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Interface design for an inexpensive hands-free collaborative videoconferencing system
2012
2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
These conditions necessitate the use of contact free interaction methods. ...
The suitability of different interaction paradigms with regards to this usage scenario is examined. ...
A comparative study of interaction paradigms (summarized in Figure 4 ) has shown hand centered interfaces to perform best for this application. ...
doi:10.1109/ismar.2012.6402581
dblp:conf/ismar/LehmentER12
fatcat:wmzculz34fehtcccg4sfmjjtp4
The design of a GUI paradigm based on tablets, two-hands, and transparency
1997
Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '97
An experimental GUI paradigm is presented which is based on the design goals of maximizing the amount of screen used for application data, reducing the amount that the UI diverts visual attentions from ...
We describe a working prototype of our new paradigm, the rationale behind it and our experiences introducing it into an existing application. ...
ACKNOWLEDGEMENTS We gratefully thank Azuma Murakami and Yasuhiro Fukasaki at Wacom technology for supplying inspirational ideas, tablets, and the custom pucks. ...
doi:10.1145/258549.258574
dblp:conf/chi/KurtenbachFBB97
fatcat:zwhd5wwzujaijgmkkv4e6dp73e
Data analysis on interactive whiteboards through sketch-based interaction
2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '11
In this work we contribute insights into the design challenges of sketch-based charting, and we present SketchVis, a system that leverages hand-drawn input for exploring data through simple charts. ...
Guided by an iterative design process, we developed a better understanding of the challenges involved in bringing sketchbased interaction to data analysis. ...
On one hand, interaction through drawing offers a natural interaction method for many of the visual tasks in charting. ...
doi:10.1145/2076354.2076383
dblp:conf/tabletop/BrowneLCRS11
fatcat:m2hpaeiqizccxhebpsmi6liytu
Marking Menus for Eyes-Free Interaction Using Smart Phones and Tablets
[chapter]
2013
Lecture Notes in Computer Science
This approach is based on Marking Menus, but extends the basic idea by employing the special capabilities of current consumer-level smart phones and tablets. ...
Large displays are helpful tools for knowledge discovery applications. The increased screen real estate allows for more data to be shown at once. ...
Also it is only possible for two-handed interactions, and users should be able to choose one-handed vs. two-handed usage freely for themselves. ...
doi:10.1007/978-3-642-40511-2_35
fatcat:wdd2qesktzeyxffykrvpmzck3m
A theory of marks and mind: the effect of notational systems on hominid brain evolution and child development with an emphasis on exchanges between mothers and children
2005
Medical Hypotheses
A Theory of Marks and Mind: the effect of notational systems on hominid brain evolution and child development with an emphasis on exchanges between mothers and children. ...
Single copies of this paper may be downloaded and printed for personal research and study. ...
Recognition of the effect of the visual on the verbal is the keystone of to a new marks-based paradigm for human language (7, (10) (11) (12) . ...
doi:10.1016/j.mehy.2004.09.002
pmid:15607580
fatcat:6bwp42tzn5d57k6umrdn2tdpqi
Analyzing Interfaces and Workflows for Light Field Editing
2017
IEEE Journal on Selected Topics in Signal Processing
We perform a detailed state sequence analysis and hidden Markov chain analysis based on the sequence of tools and interaction paradigms users employ while editing light fields. ...
In this work we provide a detailed description of subjects' performance and preferences for a number of simple editing tasks, which form the basis for more complex operations. ...
ACKNOWLEDGMENTS We thank the anonymous reviewers for their insightful comments, and the members of the Graphics and Imaging Lab for their help. ...
doi:10.1109/jstsp.2017.2746263
fatcat:aqba35dafzeelpuaoe6dnuz6ii
Analyzing interfaces and workflows for light field editing
2017
ACM SIGGRAPH 2017 Posters on - SIGGRAPH '17
We perform a detailed state sequence analysis and hidden Markov chain analysis based on the sequence of tools and interaction paradigms users employ while editing light fields. ...
In this work we provide a detailed description of subjects' performance and preferences for a number of simple editing tasks, which form the basis for more complex operations. ...
ACKNOWLEDGMENTS We thank the anonymous reviewers for their insightful comments, and the members of the Graphics and Imaging Lab for their help. ...
doi:10.1145/3102163.3102190
dblp:conf/siggraph/OrtinJMG17
fatcat:dtgmou6kvnaunh2nkdqyhhaetm
Towards 3DModeling using Sketches and Retrieval
[article]
2004
Sketch-Based Interfaces and Modeling
In this paper we give a brief overview of our approach for content-based retrieval and describe two prototypes for retrieving 2D drawings. ...
We also present a preliminary study that combines retrieval of 3D objects and expectation lists to define a new interaction paradigm based on suggestions. 3D objects are described using their face and ...
