91,660 Hits in 3.0 sec

A Model-driven Framework for Educational Game Design

Bill Roungas
2016 International Journal of Serious Games  
As a solution, we propose a model-driven, web-based knowledge management environment that supports game designers in the creation of a GDD that accounts for and relates educational and entertainment game  ...  The foundation of our approach is our devised conceptual model for educational games, which also defines the structure of the design environment.  ...  Design Tool The conceptual model is put in practice through the design and development of a webbased, model-driven environment for the design of educational games.  ... 
doi:10.17083/ijsg.v3i3.126 fatcat:tjuo2tygsbgvrnl6hsoqt4xw6u

A Model-Driven Framework for Educational Game Design [chapter]

Bill Roungas, Fabiano Dalpiaz
2016 Lecture Notes in Computer Science  
As a solution, we propose a model-driven, web-based knowledge management environment that supports game designers in the creation of a GDD that accounts for and relates educational and entertainment game  ...  The foundation of our approach is our devised conceptual model for educational games, which also defines the structure of the design environment.  ...  Design Tool The conceptual model is put in practice through the design and development of a webbased, model-driven environment for the design of educational games.  ... 
doi:10.1007/978-3-319-40216-1_1 fatcat:ucqoo3zyq5hjpojxniejow6mcm

A Model Driven Development Framework for Serious Games

Niroshan Thillainathan
2013 Social Science Research Network  
My idea is it to provide a domain specific modeling language for serious games and a visual modeling tool, which allows the generation of games from visual models.  ...  In my dissertation, I am focusing on a solution based on model driven development techniques that shall allow educators to create didactically sound serious games.  ...  Therefore, my idea is it to provide a framework based on model driven development techniques, which consists of a domain specific modeling language, a visual design tool for serious games and a transformation  ... 
doi:10.2139/ssrn.2475410 fatcat:63x5nm7nqncj3cuvk2vrpvwtqm

Ethics as a Game? Towards a Framework for Game Design

Yuan Yuan, Kun Fu, Barend Pieter Venter, Thomas Hainey
2019 Sociology Mind  
It then proposes a game design model for teaching ethics.  ...  This paper identifies problems in tertiary ethics education and reviews relevant game design principles before establishing a framework for designing educational games that may assist in ethics education  ...  Game design model for teaching ethics.  ... 
doi:10.4236/sm.2019.93010 fatcat:nhdjabylrbfaje5hwnrt6flte4

Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices

Tania Ouariachi, Chih-Yen Li, Wim J. L. Elving
2020 Sustainability  
For that aim, pro-environmental gamification platforms are identified and analyzed by applying two different frameworks: the Octalysis Framework and the Climate Change Engagement through Games Framework  ...  Insights from this study can help educators to select best practices and gamification designers to better influence behavioral change through game mechanics.  ...  By applying grounded theory, they have developed a framework for climate change engagement through games. The framework consists of 15 key game attributes classified in three dimensions: 1.  ... 
doi:10.3390/su12114565 fatcat:mtgpmqmoyfbvrp7v4m7gfum4mi


Mifrah Ahmad, Lukman AB. Rahim, Noreen Izza Arshad
2015 Journal of Information and Communication Technology  
This paper presents a survey of the different frameworks for educational games and analyzes these frameworks against several criteria for effective video games, well-designed games and key elements of  ...  Game-based learning has dominantly embedded itself into a tool of education in the 21st century.  ...  Proposed components in DGBL Model for History Educational Games Design A more radical advancement in the fi eld of educational game frameworks is the shift from educational perspective to game development  ... 
doi:10.32890/jict2015.14.8 fatcat:pgohwivfc5aarpjzmrm54bljhm

User Experience of Educational Games: A Review of the Elements

Vanisri Nagalingam, Roslina Ibrahim
2015 Procedia Computer Science  
A good framework of UX for educational game will help EG designer to evaluate the UX of their games in order to ensure that they have produced the effective game.  ...  Therefore, it is essential to identify the suitable elements in order to model the right UX framework for educational games.  ...  of Education Malaysia for the support.  ... 
doi:10.1016/j.procs.2015.12.123 fatcat:rkewdncvmbgclbylniwv2jq5o4

Developing a pedagogical framework for designing a multisensory serious gaming environment

Sara Price, Sam Duffy, Monica Gori
2017 Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education - MIE 2017  
An initial table mapping mathematical concepts to design, a framework of considerations for design, and a process model of how the framework will continue to be developed across the design process are  ...  This paper describes initial work underpinning the development of a pedagogical framework, intended to inform the design of a multisensory serious gaming environment.  ...  The original model of flow state [46] Charsky [11] outlines some key considerations for designing a serious game for pedagogy: 1. Goals: game goals should match the learning goals. 2.  ... 
doi:10.1145/3139513.3139517 dblp:conf/icmi/PriceDG17 fatcat:fcm5wkx2b5c3zlyiszqraxm2yq

