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Dissecting the End-to-end Latency of Interactive Mobile Video Applications [article]

Teemu Kämäräinen, Matti Siekkinen, Antti Ylä-Jääski, Wenxiao Zhang, Pan Hui
2016 arXiv   pre-print
In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which  ...  Long latency between a user control event and display update renders the application unusable. Hence, understanding the nature and origins of latency of these applications is of paramount importance.  ...  HotMobile '16 February 21-22, 2017, Sonoma, California, USA c 2016 ACM.  ... 
arXiv:1611.08520v1 fatcat:a5utordpyzdnjaflsy6v47d4b4

Research on Third-Party Libraries in AndroidApps: A Taxonomy and Systematic LiteratureReview [article]

Xian Zhan, Tianming Liu, Lingling Fan, Li Li, Sen Chen, Xiapu Luo, Yang Liu
2021 arXiv   pre-print
On the one hand, it can ease the development of mobile apps.  ...  Third-party libraries (TPLs) have been widely used in mobile apps, which play an essential part in the entire Android ecosystem. However, TPL is a double-edged sword.  ...  We have noticed that some papers, such as the short papers, posters, are for work of promising ideas in a preliminary stage.  ... 
arXiv:2108.03787v1 fatcat:jnj4kvlkuzg3hbgy4pl5wpvle4

Game-theoretic and other Algorithmic Aspects of Mobile Crowdsensing

Julia Buwaya, Jose Rolim
Pan, Bei, Yu Zheng, David Wilkie, and Cyrus Shahabi (2013). “Crowd sensing of traffic anomalies based on human mobility and social media”. In: SIGSPATIAL. ACM.  ...  In: HotMobile. ACM. Baston, Vic (1999). “Note: Two rendezvous search problems on the line”. In: Naval Research Logistics (NRL) 46.3, pp. 335–340. Baston, Vic and Shmuel Gal (1998).  ... 
doi:10.13097/archive-ouverte/unige:157618 fatcat:gk6msq7fhbd3tfn3xkvqmu74wq