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A basic gesture and motion format for virtual reality multisensory applications
[article]
2010
arXiv
pre-print
and applications (musical applications, 3D motion control, virtual reality interaction, etc.). ...
The article introduce a new file format, called GMS (for 'Gesture and Motion Signal'), with the aim of being more low-level and generic, by defining the minimal features a format carrying movement/gesture ...
ACKNOWLEDGMENTS This work was supported by the FP6 Network of Excellence IST-2002-002114 -Enactive Interfaces, and by the French Ministry of Culture. ...
arXiv:1005.4564v1
fatcat:mqh4rouuxvgqdj7nh267lerosu
A BASIC GESTURE AND MOTION FORMAT FOR VIRTUAL REALITY MULTISENSORY APPLICATIONS
english
2006
Proceedings of the First International Conference on Computer Graphics Theory and Applications
unpublished
english
and applications (musical applications, 3D motion control, virtual reality interaction, etc.). ...
The article introduce a new file format, called GMS (for 'Gesture and Motion Signal'), with the aim of being more low-level and generic, by defining the minimal features a format carrying movement/gesture ...
Largely
used today (ex: as a file format for encoding
basic marker data, for the Vicon Motion
Systems).
Table 2 : 2 a possible structure for a gesture scene. ...
doi:10.5220/0001355803490356
fatcat:b4a6axetozbzxjzc65najr6np4
A generic virtual reality software system's architecture and application
2005
Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05
Many systems and tools for developing virtual reality applications have been proposed to achieve this goal. However, no de facto standard is available. ...
In this paper we present Virtual Reality VRS (VR 2 S ), a generic VR software system, which is an extension of the high-level rendering system VRS. ...
Figure 3 : 3 Application of virtual reflections and virtual shadows to a car model in a mixed reality environment setup. ...
doi:10.1145/1152399.1152440
dblp:conf/icat/SteinickeRH05
fatcat:7xo5sxb7k5eidlo4k6jwglmc34
Virtual Reality: Principles and Applications
[chapter]
2016
Encyclopedia of Computer Science and Technology, Second Edition
Virtual reality is used in a large variety of application domains which need multisensory interaction and navigation facilities. ...
Dedicated virtual reality technologies of human-computer interaction enable to make the link between the user and a virtual environment in capturing the user's motion, acting on his senses as well as computing ...
Virtual reality technology developed for a dedicated application is specific because each application has its own scenario. Thus, virtual reality application is the result of digital craftsmanship. ...
doi:10.1081/e-ecst2-140000194
fatcat:ft5uqpfnvbhrdncdvyufgztq7y
An Intelligent Big Data Management System Using Haar Algorithm-Based Nao Agent Multisensory Communication
2021
Wireless Communications and Mobile Computing
LMC in mixed reality, the hand sign gestures recorded the highest accuracy of 98.50% using Haar algorithm. ...
Four experiments were conducted to boost Nao's intelligence level using 100 children, different environments (class, lab, home, and mixed reality Leap Motion Controller (LMC). ...
This project was funded by the National Plan for Science, Technology, and Innovation (MAARIFAH), King Abdulaziz City for Science and Technology, the Kingdom of Saudi Arabia (award number 03-INF188-08). ...
doi:10.1155/2021/9977751
fatcat:3h6otzmpvneb5g4x4qna4lkvia
ScienceSpace: virtual realities for learning complex and abstract scientific concepts
1996
Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium
Acknowledgments This work is supported by NSF's Applications of Advanced Technology Program, Grant RED-9353320, and by NASA through a grant (NAG 9-713) and through access to equipment and computer software ...
The authors gratefully acknowledge the aid of Kim Adams, Craig Calhoun, Wayne Herbert, Belinda Hyde, Jeff Hoblit, Pat Hyde, Deirdre McGlynn, Mason Menninger, Kevin Pong, and Saba Rofchaei. ...
Through using multisensory immersion in virtual realities customized for education, we believe that complex, abstract material now considered too difficult for many students-and taught even to advanced ...
doi:10.1109/vrais.1996.490534
dblp:conf/vr/DedeSL96
fatcat:yfl6ww7asbhadc36rawhp4ugqq
Accessibility, Natural User Interfaces, and Interactions in Museums: The IntARSI Project
2021
Heritage
It relates to planning of multimedia, virtual, and mixed reality applications based on the concept of "augmented" and multisensory experience, innovative tangible user interfaces, and storytelling techniques ...
In accordance with this issue, the IntARSi project, publicly funded, consists of a pre-evaluation and a report of technical specifications for a new concept of museology applied to the new Museum of Civilization ...
