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A Conceptual Design of Multi-Agent Based Personalized Quiz Game
2011
2011 IEEE 11th International Conference on Advanced Learning Technologies
This paper presents the conceptual design of a virtual 3D quiz game based on a multi-agent system (MAS) architecture aptly named QuizMASter. ...
Keywords-multi-agent systems, immersive game-based virtual learning environments, formative assessment, quiz games I. ...
Multi-Agent Systems A Multi-agent system (MAS) is a system composed of multiple interacting intelligent agents. ...
doi:10.1109/icalt.2011.14
dblp:conf/icalt/WengFLSC11
fatcat:jizro2p5fjdk7mtfoynxffbd3i
Joyce: a multi-player game on one-on-one digital classroom environment for practicing fractions
2005
Fifth IEEE International Conference on Advanced Learning Technologies (ICALT'05)
In this paper, a multi-player game system supported for one-on-one educational computing named "Joyce" is presented. ...
The past researches indicated that game-based learning attracts and motivates children. More and more educational games are developed for children in classroom. ...
Joyce system [2] [5] has been implemented as a board game format which users can compete with either a computer agent or real life users on a single computer, or alternatively can play via the Internet ...
doi:10.1109/icalt.2005.186
dblp:conf/icalt/FengCLC05
fatcat:s2cf53p7rndllci6e7u4rnelwu
IEEE TALE2021 - An International Conference on Engineering, Technology and Education
2021
2021 IEEE International Conference on Engineering, Technology & Education (TALE)
on Multi-Agent Negotiation Niu, Lei A Student Performance Predication Approach Based on Multi-Agent System and Deep Learning Niu, Lei A Multi-Agent-Based Approach for the Study of Student Behavior Dynamics ...
Engineering Linear Algebra Course Liu, Xingshen A Student Performance Predication Approach Based on Multi-Agent System and Deep Learning Liu, Yao Shuishan Online: Constructing and Teaching with A Data-driven ...
doi:10.1109/tale52509.2021.9678651
fatcat:4lhxxww5c5gu7bqqpkufmghe3a
Children's Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces
2018
Interacting with computers
Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study. ...
In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving eighty primary school children on user experience and acceptance of a game ...
In this respect, the strategies could range from trivial turn-based ones implemented in a multi-surface system by using visual clues on the devices to communicate which person is allowed to speak during ...
doi:10.1093/iwc/iwy006
fatcat:zq36ugr2efgmrgiky2dpykww2a
Modeling emotion and behavior in animated personas to facilitate human behavior change: the case of the HEART-SENSE game
2001
Health Care Management Science
Initial results show that users of the game exhibit a significant shift in intention to call 9-1-1 and avoid delay, that multi-media versions of the game foster vividness and memory retention as well as ...
The goal of this research is to determine whether a computer based training game (HEART-SENSE) can improve recognition of heart attack symptoms and shift behavioral issues so as to reduce pre-hospitalization ...
The system runs on personal computers under MS Windows. The system is programmed in Macromedia Director, although the case base is an externally editable XML file. ...
pmid:11519847
fatcat:syzsr337ivfidmgozwrmpsf6ii
Ontologies For Social, Cognitive And Affective Agent-Based Support Of Child'S Diabetes Self-Management
2016
Zenodo
A common ontology is constructed to support normative behavior in a flexible way, to establish mutual understanding in the human-agent system, to integrate and utilize knowledge from the application and ...
scientific domains, and to produce sensible human- agent dialogues. ...
Figure 1 provides a simple example of the task frame (cf. [2] ). An Agent, such as a child or avatar, is an entity that performs a certain task, like an educative quiz game. ...
doi:10.5281/zenodo.166682
fatcat:ufggodvzi5c2xdnap6xq4gwr5i
Dr 5.1: Pal Technical Architecture And Software Architecture
2016
Zenodo
The challenging goals of the PAL project, described and defined in the deliverable DR 1.2, require a sophisticated and complex mechanism of several interacting software modules, developed by a multidisciplinary ...
Question Generator Based on content in a xml files this module creates a database of questions and answers available for a Quiz based on the language of the child. ...
For this first prototype the main goal was to have a complete implementation based on a psychological theory, and to have this implementation interface with the rest of the PAL agent system as provided ...
doi:10.5281/zenodo.1314308
fatcat:jlr4ys44tjdm3h227l4wbvxcja
Children's responses and opinion on three bots that motivate, educate and play
2008
Journal of Physical Agents (JoPha)
Based on a domain and literature study, we specified three support roles with corresponding bot behaviors: motivator, educator and buddy. ...
