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AR interfacing with prototype 3D applications based on user-centered interactivity

Seungjun Kim, Anind K. Dey
2010 Computer-Aided Design  
Guidance Service (TGS) test-bed based on a GIS database and AR, and (c) a haptically-enhanced broadcasting test-bed for ARbased 3D media production.  ...  For each application, a description of the test-bed implementation, demonstration of the feasibility and usefulness and AR-specific technical challenges are included in this paper.  ...  The prototype test-bed is composed of a 3D media database, an AR module (called AR process) for broadcasting production and a Haptic module (called Haptic process) for client interaction.  ... 
doi:10.1016/j.cad.2008.10.009 fatcat:xbowr3vf4vhqxiuoz5zvoput5u

Virtual Realities (Dagstuhl Seminar 13241)

Guido Brunnett, Sabine Coquillart, Robert Van Liere, Gregory F. Welch, Marc Herbstritt
2013 Dagstuhl Reports  
The main goal of the five day seminar was to bring together leading experts and promising young researchers to discuss current challenges and future directions in the field of virtual and augmented reality  ...  This report documents the program and the outcomes of Dagstuhl Seminar 13241 "Virtual Realities".  ...  Poster: 3D referencing for remote task assistance using augmented reality.  ... 
doi:10.4230/dagrep.3.6.38 dblp:journals/dagstuhl-reports/BrunnettCLW13 fatcat:3euo43oklrahhiarpak4vqjdme

Perceived Synchronization of Mulsemedia Services

Zhenhui Yuan, Ting Bi, Gabriel-Miro Muntean, Gheorghita Ghinea
2015 IEEE transactions on multimedia  
Recently, multisensory media (mulsemedia) has been demonstrated to provide a highly immersive experience for its users.  ...  The outcomes of the paper are used to provide recommendations for mulsemedia service providers in order for their services to be associated with acceptable user experience levels, e.g. haptic media could  ...  (i.e. a computing environment that allows the user to interact with the system using different media interfaces for input and/or output).  ... 
doi:10.1109/tmm.2015.2431915 fatcat:xieuu5zlojdbrfrmhxb43clv3y

Industrial and Project Presentations [article]

Felipe A. Lozano, Francisco Serón
2003 Eurographics State of the Art Reports  
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st  ...  and 6th of September 2003.  ...  We thank GAMA-team for their work and collaboration.  ... 
doi:10.2312/egid.20031006 fatcat:loh7chebubg2vatd5syfugub24

A Modular Architecture for an Interactive Real-Time Simulation and Training Environment for Satellite On-Orbit Servicing

Robin Wolff, Carsten Preusche, Andreas Gerndt
2011 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications  
This paper outlines the development of a real-time interactive application for the analysis, training and programming of on-orbit servicing tasks within a virtual reality environment.  ...  The main challenges put on the system are the real-time simulation of the realistic dynamic and kinematic behavior of satellite components and additionally integrate interaction through a bimanual haptic  ...  Training, programming and testing the tele-operation of robots for OOS tasks may be done in physically based test beds, such as in [1] .  ... 
doi:10.1109/ds-rt.2011.23 dblp:conf/dsrt/WolffPG11 fatcat:2wqgqddu5batfgcrebzlzbwxdy

Emerging display technologies - new systems and applications: from images to sensing, interaction and enhancement

2005 IEEE Proceedings. VR 2005. Virtual Reality, 2005.  
As our culture and society become increasingly enveloped by computational technologies, we are quietly entering the world of a continuous cyberspace as real as that predicted by science fiction writers  ...  We feel it best to embrace this inevitable path by inventing, studying, discussing, and understanding such devices, and thus-this workshop.  ...  James Templeton and Linda Siebert for their advice and support, and Perry Hoberman for his assistance implementing the squeeze box.  ... 
doi:10.1109/vr.2005.1492818 fatcat:cjrhq3hrlrgxvdh2jqw3gcblay

Enhancing Our Lives with Immersive Virtual Reality

Mel Slater, Maria V. Sanchez-Vives
2016 Frontiers in Robotics and AI  
Throughout and wherever possible we have stressed novel applications and approaches and how the real power of VR is not necessarily to produce a faithful reproduction of "reality" but rather that  ...  This reached the attention of the public, and VR was hailed by many engineers, scientists, celebrities, and business people as the beginning of a new era, when VR would soon change the world for the better  ...  school -fully immersive and interactive systems have hardly been used up to now.  ... 
doi:10.3389/frobt.2016.00074 fatcat:zvf3bovitnezxagd4iel4sqo3e

Simulation and Modeling Applications in Global Health Security [chapter]

Arthur J. French
2020 Advanced Sciences and Technologies for Security Applications  
aspects of the real world and a fully interactive manner." [27] Simulation is a person, device, or set of conditions which 310 A.  ...  GHS responders often have few opportunities for critical skill development and sustainment.  ...  Augmented reality is a combination of digital and physical media.  ... 
doi:10.1007/978-3-030-23491-1_13 fatcat:tgcbouiulfgx7ewrq7zsp6wmou