Alberto Tulli; the experts in accessibility Cristiana Carlini (Museo Omero) and Carlo Di Biase for their precious support; Michele Fucci for helping us with the technological system integration; the colleagues ...
doi:10.3390/heritage4020034
fatcat:js5ccegfs5ckrdadcwllv2c5qu
Interactive Exploration of Virtual Heritage by Means of Natural Gestures
2022
Applied Sciences
This paper is situated at the intersection of using Virtual Reality as a tool for cultural heritage preservation and using gesture interaction-based technology in order to achieve touchless, distant interaction ...
Finally, we assess the usability and utility of the Virtual Reality system in a questionnaire-based study with 137 participants over a period of 6 months, whose results we discuss in the paper. ...
Acknowledgments: The authors thank to Callatis Museum from Mangalia, Romania, for providing historical scientific counseling, and their support in questionary completion. ...
doi:10.3390/app12094452
doaj:3731dd2d0cbc45eda2f5a4e70b0578aa
fatcat:of7mnpqgq5eylm4mbih7prsuza
Neural Network Design using a Virtual Reality Platform
2022
Global Journal of Computer Science and Technology
In parallel Virtual Reality is going wide in many applications thanks to the proliferation of cameras in mobile devices and improved processing efficiency. ...
In this study, we want to demonstrate the usefulness of this approach in collecting data within virtual reality to train and optimize a convolutional neural network used to recognize human activities ( ...
PON Research and Innovation 2014-2020 Project Code C35E190000200001, AIM1839112-1: Technologies for living environments. ...
doi:10.34257/gjcstdvol22is1pg45
fatcat:hstjms4hwjc37jpk3jjzdwrz44
X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums
2020
Applied Sciences
The presented work proposes the synthesis of augmented, virtual and mixed reality technologies to provide unified X-Reality experiences in realistic virtual museums, engaging visitors in an interactive ...
Culture is a field that is currently entering a revolutionary phase, no longer being a privilege for the few, but expanding to new audiences who are urged to not only passively consume cultural heritage ...
and motion synthesis for virtual agents. ...
doi:10.3390/app11010338
fatcat:jnhdnrgjhfgbzmomo56ckxab4e
Challenges in Communications Research Beyond the VICOM Project
[chapter]
2005
Lecture Notes in Computer Science
The VICOM (Virtual Immersive COMmunications) project is a three-year project funded by the Italian Ministry of Instruction University and Research aiming at investigating innovative communication paradigms ...
The main goal of the project consists of the design of a wideband system architecture for immersive services and of its validation through two distributed large test-beds. ...
Typically, the sense of presence is achieved through multisensorial stimula such that actual reality is either hidden or substituted via a synthetic scenario, i.e. made virtual through audio and 3-D video ...
doi:10.1007/11520184_10
fatcat:ty2y2wcfnngqrkpavuapahr6he
Virtual reality as assessment tool in psychology
1997
Studies in Health Technology and Informatics
server (B1) accessible via Internet and actually running the same virtual ambient as in (A) and a VRML client (B2) so that anyone can access the application. ...
The software was developed in two architectures, the first (A) running on a single user desktop computer equipped with a standard virtual reality development software and the second (B) splitted into a ...
Earlier version of some parts of this chapter appeared in the International Journal of Virtual Reality, and in Presence: Teleoperators and Virtual Environments. ...
pmid:10175344
fatcat:onlnsmmgxnglpiep2megzxs2ju
ADEPT: Exploring the Design, Pedagogy and Analysis of a Mixed Reality Application for Piano Training
2019
Proceedings of the SMC Conferences
Author Dahl designed data collection and analysis tools for motion capture and analysis. Author Serafin designed data collection and analysis tools for audio spatialization. ...
Author Gerry was responsible for designing and developing the application, as well as collecting initial prototype data. ...
Virtual and Augmented Embodiment Virtual embodiment is a technique used in virtual reality (VR) to create the illusion of becoming a virtual avatar [22] . ...
doi:10.5281/zenodo.3249332
fatcat:4roxjbr6xjay7du7liw5thitmu
Scientific Articles Exploration System Model based in Immersive Virtual Reality and Natural Language Processing Techniques
2018
International Journal of Advanced Computer Science and Applications
virtual environment, natural user interfaces and natural language processing, which provides an excellent experience for the user and allows for better use of some of its capabilities, for example, intuition ...
In this work, the Oculus Rift and Leap Motion Hardware devices are used. ...
ACKNOWLEDGMENT The authors would like to thank the UNSA and the CONCYTEC for supporting this research. ...
doi:10.14569/ijacsa.2018.090736
fatcat:wqle2ftskzcz5n5cink3evovsi
A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications
2021
Applied Sciences
For example, the field has led to a better understanding of how humans can learn more effectively, and the development of new kinds of learning environment have followed accordingly. ...
Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the crossroads of information and communication technology (ICT) and cognitive sciences with many promising results ...
Institutional Review Board Statement: Not applicable.
Informed Consent Statement: Not applicable. Data Availability Statement: Not applicable. ...
doi:10.3390/app11062646
fatcat:2yrck6p52besnhgjxznywjlfou
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