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Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays [article]

Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjaž Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
2021 arXiv   pre-print
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking.  ...  Specifically, we report on the finger tracking accuracy of the VR head-mounted displays Oculus Quest, Vive Pro and the Leap Motion controller, when attached to a VR HMD, as well as the finger tracking  ...  dummy-head for mounting the HMDs.  ... 
arXiv:2109.10607v1 fatcat:mbszczurvnemxeok2k4rc7xn7u

MRTouch: Adding Touch Input to Head-Mounted Mixed Reality

Robert Xiao, Julia Schwarz, Nick Throm, Andrew D. Wilson, Hrvoje Benko
2018 IEEE Transactions on Visualization and Computer Graphics  
Abstract- We present MRTouch, a novel multitouch input solution for head-mounted mixed reality systems.  ...  MRTouch enables touch interaction in head-mounted mixed reality. (a) When a user approaches a surface, MRTouch detects the surface and (b) presents a virtual indicator.  ...  In contrast to these prior systems, we explore a different interaction modality (head-mounted mixed reality) built on a piece of commodity hardware (Microsoft HoloLens).  ... 
doi:10.1109/tvcg.2018.2794222 pmid:29543181 fatcat:vlhyhhr6sbaxtkojkgp6o47mj4

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  Beyond hand and finger tracking, full-body tracking using head-mounted cameras was also explored [60] .  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Towards immersive virtual reality (iVR): a route to surgical expertise

Saurabh Dargar, Rebecca Kennedy, WeiXuan Lai, Venkata Arikatla, Suvranu De
2015 Journal of Computational Surgery  
While the field of virtual reality is not new, realization of the goals of complete immersion is challenging and has been recognized as a Grand Challenge by the National Academy of Engineering.  ...  While skill-based behavior and some rule-based behavior may be taught using box trainers and ex vivo or in vivo animal models, we posit that multimodal immersive virtual reality (iVR) that includes high-fidelity  ...  Acknowledgements The authors would like to acknowledge the funding from the following sources for this work: NIH/NIBIB 5R01EB010037-01, 1R01EB009362-01A2, 2R01EB005807-05A1, and 1R01EB014305-01A1.  ... 
doi:10.1186/s40244-015-0015-8 pmid:26478852 pmcid:PMC4606894 fatcat:du3xybxfs5hu7m7dhduzj6wwuu

Low cost heads-up virtual reality (HUVR) with optical tracking and haptic feedback

Todd Margolis, Thomas A. DeFanti, Greg Dawe, Andrew Prudhomme, Jurgen P. Schulze, Steve Cutchin, J. Angelo Beraldin, Geraldine S. Cheok, Michael B. McCarthy, Ulrich Neuschaefer-Rube, Atilla M. Baskurt, Ian E. McDowall (+1 others)
2011 Three-Dimensional Imaging, Interaction, and Measurement  
Researchers at the University of California, San Diego, have created a new, relatively low-cost augmented reality system that enables users to touch the virtual environment they are immersed in.  ...  The Heads-Up Virtual Reality device (HUVR) couples a consumer 3D HD flat screen TV with a half-silvered mirror to project any graphic image onto the user's hands and into the space surrounding them.  ...  US 2008-107, made by King Abdullah University of Science and Technology, in particular, the development and construction of the HUVRs. VRCO/MechDyne, Vicon, Tracy Cornish  ... 
doi:10.1117/12.876584 dblp:conf/3dica/MargolisDDPSC11 fatcat:c6y32qwlvfddbmg7f3y6nzktau

Future multimedia user interfaces

Blair MacIntyre, Steven Feiner
1996 Multimedia Systems  
We provide an overview of two emerging areas of user-interface research that will play major roles in future multimedia systems: virtual environments and ubiquitous computing.  ...  To arrive at an understanding of the needs, capabilities, and potential of these new paradigms, we introduce their terminology and technology, and explain the basic system architectures being explored,  ...  A low-cost system for finger acceleration tracking has been prototyped which uses accelerometers on each finger [Fukumoto and Suenaga 1994] .  ... 
doi:10.1007/s005300050027 fatcat:founbkymxzc4hm475xsqsyjube

3DTouch: A wearable 3D input device for 3D applications

Anh Nguyen, Amy Banic
2015 2015 IEEE Virtual Reality (VR)  
There is a need for an ubiquitous 3D input device that works with many different platforms, from head-mounted displays (HMDs) to mobile touch devices, 3DTVs, and even the Cave Automatic Virtual Environments  ...  An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space.  ...  Jeff Clune for their helpful feedback and UW School of Energy Fellowship for funding (Anh Nguyen).  ... 
doi:10.1109/vr.2015.7223324 dblp:conf/vr/NguyenB15 fatcat:cqimov6shvfghjsztq7lsekxda

3DTouch: A wearable 3D input device for 3D applications

Anh Nguyen, Amy Banic
2015 2015 IEEE Virtual Reality (VR)  
There is a need for an ubiquitous 3D input device that works with many different platforms, from head-mounted displays (HMDs) to mobile touch devices, 3DTVs, and even the Cave Automatic Virtual Environments  ...  An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space.  ...  Jeff Clune for their helpful feedback and UW School of Energy Fellowship for funding (Anh Nguyen).  ... 
doi:10.1109/vr.2015.7223451 dblp:conf/vr/NguyenB15a fatcat:miryjd2hkbg63nlu277yx4urca

