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Pointing Devices for Wearable Computers

Andrés A. Calvo, Saverio Perugini
2014 Advances in Human-Computer Interaction  
We survey a representative set of pointing devices for wearable computers using an "adaptation of traditional devices" versus "new devices" dichotomy and study devices according to their control and sensing  ...  We present a survey of pointing devices for wearable computers, which are body-mounted devices that users can access at any time.  ...  Figure 3 : 3 New wearable pointing devices. (a) Components of a WearTrack equipped wearable computer.  ... 
doi:10.1155/2014/527320 fatcat:nanvwrmfo5gidbojmen4ywepbq

Design Guidelines for Wearable Pointing Devices

Joanne E. Zucco, Bruce H. Thomas
2016 Frontiers in ICT  
input devices.  ...  That is, the guidelines form a checklist that may be utilized as a point of comparison when choosing between the different input devices available for wearable interaction.  ...  The goal is better inform designers and developers of particular features that should be considered during the creation of new wearable input devices.  ... 
doi:10.3389/fict.2016.00013 fatcat:5ece6i6pyrd45bwrtrnoad3jii

100 days of iPhone use

Barry Brown, Moira McGregor, Donald McMillan
2014 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14  
Internet connected mobile devices are an increasingly ubiquitous part of our everyday lives and we present here the results from unobtrusive audio-video recordings of iPhone use -over 100 days of device  ...  We document various aspects of end-user mobile device usage, starting with understanding how it is occasioned by context. We then characterise the temporal and sequential nature of use.  ...  This is the approach we have taken in previous work, such as [5] , where video data of phone use was collected using wearable cameras during a 'day trip' in a city.  ... 
doi:10.1145/2628363.2628377 dblp:conf/mhci/BrownMM14 fatcat:4kahmdxrsjaihjhz6iad2t3rje

A Survey of Glove-Based Systems and Their Applications

L. Dipietro, A.M. Sabatini, P. Dario
2008 IEEE Transactions on Systems Man and Cybernetics Part C (Applications and Reviews)  
A foremost goal of this paper is to provide readers who are new to the area with a basis for understanding glove systems technology and how it can be applied, while offering specialists an updated picture  ...  It also analyzes the characteristics of the devices, provides a road map of the evolution of the technology, and discusses limitations of current technology and trends at the frontiers of research.  ...  A new approach based on replacing traditional peripherals with wearable ones was then pursued.  ... 
doi:10.1109/tsmcc.2008.923862 fatcat:7dsjlgrdzfej3h2zyvuexhd2gq

A Virtual Keyboard Based on True-3D Optical Ranging

H. Du, T. Oggier, F. Lustenberger, E. Charbon
2005 Procedings of the British Machine Vision Conference 2005  
In this paper, a complete system is presented which mimics a QWERTY keyboard on an arbitrary surface.  ...  The system consists of a pattern projector and a true-3D range camera for detecting the typing events.  ...  Acknowledgements The project was supported by a grant of the Swiss National Science Foundation -Grant Nr.: 620-066110.  ... 
doi:10.5244/c.19.27 dblp:conf/bmvc/DuOLC05 fatcat:rmcujopxybeadbrz3jfgbesr4y

Appification, AI, and Healthcare's New Iron Triangle

Nicolas Terry
2017 Social Science Research Network  
as a prescription-only (Rx) device.  ...  Certainly, there is justifiable skepticism about wearable devices and their claims to promote fitness and weight loss. 307 For example, most wearables are relatively poor at measuring key vital signs.  ...  Mine is not the first "new" triangle.  ... 
doi:10.2139/ssrn.3020784 fatcat:fd4xmu4x7fc75jtddy7vffh5w4

Studying innovation ecosystems using ecology theory

Duncan R. Shaw, Tim Allen
2016 Technological forecasting & social change  
We illustrate and test these ecological perspectives using a case study of a healthcare smartphone app's ecosystem.  ...  This paper proposes a set of perspectives for studying innovation ecosystems that are based on ecological research.  ...  These are a subset of IoT devices that are commonly called 'wearables' (Bell, 2014) .  ... 
doi:10.1016/j.techfore.2016.11.030 fatcat:omhfn44ej5funai3ysc6ytnlmq

An Accelerometer-Based Digital Pen with a Trajectory Recognition Algorithm for Handwritten Digit and Gesture Recognition

M Annie, Priyadarshini Tech, B Naresh
2015 unpublished
The digital pen consists of a triaxial accelerometer, a microcontroller, and a Zigbee wireless transmission module for sensing and collecting accelerations of handwriting and gesture trajectories.  ...  The acceleration signals measured from the triaxial ac-celerometer are transmitted to a computer via the wireless module.  ...  Lee, "A new wearable input device: SCURRY," IEEE Trans. Ind. Electron., vol. 52, no. 6, pp. 1490-1499, Dec. 2005.  ... 

