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A Software Framework For Musical Data Augmentation

Brian McFee, Eric J. Humphrey, Juan Pablo Bello
2015 Zenodo  
ACKNOWLEDGEMENTS BM acknowledges support from the Moore-Sloan Data Science Environment at NYU.  ...  CONCLUSION The data augmentation framework provides a simple and flexible interface to train models on distorted data.  ...  Our contributions In this work, we describe the MUDA software architecture for applying data augmentation to music information retrieval tasks. 1 The system is designed to be simple, modular, and extensible  ... 
doi:10.5281/zenodo.1418364 fatcat:oatnhyf5q5ckfgoklkpx6tm4mi

I-Maestro : Technology-Enhanced Learning And Teaching For Music

Kia Ng, Paolo Nesi
2008 Zenodo  
This paper presents a project called i-Maestro ( which develops interactive multimedia environments for technology enhanced music education.  ...  This paper discusses the general context along with the background and current developments of the project, together with an overview of the framework and discussions on a number of selected tools to support  ...  The authors would like to acknowledge the EC IST FP6 for the partial funding of the I-MAESTRO project (, and to express gratitude to all I-MAESTRO project partners and participants, for  ... 
doi:10.5281/zenodo.1179604 fatcat:5yflrrxtbnd6dkqin3pffvysjy

New interfaces for popular music performance

Roger B. Dannenberg
2007 Proceedings of the 7th international conference on New interfaces for musical expression - NIME '07  
Augmenting performances of live popular music with computer systems poses many new challenges.  ...  A prototype system is described that offers a set of solutions to the problems posed by the framework, and future work is suggested.  ...  A new framework called PMA, for Popular Music Augmentation, defines a range of music performance styles where PMA applies, establishes a set of constraints within which PMA operates, offers a set of specific  ... 
doi:10.1145/1279740.1279764 dblp:conf/nime/Dannenberg07 fatcat:ma2gndmgbrd2lloebayebwpixi

AuSynthAR: A simple low-cost modular synthesizer based on Augmented Reality

Pedro Pablo Lucas
2019 Zenodo  
AuSynthAR is a digital instrument based on Augmented Reality (AR), which allows sound synthesis modules to create simple sound networks.  ...  It only requires a mobile device, a set of tokens, a sound output device and, optionally, a MIDI controller, which makes it an affordable instrument.  ...  The software application for this prototype was implemented in Unity 3D Game Engine and powered by the augmented reality framework Vuforia.  ... 
doi:10.5281/zenodo.3673011 fatcat:mxct4sodavbrxb6um6lnhawpfy

A Comparison of Open-Source Linux Frameworks for an Augmented Musical Instrument Implementation

Eduardo Meneses, Johnty Wang, Sergio Freire, Marcelo Wanderley
2019 Zenodo  
construction of Digital and Augmented Musical Instruments.  ...  In the process of selecting a framework for implementing an augmented guitar instrument, we have tested three Linux-based open-source platforms that have been designed for real-time sensor interfacing,  ...  design and construction of Digital Musical Instruments (DMIs) and Augmented Musical Instruments (AMIs).  ... 
doi:10.5281/zenodo.3672933 fatcat:j5pyhxoexrdgzfocjtulycerbu

Digital Music Objects: Research Objects For Music

David De Roure, Graham Klyne, Kevin Page, John Pybus, Davd M. Weigl, Pip Willcox
2018 Zenodo  
In the Fusing Audio and Semantic Technologies project we have been applying a Research Object approach in the context of music recording, production, distribution, consumption, reuse, and archiving.  ...  We call these Digital Music Objects—rich representations of music works that are semantically described and can carry information about process and provenance.  ...  MUSIC ENCODING AND LINKED DATA One of these is the Music Encoding and Linked Data (MELD) framework, a flexible software platform for research which combines digital representations of music, such as audio  ... 
doi:10.5281/zenodo.1473154 fatcat:b6xcfgxzebgbvllxmwitwkdqia

BOEUF: A Unified Framework for Modeling and Designing Digital Orchestras [chapter]

Florent Berthaut, Luke Dahl
2016 Lecture Notes in Computer Science  
The BOEUF framework consists of a classification of modes of collaboration and a set of components for modelling digital orchestras.  ...  In fact, each new musical collaboration system or orchestra piece relies on a fixed number of musicians, a fixed set of instruments (often only one), and a fixed subset of possible modes of collaboration  ...  Thus, in our modeling an instrument often acts as a proxy for the musician. A module is a software component that produces musical data, of audio or control type.  ... 
doi:10.1007/978-3-319-46282-0_10 fatcat:yxfi5ftjsved3fgyw5ffnx53ka

Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method

Budi Arifitama, Ade Syahputra
2017 Jurnal Teknologi dan Sistem Komputer  
Most recent research on cultural heritage are limited on storing data and information in the form of databases, this creates a disadvantage for people who wants to see and feel at the same moment on actual  ...  This paper, proposes a solution which could merge the existing cultural object with people using augmented reality technology.  ...  ACKNOWLEDGMENT We thank Universitas Trilogi, for supporting and allowing us to perform research on augmented reality related topic to further advancement on multimedia knowledge.  ... 
doi:10.14710/jtsiskom.5.3.2017.101-105 fatcat:ydevjm6dv5benm7hfa6kthvony

An Architectural Framework For Interactive Music Systems

Alexander R. Francois, Elaine Chew
2006 Zenodo  
This paper introduces the Software Architecture for Immersipresence (SAI) framework to the computer music community.  ...  SAI is a software architecture model for designing, analyzing and implementing applications that perform distributed, asynchronous parallel processing of generic data streams.  ...  As research on theoretical aspects of SAI and tool development continue, it is the adoption of the framework in various interacting fields of research that bears the promise of ground-breaking cross-disciplinary  ... 
doi:10.5281/zenodo.1176900 fatcat:wk6l3dnxi5hexl4ppvbqo25bk4

Augmented Reality Scenarios for Guitar Learning [article]

F. Liarokapis
2005 Computer Graphics and Visual Computing  
Learners can select between representative numbers of scenarios and physically interact with the audio-visual information in a natural way.  ...  Different learning scenarios have been carefully designed according to diverse levels of experience and understanding and are presented in a simple way.  ...  Acknowledgments The author would like to thank Prof Jonathan Raper for his help and support during this research.  ... 
doi:10.2312/localchapterevents/tpcg/tpcguk05/163-170 dblp:conf/tpcg/Liarokapis05 fatcat:i4w7njwhrvcxflshspkihdbqwa

Training Deep Convolutional Networks With Unlimited Synthesis Of Musical Examples For Multiple Instrument Recognition

Rameel Sethi, Noah Weninger, Abram Hindle, Vadim Bulitko, Michael Frishkopf
2018 Proceedings of the SMC Conferences  
Acknowledgments This work was supported by a KIAS cluster grant. Some equipment (GPUs) used in this research were donated by the NVIDIA Corporation.  ...  Recently, software frameworks for data augmentation [23] [8] approach data augmentation in music as application of a pipeline of transforms which may be label-invariant or label-variant in nature.  ...  Software frameworks for data augmentation in soundscape event classification have also been built [24] .  ... 
doi:10.5281/zenodo.1422586 fatcat:fbucn2tetzemlbfnkvjiw6rwk4

Passively Augmenting Mobile Devices Towards Hybrid Musical Instrument Design

Romain Michon, Julius O. Smith, Matthew Wright, Chris Chafe, John Granzow, Ge Wang
2017 Zenodo  
We introduce a framework to quickly design and prototype passive mobile device augmentations to leverage existing features of the device for the end goal of mobile musical instruments.  ...  Mobile devices constitute a generic platform to make standalone musical instruments for live performance.  ...  Finally, we'll evaluate our framework and propose future directions for this type of research. The software implementation of the instruments presented in this study will not be discussed.  ... 
doi:10.5281/zenodo.1176155 fatcat:e3v5qr7kwbhalncqy6rnr3gqz4

Reconfigurable Autonomous Novel Guitar Effects (Range)

Duncan Macconnell, Shawn Trail, George Tzanetakis, Peter Driessen, Wyatt Page
2013 Proceedings of the SMC Conferences  
Figure 2 shows a schematic diagram of the system. Membrane potentiometers are a common sensor for capturing musical data, and are often incorporated into hyperinstrument design.  ...  His "Many and DuoTouch Augmented Guitar Prototype" 6 provides simple and elegant circuit solutions to achieve desired sensor behaviour for musical applications.  ... 
doi:10.5281/zenodo.850365 fatcat:a5wqigeef5g73dcng7hh73xwmu

Dance Jockey: Performing Electronic Music by Dancing

Yago de Quay, Ståle Skogstad, Alexander Jensenius
2011 Leonardo Music Journal  
The SofTware The Jamoma framework is a community-driven software built for the MAX/ MSP programming environment, which offers plug-and-play modules ideal for flexible art performances.  ...  The use of sensors for converting environmental data into information for performances is helping us to rethink the way electronic music is composed and performed.  ... 
doi:10.1162/lmj_a_00052 fatcat:rkku2jviubhjja4ynphj7hf22a

Towards Creating An Augmented Handpan Using Leap Motion

Christine Steinmeier, Dominic Becking
2018 Proceedings of the SMC Conferences  
frameworks such as Vuforia (for Augmented Reality) and FMOD (for sound output).  ...  For this purpose, we chose a especially small projector using LED technology, which is wireless and supplied with data via WiFi.  ... 
doi:10.5281/zenodo.1422519 fatcat:tq33bu3etzhcbp4eac7l5seihm
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