Empath-D

Wonjung Kim, Kenny Tsu Wei Choo, Youngki Lee, Archan Misra, Rajesh Krishna Balan
2018 Proceedings of the 16th Annual International Conference on Mobile Systems, Applications, and Services - MobiSys '18  
CCS CONCEPTS • Human-centered computing → Systems and tools for interaction design; Ubiquitous and mobile computing systems and tools; Accessibility design and evaluation methods; Accessibility systems  ...  and tools; Ubiquitous and mobile computing design and evaluation methods; KEYWORDS empathetic design; accessibility; mobile design; virtual reality; multidevice, distributed user interfaces ACM Reference  ...  Xia Zhou and all anonymous reviewers for their valuable reviews.  ... 
doi:10.1145/3210240.3210331 dblp:conf/mobisys/KimCLMB18 fatcat:cdhjtzdlpnehjc7lglorquvpze

The Value of Constraints for 3D User Interfaces [chapter]

Wolfgang Stuerzlinger, Chadwick A. Wingrave
2010 Virtual Realities  
These guidelines are intended for developers of interactive 3D systems, such as computer and console games, 3D modeling packages, augmented reality systems, computer aided design systems, and virtual environments  ...  Partially based on this, we present a set of guidelines for 3D user interfaces.  ...  --end virtual reality systems.  ... 
doi:10.1007/978-3-211-99178-7_11 dblp:conf/dagstuhl/StuerzlingerW08 fatcat:blv7bumtpvhlveoe3ostl4ntby

3DTouch: Towards a Wearable 3D Input Device for 3D Applications [article]

Anh Nguyen
2017 arXiv   pre-print
An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space.  ...  The device employs touch input for the benefits of passive haptic feedback, and movement stability.  ...  Trackable objects such as Head-mounted displays with markers will be recognizable by the system if moving within the pre-defined area.  ... 
arXiv:1706.00176v1 fatcat:le6e5sxcfrccpewr2qfj3pfwka

Design of a modular and low-latency virtual-environment platform for applications in motor adaptation research, neurological disorders, and neurorehabilitation

Daniel J. Myall, Michael R. MacAskill, Paul R. Davidson, Tim J. Anderson, Richard D. Jones
2008 IEEE transactions on neural systems and rehabilitation engineering  
An electromagnetic tracker is the primary position tracker and both a head-mounted display and stereo goggles are used for visual display.  ...  We have developed a modular virtual environment platform for movement research and rehabilitation. The system uses several networked computers running Linux to share computation.  ...  Shirakura for their help in developing components of the system.  ... 
doi:10.1109/tnsre.2008.922676 pmid:18586609 fatcat:6nvcu54uv5a7dete52mroayymy

Multi-Modal VR for Medical Simulation

C Indhumathi, Wenyu Chen, Yiyu Cai
2009 International Journal of Virtual Reality  
Over the past three decades computer graphics and virtual reality (VR) have played a significant role in adding value to medicine for diagnosis and treatment applications.  ...  This paper investigates the multi-modal VR interface for medical simulation focusing on motion tracking, stereographic visualization, voice navigation, and interactions.  ...  Wong Kit Mui, and Dr Chui Chee Kong for their helps to this research.  ... 
doi:10.20870/ijvr.2009.8.1.2707 fatcat:ucx6476nbfcqdemkie6vylcrvi

Implementing Native Support for Oculus and Leap Motion in a Commercial Engineering Visualization and Analysis Platform

Anastacia MacAllister, Tsung-Pin Yeh, Eliot Winer
2016 IS&T International Symposium on Electronic Imaging Science and Technology  
The lack of work in the area of integrating low-cost immersion devices into commercial software creates a barrier for adoption of these new devices and interaction paradigms.  ...  The lack of work in the area of integrating low-cost immersion devices into commercial software creates a barrier for adoption of these new devices and interaction paradigms.  ...  Also the HMD tracking mode on the Leap, which is meant to improve tracking of the device when mounted to a head mounted display, was lackluster.  ... 
doi:10.2352/issn.2470-1173.2016.4.ervr-417 fatcat:6hlyyr5ab5am5hbk4nfnjuaw5e

Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global Networking [chapter]

Tom DeFanti, Dan Sandin, Maxine Brown, Dave Pape, Josephine Anstey, Mike Bogucki, Greg Dawe, Andy Johnson, Thomas S. Huang
2001 Frontiers of Human-Centered Computing, Online Communities and Virtual Environments  
In 1991, we conceived and over several years developed the CAVE virtual reality theater, a room-sized, highresolution, projection-based system that enables users to experience excellent immersion in full  ...  As a viewer wearing a location sensor moves within its display boundaries, the correct perspective and stereo projections of the environment are constantly updated, so the image moves with and surrounds  ...  It is appropriate to stipulate that market forces for commodity computing improvement will not be driven by virtual reality or tele-immersion needs for at least a few years.  ... 
doi:10.1007/978-1-4471-0259-5_10 fatcat:alofepmg6jg2pcohydqxklmcpe
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