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Active Geometry for Game Characters [chapter]

Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
2010 Lecture Notes in Computer Science  
Animating the geometry of a real-time character is typically done using fast methods such as smooth skinning or coarse physicallybased animation.  ...  A sitting elephant with bulging belly and a jumping character with a wrinkling dress modeled using active geometric layers to reduce skin volume variations and cloth shrinkage. Abstract.  ...  Active geometry for wrinkling cloth This section explains how a low quality cloth animation can be quickly enhanced by plausible, animated cloth-like wrinkles.  ... 
doi:10.1007/978-3-642-16958-8_17 fatcat:kx3bb67vcfghbkuffsl2q3yoky

TANGRAM INTERACTIVE GAME (TIG): INSTRUCTIONALMEDIA IN LEARNING GEOMETRY

2018 Asia Pacific Journal of Contemporary Education and Communication Technology  
The purpose of this research and development is to develop a media in learning geometry which is Tangram Interactive Game (TIG) to enhance conceptual understanding in plane geometry.  ...  Instructional media is required in learning mathematics, especially in learning geometry. Tangram is one of media in geometry.  ...  Therefore, the inspirational character implanted through lecture by utilizing integrative tangram game media may inspire students in learning geometry.  ... 
doi:10.25275/apjcectv4i1edu7 fatcat:g7ikwc47qvcu7jnnuwulbhc45y

Learning through game modding

Magy Seif El-Nasr, Brian K. Smith
2006 Computers in Entertainment  
There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior.  ...  We describe two exploratory case studies of game modding in classroom settings to illustrate skills learned by students as a result of modding existing games.  ...  Acknowledgments We would like to acknowledge all the students who participated in the two classes for making them such a success.  ... 
doi:10.1145/1111293.1111301 fatcat:3666md5srjf3ljqh4pzpfnbl5u

Virtual Reality Systems and Applications: The Ancient Olympic Games [chapter]

A. Gaitatzes, D. Christopoulos, G. Papaioannou
2005 Lecture Notes in Computer Science  
interacting part of the edutainment activity.  ...  These techniques were mostly utilized in the recent production regarding the ancient Olympic Games, where much effort has been made to recreate the feeling of the games and help the user/spectator be an  ...  in large 3D worlds in order to minimize the geometry sent for rendering in the graphics card.  ... 
doi:10.1007/11573036_15 fatcat:gfaxwxreojgwjk5e7ltlxh6mea

GBL in Math Problem Solving: Is it Effective?

Loviga Denny Pratama, Wahyu Setyaningrum
2018 International Journal of Interactive Mobile Technologies  
Two test were used in this study, one for assessing prior knowladge, and the other for the post-testing.  ...  The positive effects of PS+GBL were observed on both tests of numeracy and applied problems in geometry.  ...  the same activities.  ... 
doi:10.3991/ijim.v12i6.8658 fatcat:3wwjgfworjcezarn3e2s3dv7vq

Investigating perceptually based models to predict importance of facial blendshapes

Emma Carrigan, Katja Zibrek, Rozenn Dahyot, Rachel McDonnell
2020 Motion, Interaction and Games  
However, storing and manipulating large numbers of facial meshes is costly in terms of memory and computation for gaming applications, yet the relative perceptual importance of blendshapes has not yet  ...  The models predict visibility based on commonly-used geometry and image-based metrics.  ...  ACKNOWLEDGMENTS This work was funded by Science Foundation Ireland under the ADAPT Centre for Digital Content Technology (Grant 13/RC/2106) and the Game Face project (Grant 13/CDA/2135).  ... 
doi:10.1145/3424636.3426904 dblp:conf/mig/CarriganZDM20 fatcat:ash5q52nnranlmkmljk36xvse4

Extra-Curricular Mathematical Activities In Secondary Schools

M. Leontius schulte
1940 Mathematics Teacher  
Extra-curricular activities in mathematics, including those of a recreational character, are invaluable for vitalizing the so-called dead language of mathematics.  ...  It has long been the practice of the writer to advocate extra-curricular activities as an important supplementary means for stimulating the interest of pupils in secondary courses in mathematics.  ...  Extra-curricular activities in mathematies, including those of a recreational character, are invaluable for vitalizing the so-called dead language of mathematics A great number of pupils have an aver-  ... 
doi:10.5951/mt.33.1.0032 fatcat:t3xlrbjzs5cpvfpbypm4m6dd5u

The Influence of Educational Games Tools on Students' Cognitive Ability in Geometry of Students Group A

