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A Game of Lines: Developing Game Mechanics for Text Classification

Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio
2017 Italian Information Retrieval Workshop  
In this paper, we describe a set of experiments that turn the machine learning classification task into a game, through gamification techniques, and let non expert users to perform text classification  ...  The application is implemented in R using the Shiny package for interactive graphics.  ...  In this paper, we present the recent studies of gamification in text classification and the development of a Web application written in R with the package Shiny [3] .  ... 
dblp:conf/iir/NunzioMZ17 fatcat:oek7c5alcramfcp43jhjt7mgqm

Personalizing Game Selection for Mobile Learning - With a View Towards Creating an Off-line Learning Environment for Children

Mohamed Metawaa, Kay Berkling
2016 Proceedings of the 8th International Conference on Computer Supported Education  
This paper is part of a larger project on mobile learning with games for children without access to schools. Games can motivate children to learn without the necessity of a teacher.  ...  We show that a prediction based on user's choice and rating of games corresponds to a direct survey to determine the gamer types in 66% of the cases for 61 participants.  ...  Game Classification The classification of the game is solved through its game mechanics.  ... 
doi:10.5220/0005791503060313 dblp:conf/csedu/MetawaaB16 fatcat:vst2zroj4jgbrbjxgna7qvdnje

How the Players Get Their Spots: A Study of Playstyle Emergence in Digital Games

Milan Jacevic
2021 2021 IEEE Conference on Games (CoG)  
The study takes the form of a playtest with ten players, using a custom adventure game/hypertext fiction prototype developed in Twine.  ...  The prototype offered two modes of engagement -slower reading of poetic text, and faster-paced exploration and puzzle-solving.  ...  and with the thematic text, only skipping or missing a few of its lines.  ... 
doi:10.1109/cog52621.2021.9619067 fatcat:ogffjt2vmfb2vcxugnqes5pgse

Video Game Development in a Rush: A Survey of the Global Game Jam Participants

Markus Borg, Vahid Garousi, Anas Mahmoud, Thomas Olsson, Oskar Stalberg
2020 IEEE Transactions on Games  
ACKNOWLEDGMENTS The authors would like to thank the participants of Global Game Jam (GGJ) who participated in our survey.  ...  For example, to answer RQ 2.1 (QA during game development), we did an initial screening of the provided freeform text responses and prepared an initial set of classifications, e.g., regular communications  ...  line with lean software development).  ... 
doi:10.1109/tg.2019.2910248 fatcat:iratilyhijddtlkl2rxstlvyne

Are Games Effective Learning Tools? A Review of Educational Games

Sara de Freitas
2018 Educational Technology & Society  
This is mainly because no distinct single-disciplinary perspective has emerged because of: the cross-disciplinary nature of educational games, a reliance on single-disciplinary contexts for studies, changing  ...  This research has become more quantitative, rigorous and nuanced as a result of more studies focused upon therapeutic health applications of games, the serious games research movement and more efficacy  ...  of the mechanisms of competition as a design component (Cagiltay et al., 2015) , how to balance entertainment principles of fun with instructional design and the need to integrate teams of developers  ... 
dblp:journals/ets/Freitas18 fatcat:guvfzysa2nfybdtzfdxhjsqsky

Game Mechanics in the Design of a Collaborative 3D Serious Game

Kimmo Oksanen, Raija Hämäläinen
2014 Simulation & Gaming  
This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing  ...  This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based  ...  The development of the game was supported by the EU Structural Funds and nationally by the Centre for Economic Development, Transport and the Environment of Central Finland.  ... 
doi:10.1177/1046878114530799 fatcat:ls2ublfadfd53ddjkaifbunm6e

Video Game Development in a Rush: A Survey of the Global Game Jam Participants [article]

Markus Borg, Vahid Garousi, Anas Mahmoud, Thomas Olsson, Oskar Stålberg
2019 arXiv   pre-print
We conducted a survey with participants of the Global Game Jam (GGJ), a 48-hour hackathon.  ...  Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines.  ...  ACKNOWLEDGMENTS The authors would like to thank the participants of Global Game Jam (GGJ) who participated in our survey.  ... 
arXiv:1904.00462v1 fatcat:v7qix2w5j5ajrbe5bzwzx44aqi

Not Yet Game Over: A Reappraisal of Video Game Addiction

Jiow Hee Jhee, Qin Ting Lye, Kenneth Woo
2019 Loading ..  
Despite this, there remains a crucial absence of consensus over the diagnostic criteria of video game addiction.  ...  of video game addiction.  ...  On a separate line of argument, there is also a need to account for media multitasking -the way in which an individual is concurrently occupied with two or more forms of media (Foehr, 2006) .  ... 
doi:10.7202/1058317ar fatcat:anrqjwzhordshcq3sxorr7m6sm

