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A basic gesture and motion format for virtual reality multisensory applications [article]

Annie Luciani, Damien Couroussé, Jean-Loup Florens
2010 arXiv   pre-print
and applications (musical applications, 3D motion control, virtual reality interaction, etc.).  ...  The article introduce a new file format, called GMS (for 'Gesture and Motion Signal'), with the aim of being more low-level and generic, by defining the minimal features a format carrying movement/gesture  ...  ACKNOWLEDGMENTS This work was supported by the FP6 Network of Excellence IST-2002-002114 -Enactive Interfaces, and by the French Ministry of Culture.  ... 
arXiv:1005.4564v1 fatcat:mqh4rouuxvgqdj7nh267lerosu


2006 Proceedings of the First International Conference on Computer Graphics Theory and Applications   unpublished
and applications (musical applications, 3D motion control, virtual reality interaction, etc.).  ...  The article introduce a new file format, called GMS (for 'Gesture and Motion Signal'), with the aim of being more low-level and generic, by defining the minimal features a format carrying movement/gesture  ...  Largely used today (ex: as a file format for encoding basic marker data, for the Vicon Motion Systems). Table 2 : 2 a possible structure for a gesture scene.  ... 
doi:10.5220/0001355803490356 fatcat:b4a6axetozbzxjzc65najr6np4

A generic virtual reality software system's architecture and application

Frank Steinicke, Timo Ropinski, Klaus Hinrichs
2005 Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05  
Many systems and tools for developing virtual reality applications have been proposed to achieve this goal. However, no de facto standard is available.  ...  In this paper we present Virtual Reality VRS (VR 2 S ), a generic VR software system, which is an extension of the high-level rendering system VRS.  ...  Figure 3 : 3 Application of virtual reflections and virtual shadows to a car model in a mixed reality environment setup.  ... 
doi:10.1145/1152399.1152440 dblp:conf/icat/SteinickeRH05 fatcat:7xo5sxb7k5eidlo4k6jwglmc34

Virtual Reality: Principles and Applications [chapter]

Frédéric Merienne
2016 Encyclopedia of Computer Science and Technology, Second Edition  
Virtual reality is used in a large variety of application domains which need multisensory interaction and navigation facilities.  ...  Dedicated virtual reality technologies of human-computer interaction enable to make the link between the user and a virtual environment in capturing the user's motion, acting on his senses as well as computing  ...  Virtual reality technology developed for a dedicated application is specific because each application has its own scenario. Thus, virtual reality application is the result of digital craftsmanship.  ... 
doi:10.1081/e-ecst2-140000194 fatcat:ft5uqpfnvbhrdncdvyufgztq7y

An Intelligent Big Data Management System Using Haar Algorithm-Based Nao Agent Multisensory Communication

Fatmah Abdulrahman Baothman, Nawab Muhammad Faseeh Qureshi
2021 Wireless Communications and Mobile Computing  
LMC in mixed reality, the hand sign gestures recorded the highest accuracy of 98.50% using Haar algorithm.  ...  Four experiments were conducted to boost Nao's intelligence level using 100 children, different environments (class, lab, home, and mixed reality Leap Motion Controller (LMC).  ...  This project was funded by the National Plan for Science, Technology, and Innovation (MAARIFAH), King Abdulaziz City for Science and Technology, the Kingdom of Saudi Arabia (award number 03-INF188-08).  ... 
doi:10.1155/2021/9977751 fatcat:3h6otzmpvneb5g4x4qna4lkvia

ScienceSpace: virtual realities for learning complex and abstract scientific concepts

C. Dede, M.C. Salzman, R. Bowen Loftin
1996 Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium  
Acknowledgments This work is supported by NSF's Applications of Advanced Technology Program, Grant RED-9353320, and by NASA through a grant (NAG 9-713) and through access to equipment and computer software  ...  The authors gratefully acknowledge the aid of Kim Adams, Craig Calhoun, Wayne Herbert, Belinda Hyde, Jeff Hoblit, Pat Hyde, Deirdre McGlynn, Mason Menninger, Kevin Pong, and Saba Rofchaei.  ...  Through using multisensory immersion in virtual realities customized for education, we believe that complex, abstract material now considered too difficult for many students-and taught even to advanced  ... 
doi:10.1109/vrais.1996.490534 dblp:conf/vr/DedeSL96 fatcat:yfl6ww7asbhadc36rawhp4ugqq

Accessibility, Natural User Interfaces, and Interactions in Museums: The IntARSI Project

Eva Pietroni, Alfonsina Pagano, Luigi Biocca, Giacomo Frassineti
2021 Heritage  
It relates to planning of multimedia, virtual, and mixed reality applications based on the concept of "augmented" and multisensory experience, innovative tangible user interfaces, and storytelling techniques  ...  In accordance with this issue, the IntARSi project, publicly funded, consists of a pre-evaluation and a report of technical specifications for a new concept of museology applied to the new Museum of Civilization  ...  Alberto Tulli; the experts in accessibility Cristiana Carlini (Museo Omero) and Carlo Di Biase for their precious support; Michele Fucci for helping us with the technological system integration; the colleagues  ... 
doi:10.3390/heritage4020034 fatcat:js5ccegfs5ckrdadcwllv2c5qu

