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Perceptually-driven decision theory for interactive realistic rendering
2003
ACM Transactions on Graphics
The approach uses efficient perceptual metrics within a decision theoretic framework to optimally order rendering operations, producing images of the highest visual quality within system constraints. ...
We demonstrate the usefulness of this approach for various applications such as diffuse texture caching, environment map prioritization and radiosity mesh simplification. ...
Thanks to Peggy Andersen for proofreading the paper multiple times and Jeremy Selan for technical help. Special thanks to Don Greenberg for his unconditional support during tough times. ...
doi:10.1145/636886.636888
fatcat:vo2dbbyu7vbwbgfem6okswm6ou
State of the Art in Perceptually Driven Radiosity
[article]
1998
Eurographics State of the Art Reports
We will not speak about importance-driven radiosity solutions, as those methods are based on using geometric visibility rather than on using human perception-aware techniques. ...
In the second part of the report we concentrate on known radiosity methods that already use these perceptual approaches to predict different visible errors of the result of the radiosity computation. ...
His main research topic is perceptual approaches to radiosity solutions. ...
doi:10.2312/egst.19981023
fatcat:33uk77o34fdzbfnlubepelflci
Fast and accurate hierarchical radiosity using global visibility
1999
ACM Transactions on Graphics
We introduce a hierarchy of triangulations which allows the generation of a hierarchical radiosity solution using accurate visibility and meshing. ...
Recent hierarchical global illumination algorithms permit the generation of images with a high degree of realism. ...
Acknowledgments We wish to thank Seth Teller for the discussions we had about visibility, Dani Lischinski for his insights on radiosity and discontinuity meshing, and Francois Sillion and Cyril Soler for ...
doi:10.1145/318009.318012
fatcat:mrobcgnrojfbrcpdhgjhmdokzq
Using the visual differences predictor to improve performance of progressive global illumination computation
2000
ACM Transactions on Graphics
A novel view-independent technique for progressive global illumination computing that uses prediction of visible differences to improve both efficiency and effectiveness of physicallysound lighting solutions ...
The VDP responses were used to support the selection of the best component algorithms from a pool of global illumination solutions, and to enhance the selected algorithms for even better progressive refinement ...
ACKNOWLEDGMENTS We thank the anonymous reviewers of a previous version of this paper for their comments and suggestions. ...
doi:10.1145/343593.343611
fatcat:xdwy5kpnqrhy5hz5b4se3z3bie
Texture-based visibility for efficient lighting simulation
2000
ACM Transactions on Graphics
A new refinement algorithm is proposed, that chooses the most appropriate technique to compute the energy transfer and resulting radiosity distribution for each receiver/emitter configuration. ...
Lighting simulations obtained using hierarchical radiosity with clustering can be very slow when the computation of fine and artifact-free shadows is needed. ...
We also would like to thank the referees for their useful comments and suggestions. ...
doi:10.1145/380666.380679
fatcat:v6qjmwserncj3pk6gb5dmlhxx4
Tighter error bounds and weighted error metrics for hierarchical radiosity
1998
Journal of Visualization and Computer Animation
In this paper we first derive a tighter error bound on form factors as a subdivision criterion for the hierarchical radiosity algorithm. ...
Such an error bound can reduce more unnecessary links and improve the performance of the hierarchical radiosity algorithm to meet a user-specified error tolerance. ...
We would like to thank reviewers for their helpful suggestions. ...
doi:10.1002/(sici)1099-1778(199804/06)9:2<53::aid-vis175>3.3.co;2-#
fatcat:lb3yutvlmbb2nmhssw73o52wzq
Tighter error bounds and weighted error metrics for hierarchical radiosity
1998
Journal of Visualization and Computer Animation
In this paper we first derive a tighter error bound on form factors as a subdivision criterion for the hierarchical radiosity algorithm. ...
Such an error bound can reduce more unnecessary links and improve the performance of the hierarchical radiosity algorithm to meet a user-specified error tolerance. ...
We would like to thank reviewers for their helpful suggestions. ...
doi:10.1002/(sici)1099-1778(199804/06)9:2<53::aid-vis175>3.0.co;2-8
fatcat:6kcysszw3bhwhfsheyzu2vo7rq
Automatic Calculation of Soft Shadow Textures for Fast, High Quality Radiosity
[chapter]
1998
Eurographics
These include the identification of the most appropriate mode of calculation for each particular configuration of energy exchange, the development of adequate refinement criteria for error-driven simulation ...
