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ICSE2021-SEET_Protocol.pdf [article]

Xin HUANG
2020 figshare.com  
Systematic literature reviews in software engineering -a tertiary study. Systematic literature reviews in software engineering: A systematic literature review.  ...  "Bloom's taxonomy in software engineering education: A systematic mapping study". In: Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE, pp. 1-8, IEEE, 2015. [Budg 12] D. Budgen, S.  ... 
doi:10.6084/m9.figshare.13107911.v1 fatcat:lb3hwo7obvbqvo44pkqog27xy4

The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps [article]

Rodrigo Henrique Barbosa Monteiro, Maurício Ronny de Almeida Souza, Sandro Ronaldo Bezerra Oliveira, Carlos dos Santos Portela, Cesar Elias de Cristo Lobato
2021 arXiv   pre-print
To achieve this goal, we conducted a systematic mapping study to investigate strategies for the evaluation of gamification in the context of software engineering.  ...  We selected 100 primary studies on gamification in software engineering (from 2011 to 2020).  ...  [3] conducted a SMS to map game-related methods for software engineering education.  ... 
arXiv:2102.05089v1 fatcat:2pm72ybjnba6bofc65hxzbds7u

Teaching Software Engineering in K-12 Education: A Systematic Mapping Study

Fernando da CRUZ PINHEIRO, Christiane Gresse von WANGENHEIM, Raul MISSFELDT FILHO
2018 Informatics in Education. An International Journal  
Thus, in order to obtain an overview of the state of the art and practice of teaching SE competences in K-12, we carried out a systematic mapping study.  ...  However, results demonstrating both the viability and the positive contribution of initiating SE education already in K-12, indicate a need for further research in order to improve computing education  ...  Acknowledgment This work is supported by the CNPq (National Council for Scientific and Technological Development), a Brazilian government entity focused on scientific and technological development.  ... 
doi:10.15388/infedu.2018.10 fatcat:bsugl7vl25hyfoipai65tkiriq

Software-testing education: A systematic literature mapping [article]

Vahid Garousi, Austen Rainer, Per Lauvås jr, Andrea Arcuri
2020 arXiv   pre-print
Method: To address the above need, we conducted a systematic literature mapping (SLM) to synthesize what the community of educators have published on this topic.  ...  To meet such a demand, there is a need for a highly-skilled software testing work-force (test engineers) in the industry.  ...  Figure 9-Breakdown of primary studies by research-method types With the above breakdown, we can relate the research-methods used in the studies to a hierarchy of evidence for software engineering research  ... 
arXiv:2003.03843v1 fatcat:uz62ffmlwndwllh2ram4vwwsua

A Further Analysis of the Importance of Systematic Reviews to Computer Science

osé Itamar Mendes de Souza Júnior, Valéria Martins Silva, David Nadler Prata, Patrick Letouze
2015 International Journal of Social Science and Humanity  
Additionally, our research has verified that 59.8% of the papers are directly related to Software Engineering.  ...  Systematic Review has become an essential scientific method to research in Computer Science, mainly because interdisciplinary studies and scientific research in the Internet are demanding it.  ...  A systematic review is a method to identify the studies related to a common subject that aims to obtain unbiased knowledge in a comprehensive, systematic and replicable review of the scientific literature  ... 
doi:10.7763/ijssh.2015.v5.540 fatcat:m7whtbnvmraxjekn7ckhgjwvuq

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature

Lennon Sales Furtado, Rafael Ferreira de Souza, João Luís dos Reis Lima, Sandro Ronaldo Bezerra Oliveira, Michael J. Katchabaw
2021 International Journal of Computer Games Technology  
This involves carrying out a systematic review of the literature, which is aimed at characterizing the state-of-the-art on the use of methods related to gamification and serious games in the abovementioned  ...  The study expands and advances the research on how serious games and gamification proposals can be used for teaching software measurement in the context of software process improvement programs by conducting  ...  This scholarship was used to foster the research that led to the development of the article entitled "Teaching Method for Software Measurement Process based on Gamification or Serious Games: A Systematic  ... 
doi:10.1155/2021/8873997 fatcat:w6oljushznh7lax2a4neghkv2a

Serious Games in Software Engineering Processes, a Methodical Planning

Mohammad Ahmadi, Tomas Trescak, Babak Bashari Rad, Yasaman Anisi
2016 Indian Journal of Science and Technology  
A lot of analysis research has considered the appliance of the serious game in Software System Engineering (SSE) for increasing the engagement of developers.  ...  The target of this paper is to hold out a scientific mapping of the field of serious game in software system engineering in an endeavor to illustrate the state of the art of this field distinctive gaps  ...  Based on the findings of the methodical mapping, authors tend to detect that the acceptance of serious game in SE goes more gradually than in alternative areas resembling selling, education, or mobile  ... 
doi:10.17485/ijst/2016/v9is1/106858 fatcat:6lhw2u23yva6hp3va7ycys6nwq

Educational Digital Games integrated into Remote Labs: systematic and mapping reviews

