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Abstracting Knowledge from Annotated Chinese-Chess Game Records [chapter]

Bo-Nian Chen, Pangfang Liu, Shun-Chin Hsu, Tsan-sheng Hsu
2007 Lecture Notes in Computer Science  
It automatically epitomises knowledge from a large number of annotated game records.  ...  Written expert annotations of Chinese-Chess games show different styles.  ...  from a large number of annotated game records uses an auto-feeder to read an annotated list of game records and then feeds them into the Chinese-Chess annotation abstraction algorithm one at a time.  ... 
doi:10.1007/978-3-540-75538-8_9 fatcat:dzunetkhqnfodaiqfoc3ifjh7q

Analyzing Thousand Years Old Game Tigers and Goats is Still Alive

Sakshi Agarwal, Hiroyuki Iida
2018 Asia-Pacific Journal of Information Technology and Multimedia  
This paper explores the game to get some compelling estimates of Game Refinement (GR) value of the game at various stages. The comparison of value is done for the two popular variants of the game.  ...  The results indicate that the game becomes more of a serious game with the increasing difficulty.  ...  ACKNOWLEDGMENT This research is funded by a grant from the Japan Society for the Promotion of Science, within the framework of the Grant-in-Aid for Challenging Exploratory Research.  ... 
doi:10.17576/apjitm-2018-0702-01 fatcat:jmsjabxlqfadtn7fal2bwips6i

Mining Experiential Patterns from Game-Logs of Board Game

Liang Wang, Yu Wang, Yan Li
2015 International Journal of Computer Games Technology  
In board games, game-logs record past game processes, which can be regarded as an accumulation of experience.  ...  This paper proposes an extensible approach to mine experiential patterns from increasing game-logs.  ...  [17] proposed an approach to abstract expert knowledge from annotated Chinese chess game records.  ... 
doi:10.1155/2015/576201 fatcat:oiht77a2mja67agmcx4etfbsia

Introduction to Artificial Intelligence in Ultrasound Imaging in Obstetrics and Gynecology

L. Drukker, J. A. Noble, A. T. Papageorghiou
2021 Obstetrical and Gynecological Survey  
AI software has been able to beat world champions in chess, Go and recently even Poker.  ...  We believe that wider knowledge of AI will help accelerate its integration into healthcare.  ...  Chinese game of Go, Lee Sedol, in 2016 4 .  ... 
doi:10.1097/ogx.0000000000000910 fatcat:46tz4t34dvdxlbfa6tyms7uf5a

Social Knowledge Creation: Three Annotated Bibliographies

Alyssa Arbuckle, Belojevic Nina, Matthew Hiebert, Ray Siemens, Shaun Wong, Derek Siemens, Alex Christie, Jon Saklofske, Jentery Sayers, INKE Research Group, ETCL Research Group
2014 Scholarly and Research Communication  
In 2012-2013 a team led by Ray Siemens at the Electronic Textual Cultures Lab (ETCL), University of Victoria, in collaboration with Implementing New Knowledge Environments (INKE), developed three annotated  ...  bibliographies under the rubric of social knowledge creation.  ...  Structures of games culturally acknowledged as such (e.g., chess) derive from outmoded social practices. Caillois' work has been particularly significant in defining play and games.  ... 
doi:10.22230/src.2014v5n2a150 fatcat:bau2kvmecrcgbphbihalen5tf4

Deep Reinforcement Learning, a textbook [article]

Aske Plaat
2022 arXiv   pre-print
Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics.  ...  The games of chess, checkers and Go are challenging games.  ...  The game of Go is more di cult than chess.  ... 
arXiv:2201.02135v2 fatcat:3icsopexerfzxa3eblpu5oal64

Evaluation in artificial intelligence: from task-oriented to ability-oriented measurement

José Hernández-Orallo
2016 Artificial Intelligence Review  
We discuss several possibilities: the adaptation of cognitive tests used for humans and animals, the development of tests derived from algorithmic information theory or more integrated approaches under  ...  We analyse some evaluation tests from AI that are better positioned for an ability-oriented evaluation and discuss how their problems and limitations can possibly be addressed with some of the tools and  ...  The information about many benchmarks and competitions discussed in this paper have been contrasted with information from and discussions with many people: M. Bedia, A. Cangelosi, C. Dimitrakakis, I.  ... 
doi:10.1007/s10462-016-9505-7 fatcat:7ikuoyrubrd2naidtnymj6hxqe

The Crux of the Cruciform: Retracing the Early History of Chaupar and Pachisi

Jacob Schmidt-Madsen
2021 Board Game Studies Journal  
games such as "the Game of Goose, Backgammon, Pachisi, and Chess" (1898: 685).  ...  His arguments have never been substantiated, and neither have related suggestions, treated of in more detail later, that caupaṛ is the ancestor of the Chinese game of chupu (樗蒲) dating from the early centuries  ... 
doi:10.2478/bgs-2021-0003 fatcat:h445woz7draftnlm5w6qedibde

