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Gamification of digitized sporting devices and transformation of public spaces in French metropolises

José Chaboche, Alain Schoeny
2021 Articulo: Journal of Urban Research  
coaching ” (interview) in order to get closer to the user.  ...  The aim is therefore to develop a methodological framework for understanding how the gamification of digitalized sports devices generates territorial and political transformations of urban public space  ... 
doi:10.4000/articulo.4834 fatcat:5pjhmqmmabd7hmzxd6pwsqt3ge

Challenges and trends in Ambient Intelligence

Paulo Novais, Gabriel Villarrubia González
2020 Journal of Ambient Intelligence and Humanized Computing  
Acknowledgements As the special issue editors, we would like to take this opportunity to thank the various authors for their papers and the reviewers for their work.  ...  We are also grateful to Vincenzo Loia, Editor-in-Chief of the Journal of Ambient Intelligence and Humanized Computing.  ...  The paper, entitled "A Gamification Framework for Getting Residents Closer to Public Institutions" authored by Manuel Rodrigues et al. (2020) , presents a framework for gamification in smart cities, with  ... 
doi:10.1007/s12652-020-02023-w fatcat:dsjsj52ldfaejamkg6eyc4pjyi

Online Platform as a Tool to Support Postgraduate Training in General Practice - A Case Report

Lorena Dini, Claire Galanski, Susanne Döpfmer, Sabine Gehrke-Beck, Gudrun Bayer, Martin Boeckle, Isabel Micheel, Jasminko Novak, Christoph Heintze
2017 GMS Journal for Medical Education  
The platform was perceived as a helpful supplement to better structure PT in GP.  ...  This report also describes the further development of the platform (in 2015 and 2016) that integrates an activity monitor as part of a gamification concept.  ...  Virtual Patients in continuing medical education and residency training: a pilot project for acceptance analysis in the framework of a residency revision course in pediatrics.  ... 
doi:10.3205/zma001136 pmid:29226227 pmcid:PMC5704610 fatcat:4mbk5mywwvavjjc5dp7l6ux52e

Gamification, citizen science, and civic technologies: In search of the common good

Rejane Spitz, Clorisval Pereira Junior, Francisco Queiroz, Leonardo Cardarelli Leite, Peter Dam, Alexandre Cantini Rezende
2018 Strategic Design Research Journal  
For that matter, we present a gamified citizen sensing project we are devising for users to enter and retrieve information on commercially available food products which contain ingredients associated with  ...  of data -and call for a more ethical, critical, and meaningful use of these new potential technologies, and for greater awareness of our new civic responsibilities.  ...  Acknowledgements The authors would like to thank the members of Laboratório de Arte Eletrônica for their invaluable work, as well as the Departamento de Artes & Design and Instituto Tecgraf at Pontifícia  ... 
doi:10.4013/sdrj.2018.113.11 fatcat:ik6vqvql6zegjjyuyd5dmdvncq

CyberParks Songs and Stories - Enriching Public Spaces with Localized Culture Heritage Material such as Digitized Songs and Stories [chapter]

Kåre Synnes, Georgios Artopoulos, Carlos Smaniotto Costa, Marluci Menezes, Gaia Redaelli
2019 Lecture Notes in Computer Science  
It identifies the capacities of a proposed digital environment together with design guidelines for interaction with cultural heritage assets in public spaces.  ...  The chapter concludes with describing a taxonomy of digital content that can be used in order to enhance association and occupation conditions of public spaces, and with discussing technological challenges  ...  Gamification for collecting interpretations and meanings.  ... 
doi:10.1007/978-3-030-13417-4_18 fatcat:vai34tbdivbqbium2y447h3svm

Gamification-less: may gamification really foster civic participation? A controlled field experiment

Marco Romano, Paloma Díaz, Ignacio Aedo
2021 Journal of Ambient Intelligence and Humanized Computing  
One of the techniques used to improve engagement is gamification based on the humans' predisposition to games.  ...  There are several cases where citizens may be asked to participate such as in public decision-making process by informing, voting or proposing projects or in crisis management by sharing precise and timely  ...  In the literature, gamification and SDT have been used as a framework for examining students' motivation and engagement in learning.  ... 
doi:10.1007/s12652-021-03322-6 fatcat:w3qqxyyv4bgwdew4xtfotsw4nm

D4.2: Best Practice Report

Sotiris Diplaris
2016 Zenodo  
device like for example multimedia content (images, videos, animations etc.), useful links and engaging calls to action; content that is tailored to young people and made appropriate for their particular  ...  This deliverable is the work-product of a cross-field working group effort to bring environmental policy makers in line with the best practices to reach young people where they already are: in social media  ...  Last but not least, the campaign aims to activate consumers to get creative and become soldiers for a better future.  ... 
doi:10.5281/zenodo.1197744 fatcat:6m2gw34mxnch3exiqujzj2bsiu

