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Designing telepresence robots for K-12 education

Elizabeth Cha, Samantha Chen, Maja J Mataric
2017 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)  
In this paper, we seek to better understand how a telepresence robot should function in the classroom when operated by a remote student.  ...  Using the results, we identify key research challenges and present design insights meant to inform the HRI community in particular and robot designers in general.  ...  ACKNOWLEDGMENT We would like to thank Gisele Ragusa and the Arroyo Seco Museum Magnet School for all their assistance.  ... 
doi:10.1109/roman.2017.8172377 dblp:conf/ro-man/ChaCM17 fatcat:dweeqfzdx5emthyaz67v2234rq

Collaborative Ecosystems in Ageing Support [chapter]

Luis M. Camarinha-Matos, Hamideh Afsarmanesh
2011 IFIP Advances in Information and Communication Technology  
In this direction, a roadmapping initiative is addressing the implementation of a new vision for technological support to ageing.  ...  New integrated and technology-supported services are needed to face the challenges of rapidly ageing societies.  ...  This work was funded in part be the European Commission through the BRAID project.  ... 
doi:10.1007/978-3-642-23330-2_20 fatcat:nlsv6iabvfg23ib7p7q7x632zu


2021 2021 IEEE Global Engineering Education Conference (EDUCON)  
in Online Robotics Competition in Resource-Poor Environments: Maze Solver Robot 492 Jenkin, Michael Work-in-Progress: A Novel Data Glove for Psychomotor-Based Virtual Medical Training 1318 Jimenez, Patricia  ...  1149 Bustamante-Bello, Rogelio Autonomous Vehicles as a Development Platform: from High School to Faculty 43 Bustamante-Bello, Rogelio Advanced System to Measure UX in Online Learning Environments  ... 
doi:10.1109/educon46332.2021.9453902 fatcat:3gg6om2c35dn5hdwjc7wmptkn4

Technology-assisted foreign language learning (TALL) in the digital age

Anna Melkonyan, Armine Matevosyan, N. Valeeva
2020 SHS Web of Conferences  
Managing learning platforms, using learning software and educational apps effectively, designing complex web–based tasks are just a few examples of digital media use in the foreign language instruction  ...  Technology and the advancement of digital media not only have the potential to change the way we learn languages, but also the way foreign language teachers learn to teach.  ...  Video conferencing provides virtual platforms that can be utilized to practice and reinforce what is learned collaboratively in the classroom.  ... 
doi:10.1051/shsconf/20208802005 fatcat:jxpbefknrfdq7kgzdyrfmr6kcm

Optimists' Creed: Brave New Cyberlearning, Evolving Utopias (Circa 2041)

Winslow Burleson, Armanda Lewis
2016 International Journal of Artificial Intelligence in Education  
Our society appreciates that evolving these utopias is critical to creating and resolving wicked challenges and to better understanding how to create a world in which we are actively Blearning to be^deeply  ...  This essay imagines the role that artificial intelligence innovations play in the integrated living, learning and research environments of 2041.  ...  Acknowledgments We are grateful to the entire NYU HoloDeck team for their involvement in advancing the rich array of technologies and experiences that are core to realizing and evolving the promise of  ... 
doi:10.1007/s40593-016-0096-x fatcat:3t5qptys7nggtpzz4rppp7e46u

Crowdsourcing Human-Robot Interaction: New Methods and System Evaluation in a Public Environment

Cynthia Breazeal, Nick DePalma, Jeff Orkin, Sonia Chernova, Malte Jung
2013 Journal of Human-Robot Interaction  
One player takes the role of a robot avatar and the other a human avatar, each with a different set of capabilities that must be coordinated to overcome challenges and complete the task.  ...  We first develop an online game that requires two players to collaborate to solve a task.  ...  Acknowledgements This work was supported by Microsoft Research and the Office of Naval Research Award Numbers N000140910112 and N000140710749.  ... 
doi:10.5898/jhri.2.1.breazeal fatcat:wiqe5ofucjhsdgts42lr6nugha

CASIE – Computing affect and social intelligence for healthcare in an ethical and trustworthy manner

Laurentiu Vasiliu, Keith Cortis, Ross McDermott, Aphra Kerr, Arne Peters, Marc Hesse, Jens Hagemeyer, Tony Belpaeme, John McDonald, Rudi Villing, Alessandra Mileo, Annalina Capulto (+4 others)
2021 Paladyn: Journal of Behavioral Robotics  
Fundamental to this architecture is a normative ethical and social framework adapted to the specific challenges of robots engaging with caregivers and care-receivers.  ...  We propose an architecture that addresses a wide range of social cooperation skills and features required for real human–robot social interaction, which includes language and vision analysis, dynamic emotional  ...  Data availability statement: Data sharing is not applicable to this article as no datasets were generated or analysed during the current study.  ... 
doi:10.1515/pjbr-2021-0026 fatcat:h63j74p7rzh45eh4bw7quxovwu

Telelife: The Future of Remote Living [article]

