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A Study of Visual Studio Usage in Practice

Sven Amann, Sebastian Proksch, Sarah Nadi, Mira Mezini
2016 2016 IEEE 23rd International Conference on Software Analysis, Evolution, and Reengineering (SANER)  
In this paper, we instrument the previously unexplored Visual Studio IDE and track the interactions of developers at an industry partner's software-development department.  ...  In order to provide better support for developers within such IDEs, we need to understand how much time developers spend using various parts of a given IDE and how often they use available assistance tools  ...  Brockmann, A. Fischer, and M. Kutter, our liaisons to CompanyX.  ... 
doi:10.1109/saner.2016.39 dblp:conf/wcre/AmannPNM16 fatcat:zjztryg4p5aoncw363msgkgtqa

From Movie to Design: Interpretation of "Passengers" in the Form of Basic Design Principles

Damla Atik
2020 Journal of Design Studio  
It is aimed to make a contribution to the wide range of basic design course within a case study themed on cinema in this study.  ...  As a result, deductive thinking and visual depiction of the movie through basic design principles have resulted creative products and benefited students' teaching-learning process.  ...  In this case study differently from studio applications, a movie is chosen to study as an end of term assignment. Figure 3.  ... 
doi:10.46474//jds.833050 fatcat:5gppdutipvf2timd5exehp6nde

FeedBaG: An interaction tracker for Visual Studio

Sven Amann, Sebastian Proksch, Sarah Nadi
2016 2016 IEEE 24th International Conference on Program Comprehension (ICPC)  
We recently used the tool in a study, recording more than 6,300 hours of work time.  ...  In this paper, we present FEEDBAG, an extension for Visual Studio that tracks developers' interactions with the IDE.  ...  We present FEEDBAG, an interaction tracker for Visual Studio. We used FEEDBAG in a large-scale study, identifying code-comprehension activities, amongst other things.  ... 
doi:10.1109/icpc.2016.7503741 dblp:conf/iwpc/AmannPN16 fatcat:y6ebno6jjffcrcopp573cdcmsm

Bing developer assistant: improving developer productivity by recommending sample code

Hongyu Zhang, Anuj Jain, Gaurav Khandelwal, Chandrashekhar Kaushik, Scott Ge, Wenxiang Hu
2016 Proceedings of the 2016 24th ACM SIGSOFT International Symposium on Foundations of Software Engineering - FSE 2016  
It has been implemented as a free-downloadable extension of Microsoft Visual Studio and has received more than 670K downloads since its initial release in December 2014. BDA is publicly available at:  ...  In programming practice, developers often need sample code in order to learn how to solve a programming-related problem.  ...  BDA can automatically detect the APIs under editing in the current programming context via the IntelliSense feature of Visual Studio and provide sample code that contains the usage of the APIs.  ... 
doi:10.1145/2950290.2983955 dblp:conf/sigsoft/ZhangJKKGH16 fatcat:fjdpecurcjhu5kkk6euuyf2rye

Instructional Design and Material Development Progress to eLearning Environments: A Sample of Obstetrical Nursing Education

Merve Kadioglu, Zeynep Tacgin, Nevin Sahin
2020 Contemporary Educational Technology  
The purpose of this study is to demonstrate the most delicate parts of eLearning material development process and tools from the Instructional Design (ID) perspective.  ...  Correspondingly, eLearning development is of toilsome process that has been included in planning, storyboard, communication between instructional designers and subject experts, and time.  ...  In the light of what is mentioned above, this study has been explained the ID process, actors, tools and usage purpose of the tools in accordance with the developed sample material modules that concerning  ... 
doi:10.30935/cedtech/7631 fatcat:swwl2m63pvezznf3fifbghxy7a

Practice Based Research in Craft Education: Approaches to Research Work Book

Sumardianshah Silah, Abdul Shukor Hashim, Badrul Isa, Raiha Shahanaz Redzuan
2013 Procedia - Social and Behavioral Sciences  
The first approach is via the production of the Research Work Book (RWB) while the second approach is via the production of artwork in the form of traditional and contemporary craft by using the studio  ...  The skill of recognising different cultures that exist in Malaysia should be exposed to the trainee teachers once they are being enrolled into the program.  ...  Author Artwork A research via Practice Based research is very synonym for the researcher in the visual arts field especially those related with the study of craft.  ... 
doi:10.1016/j.sbspro.2013.07.158 fatcat:l7lo2u6na5ct7o7g5wehthnwue

Development of Interactive Learning Media using Autoplay Media Studio 8 for Colloidal Chemistry Material

Miftahul Jannah, Jimmi Copriady, Rasmiwetti Rasmiwetti
2019 Journal of Educational Sciences  
Therefore, a media is needed to visualize the abstract concepts of colloidal material both in terms of both macroscopic and microscopic.  ...  This study aims to develop an interactive learning media using Autoplay Media Studio 8 that is worthy of being used as a learning media.  ...  Referring to Table 3 , the practicality category of media lies in the range of 81% -100% with a very practical category so that interactive learning media based on Autoplay Media Studio 8 is practical  ... 
doi:10.31258/jes.3.1.p.132-144 fatcat:otvsohcazfc7lgkzj6byylgwui

