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Accelerating Ray Tracing using Constrained Tetrahedralizations
2008
Computer graphics forum (Print)
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
Acknowledgments Ares Lagae is a Postdoctoral Fellow of the Research Foundation -Flanders (FWO). We are grateful to Peter Vangorp and Jurgen Laurijssen for last minute help. ...
doi:10.1111/j.1467-8659.2008.01269.x
fatcat:ea4vduzzinb2jedaesoecojepu
Accelerating ray tracing using constrained tetrahedralizations
2008
ACM SIGGRAPH 2008 posters on - SIGGRAPH '08
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
Acknowledgments Ares Lagae is a Postdoctoral Fellow of the Research Foundation -Flanders (FWO). We are grateful to Peter Vangorp and Jurgen Laurijssen for last minute help. ...
doi:10.1145/1400885.1401006
dblp:conf/siggraph/LagaeD08
fatcat:ox2ncnq3erefjcwzuqesmdlufy
Accelerating ray tracing using constrained tetrahedralizations
2008
2008 IEEE Symposium on Interactive Ray Tracing
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
We show that constrained tetrahedralizations are a viable alternative to current acceleration structures, and that they have a number of unique properties that set them apart from other acceleration structures ...
Acknowledgments Ares Lagae is a Postdoctoral Fellow of the Research Foundation -Flanders (FWO). We are grateful to Peter Vangorp and Jurgen Laurijssen for last minute help. ...
doi:10.1109/rt.2008.4634647
fatcat:gs2lqyvxzneyvharnf4bioohxe
Voronoi Hierarchies
[chapter]
2006
Lecture Notes in Computer Science
While one-level Voronoi indexes have been used before, and hierarchies of the dual Delaunay triangulation have been used for fast point location, we believe that this is the first time that the advantages ...
Voronoi diagrams are widely used to represent geographical distributions of information, but they are not readily stacked in a hierarchical fashion. ...
This means that VCs are not fully hierarchical to each other, unlike a quad tree where each region is a subdivision of a higher region. ...
doi:10.1007/11863939_7
fatcat:kyhzglqywrgznhwchpgh4mdsnq
Spanning Trees and Spanners
[chapter]
2000
Handbook of Computational Geometry
We survey results in geometric network design theory, including algorithms for constructing minimum spanning trees and low-dilation graphs. ...
Given a set of n points in R d , we can form a hierarchical collection of O(n log d−1 n) bi-chromatic closest pair problems, so that each point is involved in O(i d−1 ) problems of size O(n/2 i ) (1 ≤ ...
closest pairs dynamically. ...
doi:10.1016/b978-044482537-7/50010-3
fatcat:gitonpgfozgfribivszd6gf5cy
Collision Detection Optimization in a Multi-particle System
[chapter]
2002
Lecture Notes in Computer Science
We employ dynamic computational geometry data structures as a tool for collision detection optimization. ...
The data structures under consideration are the dynamic generalized Voronoi diagram, the regular spatial subdivision, the regular spatial tree and the set of segment trees. ...
Other advanced kinetic data structures, commonly employed in computational geometry for solving a variety of problems (such as point location, motion planning, nearest-neighbor searches [7, 11, 1] ), ...
doi:10.1007/3-540-47789-6_11
fatcat:kmx5qtj7m5arvmfy4kqrxut6vm
COLLISION DETECTION OPTIMIZATION IN A MULTI-PARTICLE SYSTEM
2003
International journal of computational geometry and applications
We employ dynamic computational geometry data structures as a tool for collision detection optimization. ...
The data structures under consideration are the dynamic generalized Voronoi diagram, the regular spatial subdivision, the regular spatial tree and the set of segment trees. ...
Other advanced kinetic data structures, commonly employed in computational geometry for solving a variety of problems (such as point location, motion planning, nearest-neighbor searches [7, 11, 1] ), ...
doi:10.1142/s0218195903001189
fatcat:k5jrq5h2bffs7ksi3zcy7bezua
Feature preserving Delaunay mesh generation from 3D multi-material images
2009
Computer graphics forum (Print)
The optimization property of the Delaunay triangulation makes these meshes suitable for the purpose of realistic visualization or finite element simulations. ...
