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Towards a virtual hub approach for landscape assessment and multimedia ecomuseum using multitemporal-maps

R. Brumana, M. Santana Quintero, L. Barazzetti, M. Previtali, F. Banfi, D. Oreni, D. Roels, F. Roncoroni
2015 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
Landscapes are dynamic entities, stretching and transforming across space and time, and need to be safeguarded as living places for the future, with interaction of human, social and economic dimensions  ...  The capability to spread the development of web-based multimedia virtual museum based on geospatial data relies for the future being on the possibility to discover the needed geo-spatial data through a  ...  ENERGIC-OD (European NEtwork for Redistributing Geospatial Information to user Communities -Open Data).  ... 
doi:10.5194/isprsarchives-xl-5-w7-49-2015 fatcat:ypk53yfp3neclfpyxotsn62h6i

Getting virtual 3D landscapes out of the lab

Lewis Gill, Eckart Lange
2015 Computers, Environment and Urban Systems  
landscape models using: (1) a touch based interface with integrated mapping; (2) a standard web browser interface on mobile phones.  ...  The latter method demonstrates the potential to reduce the complexity of accessing an existing 3D landscape model on-site to simply pointing a smartphone in a particular direction, loading a web page and  ...  Acknowledgements This paper is based on work undertaken within the URSULA project, funded by the UK Engineering and Physical Sciences Research Council (Grant number: EP/F007388/1).  ... 
doi:10.1016/j.compenvurbsys.2015.09.012 fatcat:yxpm4muf2fctpavwhxydygjvxm

The values of Tangible User Interfaces: how to discover, assess and evaluate them?

Sam Nemeth, Ben Salem
2017 HCI 2017  
Since the introduction of Tangible User Interfaces, in the beginning of the 90s, a generation grew up interacting with computers.  ...  In many respects, the idea of tangibility plays a marginal role in Human Computer Interaction. It makes sense to re-evaluate the intrinsic values of TUI design.  ...  It can be argued that smartphones are tangible and provide feedback. So are smartphones tangible interfaces?  ... 
doi:10.14236/ewic/hci2017.11 dblp:conf/bcshci/NemethS17 fatcat:rzrv7b5so5gxnokq7xrsof5uya

Experiencing the built environment: strategies to measure objective and subjective qualities of places

Allen Sayegh, Stefano Andreani, Chrisoula Kapelonis, Natasha Polozenko, Stefan Stanojevic
2016 Open Geospatial Data, Software and Standards  
To test the validity of the research process, a few experiments were performed in Cambridge, MA mapping out a series of different places.  ...  and in a taxonomy of urban conditions -revealing the 'mood' of urban environments.  ...  It provides the unifying coherence and character for a room, space, place, and landscape, or a social encounter.  ... 
doi:10.1186/s40965-016-0013-0 fatcat:6qhr2jim7rgfdgsdft3j5sane4

Digital Storytelling: a learning perspective

Eliana Brunetti, Monica Zampella, Raffaele Di Fuccio, Fabrizio Ferrara, Orazio Miglino
2021 Symposium on Psychology-Based Technologies  
The great flexibility of our outcomes is made possible by Situated Psychological Agent Framework (SPAF), an agent-based model that reproduces psychological phenomenon basing on agents' interactions.  ...  A digital version of traditional storytelling could combine together a fundamental tool in human culture with a great range of digital experiences, potentially involving all senses of sight, smell, touch  ...  responsible for any use which may be made of the information contained therein.  ... 
dblp:conf/psychobit/BrunettiZFFM21 fatcat:rcyb7no6lzdh7fcxense5sj2p4

Review: Development and Technical Design of Tangible User Interfaces in Wide-Field Areas of Application

Alice Krestanova, Martin Cerny, Martin Augustynek
2021 Sensors  
A tangible user interface or TUI connects physical objects and digital interfaces. It is more interactive and interesting for users than a classic graphic user interface.  ...  The image processing approach is processed to a marker and markerless approach for object recognition, the use of cameras, and the use of computer vision platforms for TUI applications.  ...  Figure 34 . 34 RFID-based tangible query for role-based visualization [58] .  ... 
doi:10.3390/s21134258 pmid:34206398 fatcat:4ffcndxzoncudetoyxjcqxz4hy

Inter Faces: processos de criação para performance com Realidade Aumentada

Régis Costa de Oliveira, Mónica Mendes, Anselmo Cardoso de Paiva
2020 Revista Brasileira de Estudos da Presença  
Para a reflexão em torno dos processos de criação, é feita a confrontação com os trabalhos artísticos body e Parade to Hope.  ...  Resumo: Tendo como locus o uso poético da Realidade Aumentada, neste artigo são apresentadas articulações entre a performance e a tecnologia da Realidade Aumentada com conteúdos digitais autorreferenciais  ...  landscape.  ... 
doi:10.1590/2237-266099799 fatcat:hy3u3fguevawrik2lzoprzitbq

