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Production of the next-generation library virtual tour

J M Duncan, L K Roth
2001 Bulletin of the Medical Library Association  
This article describes the process for planning, producing, and implementing a next-generation virtual tour in which a variety of media elements are integrated: photographic images, 360-degree "virtual  ...  reality" views, textual descriptions, and contextual floor plans.  ...  A short history of our work with virtual reality In 1996, following the construction and opening of its Information Commons [1] , staff members began working with Apple Computer's QuickTime Virtual Reality  ... 
pmid:11837254 pmcid:PMC57961 fatcat:jlnqye74gbhivm6xtyb2e3cwjq

Virtualsite: an Interface for Accessing Learning Resources

Ellis Robert C.T., Dickinson Ian, Gorse Christopher, Riley Adrian
2006 Journal for Education in the Built Environment  
Adopting a case study methodology, a range of innovative multi-media technologies are used, in particular QuickTimeVR panoramas, to create photorealistic construction environments.  ...  The construction industry makes a major contribution to the economy and society, providing employment in the UK for one in every fourteen people.  ...  ACKNOWLEDGEMENTS The development of Virtualsite has only been made possible by the generosity of those contractors and suppliers operating in West Yorkshire and the surrounding area.  ... 
doi:10.11120/jebe.2006.01020015 fatcat:4d2us5662bbjnap2tjctarmf5y

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha

Veronica Sundstedt, Alan Chalmers, Philippe Martinez
2004 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa - AFRIGRAPH '04  
In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasser.  ...  Accuracy is of the highest importance in such archaeological reconstructions when investigating how a site might have appeared in the past.  ...  ACKNOWLEDGMENTS We would like to thank Kate Devlin and Duncan Brown for your assistance in Egypt and Greg Ward for your advice about rendering in Radiance.  ... 
doi:10.1145/1029949.1029970 dblp:conf/afrigraph/SundstedtCM04 fatcat:7rl22yisunf7rdyfexoaoxfgkq

Exploring the past with Google Cardboard

Adeola Fabola, Alan Miller, Richard Fawcett
2015 2015 Digital Heritage  
Apples QuickTime Virtual Reality player) and web-based applications [2] . Efforts have been made to improve on the immersive experience offered by panoramas in virtual heritage systems [2] B.  ...  the virtual environment.  ... 
doi:10.1109/digitalheritage.2015.7413882 fatcat:ariik5up3rep5cs6m3pry7utle

Evolution of a reactive environment

Jeremy R. Cooperstock, Koichiro Tanikoshi, Garry Beirne, Tracy Narine, William A. S. Buxton
1995 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '95  
A basic tenet of "Ubiquitous computing" (Weiser, 1993 [13]) is that technology should be distributed in the environment (ubiquitous), yet invisible, or transparent.  ...  We describe our experience in developing a working conference room which is equipped to support a broad class of meetings and media.  ...  FIGURE 9 . 9 The Digital White Board in use. DYNAMIC FIGURE 10 . 10 (QuickTime movie, about 10 mb) QuickTime video of the Reactive Room.  ... 
doi:10.1145/223904.223926 dblp:conf/chi/CooperstockTBNB95 fatcat:asvovpk7oje3vavkctmfgszq7i

GUIDE for a blended learning system [article]

Mokhtar Ben Henda
2020 arXiv   pre-print
This guide is proposed as an operational instrument for CONFRASIE member universities (Regional Rectors' Conference of AUF member institutions in Pacific-Asia) in their projects to set up a blended learning  ...  It is structured in sections corresponding to a complete process of operationalizing a blended learning system, from the definition of an implementation strategy to the assessment of results.  ...  , QuickTime, Windows Media Player and Real Player.  ... 
arXiv:2007.04912v1 fatcat:fgmffa4yqzhsxa53n7ipjs3xiq

Troiage Aesthetics [chapter]

Sheldon Brown
2010 The Structure of Style  
The artwork is meant to be a territory in which the user/viewer is in an active inquiry to these concerns, sorting through primary relationships about how meaning is made and how it is received in the  ...  In this case, the term "aesthetic" is employed.  ...  were called "virtual reality".  ... 
doi:10.1007/978-3-642-12337-5_9 fatcat:wommkzu3tbax3gv2hqceeoe56u

Renegotiation of Self after a Brain Injury Using Immersive Virtual Environments [article]

Ulla Konnerup
2015 The PhD Series of the Faculty of the Humanities  
RENEGOTIATION OF SELF AFTER A BRAIN INJURY USING IMMERSIVE VIRTUAL ENVIRONMENTS IV ENGLISH SUMMARY This thesis addresses the use of immersive virtual environments in the rehabilitation of persons suffering  ...  The present research is a case study involving data collected through two pilot courses in an immersive virtual environment: Second Life.  ...  Within the field of virtual environments, virtual communities or virtual reality, the term "virtual" has been used for decades.  ... 
doi:10.5278/vbn.phd.hum.00011 fatcat:va57silokbbotm6bkwyqcxhmiy

