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Exploring Competitive Musical Creativity in Digital Composition Games

Thomas Studley, Jon Drummond, Nathan Scott
2019 Zenodo  
The games allow players of any experience level to exercise musical creativity via symbolic gameplay interactions with a stochastic music generation system, but critically depart from related media by  ...  This paper reports on two digital games being developed in an effort to explore real-time interactive composition in a competitive game setting.  ...  We do not suggest a lack of interaction between gameplay and musical creativity, for which there are numerous examples.  ... 
doi:10.5281/zenodo.4285255 fatcat:tu4ep5tgcnhdpc3wdufhjaunje

Augmenting virtual-reality environments with social-signal based music content

Ioannis Karydis, Ioannis Deliyannis, Andreas Floros
2011 2011 17th International Conference on Digital Signal Processing (DSP)  
In this work, we introduce a framework for the selection and incorporation of user preferable musical data into interactive virtual environments and games.  ...  Proofof-concept is given via development of a web-service that provides a video game with a dynamic interactive audio content based on predefined video game scene annotation and user musical preferences  ...  Contribution and Paper Organisation Herein, we propose a framework for the incorporation of user preferable musical content into interactive virtual reality environments based on generic designer scene  ... 
doi:10.1109/icdsp.2011.6004944 fatcat:p5biaw2devd3ha7hemye4nzmgq

Enhancing Performance Music Games in Education through the IEEE 1599 Standard

Luca Andrea Ludovico, Mario Malcangi, Giuseppina Rita Mangione
2014 American Journal of Educational Research  
The proposed framework will provide a tool for music practice, powered by the typical features of an IEEE 1599 document.  ...  The key idea is coupling the power of IEEE 1599, an XML-based international standard for music description, with the concept of music meta-instrument.  ...  In particular, we want to thank for their support: Jean Haury, the inventor of the Metapiano, Pierre Castellotti, an expert in the field of meta-instruments and musician-to-machine interfaces, and the  ... 
doi:10.12691/education-2-7-10 fatcat:6nxqnqs7erg2hiqdrhtqq4bwsa

Interactivity and Music in Computer Games [chapter]

Michael Liebe
2012 Music and Game  
In the long run, the rigid, digital framework of computer games allows for new forms of interacting with music as new algorithms, new sounds and new channels are mixed.  ...  Music games exemplify the generally ambivalent nature of rules: whilst restricting action space, they produce new opportunities for interacting with music."  ... 
doi:10.1007/978-3-531-18913-0_2 fatcat:5zxjbahb4ngmpdxhn6uezbt3su

Reports on the 2012 AIIDE Workshops

Oliver Bown, Arne Eigenfeldt, Rania Hodhod, Philippe Pasquier, Reid Swanson, Stephen G. Ware, Jichen Zhu
2012 The AI Magazine  
The 2012 AIIDE Conference included four workshops: Artificial Intelligence in Adversarial Real-Time Games, Human Computation in Deigital Entertainment and AI for Serious Games, Intelligent Narrative Technologies  ...  This report contains summaries of the activities of those four workshops.  ...  Topics included deep learning for music, computational music theory, the evaluation and aesthetics of automated music generation, as well as the role of generative music in the scientific and sociological  ... 
doi:10.1609/aimag.v34i1.2459 fatcat:cd6j2yhmovcsjpxm4qrrc6jdue

Cyber Games and Interactive Entertainment

Kok Wai Wong, Chun Che Fung, Arnold Depickere
2008 International Journal of Computer Games Technology  
This paper proposed a new conceptual framework for the design of audio used for developing FPS games.  ...  Schott, "A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines," is also useful for achieving such objectives.  ... 
doi:10.1155/2008/739041 fatcat:4fmlumcimrcxdmyg7hojrwbmdu

The Synchretic Network: Linking Music, Narrative, and Emotion in the Video Game Journey

Ivan Mouraviev
2017 Nota bene  
After first discussing video games' interactivity in general, philosopher Dominic Lopes' theory of digital art is presented as a means of articulating the interactive aspects of Journey's soundtrack.  ...  theoretical framework for analyzing the effect of the juxtaposition of music, moving images, and an emotional response that occurs when a viewer or player engages with audiovisual art.  ...  Dominic Lopes' distinction between "strong" and "weak" interaction provides a useful framework for understanding different levels of user control in digital art. 5 Games, Lopes argues, are strongly interactive  ... 
doi:10.5206/notabene.v10i1.6613 fatcat:sheifppwhfhktjtk6cychbkxxy

Augmented creativity

Fabio Zünd, Robert W. Sumner, Mattia Ryffel, Stéphane Magnenat, Alessia Marra, Maurizio Nitti, Mubbasir Kapadia, Gioacchino Noris, Kenny Mitchell, Markus Gross
2015 SIGGRAPH ASIA 2015 Mobile Graphics and Interactive Applications on - SA '15  
Our music apps provide a tangible way for children to explore different music styles and instruments in order to arrange their own version of popular songs.  ...  We employ the concept of Augmented Creativity to authoring interactive narratives with an interactive storytelling framework.  ...  Acknowledgement We would like to thank Tizian Zeltner for his valuable contributions to the AR city-wide gaming framework.  ... 
doi:10.1145/2818427.2818460 dblp:conf/siggraph/ZundRMMNKNMGS15 fatcat:x2gq7hnfbfd25brtojlaziqthy

