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A point-based method for animating incompressible flow

Funshing Sin, Adam W. Bargteil, Jessica K. Hodgins
2009 Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation - SCA '09  
In this paper, we present a point-based method for animating incompressible flow. The advection term is handled by moving the sample points through the flow in a Lagrangian fashion.  ...  The method is stable, flexible and combines many of the desirable features of point-based and grid-based methods.  ...  Acknowledgments We would like to thank Moshe Mahler for sharing his modeling expertise, Haimasree Bhattacharya for her help generating surfaces for our liquids, and the anonymous reviewers for their helpful  ... 
doi:10.1145/1599470.1599502 dblp:conf/sca/SinBH09 fatcat:g3thagazwfbovdpgsfx64siipy

Incompressibility-preserving deformation for fluid flows using vector potentials

Syuhei Sato, Yoshinori Dobashi, Yonghao Yue, Kei Iwasaki, Tomoyuki Nishita
2015 The Visual Computer  
Physically-based fluid simulations usually require expensive computation cost for creating realistic animations.  ...  We use a vector potential for representing the flow fields to realize such incompressibilitypreserving deformations.  ...  Acknowledgements This work was supported in part by the JSPS Postdoctoral Fellowships for Research Abroad.  ... 
doi:10.1007/s00371-015-1122-y fatcat:jv3xz33d7fditidlyd4trlkz5y

Procedural Fluid Animation using Mirror Image Method

Jin-Ho Park
2011 International Journal of Contents  
Rather than physics based simulation, we propose a robust boundary handling technique for procedural fluid animation. Our method can be applied to arbitrary shaped objects and potential fields.  ...  Physics based fluid animation schemes need large computation cost due to tremendous degree of freedom.  ...  ACKNOWLEDGEMENTS Funding for this paper was provided by Namseoul university.  ... 
doi:10.5392/ijoc.2011.7.4.001 fatcat:wmpibk3trrdabibikhs5xepebi

Stokes coordinates

Yann Savoye
2017 Proceedings of the 33rd Spring Conference on Computer Graphics - SCCG '17  
To make the solving flow problem tractable in mass continuity, we derive a stream function ϕ for the steady viscous incompressible flow.  ...  Even if physics-inspired rigging is a well-explored field for elastic character animation [McAdams et al. 2011 ], our work introduces flow dynamics to compute cage-based coordinates.  ... 
doi:10.1145/3154353.3154354 dblp:conf/sccg/Savoye17 fatcat:6qxbpj77ljhixnf5x2upzqyeoq

Animating sand as a fluid

Yongning Zhu, Robert Bridson
2005 ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05  
My thesis presents a physics-based simulation method for animating sand.  ...  We also propose an alternative method for simulating fluids.  ...  Especially, I want to thank my supervisor Robert Bridson for introducing me into computer graphics area, and always encouraging me to go ahead.  ... 
doi:10.1145/1186822.1073298 fatcat:yukmkjksljbmzalsex6jkp2ofm

Animating sand as a fluid

Yongning Zhu, Robert Bridson
2005 ACM Transactions on Graphics  
Abstract We present a physics-based simulation method for animating sand.  ...  We also propose an alternative method for simulating fluids.  ...  to incompressible flow.  ... 
doi:10.1145/1073204.1073298 fatcat:wrmtngl5jbd6pph4mizfwqcafi

Curl-noise for procedural fluid flow

Robert Bridson, Jim Houriham, Marcus Nordenstam
2007 ACM Transactions on Graphics  
Procedural methods for animating turbulent fluid are often preferred over simulation, both for speed and for the degree of animator control.  ...  We offer an extremely simple approach to efficiently generating turbulent velocity fields based on Perlin noise, with a formula that is exactly incompressible (necessary for the characteristic look of  ...  We also thank the anonymous reviewers for their considerable help in preparing the work for publication.  ... 
doi:10.1145/1239451.1239497 fatcat:whtj6uueijaezodb43mq6iuk2e

Curl-noise for procedural fluid flow

Robert Bridson, Jim Houriham, Marcus Nordenstam
2007 ACM SIGGRAPH 2007 papers on - SIGGRAPH '07  
Procedural methods for animating turbulent fluid are often preferred over simulation, both for speed and for the degree of animator control.  ...  We offer an extremely simple approach to efficiently generating turbulent velocity fields based on Perlin noise, with a formula that is exactly incompressible (necessary for the characteristic look of  ...  We also thank the anonymous reviewers for their considerable help in preparing the work for publication.  ... 
doi:10.1145/1275808.1276435 fatcat:2xqu6poeuvashj4jd5x43rf5ue

