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Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality [article]

Tim Mezner and Travis Gesslein and Alexander Otte and Jens Grubert
2020 arXiv   pre-print
In this context, we compared an above surface interaction technique with traditional 2D on-surface input for navigating large planar information spaces such as maps in a controlled user study (n = 20).  ...  In physically constrained spaces such as airplanes or buses, controller-based or mid-air interaction in mobile Virtual Reality can be challenging.  ...  ABOVE SURFACE INTERACTION FOR MULTISCALE NAVI-GATION IN MOBILE VR Within this research, we set out to support efficient navigation of large information spaces using a potential small interaction space  ... 
arXiv:2002.03037v1 fatcat:wh2llyptdzhbrditao4nzrd2dy

VR 2020 Table of Contents

2020 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)  
Surface Interaction for Multiscale Navigation in Mobile Virtual Reality 372 Tim Menzner (Coburg University of Applied Sciences and Arts), Travis Gesslein (Coburg University of Applied Sciences and Arts  ...  ), and JungHyun Han (Korea University, South Korea) Optimization and Manipulation of Contextual Mutual Spaces for Multi-user Virtual and Augmented Reality Interaction 353 Mohammad Keshavarzi (University  ... 
doi:10.1109/vr46266.2020.00004 fatcat:c5qd7pk32zhtlpwzckxgdkk6gi

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed.  ...  Fig. 10 . 10 Combined in-air and touch interaction for multiscale map navigation Fig. 14 . 14 Mobile displays can be spatially registered using head-tracking for augmented planar surfaces (left) or creating  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Virtual Valcamonica: Collaborative Exploration of Prehistoric Petroglyphs and Their Surrounding Environment in Multi-User Virtual Reality

Alexander Kulik, André Kunert, Stephan Beck, Carl-Feofan Matthes, Andre Schollmeyer, Adrian Kreskowski, Bernd Fröhlich, Sue Cobb, Mirabelle D'Cruz
2018 Presence - Teleoperators and Virtual Environments  
Abstract In this paper, we present a novel, multi-user, virtual reality environment for the interactive, collaborative 3D analysis of large 3D scans and the technical advancements that were necessary to  ...  2018) Virtual Valcamonica: collaborative exploration of prehistoric petroglyphs and their surrounding environment in multi-user virtual reality.  ...  navigation in large virtual environments.  ... 
doi:10.1162/pres_a_00297 fatcat:jrp4c6zjdnhplk7hrr7nwxkk74

Mid-air pan-and-zoom on wall-sized displays

Mathieu Nancel, Julie Wagner, Emmanuel Pietriga, Olivier Chapuis, Wendy Mackay
2011 Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11  
It thus remains unclear which techniques are best suited to perform multiscale navigation in these environments.  ...  Significant effects were obtained for all three factors: bimanual interaction, linear gestures and a high level of guidance resulted in significantly improved performance.  ...  We also wish to thank all the volunteers who participated in our experiments. This research was supported by a Région Ile-de-France/Digiteo grant.  ... 
doi:10.1145/1978942.1978969 dblp:conf/chi/NancelWPCM11 fatcat:dhhuua6k7bdt5gqjp2jbv5sxam

A multimodal tablet-based interface for designing and reviewing 3D engineering models

Pedro Campos, Hildegardo Noronha
2014 Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces - AVI '14  
Hand-held mobile devices have changed the way we interact with virtual reality environments.  ...  In this document it is presented a virtual reality system mobile for visualization, navigation and reviewing large scale 3D CAD models, held under the CEDAR (Collaborative Engineering Design and Review  ...  In [30] , it is proposed a system for multiscale navigation of 3-dimensional scenes that incorporates an image based environment representation. for interactive object inspection, where the main purpose  ... 
doi:10.1145/2598153.2598188 dblp:conf/avi/CamposN14 fatcat:gykawx543zftfbwbf3kj436jje

Which one is better?

Michael Rohs, Georg Essl
2006 Proceedings of the 8th international conference on Multimodal interfaces - ICMI '06  
Information navigation techniques for handheld devices support interacting with large virtual spaces on small displays, for example finding targets on a large-scale map.  ...  Spatially aware handheld displays sense their position and orientation in physical space in order to provide a corresponding view in virtual space.  ...  The user can simultaneously navigate and interact with objects in the workspace.  ... 
doi:10.1145/1180995.1181016 dblp:conf/icmi/RohsE06 fatcat:t4jp7ngaqjfk7kqpa6afaq2qaq

Bimanual handheld mixed reality interfaces for urban planning

Markus Sareika, Dieter Schmalstieg
2010 Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10  
Users were asked to complete three basic task types: searching, inserting and creating content in a mixed reality scene, each requiring the user to navigate in the scene while interacting.  ...  We report here on an investigation for view navigation in and manipulation of tracked tabletop models using a handheld Mixed Reality interface targeted at a user group with varying professional background  ...  The authors would like to thank VRVis Research Center, the Studierstube team and the other members of the IPCity project (EU Grant FP-2004-IST-4-27571), in particular the participants of the user study  ... 
doi:10.1145/1842993.1843027 dblp:conf/avi/SareikaS10 fatcat:y4w5gtyucbfodgfn3ffwopg5rq

