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Student teamwork: A capstone course in game programming

Robert Kerbs
2007 Conference proceedings - Frontiers in Education Conference  
Institutions have addressed these issues in a number of ways. Cal Poly Pomona's CS department created a one-term ten-week project course in game programming offered during spring 2006.  ...  The final deliverable for each team was a CD which included a working 3D game and all design documentation (i.e. UML diagrams, source code, etc).  ...  The framework was developed in 2001 to aid institutions in creating game-related courses, programs, and degrees.  ... 
doi:10.1109/fie.2007.4417905 fatcat:bwi2hui2rnaclh7inw7lucqmcy

A Study on Developing TGF(Tutoring Game in Flipped Learning) for Game Programming Course
게임프로그래밍 수업을 위한 플립드 러닝 환경에서 피어튜터링에 관한 연구

YoungMee Choi, SeongJoong Kim
2015 Journal of Korea Game Society  
This paper designs a peer tutoring in Flipped Learning environments for effective game programming(TGF), suggests a result of survey and a lesson learned from game programming in terms of students' and  ...  The TGF is more effective than the traditional classroom to achieve the learning goals of game programming course.  ...  programming language C C programming practice in teams 3 F u n c t i o n C standard function, API, hungarian notation , Peer group team building 4 Basic structure of the game game framework  ... 
doi:10.7583/jkgs.2015.15.1.125 fatcat:gupli5sjmvft3go3dqht5v5l5a

Building a Serious Game to Teach Secure Coding in Introductory Programming Courses [article]

Nicoletta Adamo-Villani, Marcus Oania, David Whittinghill, Jacob Brown, Stephen Cooper
2012 Eurographics State of the Art Reports  
(IA) concepts across a range of introductory computing courses.  ...  The IA Game is a role-playing serious game (RPG) in which the student travels through seven computer techno-inspired environments (IA concept rooms); in each environment he/she learns a different IA concept  ...  Acknowledgements This research is supported by the National Science Foundation (NSF) -CCLI program, award #0622900 (Aug. 2010 -Dec. 2013).  ... 
doi:10.2312/conf/eg2012/education/033-040 fatcat:bzqirtvniffwvdwzrxrwge7vje

The Effectiveness of a Fully Gamified Programming Course after Combining with Serious Games

Sándor Király, Eszterházy Károly University, Faculty of Informatics, Eger (Hungary). E-mail: kiraly.sandor@uni-eszterhazy.hu, Tamás Balla, Eszterházy Károly University, Faculty of Informatics, Eger (Hungary). E-mail: balla.tamas@uni-eszterhazy.hu
2020 Acta Didactica Napocensia  
After examining our registered users' progress in the courses, we tried to increase the effectiveness of the courses (C+, C# and Java) with developing educational game programs that cannot only foster  ...  Our online programming language courses have been developed for youngsters who are interested in computer programming.  ...  There are numerous games types that can enhance the effectiveness of a programming course.  ... 
doi:10.24193/adn.13.1.7 fatcat:mvbowy4c25bdhlkaismdlqe2xm

Teaching Problem Solving Skills using an Educational Game in a Computer Programming Course

Roy MATHEW, Sohail Iqbal MALIK, Ragad Moufaq TAWAFAK
2019 Informatics in Education. An International Journal  
This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique.  ...  Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices.  ...  Theodoraki and xinogalos (2014) introduced arcade games as a means for learning programming in an undergraduate programming course.  ... 
doi:10.15388/infedu.2019.17 fatcat:tsnm3pfyarbafdam7rfby7vbee

Introductory programming courses and computer games

Mark Lewis, Scott Leutenegger Leutenegger, Michael Panitz, Kelvin Sung, Scott A. Wallace
2009 Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09  
This panel presents four recent approaches at integrating computer gaming into introductory programming courses.  ...  Programming games in computer science (CS) classes creates high levels of excitement and motivation [1] .  ...  Introductory programming courses, games, assignments. Mark Lewis: At Trinity we have developed a 2-D game infrastructure that we use in our second semester course [4] .  ... 
doi:10.1145/1508865.1508943 dblp:conf/sigcse/LewisLPSW09 fatcat:bdmu4bybcbatnk4bdglv3xdx7q

Work in progress — Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study

Kuo-Chuan Yeh, Wei-Fan Chen
2011 2011 Frontiers in Education Conference (FIE)  
This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course.  ...  Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study.  ...  course.  ... 
doi:10.1109/fie.2011.6142944 dblp:conf/fie/YehC11 fatcat:jx4pw4cln5eodngrbm4wiqdgba

The Curriculum Integration of a course of 'Introduction to Programming Logic' with a Serious Game -Colobot