Game Plan: What AI can do for Football, and What Football can do for AI [article]

Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang, Jerome Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steele, Pauline Luc, Adria Recasens (+24 others)
2020 arXiv   pre-print
We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for  ...  The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision  ...  Football offers the opportunity for AI to evaluate Historical data Player and, team statistics (seasonal records, etc.) 2020 Annotated game data Tracking data, event-stream data (kicks, goals, tackles  ... 
arXiv:2011.09192v1 fatcat:wydr55wiz5h6lhuhhjajho4k3i

Human Digital Twins in Acquiring Information About Human Mental Processes for Cognitive Mimetics [chapter]

Pertti Saariluoma, Antero Karvonen, Lotta Sorsamäki
2022 Frontiers in Artificial Intelligence and Applications  
The knowledge of human tacit and explicit information processes can be represented by human digital twins.  ...  If we are able to explicate the information processing in the navigator's mind, the knowledge of it can be used in designing intelligent machines.  ...  Thought and Choice in Chess. The Hague: Mounton; 1965. tzold C. The Annotated Turing. Indianapolis: Wiley; 2008. oden M. AI.  ... 
doi:10.3233/faia210484 fatcat:ktrjhrg5fbglfg2bnx5orvbjcq

Game Plan: What AI can do for Football, and What Football can do for AI

Karl Tuyls, Shayegan Omidshafiei, Paul Muller, Zhe Wang, Jerome Connor, Daniel Hennes, Ian Graham, William Spearman, Tim Waskett, Dafydd Steel, Pauline Luc, Adria Recasens (+24 others)
2021 The Journal of Artificial Intelligence Research  
We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for  ...  The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision  ...  Real-world data streams Historical data Player and, team statistics (seasonal records, etc.) 2020 Annotated game data Tracking data, event-stream data (kicks, goals, tackles, etc.)  ... 
doi:10.1613/jair.1.12505 fatcat:klaw7alkzrhp7kd7ebdefpxh7e

Making fine-grained and coarse-grained sense distinctions, both manually and automatically

MARTHA PALMER, HOA TRANG DANG, CHRISTIANE FELLBAUM
2005 Natural Language Engineering  
We investigate sources of human annotator disagreements stemming from the tagging for the English Verb Lexical Sample Task in the Senseval-2 exercise in automatic Word Sense Disambiguation.  ...  In this paper we discuss a persistent problem arising from polysemy: namely the difficulty of finding consistent criteria for making fine-grained sense distinctions, either manually or automatically.  ...  We would also like to thank Scott Cotton for system infrastructure support, Joseph Rosenzweig for building the annotation tool, and Lauren Delfs and Susanne Wolff for the manual annotation for Senseval  ... 
doi:10.1017/s135132490500402x fatcat:acn6h2n5rfhthjspvzeu2yebtu

Imitation in the Imitation Game [article]

Ravi Kashyap
2019 arXiv   pre-print
This might hold a clue to the miracle that our minds perform; abstracting away from the dots that make up a picture, to fully visualizing the image, that seems far removed from the pieces that give form  ...  The knowledge that has been accumulated over time is lesser than the knowledge that is yet to gathered.  ... 
arXiv:1911.06893v1 fatcat:elocnyivvjhc3eahpx6pmavg7q

Exploring Naming Behavior in Personal Digital Image Collections

Tami Sutcliffe
2016 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
, Shatford Layne's image attributes and Wittgenstein's language game constructions.  ...  In order to capture and explore this evolving language adaptation, Pinterest names are analyzed using a matrix composed of Panofsky's three strata of subject matter, Rosch's levels of categorical abstraction  ...  "Don't eat the chess pieces" is not usually a specific chessplaying game rule among adult human beings, because those who understand the form of life 'chess games' already have this information.  ... 
doi:10.1162/leon_a_01304 fatcat:ulj4k2rjbbbwtfts6jyczkpvsq

Notes on a New Philosophy of Empirical Science [article]

Daniel Burfoot
2011 arXiv   pre-print
The complex models and abstractions learned on the basis of the raw data (images, language, etc) can then be reused to solve any specific learning problem, such as face recognition or machine translation  ...  Chess is an abstract symbolic game with very little connection to the real world.  ...  This fact is remarkable, given that chess is an abstract symbolic game with no connection to the real world. An analogy to the game of tennis may be useful here.  ... 
arXiv:1104.5466v1 fatcat:zp2mtl2ykneqvcxpz35wwr2eky
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