We demonstrate the efficiency of the algorithm with examples involving complex scenes, and a comparison to a clustering algorithm. ...
and parallel. ...
doi:10.1007/978-3-7091-6453-2_19
fatcat:s2xibhwdgnhv5ipxqr5or7gwrm
Interactive global illumination in dynamic scenes
2002
ACM Transactions on Graphics
Our system handles dynamic scenes and moving light sources efficiently, providing useful feedback within a few seconds and high quality images within a few tens of seconds, without the need for any pre-computation ...
Our system uses a novel scheme for caching the results of a high quality pixel-based renderer such as a bidirectional path tracer. ...
This work was supported by the NSF Science and Technology Center for Computer Graphics and Scientific Visualization (ASC-8920219) and MRA parallel global illumination project (ASC-9523483), and performed ...
doi:10.1145/566654.566613
fatcat:be5gdfrjtfd6fazwa2ap3eosiy
Interactive global illumination in dynamic scenes
2002
ACM Transactions on Graphics
Our system handles dynamic scenes and moving light sources efficiently, providing useful feedback within a few seconds and high quality images within a few tens of seconds, without the need for any pre-computation ...
Our system uses a novel scheme for caching the results of a high quality pixel-based renderer such as a bidirectional path tracer. ...
This work was supported by the NSF Science and Technology Center for Computer Graphics and Scientific Visualization (ASC-8920219) and MRA parallel global illumination project (ASC-9523483), and performed ...
doi:10.1145/566570.566613
fatcat:6nuvcmgb4bcrjmptwlzzvttbum
Global Illumination for Interactive Applications and High-Quality Animations
[article]
2002
Eurographics State of the Art Reports
One of the main obstacles to the use of global illumination in image synthesis industry is the considerable amount of time needed to compute the lighting for a single image. ...
Several algorithms have been proposed to address these issues. In this report, we present a much needed survey and classification of the most up-to-date of these methods. ...
Thanks also to all those who read early drafts of the paper -Philippe Bekaert, Katja Daubert, Jörg Haber, Vlastimil Havran, Jan Kautz, Annette Scheel, and Philipp Slusallek for their help- ...
doi:10.2312/egst.20021050
fatcat:gkihynhv2ra47ltdoa3gqk5se4
Disruptive Technologies in Computer Graphics: Past, Present, and Future
[article]
1999
Symposium on Rendering
During the 1970's, only the very costly and specialized hardware used for military and aerospace simulations was capable of real-time surface color display. ...
In the early 1970's expensive color frame buffers with the capability for displaying static color images were introduced. ...
It was not until 1979 that Whitted's ray tracing algorithm was published, and Cornell's first radiosity images appeared in 1984. ...
doi:10.2312/egwr/egwr99/001-003
fatcat:2ieanfs7wnfknkyuf2zkg76xye
Selective component-based rendering
2005
Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia - GRAPHITE '05
By means of a psychophysical experiment we demonstrate how the crex can be successfully used in such a perceptual rendering framework. ...
It can be used as a strategy for directing the light transport within a scene and also in a progressive rendering framework. ...
Acknowledgements We would like to thank Peter Apian-Bennewitz and Stefan Jankowski for the library scene. We would also like to thank Greg Ward for technical discussions. ...
doi:10.1145/1101389.1101393
dblp:conf/graphite/DebattistaSSC05
fatcat:opy4sdyakzen7h53oomd3c5zqa
Fast calculation of soft shadow textures using convolution
1998
Proceedings of the 25th annual conference on Computer graphics and interactive techniques - SIGGRAPH '98
We analyze the various sources of approximation in the process and derive a hierarchical, error-driven algorithm for fast shadow calculation in arbitrary configurations using a hierarchy of object clusters ...
The method can be employed in a hierarchical radiosity system, or directly as a shadowing technique. ...
Many thanks to Frédo Durand, George Drettakis, and all the iMAGIS team for fruitful discussions and moral support. ...
doi:10.1145/280814.280927
dblp:conf/siggraph/SolerS98
fatcat:rmxhygqc6ngchaxewvqiug2j5u
Selective rendering
2006
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia - GRAPHITE '06
A key factor to consider if we are ever to achieve so-called "Realism in Real-Time", is that we are computing images for humans to look at. ...
The computational requirements of a full physically-based global illumination solution are significant, currently precluding its solution on even a powerful modern PC in reasonable let alone real time. ...
We would also like to thank Veronica Sundstedt for the use of the corridor model. ...
doi:10.1145/1174429.1174431
dblp:conf/graphite/ChalmersDS06
fatcat:oyv34c7bwrbpxlh6vucpqpojky
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