Convergence of Gamification and Machine Learning: A Systematic Literature Review

Alireza Khakpour, Ricardo Colomo-Palacios
2020 Technology, Knowledge and Learning  
Adding to that, data collection for machine learning by gamification technology and teaching machine learning with the help of gamification were identified.  ...  Furthermore, advancement in machine learning (ML) methods and its potential to enhance other technologies, resulted in the inception of a new era where ML and gamification are combined.  ...  To view a copy of this licence, visit http://creat iveco mmons .org/licen ses/by/4.0/.  ... 
doi:10.1007/s10758-020-09456-4 fatcat:m3fd2mhcbnd7fmgoez7s2qutie

College Disrupted: The Great Unbundling of Higher Education by Ryan Craig

Guilbert C. Hentschke
2015 Review of higher education (Print)  
"To future generations, education will seem a lot closer to medicine than it does today" (p. 67).  ...  Better, instead, for governments to improve unit-record databases and to help establish a framework for student competencies that obviates seat-time as the sole metric of student work.  ... 
doi:10.1353/rhe.2015.0041 fatcat:z5yhhxukdzcohlgigjrkusf3x4

Learning Analytics in Massive Open Online Courses [article]

Mohammad Khalil
2018 arXiv   pre-print
MOOCs offer diverse challenges and practices for learning analytics to tackle.  ...  The main contributions incorporate designing a general learning analytics framework, learning analytics prototype, records of students' behavior in nearly every MOOC's variables (discussion forums, interactions  ...  to get the certificate.  ... 
arXiv:1802.09344v1 fatcat:w42m2vuoibezpig5wewuh6so2i

Towards an intelligent blended system of learning activities model for New Zealand institutions: an investigative approach

Amr Adel, Joshua Dayan
2021 Humanities and Social Sciences Communications  
The need to restrict human interaction to reduce the possibility of infection has led to a full lockdown of all educational institutions.  ...  This is why this paper proposes a design for a system of blended learning activities that would provide students with a total learning model, which has not replaced the traditional learning models but  ...  It is easier to understand that a student finds it more appealing to be closer to nature and exposed to the practical world where there would be a lesser influence on the classroom environment.  ... 
doi:10.1057/s41599-020-00696-4 fatcat:fqxli6hrknbylmtekmw4ggvsee

Kindergarten and School Social Assistance During the COVID-19 Pandemic in Hungary

Andrea Homoki, Kristóf Czinderi
2021 Papers in Arts and Humanities  
of the COVID-19 pandemic, posing unprecedented challenges for actors in public educational institutions.  ...  By the end of the school year 2018/2019, after initial difficulties, we noticed a positive change in the supportive attitude and acceptance of teachers and public educational institutions towards the work  ...  The teachers don't send a note because they think 'he won't even get to a psychologist anyway' because it is just the reality.  ... 
doi:10.52885/pah.v1i2.62 fatcat:jdz4lzws7jfxtkxemyzr6mwbpe

The challenges of E-Learning in South Africa [article]

Moeketsi Letseka
2022 Zenodo  
We argued that collectively, these initiatives place UNISA in an ideal position to play a leading role in increasing access to higher education for marginalised communities in South Africa and in the African  ...  We should point out that because UNISA offers opportunities and access to mature adult working students to further their studies, the students are not required to be at institution in person in order to  ...  • Octalysis -gamification framework state importance of gamification learning? • Is needed for gamification for the campus in teaching and learning?  ... 
doi:10.5281/zenodo.6334485 fatcat:bbrdkfsnzzfwrkhmrj6x73gd4m

Report on the SIE City Lab in Mannheim

Sabrina Hoffmann, Viktoria Reith, Sarah Seus, Maria Stadler, Marta Struminska-Kutra, Dominik Kolodziejczyk, Agata Dembek, Karoline Rogge
2021 Zenodo  
As part of the lab, different activities were conducted such as design thinking workshops, activities in public and digital spaces to allow for new ways of interaction between local stakeholders as well  ...  The aim of the lab was to develop, test and instigate an organisational governance process, which includes a stakeholder interaction as well as an inner-administrative dialogue and the use of innovative  ...  Therefore, they campaign for a just energy transition,  ... 
doi:10.5281/zenodo.6572546 fatcat:ps6n2qcoyfamliwpkjzbzdazdi

Achieving HIV risk reduction through, a user-driven eHealth intervention for young Black men who have sex with men and transgender women who have sex with men

Kathryn E Muessig, Nina B Baltierra, Emily C Pike, Sara LeGrand, Lisa B Hightow-Weidman
2014 Digital Culture & Education  
HMP showed promise for being able to deliver a sufficient intervention dose and we found a trend toward higher dose received and more advanced stages of behaviour change.  ...  In this pilot trial, HMP was well accepted and demonstrates promise for translating virtual intervention engagement into actual behaviour change to reduce HIV risk behaviours.  ...  Acknowledgments This research was supported by the National Institute for Health (NIH) Grant 5R01MH093275. The views expressed herein do not reflect the official stance of any funding agency.  ... 
pmid:25593616 pmcid:PMC4292870 fatcat:qcco552fgnhcpfvqkovpaqq2he
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