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The Virtual Emotion Loop: Towards Emotion-Driven Services via Virtual Reality [article]

Davide Andreoletti, Luca Luceri, Tiziano Leidi, Achille Peternier, Silvia Giordano
2021 arXiv   pre-print
In this paper, we first provide our definition of emotion-driven services, and then we propose a novel methodological framework, referred to as the Virtual-Reality-Based Emotion-Elicitation-and-Recognition  ...  We argue that this gap is due to a lack of a methodological framework for an effective investigation of the emotional response of persons when using products and services.  ...  In this paper, we give our definition of emotion-driven service/product and we propose a methodological framework, enabled by Virtual Reality (VR) technologies, that can be used towards the realization  ... 
arXiv:2102.13407v3 fatcat:pl76eexi5bdytllc3ab4lw4x7a

Emotion and Multi-Dimensional Engineering

Shuichi Fukuda, Monica Bordegoni
2016 Journal of Integrated Design & Process Science  
The second paper, titled "Unfolding the notion of experience (virtual) prototyping: a framework for prototyping in an experience-driven design process" by Serena Camere and Monica Bordegoni proposes Experience  ...  Why do we want such a product or service? What differentiates humans from animals is that humans can think about the future.  ...  a newly developed Mixed Reality system for the design of a walking assistive device for the mobility impaired.  ... 
doi:10.3233/jid-2016-0011 fatcat:htcqcp7ubjhi7kvd6sss62jim4

Augmented and Virtual Reality in E-Commerce – A Survey

Ayesha Ayub Syed, Ford Lumban Gaol, Yosef Dedy Pradipto, Tokuro Matsuo
2021 ICIC Express Letters  
Experts see Augmented Reality (AR) and Virtual Reality (VR) as the future of the e-commerce industry.  ...  Finally, it concludes by providing some implications (extracted from review) for e-commerce companies that might assist them in developing and improving their virtual/augmented reality-based systems.  ...  a conative or behavioral state that defines the influence of attitude on the action [23] . [19] proposed a conceptual framework for measuring the relation of emotions, discomfort and appraisal (Affective  ... 
doi:10.24507/icicel.15.11.1227 fatcat:fcelabslo5dthn6cz7rgxswssa

Virtual and Augmented Reality Technologies to Enhance the Visitor Experience in Cultural Tourism [chapter]

Dai-In Danny Han, Jessika Weber, Marcel Bastiaansen, Ondrej Mitas, Xander Lub
2019 Communications in Computer and Information Science  
Further research is highlighted in the area of VR and AR development through purpose-driven design  ...  Main drivers have been linked to an increasing desire for cultural awareness, meaning-creation and learning. An increasing body of research explores the application of VR and AR in this context.  ...  The Power of Augmented and Virtual Reality for Business, Springer, Forthcoming. understanding allows AR/VR designers to build emotionally engaging layers to enhance the experience of cultural tourism sites  ... 
doi:10.1007/978-3-030-06246-0_9 fatcat:bwhrfyjy35exvanuuqgkp5qrji

Imagineering on Augmented Reality and Digital Twin for Digital Competence

Akekathed Sanglub, Prachyanun Nilsook, Panita Wannapiroon
2019 International Journal of Information and Education Technology  
The author presents the framework of Augmented Reality and Digital Twin (ARDT) for development digital competence.  ...  and value for products and workings including making creative economy with digital aptitude.  ...  CONCLUSION This paper presents a comprehensive design framework that focuses on connecting Augmented Reality and Digital Twin concept that represents the convergence of the physical and the virtual world  ... 
doi:10.18178/ijiet.2019.9.3.1201 fatcat:yuz7nr2yyjg4bo2rljq457u2xu

Towards Model-based Development of Context-aware Augmented Reality Applications

Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer, Gregor Engels
2019 Softwaretechnik-Trends  
Augmented Reality (AR) is a technique that enables users to interact with their physical environment through the overlay of digital information.  ...  With the spread of AR applications in various domains (e.g. product design, manufacturing or maintenance) and the introduction of concepts such as Pervasive Augmented Reality (PAR), the aspect context-awareness  ...  SSIML/AR (Scene Structure and Integration Modeling / Augmented Reality) is a visual modeling language which provides model elements for modeling virtual objects and groups in a virtual scene.  ... 
dblp:journals/stt/YigitbasJ0E19 fatcat:rbtikpw5fbhn7hhairpbnf2ptu

Challenges in the Effectiveness of Image Tagging Using Consumer-Grade Brain-Computer Interfaces [chapter]

Christopher Bellman, Ruba AlOmari, Albert Fung, Miguel Vargas Martin, Ramiro Liscano
2016 Lecture Notes in Computer Science  
Cepeda 1348 Modeling of complex taxonomy: a framework for schema-driven exploratory portal Luca Mainetti, Roberto Paiano, Stefania Pasanisi, Roberto Vergallo Session 3 -Applications of VR/AR  ...  Title Authors 1285 CoCo, A framework for multicore visuo- haptic in mixed reality Emanuele Ruffaldi, Filippo Brizzi 1289 Cloud Computing Services for Real Time Bilateral Communication, Applied  ... 
doi:10.1007/978-3-319-40651-0_5 fatcat:peifoijsczbxrjuzw47xbxar2a