Jason Orlosky, Misha Sra, Kenan Bektaş, Huaishu Peng, Jeeeun Kim, Nataliya Kos'myna, Tobias Hollerer, Anthony Steed, Kiyoshi Kiyokawa, Kaan Akşit
2021 arXiv   pre-print
In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings.  ...  To help address these limitations in the future, we introduce "Telelife," a vision for the near future that depicts the potential means to improve remote living better aligned with how we interact, live  ...  ACKNOWLEDGMENTS The authors would like to thank reviewers for their valuable feedback. Special thanks to Michael Nowatkowski from Augusta University for his input.  ... 
arXiv:2107.02965v1 fatcat:guv5yv7mtndnhnkh7wpthjii34

A Structured Approach for Designing Collaboration Experiences for Virtual Worlds

Andreas Schmeil, Martin Eppler, Sara Freitas
2012 Journal of the AIS  
of 3D virtual environments and the collaborative activities in them.  ...  We argue that formalizing both the structural elements of virtual worlds and aspects of collaborative work or collaborative learning helps to develop fruitful collaborative work and learning experiences  ...  Such an environment has the potential to move remote collaboration and learning to another level of quality.  ... 
doi:10.17705/1jais.00309 fatcat:uuegd6uv3fhsfk4yph5h5e2c6i

Using Information and Communication Technologies in Health Teaching and Learning

Sónia Oliveira, Liliana Costa
2021 EAI Endorsed Transactions on Pervasive Health and Technology  
We would like to acknowledge the authors, who contributed with their papers to this Special Issue and all the reviewers. The editors  ...  The rise of e-learning skyrocketed and remote teaching via digital platforms was the go-to effective method [4] .  ...  But also, as tools to aid established practices in a sterile and highly regulated and demanding environment.  ... 
doi:10.4108/eai.8-1-2021.167842 fatcat:3kzkp4x7w5ce3ppbo2356kgk7y

A Survey of Behavioral Models for Social Robots

Olivia Nocentini, Laura Fiorini, Giorgia Acerbi, Alessandra Sorrentino, Gianmaria Mancioppi, Filippo Cavallo
2019 Robotics  
A key challenge in the Human-Robot Interaction (HRI) field is to provide robots with cognitive and affective capabilities, by developing architectures that let them establish empathetic relationships with  ...  Consequently, there is a growing interest in the development of models that can enhance and enrich the interaction between humans and robots.  ...  They contributed to the methodology definition and search strategies and wrote the discussion.  ... 
doi:10.3390/robotics8030054 fatcat:2tugryoiqzcehgg6ffm3r7jzva

Passive Brain-Computer Interfaces for Enhanced Human-Robot Interaction

Maryam Alimardani, Kazuo Hiraki
2020 Frontiers in Robotics and AI  
We finally discuss the prospects and challenges in integration of passive BCIs in socially demanding HRI settings.  ...  However, recent trends in the BCI and neurofeedback research highlight passive monitoring of a user's brain activity in order to estimate cognitive load, attention level, perceived errors and emotions.  ...  All authors contributed to the article and approved the submitted version.  ... 
doi:10.3389/frobt.2020.00125 pmid:33501291 pmcid:PMC7805996 fatcat:6y3m5wdylbdw5jmjyag5bqjvqi

Educational Robotics: Platforms, Competitions and Expected Learning Outcomes

Salomi Evripidou, Kyriakoula Georgiou, Lefteris Doitsidis, Angelos A. Amanatiadis, Zinon Zinonos, Savvas A. Chatzichristofis
2020 IEEE Access  
The hands-on nature of ER constructs a fun, playful, and exciting learning environment that motivates students to engage in learning.  ...  In addition to the different challenges, most of the competitions engage a variety of robotic platforms.  ... 
doi:10.1109/access.2020.3042555 fatcat:gzcsfz5wmrannirj2x35phxt7q

Reframing HRI Education: A Dialogic Reformulation of HRI Education to Promote Diverse Thinking and Scientific Progress

Alberto Montebelli, Erik Billing, Jessica Lindblom, Giulia Messina Dahlberg
2017 Journal of Human-Robot Interaction  
Over the last few years, technological developments in semi-autonomous machines have raised awareness about the strategic importance of human-robot interaction (HRI) and its technical and social implications  ...  This scenario presents steep and urgent challenges for HRI education.  ...  L. have critically contributed, transforming this manuscript into our 'boundary object,' on which the interdisciplinary and dialogic challenges addressed in the article have actually emerged and materialized  ... 
doi:10.5898/jhri.6.2.montebelli fatcat:l5iuizww5bepdlkttu5x4bpfzq

Building Teacher Community During a Summer of Crisis: STEAM Professional Development in 2020

Analía E. Rao, Jayma Koval, Sabrina Grossman, Katherine L. Boice, Meltem Alemda, Marion Usselman
2021 Journal of STEM outreach  
In 2020, due to the COVID-19 pandemic, the summer institute changed to an online format and faced the challenge of providing teachers with a personally meaningful STEAM experience during a summer of crisis  ...  Starting with a STEAM professional development summer institute and continuing throughout the year, the teams come together to design and implement novel STEAM lessons and initiatives in their schools  ...  The Technical Content sessions included workshops on computer coding with EarSketch (a platform that helps students learn core topics in computer science, music, and music technology), robotics, and tours  ... 
doi:10.15695/jstem/v4i4.07 fatcat:7fjjz6btvvasdotsqsiip7aoyi
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