Autism and virtual reality head-mounted displays: a state of the art systematic review

Ryan Bradley, Nigel Newbutt
2018 Journal of Enabling Technologies  
A review of the literature identified a limited number of studies in this field characterised by differences in the type of application, technology used and participant characteristics.  ...  The development of affordable VR Headmounted displays (HMD), such as Google cardboard and Oculus Rift, has seen a renewed interest in their use for a wide range of applications, including educating and  ...  , young people and adults (Newman and Scurry, 2015) .  ... 
doi:10.1108/jet-01-2018-0004 fatcat:7q7vm5fbjjfehkuldz4iahiwwq

The Role of an Entrepreneurial Mindset in Digital Transformation-Case Study of the Estonian Business School [chapter]

Mari Kooskora
2020 Three Pillars of Organization and Leadership in Disruptive Times  
AbstractThis chapter focuses on entrepreneurial mindset in digital transformation and presents a short case study about leading the digital transformation in one Estonian private business school, where  ...  In order to better understand the context and environment, a brief introduction to the digitalisation topic and slightly more detailed overview of digitalising in higher education sector is provided first  ...  mobile, cloud-based IT, wearable devices and advanced analytics (Kirkwood and Price 2013; McKinsey 2015) .  ... 
doi:10.1007/978-3-030-53914-6_8 fatcat:c6mxczj7ljcflgjt67os4z4vku

Curriculum for adult learners [article]

2022 Zenodo  
The project's specific goals are as follows: to teach learners how to acquire new skills and competencies using learning innovative practices and digital technologies; to develop a functioning collaborative  ...  This course is part of the Erasmus+ project "ASL - Adult Self-Learning Supporting Learning Autonomy in a Technology Mediated Environment", implemented by a consortium of six partners from Turkey, Greece  ...  They also reported that they needed help when they set up and learned to use a new device.  ... 
doi:10.5281/zenodo.6570344 fatcat:vgucanvpavcpvdpdoek5fltria

Puntos de Fuga (Vanishing Points): Performance Writing for the Digital Theater

Johannes Birringer, Angeles Romero
, and political content—before using their new play, Puntos de Fuga (Vanishing Points), as a case study.  ...  that are characteristic of such compositional practices—discussing no­tions of interactivity, wearable space, participatory design, postdramatic textuality and choreography, bilinguality and translation  ...  concepts for "wearable space."  ... 
doi:10.26262/gramma.v17i0.6383 fatcat:za7gdirwlvazdhkfdqh7fvhism

Shure_columbia_0054D_14518.pdf [article]

Brain Waves, A Cultural History: Oscillations of Neuroscience, Technology, Telepathy, and Transcendence Caitlin Shure This project proceeds from a narrow question: What, if anything, is a brain wave?  ...  Beguiling in its simplicity, this question prompts a cultural-historical investigation that spans over 150 years of science, technology, and society.  ...  well, wearable.  ... 
doi:10.7916/d89p4hqv fatcat:c6ogfdbadbhsvezyvrfhfmdo5a

Disrupting surveillance: critical software design-led practice to obfuscate and reveal surveillance economies and knowledge monopolies [article]

Hadi Mehrpouya, University Of Edinburgh, Chris Speed, Craig Martin
This thesis investigates the taken for granted ways our interactions with surveillance capitalism infrastructures are transforming our individual and collective beings and in turn the new cyborg ontologies  ...  By mobilising critical design methods, I made a series of critical design works to reveal and disrupt surveillance and knowledge monopolies.  ...  A simple example here would be input devices such as mouse/keyboard. An input device is required to collect inputs from users.  ... 
doi:10.7488/era/1188 fatcat:dqzfuxychfafdabx4yhz3c5ioe

Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology

Maxwell Henry Foxman
This includes studying the media ecosystem which promotes and sustains VR, the role of New York City in framing opportunities and barriers for new users, and a description of meetups as important communities  ...  within New York City.  ...  IBM debuted a monocular wearable PC in 1998 with the goal of using it for "maintenance, installation, and repair personnel" (Z. Staff, 1998) .  ... 
doi:10.7916/d8m05nh3 fatcat:fydmvwg6x5bppm77gtt3pu5jia
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