We present a feature preserving Delaunay refinement algorithm which can be used to generate high-quality tetrahedral meshes from segmented images. ...
We would also like to thank the anonymous reviewers for their valuable comments. All of the segmented medical images in this paper are courtesy of IRCAD. ...
doi:10.1111/j.1467-8659.2009.01522.x
fatcat:633kokdutzasze22nuppgqi4o4
Fingerprint verification using computational geometry
2016
Dyna
The proposed method uses Delaunay Triangulation to represent minutiae as nodes of a connected graph composed of triangles. ...
This paper presents a robust minutiae based method for fingerprint verification. ...
Acknowledgements This paper was supported by the CONACyT and the IPN. ...
doi:10.15446/dyna.v83n195.46323
fatcat:brfbym4fbfbave5a7sbxadm3uu
Surface reconstruction using bivariate simplex splines on Delaunay configurations
2009
Computers & graphics
Our framework takes a triangulated set of points, and by solving a linear least-square problem and iteratively refining parameter domains with newly added knots, we can finally obtain a continuous spline ...
We demonstrate the efficacy and effectiveness of our algorithm on real-world, scattered datasets for shape representation and computing. ...
Acknowledgments The models are courtesy of the AIM@SHAPE Repository and the Standford 3D Scanning Repository. ...
doi:10.1016/j.cag.2009.03.013
fatcat:erkdsfmsn5d6zcygwex4mcy6lm
Navigation Queries from Triangular Meshes
[chapter]
2010
Lecture Notes in Computer Science
Navigation meshes are commonly employed as a practical representation for path planning and other navigation queries in animated virtual environments and computer games. ...
This paper explores the use of triangulations as a navigation mesh, and discusses several useful triangulation-based algorithms and operations: environment modeling and validity, automatic agent placement ...
Let r be the radius of the circle representing the agent location and let T be a Delaunay triangulation (of points) being built. ...
doi:10.1007/978-3-642-16958-8_22
fatcat:wc6xo4klf5ekzexvruvfwsvkwu
Recursive Algorithm for Determination of Proximal (Thiessen) Polygons in Any Metric Space
2010
Geographical Analysis
1984; Samet et al. 1984) in order to solve a number of closest-point problems. ...
Brassel and Reif have provided a useful review of the history of the topic.
Proximal polygons are useful in a variety of closest-point problems (see Sha- mos and Bentley 1978). ...
doi:10.1111/j.1538-4632.1987.tb00129.x
fatcat:u3p6cxhdi5htbow2wnf7puojve
Motion Planning of Autonomous Agents Situated in Informed Virtual Geographic Environments
2010
2010 Second International Conference on Advanced Geographic Information Systems, Applications, and Services
Furthermore, we propose a topologic abstraction algorithm which builds a Hierarchical Topologic Graph (HTG) describing the IVGE and a Hierarchical Path Planning (HPP) algorithm which uses this graph. ...
and other agents. ...
ACKNOWLEDGEMENT Mehdi Mekni benefited from a PDF scholarship granted by FQRNT (Fonds Québécois de la Recherche sur la Nature et les Technologies). ...
doi:10.1109/geoprocessing.2010.8
fatcat:h4eroxoohzhojjymkozl67bqea
Multiresolution analysis of arbitrary meshes
1995
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95
Multiresolution analysis offers a simple, unified, and theoretically sound approach to dealing with these problems. ...
Lounsbery et al. have recently developed a technique for creating multiresolution representations for a restricted class of meshes with subdivision connectivity. ...
Acknowledgments This work was supported in part by a postdoctoral fellowship for the lead author (Eck) from the German Research Foundation (DFG), Alias Research Inc., Microsoft Corp., and the National ...
doi:10.1145/218380.218440
dblp:conf/siggraph/EckDDHLS95
fatcat:h32x73qdwzbqjjfgc4dfueqaye
Kinetic Data Structures
[chapter]
2006
Geometric Data Structures for Computer Graphics
The edges of the Delaunay triangulation contain the closest pair of points, the closest neighbor to each point, as well as a wealth of other proximity information among the points. ...
Proximity problems The fundamental proximity structures in computational geometry are the Voronoi Diagram and the Delaunay triangulation. ...
doi:10.1201/b10626-9
fatcat:25iax4fy55bavpa5iujdck4f6i
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