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MOSAICO, a web platform to design, perform, and assess collaborative clinical scenarios for medical students. (Preprint)

Sergio Guinez-Molinos, Jaime Gonzalez Díaz, Carmen Gomar Sancho, Paulina Espinoza Carrasco, Gustavo Constenla Scabone
2020 JMIR Medical Education  
MOSAICO is a web platform used to design, perform, and assess collaborative clinical scenarios for medical students.  ...  The collaborative clinical simulation (CCS) model is a structured method for the development and assessment of clinical competencies through small groups working collaboratively in simulated environments  ...  GIDUB-13/159) for their support.  ... 
doi:10.2196/23370 pmid:33496676 fatcat:s2lbb6lls5bafa626okcmppm7m

Challenges and issues in collaborative software developments [article]

Robail Yasrab, Javed Ferzund, Saad Razzaq
2019 arXiv   pre-print
A number of tools are used for collaborative software development (CSD) including social media and web 2.0 features.  ...  There is a paradigm shift towards collaborative development, which necessitates the need to evaluate this approach.  ...  a varied group of stakeholders and clients [1] .  ... 
arXiv:1904.00721v1 fatcat:qcsakoashfccbovreuec27suwu

Online Presence in Adaptive Learning on the Social Semantic Web

Jelena Jovanovic, Dragan Gasevic, Milan Stankovic, Zoran Jeremic, Melody Siadaty
2009 2009 International Conference on Computational Science and Engineering  
To address this issue, we propose an ontology-based approach to sharing online presence data in adaptive learning environments through the use of the Online Presence Ontology.  ...  However, there is yet no systematic solution to exchanging and integrating online presence data from diverse instant messaging and social networking applications.  ...  In addition, online presence data allows for more subtle personalization to take place and higher quality recommendation (e.g., not recommending collaboration with a peer who is currently busy and does  ... 
doi:10.1109/cse.2009.286 dblp:conf/cse/JovanovicGSJS09 fatcat:ibywq3qodfguzomgrhfgtphv6a

Personal Knowledge Graphs: Use Cases in e-learning Platforms [article]

Eleni Ilkou
2022 arXiv   pre-print
Our preliminary results show that e-learning platforms can get benefited from our approach by providing personalised recommendations and more user and group-specific data.  ...  This research design is developed in two use cases: a collaborative search learning platform and an e-learning platform.  ...  ACKNOWLEDGEMENTS The author would like to thank Prof. Dr. Maria-Esther Vidal for the fruitful discussion, guidance, and insightful comments.  ... 
arXiv:2203.08507v1 fatcat:axcsnkrw2zb4tbfpi73qfdn7x4

Pervasive CSCW for smart spaces communities

Christopher Lima, Diogo Gomes, Rui Aguiar
2012 2012 IEEE International Conference on Pervasive Computing and Communications Workshops  
The objective of this paper is to present two enterprise scenarios that support collaboration and adaption capabilities through pervasive communities combined with social computing.  ...  Collaborative applications integrated with pervasive communities can increase the activity's quality of the end user in a wide variety of tasks.  ...  ACKNOWLEDGMENT The authors wish to thank colleagues of PERSIST and SOCIETIES projects, without whom this paper would not have been possible.  ... 
doi:10.1109/percomw.2012.6197462 dblp:conf/percom/LimaGA12 fatcat:r2duawr6bbf7piiciut4r2vpjy

A Metadesign Approach in Ontology Construction

Mesnan Silalahi
2016 International Journal of Computer Science and Application  
Based on the resultant ontology and the survey of the participatory domain-experts in a case-study, this approach proved to effectively build the ontology.  ...  The development of semantic web applications was part of the tools support to follow the metadesign framework.  ...  In this case a sociotechnical environment is a balanced collaborative work environment between the online and the physical presence.  ... 
doi:10.12783/ijcsa.2016.0502.02 fatcat:zehgvethkjfbjihs57jb4udfjm

Using Social Software for Teamwork and Collaborative Project Management in Higher Education [chapter]

Na Li, Carsten Ullrich, Sandy El Helou, Denis Gillet
2010 Lecture Notes in Computer Science  
Based on the fact that social software has been widely spread among young students nowadays, using it for collaborative learning is believed to increase students' involvement and create learning incentives  ...  This paper discusses the potential role of social software in supporting teamwork and collaborative project management in higher education.  ...  phones and online Web services.  ... 
doi:10.1007/978-3-642-17407-0_17 fatcat:sjobllpmf5eirmafxxqamdb56a

Semantic Web Technologies for the Integration of Learning Tools and Context-Aware Educational Services [chapter]

Zoran Jeremić, Jelena Jovanović, Dragan Gašević
2009 Lecture Notes in Computer Science  
In addition, we present a set of educational services that leverages semantic rich representation of learning resources and students' interaction data to recommend resource relevant for students' current  ...  This obviously indicates a need for an integration of several existing learning tools and systems in a common collaborative learning environment, as well as advanced educational services that provide students  ...  A typical scenario for learning software DPs with DEPTHS assumes a projectbased learning approach with collaborative learning support (Fig. 1) .  ... 
doi:10.1007/978-3-642-04930-9_54 fatcat:e623r3ekuzdx5hj3rtgv7jmmiy

