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To allow this non technical people to specify the virtual interactive scenarios that should be developed, we have developed a domain specific modeling language that allow them to do so in an intuitive ... The scenarios will be developed during brainstorming sessions involving people from the different disciplines and with different backgrounds, but specialized in the domain of cyber bullying. ... A virtual experience scenario can also be considered as a kind of educational game, as the purpose of the virtual experience scenarios is to try to change the behavior of youngsters involved in cyber bullying ...doi:10.1109/segah.2013.6665300 dblp:conf/segah/BroeckhovenT13 fatcat:mc37z74qrjalnmo3sakurh7vlm
of a serious game against cyber bullying. ... To support these tentative claims, the author present illustrations of how ATTAC-L is used in combination with a specific pedagogical design strategy (i.e. the Intervention Mapping Protocol) for the development ... ACKNOWLEDGMENT This research is funded by IWT (Institute for Science and Technology) 3 under the Friendly ATTAC project. ...doi:10.1109/vs-games.2015.7295780 dblp:conf/vsgames/BroeckhovenVT15 fatcat:f2ni46mkrza23acbz7mg2durym
Digital games are a powerful means for creating enticing, beautiful, educational, and often highly addictive interactive experiences that impact the lives of billions of players worldwide. ... As a result, efforts and successes are often one-off, lessons learned go overlooked, language reuse remains minimal, and opportunities for collaboration and synergy are lost. ... modeling language for describing educational virtual scenarios that help prevent cyber bullying  . ...doi:10.1145/3412843 fatcat:k25yj7aylbcg5k3ks4v5d5dueu