Carinna Nunes Tulha, Marco Antonio Garcia de Carvalho, Vitor Rafael Coluci
2021 Revista Brasileira de Informática na Educação  
In this work, we performed systematic and mapping reviews to determine how is the state of the art of the integration process of remote labs and educational digital games.  ...  We found trends towards integrated learning tools based on remote laboratories and digital games but these works are scarce, spatially concentrated and, in most cases, unavailable for massive use.  ...  Acknowledgment The authors wish to express their gratitude to the following Brazilian research aid foundations: São Paulo Research Foundation (FAPESP -Process 2017/13805-8) and Higher Education Improvement  ... 
doi:10.5753/rbie.2021.29.0.547 fatcat:b5qcs3itofcwdb6ph4sumfodlu

Using Open Source Projects in software engineering education: A systematic mapping study

Debora Maria Nascimento, Kenia Cox, Thiago Almeida, Wendell Sampaio, Roberto Almeida Bittencourt, Rodrigo Souza, Christina Chavez
2013 2013 IEEE Frontiers in Education Conference (FIE)  
Method: A systematic mapping study was undertaken by identifying, filtering and classifying primary studies using a predefined strategy. Results: 53 papers were selected and classified.  ...  The main results were: a) most studies focus on comprehensive software engineering courses, although some papers deal with specific areas; b) the most prevalent approach was the traditional project method  ...  THE SYSTEMATIC MAPPING STUDY PROCESS We performed a systematic mapping study [2] [4] to examine the extent and range of research activities related to the use of OSP in software engineering education  ... 
doi:10.1109/fie.2013.6685155 dblp:conf/fie/NascimentoCASBS13 fatcat:2uc5cqjiozffphovbwlbitl76i

Design of Decision Support System for Mapping Student Interest in Information Technology and Computing Specialization

Sri Sumarlinda, Wiji Lestari
2019 International Journal of Scientific Research in Computer Science Engineering and Information Technology  
Development of a decision sThe mapping of students will help the selection of student specialization in the research field.  ...  Development of a decision support system design to map computer students with regard to the types of specialization in IT and Computing specialization.  ...  There are 5 study programs namely Informatics / Computer science, Computer Engineer, Software Engineering, Information Technology and Information System. Research is important for students.  ... 
doi:10.32628/cseit195670 fatcat:udtlhxyfmvgudmxlomo33lcmqq

Trends of Serious Games Research from 2007 to 2017: A Bibliometric Analysis

Serdar Çiftci
2018 Journal of Education and Training Studies  
A query was run for the "serious game" keyword in the Web of Science search engine to acquire the data.  ...  This study examines the tendencies of studies carried out using text mining methods under the title of "serious game".  ...  For this purpose, a bibliometric analysis method was used in the study.  ... 
doi:10.11114/jets.v6i2.2840 fatcat:s2s663vfu5e7zecydy3vzw4xsi

Main gamification concepts: A systematic mapping study

Luís Filipe Rodrigues, Abílio Oliveira, Helena Rodrigues
2019 Heliyon  
The present systematic review contributes to establishing possible guidelines for prospective studies, based on the analyzed papers, considering particularly their 'Conclusions' and on the 'Future research  ...  ' sections, integrating game design contents in business, learning and education.  ...  Methods We defined a systematic methodological model, sequenced in eight major steps, to reach for a systematic concept map on gamification according to the analyzed papers content (see Fig. 1 ), consisting  ... 
doi:10.1016/j.heliyon.2019.e01993 pmid:31360779 pmcid:PMC6639688 fatcat:siuqy5imubfk7ojlsbqpychsfu

Developing a Taxonomy for Software Engineering Education Through an Empirical Approach

Sebastián Pizard, Diego Vallespir
2020 CLEI Electronic Journal  
Objective: This work aims to contribute to organizing software engineering education knowledge, a sub-area in which formalization is still necessary.Method: We propose a process for the construction of  ...  Software engineering has been formalized to a greater extent since 2000; this can be seen in the development of different bodies of knowledge.  ...  [5] , and a systematic mapping study on taxonomies made in the field of software engineering together with a revised taxonomy development method [20] .  ... 
doi:10.19153/cleiej.23.2.5 fatcat:wyjoqa5o2zb5ncv7bae3reps3i

Game development software engineering process life cycle: a systematic review

Saiqa Aleem, Luiz Fernando Capretz, Faheem Ahmed
2016 Journal of Software Engineering Research and Development  
In the study, we used a systematic literature review methodology based on well-known digital libraries.  ...  Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care.  ...  of research work provides a baseline for other studies in the GDLC domain and highlights research topics that need more attention in this area.  ... 
doi:10.1186/s40411-016-0032-7 fatcat:gehijynbfne7jjgnpadhyw6h64

Towards a Systematic Study of Values in SE: Tools for Industry and Education

Emily Winter, Stephen Forshaw, Lucy Hunt, Maria Angela Ferrario
2019 2019 IEEE/ACM 41st International Conference on Software Engineering: New Ideas and Emerging Results (ICSE-NIER)  
This paper reports on the development of ongoing research into the systematic study of human values in software engineering (SE).  ...  Firstly, we outline the rationale for this work, highlighting the significance of human values in SE and the need for both a more structured approach to their study and tools to support their articulation  ...  RELATED WORK Our research is situated within a large body of work on human factors in SE that includes studies of innovative and risky software engineering behavior [7] , and software engineering success  ... 
doi:10.1109/icse-nier.2019.00024 dblp:conf/icse/WinterFHF19a fatcat:ihfbrrti3zdtfawjstnajmxugi
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