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A demonstration of human computation using the Phrase Detectives annotation game

Jon Chamberlain, Massimo Poesio, Udo Kruschwitz
2009 Proceedings of the ACM SIGKDD Workshop on Human Computation - HCOMP '09  
We will present ongoing work and initial results of Phrase Detectives, a game designed to collect judgments about anaphoric annotations.  ...  The goal of the ANAWIKI project is to experiment with Web collaboration and human computation to create largescale linguistically annotated corpora.  ...  Acknowledgments ANAWIKI is funded by a grant from the Engineering and Physical Sciences Research Council (EPSRC), grant number EP/F00575X/1.  ... 
doi:10.1145/1600150.1600156 dblp:conf/kdd/ChamberlainPK09 fatcat:a7j3ei5xojavvdorn6uzgfkdpu

Acquiring Data for Textual Entailment Recognition

Zuzana Neverilová
2013 Recent Advances in Slavonic Natural Languages Processing  
For example games with a purpose are used for collecting common sense knowledge. The game presented in this paper is a work in progress.  ...  We present a prototype for acquiring language resources by means of a language game which is a cheap but long-term method. Games employed to acquire language resources are not new.  ...  Acknowledgements This work has been partly supported by the Ministry of Education of CR within the LINDAT-Clarin project LM2010013.  ... 
dblp:conf/raslan/Neverilova13 fatcat:4pcktpwkbnh7zpyhxrntxcejzq

Verbosity

Luis von Ahn, Mihir Kedia, Manuel Blum
2006 Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06  
., "A demonstration of human computation using the Phrase Detectives annotation game", HCOMP '09: Proceedings of the ACM SIGKDD Workshop on Human Computation, pp. 23-24 2009.  ...  ., "Phrase detectives: a webbased collaborative annotation game", Proceedings of the International Conference on Semantic Systems (I-Semantics'08), Graz, p. 8, 2008.  ... 
doi:10.1145/1124772.1124784 dblp:conf/chi/AhnKB06 fatcat:yehdbvgourevzkp3xekkyu5nly

TennisVid2Text: Fine-grained Descriptions for Domain Specific Videos [article]

Mohak Sukhwani, C.V. Jawahar
2015 arXiv   pre-print
This demands a detailed low-level analysis of the video content, specially the actions and interactions among subjects. We address this by limiting our domain to the game of lawn tennis.  ...  Rich descriptions are generated by leveraging a large corpus of human created descriptions harvested from Internet. We evaluate our method on a newly created tennis video data set.  ...  For each pair of phrases, this is determined by their probability of occurring together in the game play, and is computed using frame-wise transition probability.  ... 
arXiv:1511.08522v1 fatcat:f6pwfzfbffhelml6ewwt5frw2q

Paraphrase and Textual Entailment Generation in Czech

Zuzana Neverilova
2014 Journal of Computacion y Sistemas  
For this purpose we designed an annotation game based on a conversation between a detective (the human player) and his assis tant (the system).  ...  The result of such annotation is a collection of annotated pairs text-hypothesis. Currently, the system and the game are intended to collect data in the Czech language.  ...  The access to computing and storage facili ties owned by parties and projects contributing to the National Grid Infrastructure MetaCentrum, provided under the programme "Projects of Large Infrastructure  ... 
doi:10.13053/cys-18-3-2040 fatcat:hucyvtxr3jh7xdmn663u6zo7oa

Motivations for Participation in Socially Networked Collective Intelligence Systems [article]

Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
2012 arXiv   pre-print
This paper details ongoing work with Phrase Detectives, an online game-with-a-purpose deployed on Facebook, and investigates user motivations for participation in social network gaming where the wisdom  ...  of crowds produces useful data.  ...  ACKNOWLEDGMENTS Thanks to Ans Alghamdi for his work on the Facebook version of the game. The creation of the original game was funded by EPSRC project AnaWiki, EP/F00575X/1.  ... 
arXiv:1204.4071v1 fatcat:lgi3t3pobndo3nwlnwen4yatfy

Phrase detectives

Massimo Poesio, Jon Chamberlain, Udo Kruschwitz, Livio Robaldo, Luca Ducceschi
2013 ACM transactions on interactive intelligent systems (TiiS)  
An illustration of this new approach is Phrase Detectives, an interactive online game with a purpose for creating anaphorically annotated resources that makes use of a highly distributed population of  ...  The purpose of this article is to first of all give an overview of all aspects of Phrase Detectives, from the design of the game and the HLT methods we used to the results we have obtained so far.  ...  ACKNOWLEDGMENTS A great number of people in the community have helped us to develop the game and promote it.  ... 
doi:10.1145/2448116.2448119 fatcat:jqyu4ua7jvcoldn4jo23kncumu

Crowdsourcing and Aggregating Nested Markable Annotations

Chris Madge, Juntao Yu, Jon Chamberlain, Udo Kruschwitz, Silviu Paun, Massimo Poesio
2019 Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics  
using a Bayesian annotation model.  ...  One of the key steps in language resource creation is the identification of the text segments to be annotated, or markablesin our case, the (potentially nested) noun phrases in coreference resolution (  ...  Acknowledgements This research was supported in part by the EP-SRC CDT in Intelligent Games and Game Intelligence (IGGI), EP/L015846/1; in part by the DALI project, ERC Grant 695662.  ... 
doi:10.18653/v1/p19-1077 dblp:conf/acl/MadgeYCKPP19 fatcat:ajoawftnzfgk3i2hljmnvsgawm

