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ICSE2021-SEET_Protocol.pdf
[article]
2020
figshare.com
Systematic literature reviews in software engineering -a tertiary study. Systematic literature reviews in software engineering: A systematic literature review. ...
"Bloom's taxonomy in software engineering education: A systematic mapping
study". In: Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE, pp. 1-8, IEEE, 2015.
[Budg 12] D. Budgen, S. ...
doi:10.6084/m9.figshare.13107911.v1
fatcat:lb3hwo7obvbqvo44pkqog27xy4
The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps
[article]
2021
arXiv
pre-print
To achieve this goal, we conducted a systematic mapping study to investigate strategies for the evaluation of gamification in the context of software engineering. ...
We selected 100 primary studies on gamification in software engineering (from 2011 to 2020). ...
[3] conducted a SMS to map game-related methods for software engineering education. ...
arXiv:2102.05089v1
fatcat:2pm72ybjnba6bofc65hxzbds7u
Teaching Software Engineering in K-12 Education: A Systematic Mapping Study
2018
Informatics in Education. An International Journal
Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a systematic mapping study. ...
However, results demonstrating both the viability and the positive contribution of initiating SE education already in K-12, indicate a need for further research in order to improve computing education ...
Acknowledgment This work is supported by the CNPq (National Council for Scientific and Technological Development), a Brazilian government entity focused on scientific and technological development. ...
doi:10.15388/infedu.2018.10
fatcat:bsugl7vl25hyfoipai65tkiriq
Software-testing education: A systematic literature mapping
[article]
2020
arXiv
pre-print
Method: To address the above need, we conducted a systematic literature mapping (SLM) to synthesize what the community of educators have published on this topic. ...
To meet such a demand, there is a need for a highly-skilled software testing work-force (test engineers) in the industry. ...
Figure 9-Breakdown of primary studies by research-method types With the above breakdown, we can relate the research-methods used in the studies to a hierarchy of evidence for software engineering research ...
arXiv:2003.03843v1
fatcat:uz62ffmlwndwllh2ram4vwwsua
A Further Analysis of the Importance of Systematic Reviews to Computer Science
2015
International Journal of Social Science and Humanity
Additionally, our research has verified that 59.8% of the papers are directly related to Software Engineering. ...
Systematic Review has become an essential scientific method to research in Computer Science, mainly because interdisciplinary studies and scientific research in the Internet are demanding it. ...
A systematic review is a method to identify the studies related to a common subject that aims to obtain unbiased knowledge in a comprehensive, systematic and replicable review of the scientific literature ...
doi:10.7763/ijssh.2015.v5.540
fatcat:m7whtbnvmraxjekn7ckhgjwvuq
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature
2021
International Journal of Computer Games Technology
This involves carrying out a systematic review of the literature, which is aimed at characterizing the state-of-the-art on the use of methods related to gamification and serious games in the abovementioned ...
The study expands and advances the research on how serious games and gamification proposals can be used for teaching software measurement in the context of software process improvement programs by conducting ...
This scholarship was used to foster the research that led to the development of the article entitled "Teaching Method for Software Measurement Process based on Gamification or Serious Games: A Systematic ...
doi:10.1155/2021/8873997
fatcat:w6oljushznh7lax2a4neghkv2a
Serious Games in Software Engineering Processes, a Methodical Planning
2016
Indian Journal of Science and Technology
A lot of analysis research has considered the appliance of the serious game in Software System Engineering (SSE) for increasing the engagement of developers. ...
The target of this paper is to hold out a scientific mapping of the field of serious game in software system engineering in an endeavor to illustrate the state of the art of this field distinctive gaps ...
Based on the findings of the methodical mapping, authors tend to detect that the acceptance of serious game in SE goes more gradually than in alternative areas resembling selling, education, or mobile ...
doi:10.17485/ijst/2016/v9is1/106858
fatcat:6lhw2u23yva6hp3va7ycys6nwq
Educational Digital Games integrated into Remote Labs: systematic and mapping reviews
2021
Revista Brasileira de Informática na Educação
In this work, we performed systematic and mapping reviews to determine how is the state of the art of the integration process of remote labs and educational digital games. ...
We found trends towards integrated learning tools based on remote laboratories and digital games but these works are scarce, spatially concentrated and, in most cases, unavailable for massive use. ...