Social Formation and Interactions in Evolving Service-Oriented Communities

Florian Skopik, Daniel Schall, Harald Psaier, Schahram Dustdar
2010 2010 Eighth IEEE European Conference on Web Services  
In this paper, we present a novel discovery mechanism based on social trust to support formation and dynamic interactions in serviceoriented collaboration networks.  ...  Web-based collaborations and cross-organizational processes typically require dynamic and context-based interactions between people and services.  ...  ACKNOWLEDGEMENTS This work was supported by the European Union FP7 projects COMPAS (215175), COIN (216256) and SCube (215483).  ... 
doi:10.1109/ecows.2010.31 dblp:conf/ecows/SkopikSPD10 fatcat:rik54zemxfag7gmkl4j7funztu

Towards adaptation in e-learning 2.0

Alexandra I. Cristea, Fawaz Ghali
2011 New Review of Hypermedia and Multimedia  
of peers who have greater knowledge, and compare this to adaptive content recommendation, as well as to 'simple' learning in a system with a minimum of Web 2.0 support.  ...  In order to better isolate and examine the effects of peer recommendation and adaptive content presentation, we designed experiments inspecting collaboration between individuals based on recommendation  ...  Acknowledgements The work accomplished in this paper is supported by the GRAPPLE IST project IST-2007-215434 and was initiated within the PROLEARN Network of Excellence.  ... 
doi:10.1080/13614568.2010.541289 fatcat:x2lnc2ubiravnnvdh25fg3s3le

Education in Biomedical and Health Informatics in the Web 3.0 Era: Standards for Data, Curricula, and Activities

W. Hersh, P. Otero
2011 IMIA Yearbook of Medical Informatics  
) for a Web 3.0 scenario.A new scenario known as "Education 3.0" can provide open educational resources created and reused throughout different institutions and improved by means of an international collaborative  ...  SummaryWeb 3.0 is transforming the World Wide Web by allowing knowledge and reasoning to be gleaned from its content.Describe a new scenario in education and training known as "Education 3.0" that can  ...  Conclusion The potential that the Web 3.0 has in the promotion of a learning environment that could be more collaborative by means of allowing knowledge and reasoning to be gleaned from its content shows  ... 
doi:10.1055/s-0038-1638752 fatcat:emicys3jrze3rnu6bjyh2mc3o4

Using Online Presence to Improve Online Collaborative Learning

Mirjana Brkovic, Zoran Jeremic, Nikola Milikic, Jelena Jovanovic, Filip Radulovic
2012 International Journal of Emerging Technologies in Learning (iJET)  
By being aware of a student's online presence, a PLE is better able to personalize the learning settings, e.g., through recommendation of content to use or people to collaborate with.  ...  Personal Learning Environments (PLEs) emerged as a concept that makes use of social software to facilitate collaboration, knowledge sharing, group formation around common interests, active participation  ...  We start a paper with a brief outline of learning theories to support collaborative learning in PLE and online presence (Section II).  ... 
doi:10.3991/ijet.v7is1.1918 fatcat:kwnsnewitvacnp3jlir3sqbnsy

Developing a Participatory Platform for Teaching Cultural Heritage in Informal Learning Environments: The Case Study of Culture Gate

Zois Koukopoulos, Dimitrios Koukopoulos, George Koutromanos
2019 Εκπαίδευση Δια Βίου Μάθηση Έρευνα και Τεχνολογική Ανάπτυξη Καινοτομία και Οικονομία  
A unique feature of the Culture Gate platform is that it enables any teacher or student to create, upload, share, and comment on a wide variety of cultural content ranging from theatre to music.  ...  Culture Gate is a multidisciplinary multipurpose online participatory platform for the management of cultural heritage digital content.  ...  ., 2010) , which is a Web 2.0 collaborative teaching environment permitting learners to comment on documents.  ... 
doi:10.12681/elrie.2449 fatcat:5omiwpivtrc25jyqkgktx5cz6q

Leveraging Web Technologies for Collaborative Problem-Solving in an Authentic Learning Environment

Heidi Tan Yeen-Ju, Neo Mai
2016 International Journal of Social Science and Humanity  
The learning environment was designed to be authentic, centering on a problem-based group project and incorporated web technologies.  ...  This paper presents a study that sought to look at the use of web technologies in supporting collaboration among undergraduate students working in groups to solve problems.  ...  Online Collaboration An authentic learning environment ensures students are able to work together and have social support.  ... 
doi:10.7763/ijssh.2016.v6.706 fatcat:zke3cmgkafbrdbll2c33etbyfy

A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories

Seiji Isotani, Riichiro Mizoguchi, Sadao Isotani, Olimpio M. Capeli, Naoko Isotani, Antonio R.P. L. de Albuquerque, Ig. I. Bittencourt, Patricia Jaques
2013 Computers & Education  
When the goal of group activities is to support long-term learning, the task of designing well-thoughtout collaborative learning (CL) scenarios is an important key to success.  ...  To help students adequately acquire and develop their knowledge and skills, a teacher can plan a scenario that increases the probability for learning to occur.  ...  Acknowledgment The CNPq and INCT-SEC provided support for this research.  ... 
doi:10.1016/j.compedu.2012.12.009 fatcat:dgwsqlvq3vbk5ahbjlkmuwy2oa
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