José R. M. Alves, Federal University of Tocantins, Brazil, Patrick Letouze
2018 International Journal of Social Science and Humanity  
way to teach programming logic with a serious game.  ...  An engaging medium to accomplish that would be the use of a serious game to facilitate the teaching of programming logic.  ...  Colobot provides a The Curriculum Integration of a course of 'Introduction to Programming Logic' with a Serious Game -Colobot programming environment, as in Fig. 1 .  ... 
doi:10.18178/ijssh.2018.v9.974 fatcat:22rn2i3szrggtamxmexrwqe52m

An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses

Nikolaos Pellas
2016 Interactive Learning Environments  
Eighty-one (81) high school students participated voluntarily in several programming courses, which were held in a 3D game-like environment underpinned by Papert's theory of Constructionism.  ...  This study had a threefold purpose to present: (a) a rationale behind the utilization of Open Sim and Scratch4OS for learning basic programming concepts via a 3D multi-user game-like environment, (b) an  ...  virtual community of inquiry that is held in a 3D multiuser game-like environment for high school introductory programming courses?  ... 
doi:10.1080/10494820.2015.1127819 fatcat:ubcca3wa4zeslbpk22mkya6c5y

Utilizing a Serious Game via Open Sim Standalone Server and Scratch4OS for Introductory Programming Courses in Secondary Education: Their Effect on Student Engagement

Nikolaos Pellas, Nikolaos Konstantinou, Georgia Georgiou, Christos Malliarakis, Ioannis Kazanidis
2014 2014 IEEE 14th International Conference on Advanced Learning Technologies  
This study suggests a constructionist-learning framework to amplify students' engagement in introductory programming courses via a serious game that was held in Open Sim standalone server integrated with  ...  Fifty five (n=55) voluntary students from three different High schools have participated and experienced in Co.Co.I.A., a 3D mindtrap puzzle game.  ...  programming courses.  ... 
doi:10.1109/icalt.2014.203 dblp:conf/icalt/PellasKGMK14 fatcat:mxoamochjndcfpjhvnal7256su

Engagement

Briana B. Morrison, Jon A. Preston
2009 Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09  
To increase motivation of students and improve retention, many programs have begun using gaming in their introductory courses, as upper level electives, or as separate degree programs.  ...  The authors review the current use of gaming within curriculums and analyze the content of game development degree programs.  ...  Parberry [26] offers a senior level capstone course that involves designing and implementing a game.  ... 
doi:10.1145/1508865.1508990 dblp:conf/sigcse/MorrisonP09 fatcat:jagvnuczqva4vetmezd7aup6e4

Growing a computer science program with a focus on game development

Timothy E. Roden, Rob LeGrand
2013 Proceeding of the 44th ACM technical symposium on Computer science education - SIGCSE '13  
A comprehensive undergraduate curriculum in computer game development is described. The program was created as a set of elective courses in the context of a traditional computer science (CS) degree.  ...  To do so effectively the department needed to offer a unique program.  ...  As a result, not all students entering the game programming courses were familiar with the content creation tools.  ... 
doi:10.1145/2445196.2445362 dblp:conf/sigcse/RodenL13 fatcat:xptg55eherc33bvbpowdahrune

Operating a computer science game degree program

Michael Zyda, Victor Lacour, Chris Swain
2008 Proceedings of the 3rd international conference on Game development in computer science education - GDCSE '08  
The USC Department of Computer Science is in its second year of operating its BS in Computer Science (Games) and MS in Computer Science (Game Development) degree programs.  ...  In this paper, we share our lessons learned, some detail on our courses and processes, as well as detail on our impact on recruitment and retention for the Computer Science undergraduate degree program  ...  Victor Lacour contributed enormously to the creation of this degree program and has operated both the Serious game research course structure and Final Game Projects sequence from the start.  ... 
doi:10.1145/1463673.1463688 dblp:conf/fdg/ZydaLS08 fatcat:5rfyuwctmvaddosjembzhexvcy

Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education [chapter]

Jon Preston, Briana Morrison
2009 Lecture Notes in Computer Science  
The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience.  ...  In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered.  ...  serve our non-majors, our school began offering a games-based flavour of our introduction to programming course in the Fall of 2008.  ... 
doi:10.1007/978-3-642-11245-4_7 fatcat:gvl35guosjc6xdvcp77voatfey

Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education [chapter]

Jon Preston, Briana Morrison
2009 Lecture Notes in Computer Science  
The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience.  ...  In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered.  ...  serve our non-majors, our school began offering a games-based flavour of our introduction to programming course in the Fall of 2008.  ... 
doi:10.1007/978-3-642-03364-3_36 fatcat:wyqmqbzoxzbp3manvy23rcghw4
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