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Game-based training improves the surgeon's situational awareness in the operation room: a randomized controlled trial

Maurits Graafland, Willem A. Bemelman, Marlies P. Schijven
2017 Surgical Endoscopy  
A serious game trains residents to recognize and respond to equipment problems in minimally invasive surgery (MIS).  ...  a significant improved game performance per participant over time.  ...  Secondly, dealing with these situations in a game environment may also familiarize novice surgeons with the principles of situation awareness.  ... 
doi:10.1007/s00464-017-5456-6 pmid:28281117 pmcid:PMC5636911 fatcat:bwt6qj6ghbeuvmejbpg4mkio6a

The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?

Wouter Martijn IJgosse, Harry van Goor, Camiel Rosman, Jan-Maarten Luursema
2020 World Journal of Surgery  
We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents.  ...  Conclusion Serious gaming has not increased total voluntary training volume. Underground did not mitigate intrinsic and extrinsic barriers to voluntary training.  ...  It remains in question whether a dedicated serious game can increase training volume by motivating residents to engage in voluntary training.  ... 
doi:10.1007/s00268-020-05800-y pmid:32989581 fatcat:beatukhno5cntgczbafytmws3q

Training situational awareness to reduce surgical errors in the operating room

M. Graafland, J. M. C. Schraagen, M. A. Boermeester, W. A. Bemelman, M. P. Schijven
2014 British Journal of Surgery  
Conclusion: To improve safety in the operating theatre, more attention to situational awareness is needed in surgical training.  ...  The aim of this review was to assess the validity of methods for improving situational awareness in the surgical theatre.  ...  The funding agency had no role in design and conduct of the study; collection, management, analysis and interpretation; or preparation, review or approval of the manuscript.  ... 
doi:10.1002/bjs.9643 pmid:25298183 fatcat:vbvhqeaggjf3pkd3zp7dthgakq

Case 7. Absence of correct stapler [chapter]

Javier Sánchez Fernández, Blanca Fernández Tomé, J. Blas Pagador, Luisa F. Sánchez-Peralta
2021 Zenodo  
Case 7 in Part 2 of the Handbook of soft skills training using virtual reality and serious games for surgical teams in the operating room  ...  Methodology and training approaches The situation presented in the previous section can be applied under different training approaches: Resources To ensure that this serious game enables an approximation  ...  awareness should be included in the case. » Practical training: the trainee plays the scene and is requested to make decisions during the game. » Feedback: each decision of a trainee is scored during  ... 
doi:10.5281/zenodo.5215931 fatcat:vqxbgluylbagxp7lbzlueg7l3y

Implementation of simulation for training minimally invasive surgery*

Henk W.R. Schreuder, S Guid Oei, Mario Maas, Jan C.C. Borleffs, Marlies P. Schijven
2011 Tijdschrift voor Medisch Onderwijs  
The ultimate goal is to improve patient safety.  ...  It is also possible to transfer skills learned on a simulator to real operations, resulting in error reduction and shortening of procedural operating time.  ...  Besides e-learning, there is also a place for 'Serious Gaming' in learning MIS.  ... 
doi:10.1007/s12507-011-0051-7 fatcat:jngxvsga4jaxra6qqlcn46ouya

Implementation of simulation in surgical practice: Minimally invasive surgery has taken the lead: The Dutch experience

Henk W. R. Schreuder, Guid Oei, Mario Maas, Jan C. C. Borleffs, Marlies P. Schijven
2011 Medical Teacher  
The ultimate goal is to improve patient safety.  ...  It is also possible to transfer skills learned on a simulator to real operations, resulting in error reduction and shortening of procedural operating time.  ...  He is currently completing a PhD in training and learning minimally invasive surgery. MARLIES P SCHIJVEN, MD, PhD, Msc, is a Surgeon in the Academic Medical Center of Amsterdam, the Netherlands.  ... 
doi:10.3109/0142159x.2011.550967 pmid:21275542 fatcat:cyc3anksx5chplavcagsd4w33q

Review of Serious Games for Medical Operation [article]

Huansheng Ning, Zhijie Guo, Raouf Hamzaoui, Rongyang Li, Fadi Farha, Lingfeng Mao
2022 arXiv   pre-print
MOs.As a review,this paper analyzes the development of SGMO and considers various aspects of the SGMO,such as interface,functions,and technologies.By combining MO and serious games characteristics,the  ...  the perioperative period,reflected in medical training,surgical preparation,and postoperative rehabilitation.Serious Games for Medical Operation (SGMO) offer new ways and complementary solutions to support  ...  This game's visual interaction allows players to focus on the graphics changes on the screen, which can improve situational awareness. IJgosse et al.  ... 
arXiv:2201.04979v1 fatcat:hctoqx6u6zerjkbv453rejshba

LaparoscopicInstrumentsforBariatricSurgery [chapter]

2002 Laparoscopic Bariatric Surgery  
We must also use ancillary healthcare professionals to support patient s psy chiatric adjustment to their new-found involvement in society. Morbid obesity is a serious disease that is multifactorial.  ...  This tome deals in great detail with the procedures and approach to morbidly obese patients. It will be a great asset to all surgeons involved in the care of these patients.  ...  game with no one a clear cut winner.  ... 
doi:10.1201/9781498712538-7 fatcat:47atgkb7wbcsfj5yipsf33b2wu

