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A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology

Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George
2014 EAI Endorsed Transactions on Serious Games  
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain.  ...  After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed  ...  We would like to thank our archaeologist colleagues for their participation in this project.  ... 
doi:10.4108/sg.1.3.e3 fatcat:trqorvcjtffqpcbstrjp64piui

EAI Endorsed Transactions on Serious Games A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology

Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain.  ...  After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed  ...  We also thank the Musée Gallo-Romain de Lyon for letting us test our application on-site.  ... 

Heritage Multimedia and Children Edutainment: Assessment and Recommendations

Naif A. Haddad
2014 Advances in Multimedia  
This paper thus aims to explore how heritage education can be redefined, using some of the most innovative virtual imaging and artificial reality technologies to at once expand access and engagement with  ...  With the rich resources of 3D imaging and interactive programming already at our disposal, we are well-equipped to do so, given a coordinated effort.  ...  2) , as part of a multiplayer game.  ... 
doi:10.1155/2014/579182 fatcat:aifele2jcfaa3iipramrzzcfvi

Cyber-Archaeometry: Novel Research and Learning Subject Overview

Ioannis Liritzis, Pantelis Volonakis
2021 Education Sciences  
Use is made of virtual and immersive reality, 3D, virtual environment, massively multiplayer online processes, and gamification.  ...  The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital tools, tackling the theory of mineral identification in archaeological  ...  I.L. is thankful to Henan University, Kaifeng, Key Research Institute of Yellow River Civilization and Sustainable Development & Collaborative Innovation Center on Yellow River Civilization jointly built  ... 
doi:10.3390/educsci11020086 fatcat:jczzkzkhdfdx3gnwtdeuvjajxa

Building Social Commmunities around Alternate Reality Games

Panagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star
2011 2011 Third International Conference on Games and Virtual Worlds for Serious Applications  
In recent years, alternate reality games have entered the mainstream as a new form of entertainment.  ...  Living Stories combines social networking sites such as Facebook and Twitter with Second Life, to create a platform, which allows social networking to feed into content creation within a virtual world,  ...  Figure 1: Virtuality Continuum Alternate Reality Games (ARGs) are a subset of mixed reality.  ... 
doi:10.1109/vs-games.2011.17 dblp:conf/vsgames/PetridisDASQFPS11 fatcat:qskl3ifytbaa7it7fjyfa24ocu

Virtual cultural heritage consumption: a 3D learning experience

Eleonara Pantano
2011 International Journal of Technology Enhanced Learning  
A number of digital environments and serious games will be also analysed with respect to their potential for supporting immersion, presence and motivation.  ...  We will analyse virtual and augmented reality and innovative interfaces, highlighting their affordances for successfully triggering learning experiences.  ...  The genre is a 3D Role Playing Game; the game narrative is based on "Xiao-Mao", a novel dealing with Taiwan Wu-Xia (a martial art).  ... 
doi:10.1504/ijtel.2011.042100 fatcat:vxk5bfgorvegjhyg44xgo5wjny

An adaptable multi-learner serious game for learning cultural heritage

Fotis Lazarinis, Hellenic Open University, Patras, Greece, Ioannis Boididis, Lefteris Kozanidis, Dimitris Kanellopoulos, Ministry of Education, Serres, Greece, Hellenic Open University, Patras, Greece, University of Patras, Patras, Greece
2022 Advances in Mobile Learning Educational Research  
The current study presents an adaptable light game engine, which is used to produce interactive educational settings focused on cultural heritage.  ...  Various evaluation experiments have been realized to understand the suitability of the produced content in educational activities.  ...  It is noteworthy that a mixed reality includes both augmented reality and augmented virtual reality (Dörner et al., 2016) .  ... 
doi:10.25082/amler.2022.01.004 fatcat:3tm56rqymbhqrpfi5uwcxxfjcm

Exploring the trends of educational virtual reality games: a systematic review of empirical studies

Solomon Sunday Oyelere, Nacir Bouali, Rogers Kaliisa, George Obaido, Abdullahi Abubakar Yunusa, Ebunayo R. Jimoh
2020 Smart Learning Environments  
of each game based on the desired learning outcome.  ...  Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world.  ...  A typical example of educational virtual reality game is GridlockED, which was developed by Tsoy et al. (2019) as a collaborative learning game, targeted for medical trainees, to acquire the skills on  ... 
doi:10.1186/s40561-020-00142-7 fatcat:mxpqgvtufjfafhyq5v6qoze6d4

Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering

Samad M.E. Sepasgozar
2020 Applied Sciences  
Mixed reality is advancing exponentially in some innovative industries, including manufacturing and aerospace.  ...  VTBM is developed as a multiplayer and avatar-included module for experiencing mechanisms of a tunnel boring machine.  ...  In contrast to text-based learning materials, (1) How can mixed reality and digital twins be applied in construction education?  ... 
doi:10.3390/app10134678 fatcat:hxoapeyi5vhx7kuncjmouom5na

Experience Design, Virtual Reality and Media Hybridization for the Digital Communication Inside Museums

Eva Pietroni
2019 Applied System Innovation  
A general "direction" is needed to arouse in the visitor a feeling of confidence and trust, expectation and discovery that makes him/her feel at the center of an emotional and creative experience, of a  ...  Media hybridization has a long and evolving tradition and it can contribute to transmit culture in engaging way to the public, respecting the scientific plausibility of contents.  ...  Italian and European Museums hosting our digital applications and that allowed also surveys on visitors.  ... 
doi:10.3390/asi2040035 fatcat:wyx4w7xmrnf4zehvhfu7qjddei

Tourists as Mobile Gamers: Gamification for Tourism Marketing

Feifei Xu, Feng Tian, Dimitrios Buhalis, Jessika Weber, Hongmei Zhang
2015 Journal of Travel & Tourism Marketing  
Through focus group, this paper discusses gaming and tourism, explores what drives tourists to play games. The results suggest tourists' game playing motivation is multi-dimensional.  ...  Gaming is rapidly developing as a method of dynamic interaction and experience development.  ...  Augmented reality is a popular technique used in location based tourist games to enhance immersive experiences on site (Mashable, 2011) as it enables a blend between virtual and real environments.  ... 
doi:10.1080/10548408.2015.1093999 fatcat:dneh2lzwwfgirfmp4wypkhlch4

Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap [chapter]

António Correia, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado
2016 Progress in IS  
Special acknowledgments are addressed to Tzafnat Shpak and Yesha Sivan for inviting the authors to submit this extended chapter as part of an ongoing research agenda on 3D virtual worlds for collaborative  ...  learning and cooperative work.  ...  The development of digital ecologies has been marked by media spaces, virtual worlds, mixed reality, and hybrid ecologies that merge the mixed reality with ubiquitous computing "to bridge the physical-digital  ... 
doi:10.1007/978-3-319-22041-3_15 fatcat:b3gll7w6srccdikzv7znhticdq

The Future of Virtual Environments: The Development of Virtual Technology

Hiu-fai Lau, Kung-wong Lau, Chi-wai Kan
2013 Computer Science and Information Technology  
Based on previous studies of VR and the virtual technology development process, this study aims to investigate: (1) if the direction of virtual technology development changed throughout the long process  ...  Although the application of virtual technology is experiencing an exponential growth during the last three to four decades, researchers still did not catch up with a clear development direction of virtual  ...  Acknowledgements Our research team is very grateful to experts for the appropriate and constructive suggestions to improve this research.  ... 
doi:10.13189/csit.2013.010105 fatcat:7cdzmdsc7vasrb442b2qv2g4pe

A phygital approach to cultural heritage: augmented reality at Regaleira

José Gabriel Andrade, Patrícia Dias
2020 Virtual Archaeology Review  
In our research, we explore the impact of one augmented reality (AR) app designed for one of the landmarks of the Portuguese cultural heritage, Quinta da Regaleira.  ...  Jean Baudrillard's take on the Fable of Borges suggests a replacement of the physical world by a virtual experiencing life, setting the tone for a pessimistic and somewhat fearful attitude towards technological  ...  We believe that one of the main lessons to learn from this case study is about the potential of AR experiences to enhance brand awareness and reach.  ... 
doi:10.4995/var.2020.11663 fatcat:czjq4q2y5vaf3pawebna6gnzse

The 'migration' of reality in virtual scenarios: databases and documentation systems for the musealization of complex environments

Sandro Parrinello, Francesca Picchio, Monica Bercigli
2016 Disegnare con  
Some experimental research explain how the "migration" of the reality in virtual environment strongly depends on the structure of a design database that tries to reproduce the real space and the structure  ...  In the digital space, the user can interface with the structural elements of the database to develop critical analysis models.  ...  the ob- a correct answer, the user can access the next room ject become one of the other enhancement tool.  ... 
doaj:1859b70b72204acaabfa677e81871d94 fatcat:6foant373nbwrgcjn72pgm4j4m
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