#DataCreativities

Thomas Cochrane, Kathryn Coleman, Amanda Belton, Emily Fitzgerald, Solange Glasser, Julian Harris, Gene Melzack, Kristal Spreadborough, Kenna Mactavish
2021 Pacific Journal of Technology Enhanced Learning  
We use this to develop a new framework for data generation and visualization in the context of higher education as a form of feedback loop that can inform innovative pedagogical practice and research (  ...  usage and interaction as the creative arts disciplines switched from studio-based on campus to remote online teaching and learning modes.  ...  We use this to develop a new framework for data generation and visualization in the context of higher education as a form of feedback loop that can inform innovative pedagogical practice and research  ... 
doi:10.24135/pjtel.v3i1.84 fatcat:wkmtrvab4zaoldw7hz2775awwu

Mining Sequences of Developer Interactions in Visual Studio for Usage Smells

Kostadin Damevski, David C. Shepherd, Johannes Schneider, Lori Pollock
2017 IEEE Transactions on Software Engineering  
We identify usage patterns and smells that contribute to the understanding of the usability of Visual Studio for debugging, code search, and active file navigation, and, more broadly, to the understanding  ...  In this paper, we present a semi-automatic approach for mining a large-scale dataset of IDE interactions to extract usage smells, i.e., inefficient IDE usage patterns exhibited by developers in the field  ...  ACKNOWLEDGMENTS We would like to thank Will Snipes for help in administering the study and for collecting the usage dataset.  ... 
doi:10.1109/tse.2016.2592905 fatcat:xugdrggaljdf3ceqarcngxz2ji

FLAVS: A Fault Localization Add-In for Visual Studio

Nan Wang, Zheng Zheng, Zhenyu Zhang, Cheng Chen
2015 2015 IEEE/ACM 1st International Workshop on Complex Faults and Failures in Large Software Systems (COUFLESS)  
The tool is useful for developers using Microsoft Visual Studio platform to debug and test programs with complex bugs.  ...  Realizing the difficulties in transferring the approaches of dynamic fault localization to practical tools, this paper gives our work FLAVS, whose addin implementation organically and seamlessly integrates  ...  FLAVS Implementation FLAVS is a Visual Studio add-in coded in C#.  ... 
doi:10.1109/coufless.2015.8 dblp:conf/icse/WangZZC15 fatcat:5u2b54nz7fgkdh5esk63e7w6o4

Daylight strategies for architectural studio facilities: the literature review

Muhammad Anas Bin Othman, Nur Azfahani Ahmad, Azizah Md Ajis
2017 IOP Conference Series: Earth and Environment  
This paper also presented a pilot study that has been performed in one university in Perak, Malaysia, by selecting architectural studios as the main subject.  ...  The implementation of daylighting strategies in buildings is a common aspect in architecture.  ...  In addition, high frequency of studio usage will lead to higher consumptions of electricity energy [10] .  ... 
doi:10.1088/1755-1315/67/1/012025 fatcat:eab3xbaurncoxaktbtlr5lo76y

Usage of TV Studio Technology in the Production of Contest Programs

Ibaa A.E. O. Awad
2019 Al-Farabi Kazakh National University  
This research is concerned with comparing the usage of TV studio technology in the production of contest programs in official and private Sudanese TV channels at different times, to reach accurate findings  ...  The most necessary recommendations of this study are the importance of applying modern technology of the TV studio in producing high quality programmess, particularly, that programs which require attraction  ...  This research is a descriptive study for comparing between the two programmes in different times to study the differences in the usage of TV studio technology presenting contests programmes in 30 years  ... 
doi:10.26577/hj.2019.v51.i1.01 fatcat:icwqigbxxvf7djzmb3o64nq4wm

An experience on analogy and metaphor: Creative design tools to increase students' creativities

Sabriye Selhan Yalcin Usal, Ayse Nilay Evcil
2017 New Trends and Issues Proceedings on Humanities and Social Sciences  
Traditional architecture like other design domain grow on the absence of non-visual features and architects tend to think, know and work in visual way.  ...  The aim of this paper is to indicate the capability of a design approach based on the usage of analogy and metaphors to increase architecture students creativities on the first year.  ...  Survey-Studio Based Experience The aim of this paper is to explore verbal stimuli usage in basic design studio of architecture education.  ... 
doi:10.18844/prosoc.v4i4.2594 fatcat:wyszwl7fdzej3nck5hid6rj76e

Experiences gamifying developer adoption of practices and tools

Will Snipes, Anil R. Nair, Emerson Murphy-Hill
2014 Companion Proceedings of the 36th International Conference on Software Engineering - ICSE Companion 2014  
We present results from a prestudy survey of 130 developers' opinions on gamification and motivation, usage data from a study with an intact team of six developers of a game on code navigation practices  ...  , and feedback collected in post-study interviews.  ...  The authors wish to thank ABB and the study participants in India for their support of this research.  ... 
doi:10.1145/2591062.2591171 dblp:conf/icse/SnipesNM14 fatcat:whmfxdyc3ffolcxxxg22itkdoy

Live, audio-visual communication systems for distance learning: experience, heuristics, and ISDN

MARTIN COLBERT, CATHERINE VOGLIMACCI, ANTHONY FINKELSTEIN
1995 Behavior and Information Technology  
Recently, 128kBit ISDN links with studios in educational establishments outside the University of London have been installed on a trial basis.  ...  This approach was adopted in order to acquire a rich set of opinions in a cost effective way and to reflect the perspectives of principal stakeholders.  ...  Contact with the author of required reading may make study and research a more human, and exciting activity.  ... 
doi:10.1080/01449299508914647 fatcat:cuc3cflg3bdm3noumyz62y4xiy
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