CreatingZombilingo, a game with a purpose for dependency syntax annotation

Karën Fort, Bruno Guillaume, Hadrien Chastant
2014 Proceedings of the First International Workshop on Gamification for Information Retrieval - GamifIR '14  
This paper presents the design of Zombilingo, a Game With A Purpose (GWAP) that allows for the dependency syntax annotation of French corpora.  ...  The development will start mid-2014 and the game is to be made available by the end of the year. The created language resource will be freely and continuously available on the game Web site.  ...  Lafourcade for his inputs and feedback on the project.  ... 
doi:10.1145/2594776.2594777 dblp:conf/ecir/FortGC14 fatcat:ciz3d2axjnez3ipmhpfpxak5ma

Experiment-Driven Development of a GWAP for Marking Segments in Text

Chris Madge, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
2017 Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts  
We present the results of this experiment using a set of metrics derived from those used for evaluating Free-To-Play (F2P) games.  ...  This paper describes TileAttack, an innovative highly configurable game-with-a-purpose (GWAP) designed to gather annotations for text segmentation tasks whilst exploring the effects of different game mechanics  ...  Acknowledgements This research was supported in part by the EPSRC CDT in Intelligent Games and Game Intelligence (IGGI), EP/L015846/1; in part by the DALI project, ERC Grant 695662.  ... 
doi:10.1145/3130859.3131332 dblp:conf/chiplay/MadgeCKP17 fatcat:fd6ti7rm7nawhm4bgh6cgqhwfm

Using Games to Create Language Resources: Successes and Limitations of the Approach [chapter]

Jon Chamberlain, Karën Fort, Udo Kruschwitz, Mathieu Lafourcade, Massimo Poesio
2013 The People's Web Meets NLP  
In this chapter we provide a brief overview of collaborative creation and the different approaches that have been used to create language resources, before analysing games used for this purpose.  ...  We discuss some key issues in using a gaming approach, including task design, player motivation and data quality, and compare the costs of each approach in terms of development, distribution and ongoing  ...  The original Phrase Detectives game was funded as part of the EPSRC AnaWiki project, EP/F00575X/1.  ... 
doi:10.1007/978-3-642-35085-6_1 dblp:series/tanlp/ChamberlainFKLP13 fatcat:s4y3t2g7obfznkpleeg6maeonm

Playful tagging

Markus Krause, Hidir Aras
2009 Proceedings of the 18th international conference on World wide web - WWW '09  
In this paper we describe our approach of a binary verification game that embeds collaborative tagging into on-line games in order to produce domain specific folksonomies.  ...  A common problem in web page annotation is to motivate users for constant participation, i.e. tagging.  ...  Other examples of HBC games are the "Sentiment Quiz" from "Facebook" [9] and "Phrase Detectives" from the University of Essex [8] .  ... 
doi:10.1145/1526709.1526931 dblp:conf/www/KrauseA09 fatcat:ldhzxh2rffhzzausxx5cvcugd4

A Survey of Crowdsourcing Systems

Man-Ching Yuen, Irwin King, Kwong-Sak Leung
2011 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing  
In 2003, Luis von Ahn and his colleagues pioneered the concept of "human computation", which utilizes human abilities to perform computation tasks that are difficult for computers to process.  ...  This paper provides a structured view of the research on crowdsourcing to date.  ...  It is affiliated with the Microsoft-CUHK Joint Laboratory for Human-centric Computing and Interface Technologies.  ... 
doi:10.1109/passat/socialcom.2011.203 dblp:conf/socialcom/YuenKL11 fatcat:vdazlxw4pzf5rhsq5ueu7mmkjq

Validating and Extending Semantic Knowledge Bases using Video Games with a Purpose

Daniele Vannella, David Jurgens, Daniele Scarfini, Domenico Toscani, Roberto Navigli
2014 Proceedings of the 52nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers)  
We propose a cost-effective method of validating and extending knowledge bases using video games with a purpose. Two video games were created to validate conceptconcept and concept-image relations.  ...  In experiments comparing with crowdsourcing, we show that video game-based validation consistently leads to higher-quality annotations, even when players are not compensated.  ...  Acknowledgments The authors gratefully acknowledge the support of the ERC Starting Grant MultiJEDI No. 259234.  ... 
doi:10.3115/v1/p14-1122 dblp:conf/acl/VannellaJSTN14 fatcat:nkpwftmzjvbcdesys6nflztqx4

Weakly-Supervised Visual Grounding of Phrases with Linguistic Structures

Fanyi Xiao, Leonid Sigal, Yong Jae Lee
2017 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)  
In addition to the standard discriminative loss, which enforces that attended image regions and phrases are consistently encoded, we propose a novel structural loss which makes use of the parse tree structures  ...  We propose a weakly-supervised approach that takes image-sentence pairs as input and learns to visually ground (i.e., localize) arbitrary linguistic phrases, in the form of spatial attention masks.  ...  Although these methods have demonstrated promising results, the type of annotation used is not very "natural".  ... 
doi:10.1109/cvpr.2017.558 dblp:conf/cvpr/XiaoSL17 fatcat:y7ahyc5iv5euvnfrxxj73qbic4
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