ConVRgence (VRIC) Virtual Reality International Conference Proceedings

Simon Richir
2019 International Journal of Virtual Reality  
ACKNOWLEDGEMENTS The authors wish to thank Bo Geng from the Aalborg University Health Department for her help and supervision throughout the project.  ...  We also wish to thank Mette Duus Hansen for collaboration on this project.  ...  Haptic Around [13] utilizes a haptic device for providing hot air, heat, wind, rain drops and mist, set above a user, to recreate multiple tactile sensations in virtual reality for enhancing the immersive  ... 
doi:10.20870/ijvr.2019..0.2920 fatcat:rzbvdg34q5aj7mpgnedsofd4ze

D1.2 Requirements definition and analysis from vertical industries and core applications

Tilemachos Doukoglou, Marius Iordache, Uwe Herzog
2019 Zenodo  
One of the main goals of 5G-EVE is to offer a complete multi-operator, distributed 5G Network Platform that participants of other EU funded projects and other Vertical Industries can use to run, test and  ...  that will greatly benefit and do require the use of a 5G Network.  ...  UC1.b: 3D Immersive and Interactive Learning with Augmented Reality Games. UC1.b concerns the implementation of Immersive and Interactive Learning with Augmented Reality Games.  ... 
doi:10.5281/zenodo.3628161 fatcat:jg4ppgqspbch7chjt2t3gy5jii

All But War Is Simulation: The Military-Entertainment Complex

Timothy Lenoir
2000 Configurations  
They are also reminders that we are becoming immersed in a growing repertoire of computerbased media for creating, distributing, and interacting with digitized versions of the world.  ...  In a similar vein, one of Intel's 1999 ads for the Pentium II processor articulates the consumer's desire for ever-faster uploads, and ultimately for fusing the digital and the real.  ...  From October 1989 to January 1992 he was senior software engineer, and from 1992 to 1995 lead software and technical engineer, for Martin Marietta Information Group, National Test Bed (NTB), where he was  ... 
doi:10.1353/con.2000.0022 fatcat:625xpmxyqfhsxhuvua5ctixl3i

Bridging the Digital and Physical: Increasing Engagement with the Grateful Dead Archive at UC Santa Cruz

Alix Norton, Kristina Golubiewski-Davis, Ann Hubble, Reed Scriven
2019 Journal of Archival Organization  
The collection was to include different 3D CAD modeling tools that the architects had used in their normal work practices and that could be used as a research test bed.  ...  AR (augmented reality): Technologies that blend computer-generated images, sounds, and haptic sensory inputs with real-world sensations.  ...  Under the banner of the Digital Life Project, he frequently gives talks on using open-source tools for photogrammetry and animation.  ... 
doi:10.1080/15332748.2019.1642703 fatcat:vnjgzt5q7zap3l2gxifc3yansu

Gesamt-PDF [chapter]

Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner, Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner
2018 Image – Action – Space  
A constitutive element for the dominant physiological-rational understanding of human-computer interaction, virtual and augmented reality, as well as game and interaction design, is primarily Gosztonyi's  ...  augmented reality, and game and interaction design today, the discourse centers more than ever around a fusion of the virtual and physical space into a mixed reality that is prevalent in research and  ...  Only Zuckerberg himself was physically present wearing a head-mounted display, while Bradshaw and Booth were somewhere off-stage using a similar set-up to meet with Zuckerberg within Facebook Spaces, Facebook's  ... 
doi:10.1515/9783110464979-017 fatcat:yhdltksvejaylooyfkjyrwxoiy

The Impact of the Coronacrisis on KIBS Sector

Ian Miles, University of Manchester, Veronika Belousova, Nikolay Chichkanov, Zhaklin Krayushkina, National Research University Higher School of Economics, National Research University Higher School of Economics, National Research University Higher School of Economics
2021 Foresight and STI Governance  
Adaptation is easier for those whose tasks that are relatively standardized and codified, and it remains to be seen how far a shift to such activities - and away from the traditional office-based venues  ...  KIBS themselves have had to adapt their working practices considerably, to reduce face-to-face interaction with clients and within teams collaborating on projects.  ...  of agreement and contention. • Virtual Reality (VR), augmented reality, and telepresence systems may allow for a greater sense of mutual presence in the service interactions.  ... 
doi:10.17323/2500-2597.2021.1.6.18 fatcat:ka6576eqcjfgddcnjfw6mribxi

Ambient Intelligence in the Living Room

Leonidis, Korozi, Kouroumalis, Poutouris, Stefanidi, Arampatzis, Sykianaki, Anyfantis, Kalligiannakis, Nicodemou, Stefanidi, Adamakis (+3 others)
2019 Sensors  
Particularly, the residents of a house can use the living room not only as a traditional social and individual space where many activities take place, but also as a smart ecosystem that (a) enhances leisure  ...  The emergence of the Ambient Intelligence (AmI) paradigm and the proliferation of Internet of Things (IoT) devices and services unveiled new potentials for the domain of domestic living, where the line  ...  The authors would like to thank Stavroula Ntoa for her contribution in  ... 
doi:10.3390/s19225011 pmid:31744159 pmcid:PMC6891285 fatcat:ugbufsncirc3labryi4d7owrg4
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