Desy Ayu Fitriana, Rina Windiarti
2020 Early Childhood Education Papers  
This research aimed to find out is there any influence of Educational Games Tools (APE) on students 'ability in recognizing the shape of geometry.  ...  The main question in this research was is there any influence in using the educational games tools on the cognitive ability in geometry of students in kindergarten A?  ...  The use of 13 geometry games to improve children's cognitive abilities in recognizing geometry shapes.  ... 
doi:10.15294/belia.v9i1.28374 fatcat:tpyjuff44fd2bkkovw6bsjqi3a

Exploration Ethnomathematics of the Malind Tribe for Character Building in Elementary Schools

Fredy Fredy, Yonarlianto Tembang, Gregorius Sebo Bito, Octarina Hidayatus Sholikhah
2020 International Journal on Advanced Science, Education, and Religion  
, ornaments and paintings, traditional ceremonies, life behaviors, and traditional games.  ...  The results showed: firstly, ethnomathematics in the culture of the Malind tribe was found in activities of daily life such as the manufacture of farming tools, hunting, fishing, musical instruments, noken  ...  It is hoped that students can understand mathematical material well and appreciate the cultures Malind tribe as an indigenous tribe of Merauke and take the values contained therein for their character  ... 
doi:10.33648/ijoaser.v3i2.58 fatcat:c7m37n3wjzdazcr7jvbs4ado7u

GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality

Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater
2010 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games  
meshes which makes our method suitable for video games and virtual training applications  ...  We present a method that maps collisions on a dynamic deformable virtual character designed to be used for tactile haptic rendering in Immersive Virtual Reality (IVR).  ...  GPU BASED COLLISION DETECTION GEOMETRY SHADER FOR DEFORMABLE DYNAMIC VIRTUAL CHARACTERS Methods to detect collisions have been the topic of intensive research over the last three decades mainly for computer  ... 
doi:10.1109/have.2010.5623976 fatcat:tnpickbfsfb3renfyd5jt2pdp4

Mily's World: A Coordinate Geometry Learning Environment with Game-Like Properties [chapter]

Dovan Rai, Joseph E. Beck, Neil T. Heffernan
2010 Lecture Notes in Computer Science  
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical representation, and animated feedback  ...  tutor and minimizing the new limitations, while exploiting the benefits of games.  ...  Based on this choice, we created Mily's World, a learning environment for coordinate geometry with game-like properties.  ... 
doi:10.1007/978-3-642-13437-1_83 fatcat:6h6fqwfujfeg3dkbzjzehg5voq

Page 239 of Forum and Century Vol. 48, Issue [page]

1912 Forum and Century  
Active out-door games will be preferred to drill and formal gymnastics, but the scholars will not be allowed to regard games as the serious business of life, at school or after- wards.  ...  Geometry will be taught in the practical forms of drawing and mensuration. A  ... 

Mining Human Shape Perception with Role Playing Games

Golam Ashraf, Yong Peng Why, Md. Tanvirul Islam
2010 GSTF International Journal on Computing  
We hope to harness this game to discover perception for a wide variety of body-shapes to build up an intelligent shapetrait-role model, with application in tutored drawing, procedural character geometry  ...  In this paper we describe a game that allows us to collect data on human perception of character body shapes.  ...  ACKNOWLEDGEMENT We would like to thank Vania Stephanie, Ng Li Yin, Sally Tan, from Nanyang Girls HighSchool, Singaporeand Rebecca Chen from NUS School of Computing for implementing the game and conducting  ... 
doi:10.5176/2010-2283_1.1.03 fatcat:7pxqz3p37jbp7kmoejmo3nn6ym

Quizizz And Hardwork Character in Geometry Online Lecture: How It Influence?

Anis Munfarikhatin, Sadrack Luden Pagiling, Dian Mayasari, Irmawaty Natsir
2021 Journal of Education Research and Evaluation  
The Quizizz online quiz application and the application of hard work characters have an impact on student achievement, especially on geometry courses.  ...  The proper questionnaire is used as an instrument for collecting data through online media.  ...  CBL games.  ... 
doi:10.23887/jere.v5i1.31644 fatcat:m2uqd6gz5jffjdebh54iebc3yu

Enhancing Virtual Reality Walkthroughs of Archaeological Sites [article]

G. Papaioannou, A. Gaitatzes, D. Christopoulos
2003 VAST: International Symposium on Virtual Reality  
handle the game engine events.  ...  These occluders may not be regular visible scene geometry, but also invisible mattes purposefully inserted in the virtual world for culling other geometry.  ... 
doi:10.2312/vast/vast03/175-184 fatcat:2f3u6whtgzgopiszvvj4b5dvja
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