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A comparative evaluation of touch and pen gestures for adult and child users

Ahmed Sabbir Arif, Cristina Sylla
2013 Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13  
In this paper, we present results of two user studies that compared the performance of touch-based and pen-based gesture input on capacitive touchscreens for both adult and 8-11 years old child users.  ...  Results showed that inputting gestures with pen was significantly faster and more accurate than touch for adult users.  ...  Here, we present results of two user studies that compared touch and pen gestures for both adult and 8-11 years old child users.  ... 
doi:10.1145/2485760.2485804 dblp:conf/acmidc/ArifS13 fatcat:7ltdgwbc4zfirpavxz4pxaclbe

Designing smarter touch-based interfaces for educational contexts

Lisa Anthony, Quincy Brown, Berthel Tate, Jaye Nias, Robin Brewer, Germaine Irwin
2013 Personal and Ubiquitous Computing  
Our foundational studies provide a corpus of over 10,000 touch interactions and nearly 7,000 gestures collected from nearly 70 adults and children ages 7 years old and up, that can help us understand the  ...  Based on these data, we identify key design and implementation challenges of supporting children's touch and gesture interactions, and we suggest ways to address them.  ...  Acknowledgements We would like to thank Chiamaka Okorohoa, Thaddeus Brown, Monique Ogburn, and Shreya Mohan for their support of this research.  ... 
doi:10.1007/s00779-013-0749-9 fatcat:fudsfv5lqngbtbsdhuu6voihky

AgeCI: HCI and Age Diversity [chapter]

Samuel Silva, Daniela Braga, António Teixeira
2014 Lecture Notes in Computer Science  
We present an overview of recent works in which age is an important driving factor for Human-Computer Interaction design and development.  ...  These serve as starting grounds to discuss current practices and highlight challenges that might serve as beacons for future research in the field.  ...  In a study by Arif et al. [4] , older adults seemed to favour pen gestures (faster; better accuracy) instead of touch and no such effect was observed on children.  ... 
doi:10.1007/978-3-319-07446-7_18 fatcat:2xzu5hywavacpkpcbla2fhlnri

EasySketch2: A Novel Sketch-based Interface for Improving Children's Fine Motor Skills and School Readiness [article]

Honghoe Kim, Paul Taele, Jinsil Seo, Jeffrey Liew, Tracy Hammond
2016 Sketch-Based Interfaces and Modeling  
Assessing these skills enables parents and teachers to target areas of improvement for their children, so that they are better prepared for learning and achieving once they enter school.  ...  The interface (1) employs a fine motor skill classifier, which decides children's fine motor skills based on their drawing skills and (2) includes a pedagogical system that assists children to draw basic  ...  The teacher also holds each preschooler's fingers grasping a pen, and the two draw the letter together; (4) each child plays with a piece of paper that contains the letter; and (5) each child places a  ... 
doi:10.2312/exp.20161065 fatcat:ogdy5ibnjvayjdj2qf3ru2fa74

Application of A Computer Animation Technique to Assist the Teaching of Pre-Handwriting Skills to Children with Coordination Difficulties/Dyspraxia

Muhammad Fakri Othman, Wendy Keay Bright, Norhalina Senan, Suriawati Suparjoh, M.N. Nik Hisyamudin, K. Amir, I. Al Emran, I. Mohd Rasidi, M.B. Mohd Faizal, Md J. Mohd Azlis Sani, T.A. Ahmad Mubarak, Z. Izzuddin (+1 others)
2017 MATEC Web of Conferences  
It was learnt that majority of children who used RPI prototypes and IWB have produced better results in terms of accuracy of the drawing as compared to results of pen and paper activities.  ...  Evaluation method is based-on video analysis of children's pre-handwriting result and their reaction and motivation during the workshop.  ...  We would like to thanks Cardiff School of Art and Design, Cardiff Metropolitan University, Cardiff, United Kingdom, Mr Anthony Rhys and pupils of Trinity Fields School and Resource Centre, Caerphilly,  ... 
doi:10.1051/matecconf/201713500074 fatcat:l3tr6a5afrcthej2cdxn6k3rre

Move, Hold and Touch: A Framework for Tangible Gesture Interactive Systems

Leonardo Angelini, Denis Lalanne, Elise Hoven, Omar Khaled, Elena Mugellini
2015 Machines  
We propose a classification of gestures according to three relationships with objects: move, hold and touch.  ...  We describe four interactive systems as application examples of the TGIF guidelines and we discuss the descriptive, evaluative and generative power of TGIF.  ...  Elise van den Hoven was supported by STW VIDI grant number 016.128.303 of The Netherlands Organization for Scientific Research (NWO).  ... 
doi:10.3390/machines3030173 fatcat:l4i2q7ceqba4tfoljrjr3rpuai

Fusion of children's speech and 2D gestures when conversing with 3D characters

Jean-Claude Martin, Stéphanie Buisine, Guillaume Pitel, Niels Ole Bernsen
2006 Signal Processing  
We discuss issues in 2D gesture recognition and interpretation as well as temporal and semantic dimensions of input fusion, ranging from systems and component design through technical evaluation and user  ...  We identified the causes of the most frequent failures of input fusion and suggest possible improvements for removing these errors.  ...  We would also like to thank all participants in the NICE project for the three productive years of collaboration that led to the running system prototypes presented in this paper.  ... 
doi:10.1016/j.sigpro.2006.02.040 fatcat:vt4yg3tturgr3gaht452udjxom

