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Ahstract-This paper presents a brain-computer interface game that controls a spacecraft that has to avoid obstacles in a space route. ... The neural mechanism is based on steady state visually evoked potentials (SSVEP) combined with phase tagging. Two flickering stimuli are used to move the spacecraft to left or right. ... The BCI control is based on phase detection in steady-state visually evoked potentials (SSVEP) with a phase tag. ...doi:10.1109/segah.2013.6665309 dblp:conf/segah/ParafitaPNC13 fatcat:denzge7jf5hj3ec2qen7sqbwny
Thus, a practical brain-computer interface (BCI) application can effectively help subjects with ALS to participate in communication or entertainment. ... A self-developed fuzzy tracking algorithm quickly traces the changes of EEG signals. The accuracy and stability of a BCI system can be greatly improved by using a fuzzy control algorithm. ... Phase-tagging SSVEP has been implemented to control spacecraft movement to avoid obstacles. ...doi:10.3390/app6100270 fatcat:dsolgxrgtrfcjfhifdztafc5um
Furthermore, experiments aimed to investigate the possibility of using SSVEP based BCIs as implicit interaction devices are presented in this chapter as well. 2 Brain-Computer Interfaces A Brain-Computer ... Games The main goal of the research in the field of Brain-Computer Interfacing, as already mentioned, was initially to provide a new means for communication and control for mobility impaired subjects ...doi:10.13130/calore-enrico_phd2014-03-18 fatcat:7si4se6tyrchtmtqdbz56smdeq