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A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
2014
EAI Endorsed Transactions on Serious Games
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. ...
After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed ...
We would like to thank our archaeologist colleagues for their participation in this project. ...
doi:10.4108/sg.1.3.e3
fatcat:trqorvcjtffqpcbstrjp64piui
EAI Endorsed Transactions on Serious Games A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
unpublished
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. ...
After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed ...
We also thank the Musée Gallo-Romain de Lyon for letting us test our application on-site. ...
fatcat:6drhmlhqyfb77iwpshxl5jmxyu
Heritage Multimedia and Children Edutainment: Assessment and Recommendations
2014
Advances in Multimedia
This paper thus aims to explore how heritage education can be redefined, using some of the most innovative virtual imaging and artificial reality technologies to at once expand access and engagement with ...
With the rich resources of 3D imaging and interactive programming already at our disposal, we are well-equipped to do so, given a coordinated effort. ...
2) , as part of a multiplayer game. ...
doi:10.1155/2014/579182
fatcat:aifele2jcfaa3iipramrzzcfvi
Cyber-Archaeometry: Novel Research and Learning Subject Overview
2021
Education Sciences
Use is made of virtual and immersive reality, 3D, virtual environment, massively multiplayer online processes, and gamification. ...
The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological ...
I.L. is thankful to Henan University, Kaifeng, Key Research Institute of Yellow River Civilization and Sustainable Development & Collaborative Innovation Center on Yellow River Civilization jointly built ...
doi:10.3390/educsci11020086
fatcat:jczzkzkhdfdx3gnwtdeuvjajxa
Building Social Commmunities around Alternate Reality Games
2011
2011 Third International Conference on Games and Virtual Worlds for Serious Applications
In recent years, alternate reality games have entered the mainstream as a new form of entertainment. ...
Living Stories combines social networking sites such as Facebook and Twitter with Second Life, to create a platform, which allows social networking to feed into content creation within a virtual world, ...
Figure 1: Virtuality Continuum Alternate Reality Games (ARGs) are a subset of mixed reality. ...
doi:10.1109/vs-games.2011.17
dblp:conf/vsgames/PetridisDASQFPS11
fatcat:qskl3ifytbaa7it7fjyfa24ocu
Virtual cultural heritage consumption: a 3D learning experience
2011
International Journal of Technology Enhanced Learning
A number of digital environments and serious games will be also analysed with respect to their potential for supporting immersion, presence and motivation. ...
We will analyse virtual and augmented reality and innovative interfaces, highlighting their affordances for successfully triggering learning experiences. ...
The genre is a 3D Role Playing Game; the game narrative is based on "Xiao-Mao", a novel dealing with Taiwan Wu-Xia (a martial art). ...
doi:10.1504/ijtel.2011.042100
fatcat:vxk5bfgorvegjhyg44xgo5wjny
An adaptable multi-learner serious game for learning cultural heritage
2022
Advances in Mobile Learning Educational Research
The current study presents an adaptable light game engine, which is used to produce interactive educational settings focused on cultural heritage. ...
Various evaluation experiments have been realized to understand the suitability of the produced content in educational activities. ...
It is noteworthy that a mixed reality includes both augmented reality and augmented virtual reality (Dörner et al., 2016) . ...
doi:10.25082/amler.2022.01.004
fatcat:3tm56rqymbhqrpfi5uwcxxfjcm
Exploring the trends of educational virtual reality games: a systematic review of empirical studies
2020
Smart Learning Environments
of each game based on the desired learning outcome. ...
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world. ...
A typical example of educational virtual reality game is GridlockED, which was developed by Tsoy et al. (2019) as a collaborative learning game, targeted for medical trainees, to acquire the skills on ...
doi:10.1186/s40561-020-00142-7
fatcat:mxpqgvtufjfafhyq5v6qoze6d4
Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering
2020
Applied Sciences
Mixed reality is advancing exponentially in some innovative industries, including manufacturing and aerospace. ...
