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Application of augmented reality in aviation

Tanveer Gangabissoon, Girish Bekaroo, Waseemah Moedeen
2020 Proceedings of the 2nd International Conference on Intelligent and Innovative Computing Applications  
of augmented reality in aviation: improving engagement of cabin crew during emergency procedures training.  ...  An open access repository of Middlesex University research http://eprints.mdx.ac.uk Gangabissoon, Tanveer, Bekaroo, Girish ORCID: https://orcid.org/0000-0003-1753-4300 and Moedeen, Waseemah (2020) Application  ...  Augmented reality (AR) is a technology developed to merge the real world and the virtual world by overlaying the digital data on real world views.  ... 
doi:10.1145/3415088.3415120 fatcat:vpfnroquwjcyrov7of2hjkakb4

An Integrated Software Architecture for Rapid Product Development Processes [chapter]

O. Eck, W. Nogge, D. Rantzau, M. Wolber
1998 Globalization of Manufacturing in the Digital Communications Era of the 21st Century  
In this paper we describe a distributed software architecture which provides an integrated set of tools for a wide range of Rapid Product Development processes.  ...  The centrat component is an active knowledge base called ASN (Active Semantic Network) which is used as shared data repository and team process coordination and upon which the other components of the system  ...  For this kind of integrated and adaptive information presentation, virtual reality (VR) represent a powerful visualisation and interaction facility.  ... 
doi:10.1007/978-0-387-35351-7_52 fatcat:un6kelynwbfk5irroju6tzgpd4

Innovative Project Methods and Procedures for Implementation of Companies

Vladimír Rudy, Norbert Šmajda, Ján Rusnák
2020 Acta Mechanica Slovaca  
In technical project solutions, he must have a sense of precision and addressing details as a limiting requirement for the success and implementation of a future project.  ...  He must have the creativity and professional theoretical and practical knowledge of the issues that are solved in the project.  ...  These, in collaboration with the technical means of virtual reality and software systems, are an important alternative for a large number of users.  ... 
doi:10.21496/ams.2020.030 fatcat:wkdq6224vnbxrbllj7qijhylxu

How tangible is your prototype? Designing the user and expert interaction

Chiara Donati, Matteo Vignoli
2014 International Journal on Interactive Design and Manufacturing  
In this paper we present the results of a virtual reality based evaluation campaign specifically conceived for the collection of potential users' feedback in the design of innovative and breakthrough solutions  ...  By using virtual reality technologies as a vehicle/platform, it allows the users/passengers to experience the interior environment of the cabin long before the actual development and manufacturing of the  ...  Authors Acknowledge the volunteers who took part in the experimental campaign. A special acknowledgement to Sergio Piastra and Sandhya Santhosh for the technical support provided during the test.  ... 
doi:10.1007/s12008-014-0232-5 fatcat:xkdau3yvt5f2nnud3elqmwopj4

Inexpensive immersive environments

Jeffrey Hole, Jon Schull
2009 Proceedings of the 2nd International ICST Conference on Immersive Telecommunications  
We have developed a potentially ubiquitous, robust, intuitive, and cheap computer-enabled immersive environment for children, and have designed interactive technology that can be configured to support  ...  For adults, immersive environments for collaboration and play are expensive computer-intensive novelties.  ...  To our knowledge, this is the lightest and cheapest multi-projector virtual reality system that has been described in the literature.  ... 
doi:10.4108/immerscom.2009.20 dblp:conf/immerscom/HoleS09 fatcat:jd4rsmmzovdxbco3c2bd6dftba

A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications

Jozsef Katona
2021 Applied Sciences  
For example, the field has led to a better understanding of how humans can learn more effectively, and the development of new kinds of learning environment have followed accordingly.  ...  The goal of this paper is to summarize some of the most recent results in CogInfoCom and to introduce important research trends, developments and innovations that play a key role in understanding and supporting  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11062646 fatcat:2yrck6p52besnhgjxznywjlfou

Immersive Visual Data Mining Based on Super High Definition Image [chapter]

Tetsuro Ogi, Yoshisuke Tateyama, So Sato
2012 Applications of Virtual Reality  
Open CABIN Library is a software platform to develop the immersive virtual reality application. This library has features of master-renderer programming and plug-in mechanism.  ...  As for the software library to develop the visual data mining application in the immersive virtual environment, Open CABIN Library was used (Tateyama, 2008) .  ...  With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century.  ... 
doi:10.5772/35928 fatcat:yvav2u4lcbafpgw6t73nw2orqq

New Approaches to Designing Production System Structures

Rudy Vladimír, Peter Malega, Juraj Kováč
2019 Acta Mechanica Slovaca  
Third main section treats with innovative process design in mechanical production and you can find their pillars of customer oriented production systems of the future.  ...  Fourth main section is oriented on production systems supported by design using virtual reality.  ...  The aim of the virtual reality (VR) systems is to provide users or a group of users collaborating together with an illusion that they are in an artificial environment, called virtual world, virtual scene  ... 
doi:10.21496/ams.2019.008 fatcat:c35wlyt3ungh5dzs47lxza7fzu