Virtual and Augmented Reality in Public Archaeology Teaching

Kate Ellenberger
2017 Advances in Archaeological Practice  
Inspiring focus and empathy in the short interactions we have can be difficult, especially when the subjects are very distant in time.  ...  New and scholarly produced forms of virtual reality show particular promise for getting and keeping the attention of our publics.  ...  There are a limited number of archaeologistcreated, interactive landscape models for colleagues to try, due to the specialized labor required to make and maintain them. landscape models will run only on  ... 
doi:10.1017/aap.2017.20 fatcat:sds753sbhjglfc4lss4n5fyuli

Augmenting Around-Device Interaction by Geomagnetic Field Built-in Sensor Utilization

Sandi Ljubic, Franko Hržić, Alen Salkanovic, Ivan Štajduhar
2021 Sensors  
Different approaches for supporting magnet-based Around-Device Interaction are applied, including magnetic field fingerprinting, curve-fitting modeling, and machine learning.  ...  In this paper, we investigate the possibilities for augmenting interaction around the mobile device, with the aim of enabling input techniques that do not rely on typical touch-based gestures.  ...  Figure 5 . 5 The concept of free-move pointing operation enabled by magnet-based interaction. Figure 6 . 6 (a) Canvas layout used for testing the curve fitting approach.  ... 
doi:10.3390/s21093087 pmid:33925186 fatcat:zh5lfjs27jhkdexejhtvhuih6i

Augmented-Reality Survey: from Concept to Application

2017 KSII Transactions on Internet and Information Systems  
The recent advances in the field of augmented reality (AR) have shown that the technology is a fundamental part of modern immersive interactive systems for the achievement of user engagement and a dynamic  ...  This survey paper presents the descriptions of a variety of the new AR explorations, and the issues that are relevant to the contemporary development of the fundamental technologies and applications are  ...  Visualization Approach vs.  ... 
doi:10.3837/tiis.2017.02.019 fatcat:73htp6yxvzaa7mzygp2gr6p2ny

Development of the My Cult-Rural Toolkit

John Martin, Dominica Williamson, Klara Łucznik, John Adam Guy
2021 Sustainability  
my View App and Landscape Connect App) for exploratory, participatory mapping.  ...  This program takes a bottom-up approach working with key stakeholders to understand their values.  ...  a broader perspective on how people interact and value the landscape.  ... 
doi:10.3390/su13137128 fatcat:f4qtxjywc5fnjplu7p23pa3pci


Marc Teyssier, Gilles Bailly, Catherine Pelachaud, Eric Lecolinet
2018 The 31st Annual ACM Symposium on User Interface Software and Technology - UIST '18  
Lines interfaces [45, 44] and other actuated systems [37, 4, 41] also explore new tangible visualizations and interactions, but their current implementation does not make them usable for mobile devices  ...  MobiLimb also detects when the users are touching or patting it and be used for instance as a tangible slider. Interaction By combining I/O capabilities, MobiLimb provides a rich interaction space.  ... 
doi:10.1145/3242587.3242626 dblp:conf/uist/TeyssierBPL18 fatcat:r4drjwdlsrezjapqaeh3n6vlte

Fostering computational thinking through collaborative game-based learning

Tommaso Turchi, Daniela Fogli, Alessio Malizia
2019 Multimedia tools and applications  
To this end, adopting a meta-design approach may help to support end-users to appropriate the design skills necessary for contributing to system design, in new and engaging modalities.  ...  We introduce a game-based system, TAPASPlay, to foster CT skills and we report the results of an exploratory study with 18 users; our hypothesis is that learning CT through gameplay is effective and we  ...  We would also like to thank Stanislao Lauria and Lesley Warren for their help in coordinating the study.  ... 
doi:10.1007/s11042-019-7229-9 fatcat:xqf5nfxclngzzn3356tgg6snhm


Christian Corsten, Christian Cherek, Thorsten Karrer, Jan Borchers
2015 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15  
Using a smartphone for touch input to control apps and games mirrored to a distant screen is difficult, as the user cannot see where she is touching while looking at the distant display.  ...  We present HaptiCase, an interaction technique that provides back-of-device tactile landmarks that the user senses with her fingers to estimate the location of her finger in relation to the touchscreen  ...  A similar use case are interactive presentations where slides are mirrored from a smartphone to a projector.  ... 
doi:10.1145/2702123.2702277 dblp:conf/chi/CorstenCKB15 fatcat:pt7of47bkzcfletbbyivnwh6mu

Collecting the Memories: The Potential of Augmented Reality Souvenirs in Agro-Tourism

Ima Kusumawati Hidayat, Dimas Rifqi Novica, Dwi Nikmah Puspitasari, Khairul Azhar Bin Mat Daud
2021 KnE Social Sciences  
However, we found there was a problem in human-computer interaction: some of the target audience's tools cannot support the technology.  ...  Despite the enormous variation in souvenirs, there are no decent souvenirs for agro-tourism in Indonesia.  ...  Yet, no digital approach toward those destination's souvenirs. In comparison, Agro-tourism's promotion seems outdated than the theme-park-tourism, which shows from the visual communication design.  ... 
doi:10.18502/kss.v5i6.9222 fatcat:iw62vyjjlbdn5pfnxh3rtelugq
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