Magdalena Celadyn
2022 Architecture Papers of the Faculty of Architecture and Design STU  
Therefore, there is no way to create a coherent image of the relevant progress for the adepts of architecture.  ...  This necessitates they take a broad synthetic view, to effectively keep track of the increasing bulk of related knowledge enhancing their competences.  ...  The author investigates in particular virtual reality and augmented reality as learning and designing tools offered to architecture students.  ... 
doi:10.2478/alfa-2022-0013 fatcat:r6q2cclj45ax7gxssiqggsqn2u


Dragoș Datcu, Leon Rothkrantz
2017 Acta Polytechnica CTU Proceedings  
[4], into a unique affective framework for training, in a car driving simulator.  ...  Augmented Reality (AR) is the technology that enables virtual images to be overlaid on views of the real world.  ...  The framework is called Affective frameWork for Augmented REality -AWARE.  ... 
doi:10.14311/app.2017.12.0013 fatcat:vwdy6ndqjbdapkbmipf6h4tlmy

Study on Virtual Experience Marketing Model Based on Augmented Reality: Museum Marketing (Example)

Ye Zhu, Chong Wang, Shahid Mumtaz
2022 Computational Intelligence and Neuroscience  
With the development of emerging digital technologies such as Augmented Reality and Artificial Intelligence, Augmented Reality (AR) technology-enabled experience marketing model can bring brand new virtual  ...  the AR development framework.  ...  expression factor-driven model in the ARKit framework to control the deformation interaction effect of the expression-driven model.  ... 
doi:10.1155/2022/2485460 pmid:35634042 pmcid:PMC9135539 fatcat:keqbeq7ulzbevhgzvuxzxawqqq

Research on Virtual Reality Interactive Teaching under the Environment of Big Data

Ziyan Yin, Sang-Bing Tsai, Gengxin Sun
2021 Mathematical Problems in Engineering  
The virtual reality classroom will present a strong sense of immersion, interactivity, and conceptualization.  ...  Taking Civic Science course as an example, after analyzing the feasibility and development significance of immersive virtual reality interactive teaching classroom in detail, the design scheme of immersive  ...  > visual design, and this process is also considered a standard process for product design and development [23] .  ... 
doi:10.1155/2021/7980383 fatcat:uhcu6pyzunadnfumthv2dlh7he

A framework of technology- supported emotion measurement

Katja Thoring, Frederik Bellermann, Roland M. Mueller, Petra Badke-Schaub, Pieter Desmet
2019 Zenodo  
Emotion measurement is a vital aspect for new product development and product improvements (see e.g. P. Desmet & Schifferstein, 2012).  ...  in the design field, andpresents a framework that outlines possible new approaches utilizing new technologies.  ...  Only four studies were conducted in real-life environments; a fifth one used a Virtual Reality environment to simulate a real environment.  ... 
doi:10.5281/zenodo.2631202 fatcat:hkltdlyiq5bhdepnvxx562ffky

IEEE TALE2021 - An International Conference on Engineering, Technology and Education

2021 2021 IEEE International Conference on Engineering, Technology & Education (TALE)  
Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits McCall, Finlay Towards a systematic educational framework for human-machine teaming Mei, Feng Learner's Experience  ...  (Virtual Reality Aided Design) in Architectural Pedagogy The Social Creative Expression of College Students under Different Problem Situations: A Virtual Reality Gunawan, Aldy On Analysing Student Resilience  ... 
doi:10.1109/tale52509.2021.9678651 fatcat:4lhxxww5c5gu7bqqpkufmghe3a

A Framework for Human-like Behavior in an immersive virtual world

Fons Kuijk, Sigurd Van Broeck, Claude Dareau, Brian Ravenet, Magalie Ochs, Konstantinos Apostolakis, Petros Daras, David Monaghan, Noel E O'Connor, Julie Wall, Ebroul Izquierdo
2013 2013 18th International Conference on Digital Signal Processing (DSP)  
This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment.  ...  Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet  ...  The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement no. ICT-2011-7-287723 (REVERIE project).  ... 
doi:10.1109/icdsp.2013.6622826 dblp:conf/icdsp/KuijkBDROADMOWI13 fatcat:aryka2lofvcaznosez2qlydoqe

Immersive Networking-A Framework for Virtual Environments with Augmented Reality in Human Decision-Making

Theo Kanter, Uno Fors, Rahim Rahmani
2016 International Journal of Multimedia and Ubiquitous Engineering  
In this publication we present Immersive Networking as a novel framework for connecting people and places and things in virtual environments with augmented reality to be used in eg.  ...  Immersive Networking supported by MediaSense [1] constitutes a scalable self-organizing means for connecting people and places and things in virtual environments with augmented reality.  ...  Nether-lands and Serious Games Interactive Denmark for inputs discussions on the new learning model suggested.  ... 
doi:10.14257/ijmue.2016.11.6.05 fatcat:f5rlsco2ofcflnbffbhekwjj3a
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