Interactive Exploration of Virtual Heritage by Means of Natural Gestures

Dorin-Mircea Popovici, Dorin Iordache, Radu Comes, Călin Gheorghe Dan Neamțu, Elena Băutu
2022 Applied Sciences  
This paper is situated at the intersection of using Virtual Reality as a tool for cultural heritage preservation and using gesture interaction-based technology in order to achieve touchless, distant interaction  ...  Finally, we assess the usability and utility of the Virtual Reality system in a questionnaire-based study with 137 participants over a period of 6 months, whose results we discuss in the paper.  ...  Acknowledgments: The authors thank to Callatis Museum from Mangalia, Romania, for providing historical scientific counseling, and their support in questionary completion.  ... 
doi:10.3390/app12094452 doaj:3731dd2d0cbc45eda2f5a4e70b0578aa fatcat:of7mnpqgq5eylm4mbih7prsuza

Neural Network Design using a Virtual Reality Platform

Luigi Bibbò, Francesco Carlo Morabito
2022 Global Journal of Computer Science and Technology  
In parallel Virtual Reality is going wide in many applications thanks to the proliferation of cameras in mobile devices and improved processing efficiency.  ...  In this study, we want to demonstrate the usefulness of this approach in collecting data within virtual reality to train and optimize a convolutional neural network used to recognize human activities (  ...  PON Research and Innovation 2014-2020 Project Code C35E190000200001, AIM1839112-1: Technologies for living environments.  ... 
doi:10.34257/gjcstdvol22is1pg45 fatcat:hstjms4hwjc37jpk3jjzdwrz44

X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums

George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, George Papagiannakis, Constantine Stephanidis
2020 Applied Sciences  
The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive  ...  Culture is a field that is currently entering a revolutionary phase, no longer being a privilege for the few, but expanding to new audiences who are urged to not only passively consume cultural heritage  ...  and motion synthesis for virtual agents.  ... 
doi:10.3390/app11010338 fatcat:jnhdnrgjhfgbzmomo56ckxab4e

Challenges in Communications Research Beyond the VICOM Project [chapter]

F. Vatalaro, G. Cortese, F. Davide, A. Detti, M. Leo, P. Loreti, G. Riva
2005 Lecture Notes in Computer Science  
The VICOM (Virtual Immersive COMmunications) project is a three-year project funded by the Italian Ministry of Instruction University and Research aiming at investigating innovative communication paradigms  ...  The main goal of the project consists of the design of a wideband system architecture for immersive services and of its validation through two distributed large test-beds.  ...  Typically, the sense of presence is achieved through multisensorial stimula such that actual reality is either hidden or substituted via a synthetic scenario, i.e. made virtual through audio and 3-D video  ... 
doi:10.1007/11520184_10 fatcat:ty2y2wcfnngqrkpavuapahr6he

Virtual reality as assessment tool in psychology

G Riva
1997 Studies in Health Technology and Informatics  
server (B1) accessible via Internet and actually running the same virtual ambient as in (A) and a VRML client (B2) so that anyone can access the application.  ...  The software was developed in two architectures, the first (A) running on a single user desktop computer equipped with a standard virtual reality development software and the second (B) splitted into a  ...  Earlier version of some parts of this chapter appeared in the International Journal of Virtual Reality, and in Presence: Teleoperators and Virtual Environments.  ... 
pmid:10175344 fatcat:onlnsmmgxnglpiep2megzxs2ju

ADEPT: Exploring the Design, Pedagogy and Analysis of a Mixed Reality Application for Piano Training

Lynda Joy Gerry, Sofia Dahl, Stefania Serafin
2019 Proceedings of the SMC Conferences  
Author Dahl designed data collection and analysis tools for motion capture and analysis. Author Serafin designed data collection and analysis tools for audio spatialization.  ...  Author Gerry was responsible for designing and developing the application, as well as collecting initial prototype data.  ...  Virtual and Augmented Embodiment Virtual embodiment is a technique used in virtual reality (VR) to create the illusion of becoming a virtual avatar [22] .  ... 
doi:10.5281/zenodo.3249332 fatcat:4roxjbr6xjay7du7liw5thitmu

Scientific Articles Exploration System Model based in Immersive Virtual Reality and Natural Language Processing Techniques

Luis Alfaro, Ricardo Linares, Jose Herrera
2018 International Journal of Advanced Computer Science and Applications  
virtual environment, natural user interfaces and natural language processing, which provides an excellent experience for the user and allows for better use of some of its capabilities, for example, intuition  ...  In this work, the Oculus Rift and Leap Motion Hardware devices are used.  ...  ACKNOWLEDGMENT The authors would like to thank the UNSA and the CONCYTEC for supporting this research.  ... 
doi:10.14569/ijacsa.2018.090736 fatcat:wqle2ftskzcz5n5cink3evovsi

A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications

Jozsef Katona
2021 Applied Sciences  
For example, the field has led to a better understanding of how humans can learn more effectively, and the development of new kinds of learning environment have followed accordingly.  ...  Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the crossroads of information and communication technology (ICT) and cognitive sciences with many promising results  ...  Institutional Review Board Statement: Not applicable. Informed Consent Statement: Not applicable. Data Availability Statement: Not applicable.  ... 
doi:10.3390/app11062646 fatcat:2yrck6p52besnhgjxznywjlfou
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