework for Evaluation of Indoor Navigation Systems
2020
IEEE Access
The simulation engine uses the Unity game engine, which tracks the virtual user interaction and motion in a virtual environment that represents the physical environment in which the user navigates. ...
In this paper, we introduce the first simulation framework that provides cost-effective means to evaluate indoor navigation systems for different user groups (e.g., users with visual impairment), various ...
user will simulate the spatial navigation behavior of a real user in a virtual environment using the Adaptive Control of Thought-Rational (ACT-R) model introduced in [ Note that VUM is obviously a simplified ...
doi:10.1109/access.2020.2968435
fatcat:algjrzlwdnbhfhjb7gnwjritge
Modeling educational software for people with disabilities
2002
Proceedings of the fifth international ACM conference on Assistive technologies - Assets '02
In this paper we describe common aspects and differences in the process of modeling the real world for applications involving tests and evaluations of cognitive tasks with people with reduced visual or ...
The new common model considers not only the representation of the real world as proposed by the system but also the modeling of the learner's knowledge about the virtual world. ...
the course of a current German-Chilean project funded by the German ministry BMBF and the Universities of Duisburg and (Santiago de) Chile. ...
doi:10.1145/638249.638270
dblp:conf/assets/BaloianLS02
fatcat:k2keeyks7rcqdj3nguoevlytua
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