Children designing together on a multi-touch tabletop

Jochen Rick, Amanda Harris, Paul Marshall, Rowanne Fleck, Nicola Yuill, Yvonne Rogers
2009 Proceedings of the 8th International Conference on Interaction Design and Children - IDC '09  
A number of findings are reported, including a comparison of single versus multiple touch, equity of participation, and an analysis of how a child's tabletop position affects where he or she touches.  ...  We present a study that investigated groups of children's use of a multitouch tabletop for a shared-space design task, requiring reasoning and compromise.  ...  We thank MERL for loaning us the Diamond-Touch.  ... 
doi:10.1145/1551788.1551807 dblp:conf/acmidc/RickHMFYR09 fatcat:6bdvynbqmrf6hmogaqgfgdzl5i

curlybot

Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ishii
2000 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '00  
I introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development -ages four and up. curlybot is an autonomous two-wheeled vehicle  ...  to remember the intricacies of the original gestures: every pause, acceleration, and even the shaking in the hand is recorded and played.  ...  mats Some of the educational activities we describe for curlybot require adult For very young children, one could design a mat that helps them draw letters with curlybot and a pen attachment.  ... 
doi:10.1145/332040.332416 dblp:conf/chi/FreiSMI00 fatcat:3rjuu632qzcztklkajwmmmmgma

Interactive tabletops in education

Pierre Dillenbourg, Michael Evans
2011 International Journal of Computer-Supported Collaborative Learning  
Acknowledgements This paper introduces a special thread of papers in ijCSCL that originates from a workshop 'Tabletops for Education' organized by P. Dillenbourg and C.  ...  This workshop was funded by STELLAR, a European Network of Excellence on Technology Enhanced Learning.  ...  evaluation of users' answers.  ... 
doi:10.1007/s11412-011-9127-7 fatcat:qa2jlbg2yvafrbebov5hm5wv6u

Oops! silly me! errors in a handwriting recognition-based text entry interface for children

Janet C. Read, Stuart MacFarlane, Chris Casey
2002 Proceedings of the second Nordic conference on Human-computer interaction - NordiCHI '02  
This presents problems for the child, and these problems, and the strategies which the children adopted, are considered.  ...  Two models are proposed, one describing user-states, the second introducing the notion of 'tidal' error repair.  ...  Execution error - The child fails to touch the tablet with the pen, or adds a spurious character.  ... 
doi:10.1145/572021.572026 fatcat:sguwdujgl5dupa6y3sb3lzjtoe

Oops! silly me! errors in a handwriting recognition-based text entry interface for children

Janet C. Read, Stuart MacFarlane, Chris Casey
2002 Proceedings of the second Nordic conference on Human-computer interaction - NordiCHI '02  
This presents problems for the child, and these problems, and the strategies which the children adopted, are considered.  ...  Two models are proposed, one describing user-states, the second introducing the notion of 'tidal' error repair.  ...  Execution error - The child fails to touch the tablet with the pen, or adds a spurious character.  ... 
doi:10.1145/572020.572026 dblp:conf/nordichi/ReadMC02 fatcat:fecksxqyefeopp4b7e4i6zovh4

Language Emergence

Diane Brentari, Susan Goldin-Meadow
2017 Annual Review of Linguistics  
We contrast homesign with (a) gestures that hearing individuals produce when they speak, as these cospeech gestures are a potential source of input to homesigners, and (b) established sign languages, as  ...  We find that the manual modality takes on linguistic properties, even in the hands of a child not exposed to a language model.  ...  (2015a) showed four groups of signers events that varied in whether an agent was present (e.g., a person taking a pen off a table) or not (e.g., a pen sitting on a table): (a) adult Nicaraguan homesigners  ... 
doi:10.1146/annurev-linguistics-011415-040743 pmid:29034268 pmcid:PMC5638453 fatcat:zvnmsp6zkvbvxnpffasbesj2de

Multimodal collaborative handwriting training for visually-impaired people

Beryl Plimmer, Andrew Crossan, Stephen A. Brewster, Rachel Blagojevic
2008 Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems - CHI '08  
We conducted an evaluation with eight visually-impaired children with a pre-test to assess their current skills with a set of character shapes, a training phase using McSig and then a post-test of the  ...  McSig" is a multimodal teaching and learning environment for visually-impaired students to learn character shapes, handwriting and signatures collaboratively with their teachers.  ...  We wish to thank the adult participants who gave their time and expertise for the usability study and the teachers, parents and students who participated in the evaluation study.  ... 
doi:10.1145/1357054.1357119 dblp:conf/chi/PlimmerCBB08 fatcat:hqqwafwylbdmnlbctzknxhjuge

Conversational Characters that Support Interactive Play and Learning for Children [chapter]

Andrea Corradini, Manish Mehta, Klaus Robering
2009 Multiagent Systems  
Acknowledgements We would like to thank Marcela Charfuelan, Dymtro Kupkin, Holmer Hemsen and Mykola Kolodnytsky for design and programming support and Svend Killerich for data entry.  ...  Fig. 4 . 4 (left) A child interacting with the system; (right) hand gesturing on a touch sensitive screen to operate a virtual object within HCA's study. Answering System.  ...  One child reported that ".. users should be allowed to visit other parts of his house .." and brought up the issue of having a small number of places currently available for the user to explore and experiment  ... 
doi:10.5772/6610 fatcat:ldcyusm5bjfspnlsecspir5jlu
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