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Transforming Pedagogical Approaches Using Tangible User Interface Enabled Computer Assisted Learning

Andreja Istenic Starcic, Žiga Turk, Matej Zajc
2015 International Journal of Emerging Technologies in Learning (iJET)  
The manipulative properties of the tangible user interface's physical manipulatives, for example, enhance passage between physical and virtual representations.  ...  In social modes of learning, physical manipulatives provide assistance in all social modes: individual, pairs, small groups and teacher up front.  ...  According to [6] , spatial organisation of the learning environment with regard to location of physical and virtual representations affect mapping between artefacts and action.  ... 
doi:10.3991/ijet.v10i6.4865 fatcat:lypapyo2rfeapou73ux4xnx7xi

Wunderkammers: Powerful Metaphors for 'Tangible' Experiential Knowledge Building

Patricia Charlton, Adamantios Koumpis, Christos Kouroupetroglou, Muriel Grenon
2018 Multimodal Technologies and Interaction  
(Q&A) systems in the context of spatial learning and inquiry-based learning in education.  ...  through augment reality and virtual reality, for new types of tangible knowledge building that can be personalised and shared.  ...  suggested improvements they have provided us with.  ... 
doi:10.3390/mti2030034 fatcat:35s35daovrfblorvrg3esdc7ay

Educational Robotics and Tangible Devices for Promoting Computational Thinking

Matthias G. Funk, Jose Manuel Cascalho, Ana Isabel Santos, Armando B. Mendes
2021 Frontiers in Robotics and AI  
One of the programming modalities is the use of Tangible Programming Languages (TPL), used in activities with 4+ year old children.  ...  We start to characterize features of language interaction, their use, and what learning activities are associated with them.  ...  Therefore, the concept of TPL adapts the idea of "augment the real physical world by coupling digital information to everyday physical objects and environments" (idem) to the programming activity (see  ... 
doi:10.3389/frobt.2021.713416 pmid:34869610 pmcid:PMC8634705 fatcat:up3vbg2gmbginhlxryojjsq7he

A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking

Arash Soleimani, Keith Evan Green, Danielle Herro, Ian D. Walker
2016 Proceedings of the The 15th International Conference on Interaction Design and Children - IDC '16  
, and concludes with a consideration of future work focusing on spatial thinking with CyberPLAYce.  ...  The outcome of a multidisciplinary and iterative process, CyberPLAYce is a tangible, interactive, cyber-physical learning tool for children supporting computational thinking and, particularly, playful  ...  to think, understand, learn and share through a multi-media, tangible experience.  ... 
doi:10.1145/2930674.2930703 dblp:conf/acmidc/SoleimaniGHW16 fatcat:43zi3ngkhjgnzn3poyski4gl6a

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
digital and the physical, and to guide TUI design with empirical knowledge.  ...  In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds.  ...  Martin Kaltenbrunner assisted us on the characterization of musical tangibles and provided technical details about the ReacTIVision and TUIO.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

Tangible User Interfaces [chapter]

Hiroshi Ishii
2007 The Human-Computer Interaction Handbook  
Acknowledgements The author would like to thank to many of the former and current TMG students and colleagues in the MIT Media Lab for their contributions to the TUI research in the past 10 years at the  ...  Thanks are also due to Things That Think and Digital Life Consortia at the Media Lab fore their support of our research. The author also would like to thank Prof. Bill Buxton and Dr.  ...  One "Active" primitive is built with an embedded encoder and motor which is programmed by demonstration.  ... 
doi:10.1201/9781410615862.ch24 fatcat:ecl35tfoynhohaamywtvlzqsya

Tangible User Interfaces [chapter]

Hiroshi Ishii
2009 Human Factors and Ergonomics  
Acknowledgements The author would like to thank to many of the former and current TMG students and colleagues in the MIT Media Lab for their contributions to the TUI research in the past 10 years at the  ...  Thanks are also due to Things That Think and Digital Life Consortia at the Media Lab fore their support of our research. The author also would like to thank Prof. Bill Buxton and Dr.  ...  One "Active" primitive is built with an embedded encoder and motor which is programmed by demonstration.  ... 
doi:10.1201/9781420088861.ch8 fatcat:cyehhsf6xvaujlhtmcnz3qvzvq

Review: Development and Technical Design of Tangible User Interfaces in Wide-Field Areas of Application

Alice Krestanova, Martin Cerny, Martin Augustynek
2021 Sensors  
A tangible user interface or TUI connects physical objects and digital interfaces. It is more interactive and interesting for users than a classic graphic user interface.  ...  This article presents a descriptive overview of TUI's real-world applications sorted into ten main application areas—teaching of traditional subjects, medicine and psychology, programming, database development  ...  Children used a tangible programming language called CHERP (Creative Hybrid Environment for Robotic Programming) for programming a Lego WeDo robotics construction kit (see Figure 20 ).  ... 
doi:10.3390/s21134258 pmid:34206398 fatcat:4ffcndxzoncudetoyxjcqxz4hy

Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality

Jorge C. S. Cardoso, Jorge M. Ribeiro
2021 Applied Sciences  
Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard  ...  We have mapped this design space by developing several marker-based tangible interaction prototypes and through a formative study with professionals with different backgrounds.  ...  Implementing tangible interaction within a Virtual Environment (VE) requires the system to be able to detect physical objects, ideally with positional and orientation tracking-six Degrees of Freedom (DOF  ... 
doi:10.3390/app11041367 fatcat:k5pjabdy4zctdfyvwx6gqe5gm4

The digital dream lab

Hyunjoo Oh, Anisha Deshmane, Feiran Li, Ji Yeon Han, Matt Stewart, Michael Tsai, Xing Xu, Ian Oakley
2013 Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13  
Tangible interaction links digital data with physical forms to support embodied use.  ...  This system, intended for installation in a museum, engages young children (aged 4-5) to explore simple programmatic concepts and the link between the physical and virtual world.  ...  ACKNOWLEDGMENTS We thank the Makeshop team at the Children's Museum of Pittsburgh, all our experimental participants and our advisors, Drew Davidson and Chris Klug, supporters and colleagues at the Entertainment  ... 
doi:10.1145/2460625.2460633 dblp:conf/tei/OhDLHSTXO13 fatcat:rrmy3zoti5bhvhqh4sn2mrsaxq

Back to the real world: Tangible interaction for design

Ellen Yi-Luen Do, Mark D. Gross
2009 Artificial intelligence for engineering design, analysis and manufacturing  
the authors and reviewers for their diligent work and timely responses. We also thank Editor-in-Chief Professor David C.  ...  Brown for giving us the opportunity to edit this Special Issue and Cambridge Senior Project Managing Editor Nancy BriggsShearer for taking care of logistics.  ...  three dimensions; or snap together Active Cubes (Watanabe et al., 2004) to interact with the virtual world.  ... 
doi:10.1017/s0890060409000195 fatcat:ytgvb3tzebdszh2du5h6cizxou

Designing Internet of Tangible Things for Children with Hearing Impairment

Cano, Peñeñory, Collazos, Albiol-Pérez
2020 Information  
Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment.  ...  Therefore, TUIs connect a physical set of objects that can be explored and manipulated.  ...  Acknowledgments: Institute of Blind and Deaf Children and the Special Sense Therapy Institute of Club Leones (ITES), in Cali, Colombia.  ... 
doi:10.3390/info11020070 fatcat:xup5gsmesfef5pa6u66z3gcaae

Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation

Bieke Zaman, Vero Vanden Abeele, Panos Markopoulos, Paul Marshall
2011 Personal and Ubiquitous Computing  
Next, we focus on the impact of tangibility in terms of usability, learning, collaboration, and fun.  ...  This special issue is devoted to the topic of tangible user interfaces and children.  ...  Acknowledgments This editorial would not have been possible without the quantity and quality of the submissions of workshop participants at the workshop Tangibles and Children, at CHI 2009 in Boston, MA  ... 
doi:10.1007/s00779-011-0409-x fatcat:fhzgn2cz3fe3lacwetpxww3tl4

Methodology for Designing Systems Based on Tangible User Interfaces and Gamification Techniques for Blind People

Luis Roberto Ramos Aguiar, Francisco Javier Álvarez Rodríguez
2021 Applied Sciences  
Recent studies have shown that using tangible user interfaces and gamification techniques brings considerable benefits to learning and the understanding of essential topics for these people.  ...  In addition, a third prototype focused on children with an autism spectrum disorder demonstrates how METUIGA methodology can be applied in a variety of subjects and for a number of disabilities.  ...  Acknowledgments: We would like to acknowledge Engineers Uriel de Jesús Carbajal Morales and Leonardo Wenceslao Equihua Rodriguéz for their contribution to implement the assessment instruments for METUIGA  ... 
doi:10.3390/app11125676 fatcat:7o7qskhg7veqhcvh3nveschfwa

The Sericum Via: A Serious Game For Preserving Tangible And Intangible Heritage Of Iran.pdf [article]

Sepehr Vaez Afshar, Sarvin Eshaghi
2021 figshare.com  
The Sericum Via: A Serious Game For Preserving Tangible And Intangible Heritage Of Iran Conference: ASCAAD 2021 Session: Computational Enculturation I Authors: Sarvin Eshaghi, Sepehr Vaez Afshar, Güzden  ...  Varinlioglu ASCAAD 2021: Architecture in the Age Of Disruptive Technologies Transformation and Challenges 9th International Conference of the Arab Society for Computer Aided Architectural Design Cairo  ...  received through the Vanier Canada Graduate Scholarship and the Concordia Public Scholar Program.  ... 
doi:10.6084/m9.figshare.14384318.v1 fatcat:6hrsxig5efhojhw6m2wu6w7qfm
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