A Common Framework for Audience Interactivity [article]

Alina Striner, Sasha Azad, Chris Martens
2018 arXiv   pre-print
The framework scaffolds interactivity as nested spheres of audience influence, and comprises a series of dimensions of audience interactivity including a Spectrum of Audience Interactivity.  ...  This framework aims to develop a common taxonomy for researchers and practitioners working with audience interactivity experiences.  ...  the...generally flippant...treatment of death in video games" to those steeped in cultural norms; for instance, a theater designer characterized eating at a restaurant as a "  ... 
arXiv:1710.03320v2 fatcat:nvvdu7cp3jatvaceu4vsxphexm

A serious games platform for validating sonification of human full-body movement qualities

Ksenia Kolykhalova, Paolo Alborno, Antonio Camurri, Gualtiero Volpe
2016 Proceedings of the 3rd International Symposium on Movement and Computing - MOCO '16  
In this paper we describe a serious games platfrom for validating sonification of human full-body movement qualities.  ...  The platform is a part of a more general framework developed in the context of the EU ICT H2020 DANCE "Dancing in the dark" Project n.645553 that aims at enabling the perception of nonverbal artistic whole-body  ...  techniques and models for human body movement quality analysis, with a focus on the expressive component of nonverbal communication and on mapping of such qualities onto sound and music generation and  ... 
doi:10.1145/2948910.2948962 dblp:conf/moco/KolykhalovaACV16 fatcat:5dwbextp2jgmjkjv5oia646qry

Computer Game Piece: Exploring Video Games As Means For Controlled Improvisation

Dariusz Jackowski, Francho Melendez, Andrzej Bauer, Paweł Hendrich, Cezary Duchnowski
2014 Proceedings of the SMC Conferences  
This work explores the use of computer games as a framework for musical improvisation, a natural evolution of game pieces [1] where musicians control and play video games as they improvise music pieces  ...  CONCLUSIONS In this paper we presented a project that explores a two way interaction of computer games and music as opposed to typical one way approach (music and sound generated by a game).  ... 
doi:10.5281/zenodo.850469 fatcat:2kkjfynt3bc47jdi4ekgbloz2e

An Open-Source Framework for Air Guitar Games

Lucas Silva Figueiredo, João Marcelo Xavier Natario Teixeira, Aline Silveira Cavalcanti, Veronica Teichrieb, Judith Kelner
2009 2009 VIII Brazilian Symposium on Games and Digital Entertainment  
This paper presents an open-source framework for developing guitar-based games using gesture interaction.  ...  The goal of this work was to develop a robust platform capable of providing seamless real time interaction, intuitive playability and coherent sound output.  ...  As a way of improving or evolving the current user interaction available on games, especially on music games, a new type of interaction was necessary.  ... 
doi:10.1109/sbgames.2009.17 dblp:conf/sbgames/FigueiredoTCTK09 fatcat:bjhzpfcnnrhfdjmisbyxcaecdm

Dynamic Procedural Music Generation from NPC Attributes

Megan Washburn, Foaad Khosmood
2020 International Conference on the Foundations of Digital Games  
Given the difficulty of generating harmonically pleasing and interesting music, procedural music generation for games (PMGG) has not seen as much attention during this time.  ...  Procedural content generation for video games (PCGG) has seen a steep increase in the past decade, aiming to foster emergent gameplay as well as to address the challenge of producing large amounts of engaging  ...  Music and Audio Libraries Tone.js As a JavaScript framework built on top of the Web Audio API, this library is intended for interactive music creation in the browser.  ... 
doi:10.1145/3402942.3409785 dblp:conf/fdg/WashburnK20 fatcat:enjyxsbq6ncsrow5oonjzfihda

Jam-O-World: Evolution Of The Jam-O-Drum Multi-Player Musical Controller Into The Jam-O-Whirl Gaming Interface

Tina Blaine, Clifton Forlines
2002 Zenodo  
This paper discusses the Jam-O-Drum multi-player musical controller and its adaptation into a gaming controller interface known as the Jam-O-Whirl.  ...  Players' actions, detected via embedded sensors in an integrated tabletop surface, control game play, real-time computer graphics and musical interaction.  ...  ACKNOWLEDGMENTS The authors would like to thank our colleagues and all the team members on both of these projects at Interval Research and the Entertainment Technology Center for their contributions.  ... 
doi:10.5281/zenodo.1176394 fatcat:qij27xhw6baxvlqgdg7d3x5h6u

Chess-Based Composition And Improvisation For Non-Musicians

Dale E. Parson
2009 Zenodo  
"Music for 32 Chess Pieces" is a software system that supports composing, performing and improvising music by playing a chess game.  ...  A game server stores a representation of the state of a game, validates proposed moves by players, updates game state, and extracts a graph of piece-to-piece relationships.  ...  The goal is to create an interactive framework for constructing new virtual 2D board games that are oriented towards game state-to-musical structure mapping determined by compositional plugins with graphical  ... 
doi:10.5281/zenodo.1177652 fatcat:ay2v54ymyffxhgeincmowlmgai
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