Distribution and Consumption Patterns of Archival Moving Images in Online Environments

Karen Gracy
2012 The American Archivist  
The investigator conducted a short survey of 16 individuals responsible for the development of digital archival moving image collections to determine their institution's digitization and distribution activities  ...  T his research aims to document current practices, attitudes, and future plans of moving image curators and managers regarding digitization and online distribution of archival moving images in the wake  ...  Distribution and Consumption Patterns of Archival Moving Images in Online Environments Karen F.  ... 
doi:10.17723/aarc.75.2.085785x17862105t fatcat:esyqrfpwbraidhynb3cnsomq3e

Immediation

Slavko Kacunko
2018 Artnodes  
However, in academic and popular discourse, the focus is on documenting either (societal) challenges or (technical) solutions.  ...  " of live streaming and, secondly, the actual measures that must be taken within emerging live streaming research to assess state-of-the-art R&D in the near future.  ...  Constructions of reality Reality and virtuality: fragment and superposition Reality and virtuality: model and construction Reality and virtuality: narration and interaction 3.  ... 
doi:10.7238/a.v0i21.3154 fatcat:c2gkrlvw5jakpn6zt2iwoehyti

Virtual Character Conceptual Framework. Star Classroom Simulator: Assessing, Preparing and Retaining Star Teachers for Effective Classroom Management in Urban Schools

Boaventura DaCosta
2018 Figshare  
The Virtual Character Conceptual Framework proposed in this whitepaper provides the basis for the simulated virtual students for the Star Classroom Simulator.  ...  The Star Classroom Simulator is designed to create a realistic virtual classroom populated with simulated virtual students for practicing and pre-service teachers to hone their skills in classroom management  ...  At the college age level, the suicide and breakdown incidence is uncommonly high in this personality group for reasons that become quite evident when the factors active in their personality are clearly  ... 
doi:10.6084/m9.figshare.7524764.v1 fatcat:z6dvefjigbepxcifl6rrzt5oce

For a Better World by Mathilde ter Heijne. Mediamatic, Vol. 10, No. 3, Amsterdam, 2001. CD-ROM (Mac/Windows). Subscription of three issues available from Mediamatic Off-Line: individuals 33 Euro, institutions 55 Euro. ISBN: 90-74728-32-4 Web: 〈www.mediamatic.net〉

Mike Leggett
2003 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
reality.  ...  For example, one must renounce a spatial and localized conception of being; in virtual reality one is not where one stands physically, but where one acts and feels.  ... 
doi:10.1162/leon.2003.36.1.86a fatcat:dtsbyznu3fbkbo5wr6bnwazoka

The Effect of Transition Type in Multi-View 360° Media

Andrew MacQuarrie, Anthony Steed
2018 IEEE Transactions on Visualization and Computer Graphics  
The model and Möbius transitions were significantly better in terms of creating the feeling of moving through the space.  ...  360 • images and video have become extremely popular formats for immersive displays, due in large part to the technical ease of content production.  ...  ACKNOWLEDGMENTS This work was supported in part by grant EP/G037159/1 for University College London's Virtual Environments, Imaging & Visualisation Doctoral Training Centre (http://engdveiv.ucl.ac.uk/)  ... 
doi:10.1109/tvcg.2018.2793561 pmid:29543174 fatcat:xmgleaxc65doxhpj6nl4ygcc4y

'Oh, you wanted us to preserve that?!' Statements of Preservation Intent for the National Library of Australia's Digital Collections

Colin Web, David Pearson, Paul Koerben
2013 D-Lib Magazine  
Quicktime VR (Virtual Reality)content no longer seems to function in the current operating environment.  ...  Virtual Reality Modelling Language (VRML)content in this format requires a plug-in (such as Live Picture Viewer), which has not been incorporated into browsers.  ... 
doi:10.1045/january2013-webb fatcat:t4h7jl6zejfsxliuiv7bf7seqi

A survey of ICT usage across English secondary schools

Jonathan Savage
2010 Music Education Research  
is to become a reality in the curriculum at this level.  ...  a Box 2 1.1 6 Apple iTunes 1 0.6 10 Apple Quicktime Pro 1 0.6 10 Sonar plug ins 1 0.6 10 Music Suite 1 0.6 9 Musition 1 0.6 9 Van Basco 1 0.6 7  ... 
doi:10.1080/14613800903568288 fatcat:zt5yjwp5ijbwvjo7crvq3bfbgi
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