There is a clear added value of robots compared to conventional text interfaces. Index Terms-Human-robot interaction, Physical agents, Domotic agents and applications I. ...
Furthermore we thank IOP-MMI SenterNovem a program of the Dutch Ministry of Economics, for partially funding the SuperAssist project. ...
doi:10.14198/jopha.2008.2.2.03
fatcat:hk5nkzggz5cb3otdi2e3ebgooa
Making Conversational Robots Learn from Children in a Collaborative Museum Exhibition
2021
Companion Publication of the 2021 Conference on Computer Supported Cooperative Work and Social Computing
conversational robots competing in a quiz game. ...
This demo showcases a novel learning experience of fundamental AI concepts for children in a 30-minute, engaging, hands-on, and playful experience designed for museums and community centers. ...
. (2) Initial quiz game: The guide asks questions to the three robots in a science quiz game and the children see the robots taking turns answering. ...
doi:10.1145/3462204.3482888
fatcat:tjnulx5hufexdiulkjrk4mlh24
TSI-Enhanced Engaging Pedagogical Agents
2011
2011 International Conference on Internet of Things and 4th International Conference on Cyber, Physical and Social Computing
A prototype of a virtual quiz show, QuizMASter, has been implemented to realize these abilities, and will be used to test for the effectiveness of the approach. ...
This paper presents an ongoing project that builds engaging, affectionate and effective pedagogical agents in 3D virtual worlds for learning. ...
CArtAgO is based on the Agents & Artifacts (A&A) meta-model for modeling and designing multi-agent systems. ...
doi:10.1109/ithings/cpscom.2011.89
dblp:conf/ithings/LeungVLA11
fatcat:ffrfwgdruvbhrhxak6ppbubqzi
Intelligent Agent Based Architectures for E-Learning System: Survey
2015
International Journal of u- and e- Service, Science and Technology
Intelligent agent based e-learning provide a common infrastructure to assimilate varied software components. There are two sorts of e-learning synchronous and asynchronous. ...
Multi agent can intelligent interact with each other to support the educational processes. System has three agents: student agent and teacher agent with respect to its users. ...
The system is build using agent-based concept and aims at Learning, Internet-based course content, and a bidding game system. Student and teacher data and activities are managed [35] . ...
doi:10.14257/ijunesst.2015.8.6.02
fatcat:lk3nhmfmfng5per2emxkkec45y
Multimodal Child-Robot Interaction: Building Social Bonds
2013
Journal of Human-Robot Interaction
robotic system for evaluation "in the wild." ...
The first evaluation iterations have shown the potential of this methodology in terms of adaptation of the robot to the interactant and the resulting influences on engagement. ...
the constraints of a turn-based game. ...
doi:10.5898/jhri.1.2.belpaeme
fatcat:7naowyaxznaqxmyhk2mymr2him
Towards a framework for educational simulation in management science and economics
2015
2015 Winter Simulation Conference (WSC)
We argue that in the social sciences, it is natural to use multi-agent simulation, such that simulation games can be considered as participatory simulations in the sense of (Wagner 2013). ...
Focusing on management science and economics, we analyze a choice of simulation models for identifying opportunities how to turn them into educational simulations. ...
a certain type based on the episodic memory and classification of experienced situations. ...
doi:10.1109/wsc.2015.7408415
dblp:conf/wsc/Merkt15
fatcat:h45l6t3wjfeijmailbd4sbxhwe
Gamification on Chatbot-Based Learning Media: a Review and Challenges
2021
Elinvo (Electronics Informatics and Vocational Education)
On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. ...
As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. ...
As a study by [42] , it is beneficial to provide a personality to the agent; therefore, students feel more engaged. ...
doi:10.21831/elinvo.v6i1.43705
fatcat:6lattl2l75fdpk7xmqsmduzdii
Fairness concerns and job assignment to positions with different surplus
2022
Southern Economic Journal
We experimentally examine agents' fairness concerns in a three-person ultimatum game in which all agents are asked to complete a general knowledge quiz before being assigned to a high-stake or low-stake ...
The knowledge quiz, which mimics performance evaluation, signifies the distinction between the two cases as it provides a basis on which the principal can make the assignment decision. ...
ACKNOWLEDGMENTS This paper is based on Katarína Dankov a's dissertation chapter written at the University of Canterbury (Dankov a, 2015) . ...
doi:10.1002/soej.12559
fatcat:bj6ubo4ibjeudcpqhqcc7j35qu
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