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Exploring Competitive Musical Creativity in Digital Composition Games
2019
Zenodo
The games allow players of any experience level to exercise musical creativity via symbolic gameplay interactions with a stochastic music generation system, but critically depart from related media by ...
This paper reports on two digital games being developed in an effort to explore real-time interactive composition in a competitive game setting. ...
We do not suggest a lack of interaction between gameplay and musical creativity, for which there are numerous examples. ...
doi:10.5281/zenodo.4285255
fatcat:tu4ep5tgcnhdpc3wdufhjaunje
Augmenting virtual-reality environments with social-signal based music content
2011
2011 17th International Conference on Digital Signal Processing (DSP)
In this work, we introduce a framework for the selection and incorporation of user preferable musical data into interactive virtual environments and games. ...
Proofof-concept is given via development of a web-service that provides a video game with a dynamic interactive audio content based on predefined video game scene annotation and user musical preferences ...
Contribution and Paper Organisation Herein, we propose a framework for the incorporation of user preferable musical content into interactive virtual reality environments based on generic designer scene ...
doi:10.1109/icdsp.2011.6004944
fatcat:p5biaw2devd3ha7hemye4nzmgq
Enhancing Performance Music Games in Education through the IEEE 1599 Standard
2014
American Journal of Educational Research
The proposed framework will provide a tool for music practice, powered by the typical features of an IEEE 1599 document. ...
The key idea is coupling the power of IEEE 1599, an XML-based international standard for music description, with the concept of music meta-instrument. ...
In particular, we want to thank for their support: Jean Haury, the inventor of the Metapiano, Pierre Castellotti, an expert in the field of meta-instruments and musician-to-machine interfaces, and the ...
doi:10.12691/education-2-7-10
fatcat:6nxqnqs7erg2hiqdrhtqq4bwsa
Interactivity and Music in Computer Games
[chapter]
2012
Music and Game
In the long run, the rigid, digital framework of computer games allows for new forms of interacting with music as new algorithms, new sounds and new channels are mixed. ...
Music games exemplify the generally ambivalent nature of rules: whilst restricting action space, they produce new opportunities for interacting with music." ...
doi:10.1007/978-3-531-18913-0_2
fatcat:5zxjbahb4ngmpdxhn6uezbt3su
Reports on the 2012 AIIDE Workshops
2012
The AI Magazine
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time Games, Human Computation in Deigital Entertainment and AI for Serious Games, Intelligent Narrative Technologies ...
This report contains summaries of the activities of those four workshops. ...
Topics included deep learning for music, computational music theory, the evaluation and aesthetics of automated music generation, as well as the role of generative music in the scientific and sociological ...
doi:10.1609/aimag.v34i1.2459
fatcat:cd6j2yhmovcsjpxm4qrrc6jdue
Cyber Games and Interactive Entertainment
2008
International Journal of Computer Games Technology
This paper proposed a new conceptual framework for the design of audio used for developing FPS games. ...
Schott, "A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines," is also useful for achieving such objectives. ...
doi:10.1155/2008/739041
fatcat:4fmlumcimrcxdmyg7hojrwbmdu
The Synchretic Network: Linking Music, Narrative, and Emotion in the Video Game Journey
2017
Nota bene
After first discussing video games' interactivity in general, philosopher Dominic Lopes' theory of digital art is presented as a means of articulating the interactive aspects of Journey's soundtrack. ...
theoretical framework for analyzing the effect of the juxtaposition of music, moving images, and an emotional response that occurs when a viewer or player engages with audiovisual art. ...
Dominic Lopes' distinction between "strong" and "weak" interaction provides a useful framework for understanding different levels of user control in digital art. 5 Games, Lopes argues, are strongly interactive ...
doi:10.5206/notabene.v10i1.6613
fatcat:sheifppwhfhktjtk6cychbkxxy
Augmented creativity
2015
SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications on - SA '15
Our music apps provide a tangible way for children to explore different music styles and instruments in order to arrange their own version of popular songs. ...
We employ the concept of Augmented Creativity to authoring interactive narratives with an interactive storytelling framework. ...
