Filters








13,039 Hits in 3.8 sec

Responsive Multimedia System for Virtual Storytelling [chapter]

Youngho Lee, Sejin Oh, Youngmin Park, Beom-Chan Lee, Jeung-Chul Park, Yoo Rhee Oh, Seokhee Lee, Han Oh, Jeha Ryu, Kwan H. Lee, Hong Kook Kim, Yong-Gu Lee (+3 others)
2005 Lecture Notes in Computer Science  
It consists of three key components; Multi-modal Tangible User Interface (MTUI), a Unified Context-aware Application Model for Virtual Environments (vr-UCAM), and Virtual Environment Manager (VEManager  ...  MTUI allows users to interact with virtual environments (VE) through human's senses by exploiting tangible, haptic and vision-based interfaces. vr-UCAM decides reactions of VE according to multi-modal  ...  It supports seamless interaction between real and virtual environments. Moreover, it makes virtual object to show adaptive reactions according to user's context.  ... 
doi:10.1007/11581772_32 fatcat:67xlw7hjandqjjzezdnonhvnce

Supervision of Task-Oriented Multimodal Rendering for VR Applications [article]

Guillaume Bouyer, Patrick Bourdot, Mehdi Ammi
2007 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Then it details the conception of a software module in charge of supervising multimodal information rendering, depending on the interaction and its context.  ...  Finally a first implementation is presented to validate the core of the simulator and show the adaptability of its knowledge base.  ...  Rendering decisions are taken by scoring lists of modalities depending on the interaction and its context.  ... 
doi:10.2312/egve/ipt_egve2007/093-100 fatcat:7n6lhhevonayzoupnq3aduiwca

Developing an ENABLED adaptive architecture to enhance Internet accessibility for visually impaired people

Chui Chui Tan, Wai Yu, Graham McAllister
2006 International Journal on Disability and Human Development  
This system is also capable of adapting to user's profile and preferences in order to provide the most adequate interface to the user.  ...  This paper gives an overview of the current status of Internet accessibility and offers a brief review of the existing technologies that address accessibility problems faced by visually impaired people  ...  Web content in different formats, and also adapting its user's context.  ... 
doi:10.1515/ijdhd.2006.5.2.97 fatcat:mpy37cqca5amfoggirdbnwx3ee

Supervision of 3D Multimodal Rendering for Protein-protein Virtual Docking [article]

Guillaume Bouyer, Patrick Bourdot
2008 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Multimodal distribution is supervised by a rule-based software module, depending on the interaction context.  ...  To this end, we have designed an immersive and multimodal application for molecular docking.  ...  to the development of the docking application.  ... 
doi:10.2312/egve/egve08/049-056 fatcat:h7kwe2brs5hrfkja4jo6yf2yjy

Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance [chapter]

Laurent George, Maud Marchal, Loeiz Glondu, Anatole Lécuyer
2012 Lecture Notes in Computer Science  
In this paper we introduce the combined use of Brain-Computer Interfaces (BCI) and Haptic interfaces. We propose to adapt haptic guides based on the mental activity measured by a BCI system.  ...  Taken together, these results suggest that BCI could be used to determine when the user needs assistance during haptic interaction and to enable haptic guides accordingly.  ...  Finally, it would also be interesting to evaluate the role of BCIbased adaptation in real applications such as medical training systems notably in terms of learning performance.  ... 
doi:10.1007/978-3-642-31401-8_12 fatcat:rpm3h6kvbjgsncylvdxfexctji

Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance [chapter]

Laurent George, Maud Marchal, Loeiz Glondu, Anatole Lécuyer
2014 Biosystems and Biorobotics  
In this paper we introduce the combined use of Brain-Computer Interfaces (BCI) and Haptic interfaces. We propose to adapt haptic guides based on the mental activity measured by a BCI system.  ...  Taken together, these results suggest that BCI could be used to determine when the user needs assistance during haptic interaction and to enable haptic guides accordingly.  ...  Finally, it would also be interesting to evaluate the role of BCIbased adaptation in real applications such as medical training systems notably in terms of learning performance.  ... 
doi:10.1007/978-3-642-54707-2_3 fatcat:7gcqu3wj4jeytcyb6636qk3p5q

Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces

Anatole Lecuyer, Laurent George, Maud Marchal
2013 IEEE Computer Graphics and Applications  
Acknowledgments We thank those people who contributed to the results presented in this article: Fabien Lotte, Loeiz Glondu, Laurent Bonnet, Jozef Legény, Emilien Petit, and Marwan Badawi.  ...  Mental-Workload-Based Adaptation of Haptic Feedback We've designed a VR setup that adapts haptic feedback according to the user's brain waves in real time. 14 An EEG-based passive-BCI system computes an  ...  human-computer interaction. 7 The terms all refer to the same idea: interaction based not on direct, explicit, or voluntary user actions but on the user's state in a particular context.  ... 
doi:10.1109/mcg.2013.80 pmid:24808078 fatcat:uqmhwouu25ecpaqd42kgqmmpjq