Curl-noise for procedural fluid flow

Robert Bridson, Jim Houriham, Marcus Nordenstam
2007 ACM Transactions on Graphics  
Procedural methods for animating turbulent fluid are often preferred over simulation, both for speed and for the degree of animator control.  ...  We offer an extremely simple approach to efficiently generating turbulent velocity fields based on Perlin noise, with a formula that is exactly incompressible (necessary for the characteristic look of  ...  We also thank the anonymous reviewers for their considerable help in preparing the work for publication.  ... 
doi:10.1145/1276377.1276435 fatcat:huctimtrvfdr5kiiuychayqpje

Power particles

Fernando de Goes, Corentin Wallez, Jin Huang, Dmitry Pavlov, Mathieu Desbrun
2015 ACM Transactions on Graphics  
Abstract This paper introduces a new particle-based approach to incompressible fluid simulation.  ...  A dam break near the Arc de Triomphe is simulated using 600k particles for the fluid and 80k for the solid obstacle.  ...  MD gratefully acknowledges the TITANE team and the INRIA International Chair program for their support. Partial funding was provided by NSF grant CCF-1011944 and a Google PhD Fellowship.  ... 
doi:10.1145/2766901 fatcat:22fvtfjgxvd7viuwlmrngpyctu

Deformation of 2D flow fields using stream functions

Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita
2014 SIGGRAPH Asia 2014 Technical Briefs on - SIGGRAPH ASIA '14  
For the deformation of the grid, we use a method based on Moving Least Squares. The usefulness of our method is demonstrated by several examples.  ...  These fluid animations are usually created by physically-based fluid simulation. However, the simulation often requires very expensive computational cost for creating realistic fluid animations.  ...  For example, curve-based methods for creating various fire animations have been proposed [Lamorlette and Foster 2002; Fuller et al. 2007 ].  ... 
doi:10.1145/2669024.2669039 dblp:conf/siggraph/SatoDIYN14 fatcat:33hia3emh5d45dbuk7qboy5wxa

Physics-based animation of large-scale splashing liquids

Dan Gerszewski, Adam W. Bargteil
2013 ACM Transactions on Graphics  
In this paper, we show that a novel combination of unilateral incompressibility, mass-full FLIP, and blurred boundaries is extremely well-suited to the animation of large-scale, violent, splashing liquids  ...  Fluid simulation has been one of the greatest successes of physicsbased animation, generating hundreds of research papers and a great many special effects over the last fifteen years.  ...  This work was supported in part by National Science Foundation awards IIS-1249756 and CNS-0855167 and a gift from Adobe Systems Incorporated.  ... 
doi:10.1145/2508363.2508430 fatcat:wpj3vl42kncmxb3muipcf7q6z4

Reviews on Physically Based Controllable Fluid Animation

Saithip Limtrakul, Wisut Hantanong, Pizzanu Kanongchaiyos, Tomoyuki Nishita
2010 Engineering Journal  
In this paper, we introduce the methods for simulation based on physical model and the techniques for control the flow of fluid.  ...  Physically based models for different states of substances have been applied in general in order to permit animators to almost effortlessly create interesting, realistic, and sensible animation of natural  ...  A basic idea to divide the state of the flow is grid based approach used for smooth flow and particle method implemented to catch the small details.  ... 
doi:10.4186/ej.2010.14.2.41 fatcat:5yt7bpdrajaznnn43rs6vu7dsu

Procedural Synthesis using Vortex Particle Method for Fluid Simulation

Jong-Chul Yoon, Hyeong Ryeol Kam, Jeong-Mo Hong, Shin Jin Kang, Chang-Hun Kim
2009 Computer graphics forum (Print)  
Our method procedurally synthesizes the flow fields coming from the incompressible Navier-Stokes solver and the vorticity fields generated by vortex particle method for sub-grid turbulence.  ...  We propose a fast and effective technique to improve sub-grid visual details of the grid based fluid simulation.  ...  Base fluid simulation We simulate the motion of fluid by solving the incompressible Navier-Stokes equations commonly used to animate fluid in graphics.  ... 
doi:10.1111/j.1467-8659.2009.01563.x fatcat:gqrjalwfzbd65a26iav7teag5m

Research on Vortex-Based Fluid Animation

Qiaoming Pan, Mingjun Wang, Weihua Shen
2015 International Journal of Multimedia and Ubiquitous Engineering  
Fluid animation has always been one of the most interesting and challenging projects. Fluid simulation based on physical methods can get vivid result.  ...  With its unparallel advantage of simulating incompressible fluid, vortex method is one of the most efficient methods.  ...  Acknowledgement The authors would like to thank both anonymous referees for their careful reading and helpful suggestions.  ... 
doi:10.14257/ijmue.2015.10.3.37 fatcat:2ma4lkh22zafddhgcdmkzmxokq
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