Acknowledgement We would like to thank Tizian Zeltner for his valuable contributions to the AR city-wide gaming framework. ...
doi:10.1145/2818427.2818460
dblp:conf/siggraph/ZundRMMNKNMGS15
fatcat:x2gq7hnfbfd25brtojlaziqthy
A Common Framework for Audience Interactivity
[article]
2018
arXiv
pre-print
The framework scaffolds interactivity as nested spheres of audience influence, and comprises a series of dimensions of audience interactivity including a Spectrum of Audience Interactivity. ...
This framework aims to develop a common taxonomy for researchers and practitioners working with audience interactivity experiences. ...
the...generally flippant...treatment of death in video games" to those steeped in cultural norms; for instance, a theater designer characterized eating at a restaurant as a "performative...ritual...you ...
arXiv:1710.03320v2
fatcat:nvvdu7cp3jatvaceu4vsxphexm
A serious games platform for validating sonification of human full-body movement qualities
2016
Proceedings of the 3rd International Symposium on Movement and Computing - MOCO '16
In this paper we describe a serious games platfrom for validating sonification of human full-body movement qualities. ...
The platform is a part of a more general framework developed in the context of the EU ICT H2020 DANCE "Dancing in the dark" Project n.645553 that aims at enabling the perception of nonverbal artistic whole-body ...
techniques and models for human body movement quality analysis, with a focus on the expressive component of nonverbal communication and on mapping of such qualities onto sound and music generation and ...
doi:10.1145/2948910.2948962
dblp:conf/moco/KolykhalovaACV16
fatcat:5dwbextp2jgmjkjv5oia646qry
Computer Game Piece: Exploring Video Games As Means For Controlled Improvisation
2014
Proceedings of the SMC Conferences
This work explores the use of computer games as a framework for musical improvisation, a natural evolution of game pieces [1] where musicians control and play video games as they improvise music pieces ...
CONCLUSIONS In this paper we presented a project that explores a two way interaction of computer games and music as opposed to typical one way approach (music and sound generated by a game). ...
doi:10.5281/zenodo.850469
fatcat:2kkjfynt3bc47jdi4ekgbloz2e
An Open-Source Framework for Air Guitar Games
2009
2009 VIII Brazilian Symposium on Games and Digital Entertainment
This paper presents an open-source framework for developing guitar-based games using gesture interaction. ...
The goal of this work was to develop a robust platform capable of providing seamless real time interaction, intuitive playability and coherent sound output. ...
As a way of improving or evolving the current user interaction available on games, especially on music games, a new type of interaction was necessary. ...
doi:10.1109/sbgames.2009.17
dblp:conf/sbgames/FigueiredoTCTK09
fatcat:bjhzpfcnnrhfdjmisbyxcaecdm
Dynamic Procedural Music Generation from NPC Attributes
2020
International Conference on the Foundations of Digital Games
Given the difficulty of generating harmonically pleasing and interesting music, procedural music generation for games (PMGG) has not seen as much attention during this time. ...
Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging ...
Music and Audio Libraries Tone.js As a JavaScript framework built on top of the Web Audio API, this library is intended for interactive music creation in the browser. ...
doi:10.1145/3402942.3409785
dblp:conf/fdg/WashburnK20
fatcat:enjyxsbq6ncsrow5oonjzfihda
Jam-O-World: Evolution Of The Jam-O-Drum Multi-Player Musical Controller Into The Jam-O-Whirl Gaming Interface
2002
Zenodo
This paper discusses the Jam-O-Drum multi-player musical controller and its adaptation into a gaming controller interface known as the Jam-O-Whirl. ...
Players' actions, detected via embedded sensors in an integrated tabletop surface, control game play, real-time computer graphics and musical interaction. ...
ACKNOWLEDGMENTS The authors would like to thank our colleagues and all the team members on both of these projects at Interval Research and the Entertainment Technology Center for their contributions. ...
doi:10.5281/zenodo.1176394
fatcat:qij27xhw6baxvlqgdg7d3x5h6u
Chess-Based Composition And Improvisation For Non-Musicians
2009
Zenodo
"Music for 32 Chess Pieces" is a software system that supports composing, performing and improvising music by playing a chess game. ...
A game server stores a representation of the state of a game, validates proposed moves by players, updates game state, and extracts a graph of piece-to-piece relationships. ...
The goal is to create an interactive framework for constructing new virtual 2D board games that are oriented towards game state-to-musical structure mapping determined by compositional plugins with graphical ...
doi:10.5281/zenodo.1177652
fatcat:ay2v54ymyffxhgeincmowlmgai
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