Integrating live video for immersive environments

M. Hirose, T. Ogi, T. Yamada
1999 IEEE Multimedia  
Several Cabins connected via a broadband network form the Cabinet system. Cabinet includes video avatars-a key new technology for sharing virtual worlds.  ...  Cabin, an immersive projection display, is a room-sized, fivescreen system that can display both computer graphics and video images.  ...  Acknowledgements We thank Ken Tamagawa, Koji Hiratsuka, Tatsuhiro Tsuchida, and Kim Sungyoon for their assistance. This work was partly supported by the Telecommunications Advancement Organization.  ... 
doi:10.1109/93.790608 fatcat:453r45km55a5vkcciq5ttcol5y

Towards a More Socially Sustainable Advanced Pilot Training by Integrating Wearable Augmented Reality Devices

Birgit Moesl, Harald Schaffernak, Wolfgang Vorraber, Michael Holy, Thomas Herrele, Reinhard Braunstingl, Ioana Victoria Koglbauer
2022 Sustainability  
Because women are underrepresented in the worldwide pilot population, it is important to address gender-specific preferences and needs in the development of AR-based wearable technologies for advanced  ...  These results are important because they indicate the directions to be taken in developing future AR-based training applications for a more learner-centered and inclusive TR training.  ...  The European Union Aviation Safety Agency (EASA) approved the first virtual-reality-based flight simulator in April 2021.  ... 
doi:10.3390/su14042220 fatcat:sr65jbgx3ncyzkbr3med7gzzpm

Anticipating the Need for New Skills for the Future Aerospace and Aviation Professionals

Ilias Lappas, Kyriakos I. Kourousis
2016 Journal of Aerospace Technology and Management  
A synopsis of the current challenges faced in the educational field is outlined, followed by a mapping of the future of both education and air platforms, in an attempt to set the basis of the needed skills  ...  The Assessment and Teaching of 21 st Century Skills Project is used as a baseline for the definition of the future "critical" skill set, which is considered well aligned with the future needs of the aerospace  ...  The next step will be the development of the training method needed to fill the competency gaps in terms of knowledge, skills and attitude.  ... 
doi:10.5028/jatm.v8i2.616 fatcat:oiiemh22xrfvti4g7b5pcuvncu

Augmented reality visualization: A review of civil infrastructure system applications

Amir H. Behzadan, Suyang Dong, Vineet R. Kamat
2015 Advanced Engineering Informatics  
In Civil Infrastructure System (CIS) applications, the requirement of blending synthetic and physical objects distinguishes Augmented Reality (AR) from other visualization technologies in three aspects  ...  such as earthquakes or blasts; and a tabletop collaborative AR visualization framework that allows multiple users to observe and interact with visual simulations of engineering processes.  ...  The authors gratefully acknowledge NSF's support. The authors also thank the DTE Energy Company for their support in providing part of the underground utility data used in this research.  ... 
doi:10.1016/j.aei.2015.03.005 fatcat:jhtu3qq54vf53beymt4pau6w4q

The V-City Project [article]

Jesse Himmelstein, Olivier Balet, Fabio Ganovelli, Enrico Gobbetti, Matthias Specht, Pascal Mueller, Chris Engels, Luc Van Gool, Jean-Baptiste De La Rivière, Armando Cavazzini
2011 Eurographics Workshop on Graphics and Cultural Heritage  
The V-City project is a European research initiative to surpass these limitations, and create a system for intuitively exploring large urban areas with a high degree of detail.  ...  A unique tactile table has also been developed to let multiple users visualize the same city model in stereo 3D, and interact with it simultaneously using hand gestures.  ...  This research is partially supported by the European project V-City (reference ICT-231199-V-CITY).  ... 
doi:10.2312/pe/vast/vast11s/057-060 dblp:conf/vast/HimmelsteinBGGS11 fatcat:mukmcjkopjeyrbohuvcgj2dp4i

Interpretation of Particle Breakage under Compression Using X-ray Computed Tomography and Digital Image Correlation

Lige Wang, Jin Y. Ooi, Ian Butler
2015 Procedia Engineering  
In Civil Infrastructure System (CIS) applications, the requirement of blending synthetic and physical objects distinguishes Augmented Reality (AR) from other visualization technologies in three aspects  ...  such as earthquakes or blasts; and a tabletop collaborative AR visualization framework that allows multiple users to observe and interact with visual simulations of engineering processes.  ...  The authors gratefully acknowledge NSF's support. The authors also thank the DTE Energy Company for their support in providing part of the underground utility data used in this research.  ... 
doi:10.1016/j.proeng.2015.01.138 fatcat:i3tvnssn7ner7cl6xeepvmjm5y

3 Sperm Competition: Evolution and Mechanisms [chapter]

T.R. Birkhead
1996 Current Topics in Developmental Biology  
In Civil Infrastructure System (CIS) applications, the requirement of blending synthetic and physical objects distinguishes Augmented Reality (AR) from other visualization technologies in three aspects  ...  such as earthquakes or blasts; and a tabletop collaborative AR visualization framework that allows multiple users to observe and interact with visual simulations of engineering processes.  ...  The authors gratefully acknowledge NSF's support. The authors also thank the DTE Energy Company for their support in providing part of the underground utility data used in this research.  ... 
doi:10.1016/s0070-2153(08)60338-5 fatcat:5ef6bpzdbjfhrinju6az6vetoq
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