Acknowledgment The authors wish to express their gratitude to the following Brazilian research aid foundations: São Paulo Research Foundation (FAPESP -Process 2017/13805-8) and Higher Education Improvement ...
doi:10.5753/rbie.2021.29.0.547
fatcat:b5qcs3itofcwdb6ph4sumfodlu
Using Open Source Projects in software engineering education: A systematic mapping study
2013
2013 IEEE Frontiers in Education Conference (FIE)
Method: A systematic mapping study was undertaken by identifying, filtering and classifying primary studies using a predefined strategy. Results: 53 papers were selected and classified. ...
The main results were: a) most studies focus on comprehensive software engineering courses, although some papers deal with specific areas; b) the most prevalent approach was the traditional project method ...
THE SYSTEMATIC MAPPING STUDY PROCESS We performed a systematic mapping study [2] [4] to examine the extent and range of research activities related to the use of OSP in software engineering education ...
doi:10.1109/fie.2013.6685155
dblp:conf/fie/NascimentoCASBS13
fatcat:2uc5cqjiozffphovbwlbitl76i
Design of Decision Support System for Mapping Student Interest in Information Technology and Computing Specialization
2019
International Journal of Scientific Research in Computer Science Engineering and Information Technology
Development of a decision sThe mapping of students will help the selection of student specialization in the research field. ...
Development of a decision support system design to map computer students with regard to the types of specialization in IT and Computing specialization. ...
There are 5 study programs namely Informatics / Computer science, Computer Engineer, Software Engineering, Information Technology and Information System. Research is important for students. ...
doi:10.32628/cseit195670
fatcat:udtlhxyfmvgudmxlomo33lcmqq
Trends of Serious Games Research from 2007 to 2017: A Bibliometric Analysis
2018
Journal of Education and Training Studies
A query was run for the "serious game" keyword in the Web of Science search engine to acquire the data. ...
This study examines the tendencies of studies carried out using text mining methods under the title of "serious game". ...
For this purpose, a bibliometric analysis method was used in the study. ...
doi:10.11114/jets.v6i2.2840
fatcat:s2s663vfu5e7zecydy3vzw4xsi
Main gamification concepts: A systematic mapping study
2019
Heliyon
The present systematic review contributes to establishing possible guidelines for prospective studies, based on the analyzed papers, considering particularly their 'Conclusions' and on the 'Future research ...
' sections, integrating game design contents in business, learning and education. ...
Methods We defined a systematic methodological model, sequenced in eight major steps, to reach for a systematic concept map on gamification according to the analyzed papers content (see Fig. 1 ), consisting ...
doi:10.1016/j.heliyon.2019.e01993
pmid:31360779
pmcid:PMC6639688
fatcat:siuqy5imubfk7ojlsbqpychsfu
Developing a Taxonomy for Software Engineering Education Through an Empirical Approach
2020
CLEI Electronic Journal
Objective: This work aims to contribute to organizing software engineering education knowledge, a sub-area in which formalization is still necessary.Method: We propose a process for the construction of ...
Software engineering has been formalized to a greater extent since 2000; this can be seen in the development of different bodies of knowledge. ...
[5] , and a systematic mapping study on taxonomies made in the field of software engineering together with a revised taxonomy development method [20] . ...
doi:10.19153/cleiej.23.2.5
fatcat:wyjoqa5o2zb5ncv7bae3reps3i
Game development software engineering process life cycle: a systematic review
2016
Journal of Software Engineering Research and Development
In the study, we used a systematic literature review methodology based on well-known digital libraries. ...
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. ...
of research work provides a baseline for other studies in the GDLC domain and highlights research topics that need more attention in this area. ...
doi:10.1186/s40411-016-0032-7
fatcat:gehijynbfne7jjgnpadhyw6h64
Towards a Systematic Study of Values in SE: Tools for Industry and Education
2019
2019 IEEE/ACM 41st International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER)
This paper reports on the development of ongoing research into the systematic study of human values in software engineering (SE). ...
Firstly, we outline the rationale for this work, highlighting the significance of human values in SE and the need for both a more structured approach to their study and tools to support their articulation ...
RELATED WORK Our research is situated within a large body of work on human factors in SE that includes studies of innovative and risky software engineering behavior [7] , and software engineering success ...
doi:10.1109/icse-nier.2019.00024
dblp:conf/icse/WinterFHF19a
fatcat:ihfbrrti3zdtfawjstnajmxugi
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