THE GAME AS A METHOD OF TEACHING A FOREIGN LANGUAGE

Abdujabbarova Zamira Rustamovna
2022 Zenodo  
Abstract: Today, a modern school needs teaching methods that would help not only to educate with high quality, but, first of all, to develop the potential of the individual.  ...  These tasks can be solved with the help of game teaching methods. In the game, the abilities of any person, and especially a child, are fully manifested.  ...  Consider the most common classifications of teaching methods. Thus, the game is the main activity of the student. It serves as a kind of common language for all students.  ... 
doi:10.5281/zenodo.6559269 fatcat:j4waqxjxwndbrk5v4pabyyqcti

KnowYourNyms? A Game of Semantic Relationships

Ross Mechanic, Dean Fulgoni, Hannah Cutler, Sneha Rajana, Zheyuan Liu, Bradley Jackson, Anne Cocos, Chris Callison-Burch, Marianna Apidianaki
2017 Proceedings of the 2017 Conference on Empirical Methods in Natural Language Processing: System Demonstrations  
Semantic relation knowledge is crucial for natural language understanding. We introduce KnowYourNyms?, a web-based game for learning semantic relations.  ...  The data also broadly informs us of how people perceive the relationships between words, providing useful insights for research in psychology and linguistics.  ...  Acknowledgments We would like to thank Ani Nenkova and Jonathan Smith for the discussions and useful feedback on this project, and the Mechanical Turk workers who did the play testing.  ... 
doi:10.18653/v1/d17-2007 dblp:conf/emnlp/MechanicFCRLJCC17 fatcat:55pddtwao5hphcine3bppf47t4

Developing a Suite of Motion-Controlled Games for Upper Extremity Training in Children with Cerebral Palsy: A Proof-of-Concept Study

Jen-Wen Hung, Yao-Jen Chang, Chiung-Xia Chou, Wen-Chi Wu, Stephen Howell, Wei-Peng Lu
2018 Games for Health Journal  
Materials and Methods: This is a proof-of-concept study. We developed three games, requiring three UE movement patterns (shoulder holding, reaching, and handclap), for use in children with CP.  ...  Conclusion: Using Kinect2Scratch games for UE training is a feasible adjunctive program for children with CP.  ...  Cheng-Chieh Wang and Yan-Siang Luo for helping game development. GAMES FOR UPPER EXTREMITY TRAINING IN CEREBRAL PALSY 333 Author Disclosure Statement No competing financial interests exist.  ... 
doi:10.1089/g4h.2017.0141 pmid:30124337 pmcid:PMC6251329 fatcat:6kemlq7545bgvezvm7cg22hxsy

A Survey of Game Theoretic Approaches for Adversarial Machine Learning in Cybersecurity Tasks

Prithviraj Dasgupta, Joseph Collins
2019 The AI Magazine  
This article provides a detailed survey of the stateof-the-art techniques that are used to make a machine learning algorithm robust against adversarial attacks by using the computational framework of game  ...  algorithm into making classification errors.  ...  Acknowledgments The authors would like to acknowledge support from the US Office of Naval Research Summer Faculty Research program for supporting the work of Prithviraj Dasgupta at the US Naval Research  ... 
doi:10.1609/aimag.v40i2.2847 fatcat:aptetzccqfcwpcszm6s4kj7vtu

A Battle of Wit: Applying Computational Humour to Game Design [chapter]

Dormann Claire
2015 Lecture Notes in Computer Science  
There is still a dearth of humour in computer games.  ...  We believe that the use of computational humour for game design would enhance players' laughter and designers' creativity.  ...  This work was supported by the Social Sciences and Humanities Research Council of Canada.  ... 
doi:10.1007/978-3-319-24589-8_6 fatcat:uurenay3p5copjwoiknfrqhvey

Introduction: The Other Caillois: The Many Masks of Game Studies

Marco Benoît Carbone, Paolo Ruffino, Stéphane Massonet
2017 Games and Culture : A Journal of Interactive Media  
First of all, Man, Play and Games is cited as a text that defines an ontology of games and provides us with the logic of their classifications.  ...  This text offers the chapter "The Definition of Play: The Classification of Games', from Man, Play and Games, as a response to Huizinga's initial chapter of Homo Ludens: "Nature and Significance of Play  ... 
doi:10.1177/1555412016685630 fatcat:3qcqv5nexfhpbidqc7y3uq7hai

A linguistic analysis of games: Verbs and nouns for content estimation

Lindsay D. Grace
2014 International Conference on Foundations of Digital Games  
This paper outlines a linguistic approach to understanding the content of games.  ...  The content of games is contrasted with the content of books for comparison. The findings indicate games are relatively limited in the diversity of verbs they use.  ...  This leaves a particularly strong emphasis on the text description of a game for understanding what was to be played. Text descriptions are also a key element in the discoverability of a game.  ... 
dblp:conf/fdg/Grace14 fatcat:6aynu4o2nzbb3aholqealdwgra
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