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Comparing Collaboration Fidelity between VR, MR and Video Conferencing Systems: The Effects of Visual Communication Media Fidelity on Collaboration

Sangsun Han, Kibum Kim, Seonghwan Choi, Mankyu Sung
2020 Journal of universal computer science (Online)  
For the experiments, we utilized two different types of collaborative tasks: a 2D Tangram puzzle and a 3D Soma cube puzzle.  ...  The experimental results show that the traditional Webcam performed better than the other media in the 2D task, while the headband camera performed better in the 3D task.  ...  In their collaboration, one person played a teacher's role and directed a partner while the other person, a novice in relation to the puzzles, took a student role and arranged the 2D and 3D puzzle pieces  ... 
doi:10.3897/jucs.2020.052 fatcat:zix5gk5gdjbibp5jivqhxsshdu

Vision-based animation of 3D facial avatars

Taehoon Cho, Jin-Ho Choi, Hyeon-Joong Kim, Soo-Mi Choi
2014 2014 International Conference on Big Data and Smart Computing (BIGCOMP)  
This is achieved by unifying automatic analysis of facial expressions and animation of realistic 3D faces with details such as facial hair and hairstyles.  ...  To augment facial appearance according to the user's emotions, we use emotional templates representing typical emotions in an artistic way, which can be easily combined with the skin texture of the 3D  ...  Acknowledgement This research was supported by Ministry of Culture, Sports and Tourism and KOCCA in the CT R&D Program 2011.  ... 
doi:10.1109/bigcomp.2014.6741422 dblp:conf/bigcomp/ChoCKC14 fatcat:katglnwxtnhb7dwygogq5onxby

Stereo Vision Based Robot for Remote Monitoring with VR Support

2019 International Journal of Engineering and Advanced Technology  
., yaw, pitch, roll and produce 3D stereoscopic video and stream it in Real-time.  ...  This video stream is sent to the user through any generic internet devices with VR box support, i.e., smartphones giving the user a First-person real-time 3D experience and transfers the head motion of  ...  With the help of stereo cameras and image processing, we were able to achieve a quality real-time 3D experience in VR by just using two webcams for stereovision and a 3-DOF robot manipulator where any  ... 
doi:10.35940/ijeat.a1016.1291s319 fatcat:xacn3oihmreu5m7sroegittqzu

Gesture Recognition-based AI Virtual Mouse

Akhilesh Shukla, Dr. Devesh Katiyar, Mr. Gaurav Goel
2022 International Journal for Research in Applied Science and Engineering Technology  
Nowadays, A Bluetooth mouse or wireless mouse still has some limitations as it requires a battery for power and a dongle to connect to a PC.  ...  This issue may be solved in the proposed gesture-based AI virtual mouse by capturing hand motions and revealing hand tips with a webcam or integrated camera, as gestures are a powerful means of communication  ...  The proposed system can be implemented utilising a webcam or a built-in camera that detects and interprets hand motions and hand tips in order to perform certain mouse actions.  ... 
doi:10.22214/ijraset.2022.40937 fatcat:jjgwuwza3zcebeapm4yvnvwukq

Implementation of Cognitive and Virtual Mouse Pointer Control

Jayaprakash Nagaruru, V.Ravi Kumar
2014 IOSR Journal of Electronics and Communication Engineering  
Human Computer Interaction plays a key role in daily life like controlling Mouse operations, Keyboard operations controlling it in different ways like Physical, Cognitive, and Affective.  ...  Virtual Technology based on RGB Technique and Cognitive Mouse Control Based on RF Communication.  ...  The webcam captures the real time video at a fixed frame rate and resolution which is determined by the hardware of the camera.  ... 
doi:10.9790/2834-09534449 fatcat:yyqjtl6f7zhcnfggmf3vfuc67i

Image stacking approach to increase sensitivity of fluorescence detection using a low cost complementary metal-oxide-semiconductor (CMOS) webcam

Joshua Balsam, Hugh Alan Bruck, Yordan Kostov, Avraham Rasooly
2012 Sensors and actuators. B, Chemical  
In order for consumer electronics devices, such as webcams, to be useful for biomedical analysis, they must have increased sensitivity.  ...  In contrast, Webcams, mobile phones and other popular consumer electronics use lower-sensitivity, lower-cost optical components such as photodiodes or CMOS sensors.  ...  Acknowledgments Funding: Funded by the National Cancer Institute, Cancer Diagnosis Program and the FDA's Center for Devices and Radiological Health, Office of Science and Engineering, Division of Biology  ... 
doi:10.1016/j.snb.2012.02.003 pmid:23990697 pmcid:PMC3752898 fatcat:2qdzd72u2zdrnfn3dr4gife53u

A Modular Tool for Automatic Soundpainting Query Recognition and Music Generation in Max/MSP

Arthur Parmentier, Ken Déguernel, Constance Frei
2021 Zenodo  
Soundpainting is a musical practice and a sign language used for real-time composition with an orchestra.  ...  This tool is created in a modular way so that it can be easily modified to fit the needs of the user, for instance, changing the type of inputs for the motion tracking or adapting the Soundpainting grammar  ...  Acknowledgments A. Parmentier and K. Déguernel share first authorship for this article. This work was made possible thanks to Sarah Kenderdine, the eM+ Lab and the DHLAB at EPFL.  ... 
doi:10.5281/zenodo.5042780 fatcat:uvhi7rkvqzhfbigzprhtnxvvfa

Statistical Gesture Models for 3D Motion Capture from a Library of Gestures with Variants [chapter]