Acknowledgements This work was funded in part by the Portuguese Foundation for Science and Technology, project 34672/99 and the European Commission, project SmartSketches IST-2000-28169. ...
doi:10.2312/sbm/sbm04/127-136
fatcat:fozcpc3f5vcb3n7ysniee6tqa4
Thumb + Pen Interaction on Tablets
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17
Figure 1: Thumb + Pen interaction enables simultaneous bimanual pen+touch while holding a tablet with the off-hand. ...
For instance, the thumb can determine how pen actions (articulated with the opposite hand) are interpreted. ...
Users were instructed to zoom into 5 of the shapes, and draw a letter in each of them -by using the pen based zooming approach. ...
doi:10.1145/3025453.3025567
dblp:conf/chi/PfeufferHPB17
fatcat:p5bndlzf3negtlx2c6sehq2ddu
The AR-Marker in the Urban Space
2019
Mensch & Computer
We expect that the importance of these markings for guiding citizens through AR experiences will emerge in urban spaces, whereas the role of markers for technical tracking purposes will decrease. ...
Additionally, we analyzed the general AR marker paradigm from the human-computer interaction (HCI) perspective by considering the affordances and signifiers of the marker objects themselves, analyzing ...
From the perspective of human-computer interaction the human-marker interaction can fail because of two different reasons: On the one hand, the marker itself might be not recognized as a marker (gulf of ...
doi:10.18420/muc2019-ws-598
dblp:conf/mc/NestlerPN19
fatcat:3n6foyf27jfefbisbmwjkxqcue
A new modeling interface for the pen-input displays
2006
Computer-Aided Design
Sketch interactions based on interpreting multiple pen markings into a 3D shape is easy to design but not to use. ...
To address these problems, we present a novel, interaction framework, suitable for interpretations based on single-stroke marking on pen-input display; within this framework 3D shape modeling operations ...
results and further interactive drawing for the drawing primitive inferred. ...
doi:10.1016/j.cad.2005.10.007
fatcat:stttkywhf5aj7ck535pxaecg5u
Understanding Pen and Touch Interaction for Data Exploration on Interactive Whiteboards
2012
IEEE Transactions on Visualization and Computer Graphics
Current interfaces for common information visualizations such as bar graphs, line graphs, and scatterplots usually make use of the WIMP (Windows, Icons, Menus and a Pointer) interface paradigm with its ...
Based on our qualitative analysis of the interactions our participants used, we discuss our insights about pen and touch interactions in the context of learnability and the interplay between pen and touch ...
feedback on touch using the library, Travis Kirton for setting up touch and pen interaction at University of Calgary, and Dominikus Baur for the sketched images. ...
doi:10.1109/tvcg.2012.275
pmid:26357187
fatcat:odbavet4rjeu5da7qivb6mm6ve
Sketch-Based Interaction and Calligraphic Tags to Create Comics Online
[article]
2009
Sketch-Based Interfaces and Modeling
Our approach combines a sketch-based interaction to draw comics with rich edition possibilities, computer assisted drawing techniques and a calligraphic retrieval mechanism for reusing previous elements ...
However, web applications for this kind of creation are still restricting users by adopting simple and very limiting interaction methods. ...
To solve these problems, we propose a new approach for creating comics online, which extends the principles of tradi-tional comics creation by combining a rich interaction based on free hand sketching, ...
doi:10.2312/sbm/sbm09/013-020
fatcat:wrn5dexhrrbvbmvfn35gyppk6m
Sketch-based interaction and calligraphic tags to create comics online
2009
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling - SBIM '09
Our approach combines a sketch-based interaction to draw comics with rich edition possibilities, computer assisted drawing techniques and a calligraphic retrieval mechanism for reusing previous elements ...
However, web applications for this kind of creation are still restricting users by adopting simple and very limiting interaction methods. ...
To solve these problems, we propose a new approach for creating comics online, which extends the principles of tradi-tional comics creation by combining a rich interaction based on free hand sketching, ...
doi:10.1145/1572741.1572745
fatcat:mirtebwdmnbpvkivqkcpbtwgja
Tangible Interfaces for Augmented Engineering Data Management
[chapter]
2010
Augmented Reality
We developed a tracking plug-in for the ARToolkitPlus marked based tracking system (Wagner & Schmalstieg, 2007) . ...
This configuration allows maximum mobility for the user letting him\her work in a large workspace with free hands. EDM database is accessed via wireless network. ...
In that respect Virtual and Augmented reality can potentially serve two objectives: reflecting realism through a closer correspondence with real experience, and extending the power of computer-based technology ...
doi:10.5772/7130
fatcat:cu7ytvgdjffknhi6o4tr4ghs54
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