Situation awareness [chapter]

J. Blas Pagador Carrasco, Luisa F. Sánchez-Peralta
2021 Zenodo  
Part 1 - Chapter 5 of the Handbook of soft skills training using virtual reality and serious games for surgical teams in the operating room  ...  For instance, in a laparoscopic procedure, the surgeon, based on the perceived elements and comprehended situation, must detect future complications that would make necessary to convert to open surgery  ...  to a reduced situation awareness.  ... 
doi:10.5281/zenodo.5215592 fatcat:bvmma6k7uzcobgcehhfswvmgoa

Case 6. Missing instrument [chapter]

Andrea Ferencz, Krisztina Juhos
2021 Zenodo  
Case 6 in Part 2 of the Handbook of soft skills training using virtual reality and serious games for surgical teams in the operating room  ...  The checklist details parameters for assessment of situation awareness of serious game users.  ...  A small inadvertence of any team member or failure in communication between the staff, may seriously affect the outcome of surgery and cause lifelong complications and more serious problems for the patient  ... 
doi:10.5281/zenodo.5215925 fatcat:le4wetlb65eyvpgsoga24ql5ii

Development of Serious Game to Improve Computer Assembly Skills

Riad Bourbia, Nouredine Gouasmi, Mourad Hadjeris, Hamid Seridi
2014 Procedia - Social and Behavioral Sciences  
The game aims to help learners to improve skills to achieve the assembly of computer in a virtual laboratory.  ...  In this work-in-progress, we used the formal six facets model to design the game. These facets synthesize knowledge doing to guide the implementation of serious games.  ...  The game-based simulation is starting to be employed in several areas. De Paolis (2012) , present a serious game for training on suturing in laparoscopic surgery.  ... 
doi:10.1016/j.sbspro.2014.05.018 fatcat:4f3u2qiyevhrfji365vfg4gz3u

A Virtual reality serious game for Language learning

Yassine Tazouti
2020 International Journal of Advanced Trends in Computer Science and Engineering  
of Amazighe language learning alphabet and vocabulary in a virtual environment. this serious game project aims to enrich an old language practiced for centuries not just in Morocco but by many African  ...  At present, serious games are experiencing a growing popularity, with areas of application that extend not only to education, but also to other sectors such as the military, health and business sectors  ...  The aim of the study is to apply a serious hyper realistic game and interactive Non-Player Characters (NPCs) agents to improve the learning performance.  ... 
doi:10.30534/ijatcse/2020/101912020 fatcat:kxmi63c5wzg6pd5lqcmfvubg2e

Mapping the Maze of Minimally Invasive Surgery Simulators

Pieter J. van Empel, Willem M. van der Veer, Lennart B. van Rijssen, Miguel A. Cuesta, Fedde Scheele, H. Jaap Bonjer, Wilhelmus J. Meijerink
2012 Journal of Laparoendoscopic and Advanced Surgical Techniques  
Conforming to, among other considerations, legal and ethical concerns for patient safety, there is an increasing demand to assess a surgeon's skills prior to performance in the operating room in pursuit  ...  Training in minimally invasive surgery (MIS) must therefore be intensified, including team training. New methods to train and assess minimally invasive surgical skills are gaining interest.  ...  is able to participate in a serious online gaming environment, creating an online competition for VR simulation training.  ... 
doi:10.1089/lap.2010.0467 pmid:22145607 fatcat:usw6otzbsbdqfe7mpk7ndx45bm

Reference list [chapter]

S4Game Consortium
2021 Zenodo  
Reference list of Part 1 of the Handbook of soft skills training using virtual reality and serious games for surgical teams in the operating room  ...  Challenging Hierarchy in Healthcare Teams -Ways to Flatten Gradients to Improve Teamwork and Patient Care.  ...  ., & Wickens, C.D. (1988) Situational awareness: a conceptual and methodological framework. In: McIntire FE, editor.  ... 
doi:10.5281/zenodo.5216224 fatcat:votnpon6wfbf5focdf3adjzm2a

The importance of machine learning in autonomous actions for surgical decision making

Martin Wagner, Sebastian Bodenstedt, Marie Daum, Andre Schulze, Rayan Younis, Johanna Brandenburg, Fiona R. Kolbinger, Marius Distler, Lena Maier-Hein, Jürgen Weitz, Beat-Peter Müller-Stich, Stefanie Speidel
2022 Artificial Intelligence Surgery  
Surgery faces a paradigm shift since it has developed rapidly in recent decades, becoming a high-tech discipline.  ...  a huge potential to improve patient therapy and surgical outcome by means of Surgical Data Science.  ...  German Research Foundation (DFG, Deutsche Forschungsgemeinschaft) as part of Germany's Excellence Strategy -EXC 2050/1 -Project ID 390696704 -Cluster of Excellence "Centre for Tactile Internet with Human-in-the-Loop  ... 
doi:10.20517/ais.2022.02 fatcat:462tf4p4mbgvxlbvot43hadxwe
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