Zhenbo Li, Patrick Horain, André-Marie Pez, Catherine Pelachaud
2010 Lecture Notes in Computer Science  
Real-time motion capture using a single camera for each user and virtual rendering. Demonstration videos are available at  ...  In this paper, we propose improving 3D motion capture by learning human gesture models from a library of gestures with variants. This library has been created with virtual human animations.  ...  Real-Time 3D Motion Capture with a Webcam Our baseline is a real-time webcam-based system for 3D motion capture that was previously developed in our team [18] .  ... 
doi:10.1007/978-3-642-12553-9_19 fatcat:tz2pwkip25hk3o6ao4bseinwni

Cyberarchaeology: Experimenting with teleimmersive archaeology

Maurizio Forte, Gregorij Kurillo
2010 2010 16th International Conference on Virtual Systems and Multimedia  
We present a framework for collaborative cyberarchaeology aimed at remote real-time interaction with 3D archaeological models through a shared virtual environment.  ...  At each geographical location, a set of stereo cameras captures 3D video of the user in real time to create his/her avatar.  ...  Our prototype application currently supports use of various 3D models, shared virtual environment, real-time interaction, multi-media data streams for communication (i.e. audio, video and 3D video), and  ... 
doi:10.1109/vsmm.2010.5665989 fatcat:caklhyzjbvbehmxzo3cvrzdfz4

Autonomous agents and avatars in REVERIE's virtual environment

Fons Kuijk, Konstantinos C. Apostolakis, Petros Daras, Brian Ravenet, Haolin Wei, David S. Monaghan
2015 Proceedings of the 20th International Conference on 3D Web Technology - Web3D '15  
We describe how reasoning components of the REVERIE system connect and cooperatively control autonomous agents and avatars representing a user.  ...  Represented by avatars, users feel immersed in this virtual world in which they can meet and share experiences as in real life.  ...  The navigation system is build on top of the ECM library made available by the University of Utrecht, Department of Information and Computer Sciences.  ... 
doi:10.1145/2775292.2775305 dblp:conf/vrml/KuijkADRWM15 fatcat:jm3n4v6l65di7m52sytdcckcqu

Real time finger counting and virtual drawing using color detection and shape recognition

Ghous Buksh Narejo, Shahyan Pervez Bharucha
2013 2013 5th International Conference on Information and Communication Technologies  
In this paper we have provided a cheap method for counting open fingers and virtual drawing in real time using color detection and shape detection algorithms.  ...  Our method for finger counting detects the circular markers having a specified color visible on the inner side of the fingers by using color detection and shape recognition operations on the real time  ...  Real Time Virtual Drawing A.  ... 
doi:10.1109/icict.2013.6732776 fatcat:62glzrueabgypclm4jlwfkc7de

LookAtChat: Visualizing Gaze Awareness for Remote Small-Group Conversations [article]

Zhenyi He, Ruofei Du, Ken Perlin
2021 arXiv   pre-print
Video conferences play a vital role in our daily lives. However, many nonverbal cues are missing, including gaze and spatial information.  ...  Leveraging real-time eye-tracking technology available with ordinary webcams, LookAtChat tracks each user's gaze direction, identifies who is looking at whom, and provides corresponding spatial cues.  ...  Third, more advanced real-time neural models may be leveraged to improve the tracking accuracy in LookAtChat and balance the trade off between accuracy and real-time performance.  ... 
arXiv:2107.06265v3 fatcat:g2z5lwi7bvel7ng5hfjm6kzbr4

Trajectory-based Cognitive Recognition of Dynamic Hand Gestures from Webcam Videos

Richa Golash, Yogendra Kumar Jain
2020 International journal of engineering research and technology  
The image quality further reduces by the real-time factors associated with the background and thus, hand detection and its localization become a challenge in webcam videos.  ...  To test the efficiency of the methodology we have generated three different real-time common scenarios for a user to perform his hand movement.  ...  The background conditions also play significant role in challenging the implementations of HGR in real-time applications [4] , [5] .  ... 
doi:10.37624/ijert/13.6.2020.1432-1440 fatcat:7t64ff6zqjdbhgqe4uaynpajnq

Computer Control Using Vision-Based Hand Motion Recognition System

Anshal Varma, Sanyukta Pawaskar, Sumedh More, Ashwini Raorane, M.D. Patil, V.A. Vyawahare
2022 ITM Web of Conferences  
In our day-to-day communication and expression, gestures play a crucial role. As a result, using them to interact with technical equipment requires small cognitive data processing on our part.  ...  This system will bring a revolution in various industries, which has the potential to replace traditional devices and time-consuming computer handling methods.  ...  Without the use of special color objects or gloves, Shahzad Malik devised a real-time system that can track the 3D position and 2D orientation of each hand's Index finger and thumb. Nasser H.  ... 
doi:10.1051/itmconf/20224403069 fatcat:bheedv45afamjljaoaurw2pv24

Study of Gesture Recognition methods and augmented reality [article]

Sandeep Vasave, Amol Plave
2014 arXiv   pre-print
However recognizing the gestures in the noisy background has always been a difficult task to achieve.  ...  This system mainly appeals to those users who always looks out for a better option that makes their interaction with computer more simpler or easier.  ...  III.Augmented reality Augmented reality is combination of real world with virtual environment .where it is used in many areas like medical and other areas. in gaming system it play important role [10]  ... 
arXiv:1411.5137v1 fatcat:v4vxbegxwzabpivm7ftf3j3ozq
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