Interface of mixed reality: from the past to the future

Steven Szu-Chi Chen, Henry Duh
2019 CCF Transactions on Pervasive Computing and Interaction  
reality, or by MR which the process of presenting information through a combination of both virtual and physical elements.  ...  Our objective is to assist researchers understand the trend for each topic and allows them to focus on the research challenges where technological advancements in the MR interface are most needed.  ...  His research interests are in augmented reality, virtual reality, human computer interaction, and interaction design.  ... 
doi:10.1007/s42486-018-0002-8 dblp:journals/ccftpci/ChenD19 fatcat:k3q422x6ivbfzdjrw5lxf7nszy

Augmented Reality in scientific visualization and communications: A new dawn of looking at antibody interactions

Kwok-Fong Chan, Jun-Jie Poh, Wei-Ling Wu, Samuel Ken-En Gan
2020 Antibody Therapeutics  
in how residues may interact with one another.  ...  The use of Augmented Reality (AR) in providing 3D visual support and image depth have been applied in education, tourism, historical studies and medical training.  ...  v=2075249849390855 with reference to the above examples for a full demonstration).  ... 
doi:10.1093/abt/tbaa021 pmid:33928229 pmcid:PMC7990256 fatcat:mnd4uct7hfbebjdzbcupjtbtfi

Target acquisition with camera phones when used as magic lenses

Michael Rohs, Antti Oulasvirta
2008 Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08  
, in which the target can be directly observed on the background surface, and (2) a fine-control virtual pointing phase, in which the target can only be observed through the device display.  ...  When camera phones are used as magic lenses in handheld augmented reality applications involving wall maps or posters, pointing can be divided into two phases: (1) an initial coarse physical pointing phase  ...  ACKNOWLEDGMENTS We would like to thank Tico Ballagas for helpful comments on a draft of this paper. The second author's work was supported by the Academy of Finland project ContextCues.  ... 
doi:10.1145/1357054.1357275 dblp:conf/chi/RohsO08 fatcat:i5t7nbyqmbbdjpzsqcrs2rdulu

Target acquisition in multiscale electronic worlds

Yves Guiard, Michel Beaudouin-Lafon
2004 International Journal of Human-Computer Studies  
We focus on the case of a user navigating a document, a flat surface displaying text or (still or animated) graphics.  ...  We feel that multiscale pointing, a reality from HCI, renews in interesting ways the traditional psychological theme of target-directed movement. . . .  ... 
doi:10.1016/j.ijhcs.2004.09.005 fatcat:km6lz52rrbhjjnztn4qylpluea

AR in the Architecture Domain: State of the Art

Michele Russo
2021 Applied Sciences  
The aware and extended use of AR in multiple areas of application can lead a new way forward for environmental understanding, bridging the gap between real and virtual space in an innovative perception  ...  Augmented reality (AR) allows the real and digital worlds to converge and overlap in a new way of observation and understanding.  ...  The users use a glove, voice commands, and a sensitive multitouch surface to multimodally interact with the system and collaborate to navigate, search, and display data.  ... 
doi:10.3390/app11156800 fatcat:fkzuxcwcffhjrgqg4duicwe75e

A Survey of Interaction Techniques for Interactive 3D Environments [article]

Jacek Jankowski, Martin Hachet
2012 Eurographics State of the Art Reports  
We hope that this survey can aid both researchers and developers of interactive 3D applications in having a clearer overview of the topic and in particular can be useful for practitioners and researchers  ...  This paper presents an upto- date and comprehensive review of the state of the art of non-immersive interaction techniques for Navigation, Selection & Manipulation, and System Control, including a basic  ...  During inspection of an object, the navigation above its surface can become complex. Khan et al. [KKS * 05] describe HoverCam, a technique for navigating around 3D objects at close proximity.  ... 
doi:10.2312/conf/eg2013/stars/065-093 fatcat:5ywcacyztrfmjf4jkrpaylkxmq

Sensing-based interaction for information navigation on handheld displays

Michael Rohs, Georg Essl
2007 Proceedings of the 9th international conference on Human computer interaction with mobile devices and services - MobileHCI '07  
Yet, handheld devices offer interaction possibilities that desktop computers do not. Handheld devices can easily be moved in space and used as a movable window into a large virtual workspace.  ...  We investigate different information navigation methods for small-scale handheld displays using a range of sensor technologies for spatial tracking.  ...  The grid provides a fixed frame of reference for the virtual workspace in which the user interacts.  ... 
doi:10.1145/1377999.1378043 dblp:conf/mhci/RohsE07 fatcat:5z6jusa4a5btjg3wffhwmdsc54
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