VTBM is developed as a multiplayer and avatar-included module for experiencing mechanisms of a tunnel boring machine. ...
In contrast to text-based learning materials, (1) How can mixed reality and digital twins be applied in construction education? ...
doi:10.3390/app10134678
fatcat:hxoapeyi5vhx7kuncjmouom5na
Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums
2019
Applied System Innovation
A general "direction" is needed to arouse in the visitor a feeling of confidence and trust, expectation and discovery that makes him/her feel at the center of an emotional and creative experience, of a ...
Media hybridization has a long and evolving tradition and it can contribute to transmit culture in engaging way to the public, respecting the scientific plausibility of contents. ...
Italian and European Museums hosting our digital applications and that allowed also surveys on visitors. ...
doi:10.3390/asi2040035
fatcat:wyx4w7xmrnf4zehvhfu7qjddei
Tourists as Mobile Gamers: Gamification for Tourism Marketing
2015
Journal of Travel & Tourism Marketing
Through focus group, this paper discusses gaming and tourism, explores what drives tourists to play games. The results suggest tourists' game playing motivation is multi-dimensional. ...
Gaming is rapidly developing as a method of dynamic interaction and experience development. ...
Augmented reality is a popular technique used in location based tourist games to enhance immersive experiences on site (Mashable, 2011) as it enables a blend between virtual and real environments. ...
doi:10.1080/10548408.2015.1093999
fatcat:dneh2lzwwfgirfmp4wypkhlch4
Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap
[chapter]
2016
Progress in IS
Special acknowledgments are addressed to Tzafnat Shpak and Yesha Sivan for inviting the authors to submit this extended chapter as part of an ongoing research agenda on 3D virtual worlds for collaborative ...
learning and cooperative work. ...
The development of digital ecologies has been marked by media spaces, virtual worlds, mixed reality, and hybrid ecologies that merge the mixed reality with ubiquitous computing "to bridge the physical-digital ...
doi:10.1007/978-3-319-22041-3_15
fatcat:b3gll7w6srccdikzv7znhticdq
The Future of Virtual Environments: The Development of Virtual Technology
2013
Computer Science and Information Technology
Based on previous studies of VR and the virtual technology development process, this study aims to investigate: (1) if the direction of virtual technology development changed throughout the long process ...
Although the application of virtual technology is experiencing an exponential growth during the last three to four decades, researchers still did not catch up with a clear development direction of virtual ...
Acknowledgements Our research team is very grateful to experts for the appropriate and constructive suggestions to improve this research. ...
doi:10.13189/csit.2013.010105
fatcat:7cdzmdsc7vasrb442b2qv2g4pe
A phygital approach to cultural heritage: augmented reality at Regaleira
2020
Virtual Archaeology Review
In our research, we explore the impact of one augmented reality (AR) app designed for one of the landmarks of the Portuguese cultural heritage, Quinta da Regaleira. ...
Jean Baudrillard's take on the Fable of Borges suggests a replacement of the physical world by a virtual experiencing life, setting the tone for a pessimistic and somewhat fearful attitude towards technological ...
We believe that one of the main lessons to learn from this case study is about the potential of AR experiences to enhance brand awareness and reach. ...
doi:10.4995/var.2020.11663
fatcat:czjq4q2y5vaf3pawebna6gnzse
The 'migration' of reality in virtual scenarios: databases and documentation systems for the musealization of complex environments
2016
Disegnare con
Some experimental research explain how the "migration" of the reality in virtual environment strongly depends on the structure of a design database that tries to reproduce the real space and the structure ...
In the digital space, the user can interface with the structural elements of the database to develop critical analysis models. ...
the ob-
a correct answer, the user can access the next room ject become one of the other enhancement tool. ...
doaj:1859b70b72204acaabfa677e81871d94
fatcat:6foant373nbwrgcjn72pgm4j4m
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