Serious Game Design: Presenting a New Generic Creative Reflection Framework

Fatima-Zohra El Arroum, Mostafa Hanoune, Youness Zidoun
2020 International Journal of Emerging Technologies in Learning (iJET)  
This paper describes different models and frameworks for serious game design.  ...  Since serious games balance playful and educational aspects, it constitutes a privileged learning method for the digital natives.  ...  Future work will be driven in the same scope of helping instructors for designing serious games.  ... 
doi:10.3991/ijet.v15i19.15603 fatcat:e4hmpqzd6jbxxoiuxcsoojb5qi

Digital game-based learning: Towards an experiential gaming model

Kristian Kiili
2005 The Internet and higher education  
However, the model works only as a link between educational theory and game design and does not provide the means to a whole game design project. D  ...  However, a model that successfully integrates educational theory and game design aspects do not exist.  ...  An experiential gaming model was used as a framework to design this IT-Emperor game. A demand-driven learning model (MacDonald et al., 2001) was also utilized in the design process.  ... 
doi:10.1016/j.iheduc.2004.12.001 fatcat:og67q6f67zb5rj5rlpgvlhnhrq

Emergent Design: Serendipity in Digital Educational Games [chapter]

Michael D. Kickmeier-Rust, Dietrich Albert
2009 Lecture Notes in Computer Science  
In this paper we introduce an approach of using existing methods for educational adaptation and personalization together with ideas of emergent game design.  ...  Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers.  ...  Acknowledgements The research and development introduced in this work is funded by the European Commission under the seventh framework programme in the ICT research priority, contract number 215918 (80Days  ... 
doi:10.1007/978-3-642-02771-0_24 fatcat:up453hmdnrgvrkoc2v4sxyzztm

Serious Games Evaluation: Processes, Models, and Concepts [chapter]

Katharina Emmerich, Mareike Bockholt
2016 Lecture Notes in Computer Science  
In order to enable the reader to face these challenges, we present a framework of evaluation-driven design which offers guidance in the evaluation process.  ...  The structure of this chapter is as follows: After emphasizing the specific importance of evaluation for serious games, we describe a set of challenges which might occur in this context.  ...  Further Evaluation Frameworks and Models The previously described framework of evaluation-driven design integrates evaluation and design into a process model, other existing frameworks or models of evaluation  ... 
doi:10.1007/978-3-319-46152-6_11 fatcat:qhgulmc6izek5psh6xdkjeegxe

Identifying and classifying learning entities for designing location-based serious games

Despina Anastasiadou, Petros Lameras
2016 2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)  
We anticipate that this will pave the way for developing a model taxonomy that may be utilised to support and optimise future end-user profiles for serious game creation, games design for informal learning  ...  The classification draws on the findings of a tailored approach applied to design and develop an authoring environment, the MAGELLAN platform, for creating locationbased games and mobile location-driven  ...  This structured mapping exercise yields useful associations between learning design and games' features, which may be used as the basis for modelling a taxonomy that informs the LBE design process for  ... 
doi:10.1109/smap.2016.7753398 dblp:conf/smap/AnastasiadouL16 fatcat:cbfcjhz5ifgf7p3uqe7n4rjxsq

R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment

Fengfeng Ke
2016 Technology, Knowledge and Learning  
Base on prior research of the author team and the evidence-centered assessment framework, this book describes: (a) the basics of a Bayesian network model, (b) the multi-step process of constructing a Bayesian  ...  Yet the design and implementation of evidence-centered diagnostic assessment is challenging because: (a) the design of measurable performance tasks based on the underlying proficiency model is tricky,  ...  The book should be a good reference for both scholars and practitioners in the areas of educational assessment, learning environments and curriculum design, and school improvement.  ... 
doi:10.1007/s10758-016-9292-x fatcat:ressh6jxnbftxbnxc7jhdsy4r4

Emotion-Driven Level Generation [chapter]

Julian Togelius, Georgios N. Yannakakis
2016 Emotion in Games  
Grounded in the experience-driven procedural content generation framework we focus on levels and introduce a taxonomy of approaches for emotion-driven level generation.  ...  We conclude the chapter with our vision on the future of emotion-driven level generation.  ...  a level that optimizes the experience for the Fig. 1 : The four key components of the experience-driven PCG framework [23] for level generation.  ... 
doi:10.1007/978-3-319-41316-7_9 fatcat:caur74c4o5e2ppjsyjvrnmeqs4
« Previous Showing results 1 — 15 out of 91,660 results