Issues and Challenges Facing Low Latency in Tactile Internet

Tara I. Yahiya, Pinar Kirci
2019 UKH Journal of Science and Engineering  
Tactile Internet is considered as the next step towards a revolutionary impact on the society, this is due to the introduction of different types of applications mainly the haptic ones that require strict  ...  This would be a major challenge towards the design of new communication technologies and protocols in order to provide ultra-low latency.  ...  There are two types of haptic interaction scenarios which are passive networked haptic interaction and active networked haptic interaction.  ... 
doi:10.25079/ukhjse.v3n1y2019.pp47-58 fatcat:fn2pgf5y45dhzjnmgeibpizpgm

Telerehabilitation

Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo
2004 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '04  
One of our main contributions is the use of a handheld device as the main interface for the therapist. The handheld allows for monitoring, adapting and designing exercises in real-time (dynamic VE).  ...  Patients can receive therapy while being immersed in a virtual environment (VE) with haptic feedback. Our system is based on a Haptic Workstation that provides force-feedback on the upper limbs.  ...  Tests have shown the feasibility of using a handheld to control and interact within a VR application.  ... 
doi:10.1145/1077534.1077577 dblp:conf/vrst/GutierrezLTV04 fatcat:5f7g56brmverhnuqr6dw5zyjuq

Human Vehicle Interaction Model for Supervision in Conditionally Automated Driving Cars

Marine Capallera, Leonardo Angelini, Omar Abou Khaled, Elena Mugellini
2020 European Tangible Interaction Studio  
This paper presents a model of an adaptive, full-body and multimodal Human Vehicle Interaction (HVI) for supervision.  ...  That's why it is important to maintain driver's Situation Awareness while is performing a secondary task.  ...  From left to right: Haptic Seat, Ambient lights and conversational agent, Overlay application Table 1 1 Concept Descriptions Concepts Interaction Location Conveyed information Haptic seat Haptic (vibrations  ... 
dblp:conf/etis/CapalleraAKM20 fatcat:fu7n7dnkcra3rgwoi5odbi2u7i

Immersive Interconnected Virtual and Augmented Reality: A 5G and IoT Perspective

Maria Torres Vega, Christos Liaskos, Sergi Abadal, Evangelos Papapetrou, Akshay Jain, Belkacem Mouhouche, Gökhan Kalem, Salih Ergüt, Marian Mach, Tomas Sabol, Albert Cabellos-Aparicio, Christoph Grimm (+2 others)
2020 Journal of Network and Systems Management  
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience.  ...  Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream.  ...  This work has been partially supported by the Spanish Ministry of Economy and Competitiveness under contract TEC2017-90034-C2-1-R (AL-LIANCE project) that receives funding from FEDER.  ... 
doi:10.1007/s10922-020-09545-w fatcat:q3ktdsx3cbfhhbfp526bfk6myy

Haptic interaction becomes reality

Roope Raisamo, Veikko Surakka, Jukka Raisamo, Jussi Rantala, Jani Lylykangas, Katri Salminen
2009 Journal of Ambient Intelligence and Smart Environments  
In this article, we will give an introduction to the present state of the art in haptic interaction technology and its promises in mainstream information and communication technology.  ...  Haptic interaction has for a long time been a promise that has not fully been realized in everyday technology due to several reasons.  ...  Acknowledgments We thank the research and development community that has made it possible to actually produce haptic feedback in so many new ways and thus has enabled studying and using of haptic interaction  ... 
doi:10.3233/ais-2009-0005 fatcat:ke3lyuljwvevppuq6thtcbr2nu

Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level Taxonomy

Julian Kreimeier, Timo Götzelmann
2020 Multimodal Technologies and Interaction  
presents a high-level taxonomy to cluster the work done up to now from the perspective of technology, interaction and application.  ...  To give readers a complete, clear and concise overview of current and past publications on touchable and walkable audio supplemented VR applications for blind and visually impaired users, this survey paper  ...  Definition of the Feature 'Application Scenarios' To achieve a distilled overview, it is necessary to cluster and summarize application scenarios and use cases of previous works.  ... 
doi:10.3390/mti4040079 fatcat:f6757tnlcjbazmc7cf2peetfry

Haptic output in multimodal user interfaces

Stefan Münch, Rüdiger Dillmann
1997 Proceedings of the 2nd international conference on Intelligent user interfaces - IUI '97  
The system observes the user's actions, extracts meaningful features, and generates a user and application specific model.  ...  This paper presents an intelligent adaptive systcm for the integration of haptic output in graphical user interfaces.  ...  By storing the collected data (i.e. the models) in a file, it can he used in subsequent sessions for the prediction and it will bc refined and adapt with every ncw user interaction.  ... 
doi:10.1145/238218.238311 dblp:conf/iui/MunchD97 fatcat:v3mlo222hrhsjae5bgknz4lzhi

Modeling Context in Haptic Perception, Rendering and Visualization [chapter]

Kanav Kahol, Priyamvada Tripathi, Troy McDaniel, Sethuraman Panchanathan
2005 Lecture Notes in Computer Science  
These models provide the context to adapt haptic displays to a user's style of haptic perception and exploration and the present state of the user's exploration.  ...  In this paper, we present strategies and algorithm to model context in haptic applications that allow user to explore objects in virtual reality/augmented reality haptically.  ...  Spatial context allows dynamic adaptation of haptic stimuli based on position of the palm and the fingers.  ... 
doi:10.1007/11551898_11 fatcat:hae7fjhy7fhmhkvc4ks55ynn74
« Previous Showing results 1 — 15 out of 13,039 results