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A Research Framework for Engineering Location-Based Poetics

David E. Millard, Charlie Hargood
2015 Proceedings of the 2015 Workshop on Narrative & Hypertext - NHT '15  
In this paper we present a research framework, drawing on techniques from participatory design, UX, and Games Design, for exploring how writers can be involved in the process of building new software and  ...  as a result co-create both location-based technology and new location-based narrative forms.  ...  of different fictional and non-fictional works.  ... 
doi:10.1145/2804565.2806671 dblp:conf/ht/MillardH15 fatcat:q5l3dufiirdo7bidfihhvkmwmm


McGowan Lee, Philp Alex, Ella Jeffery
2020 Text: Journal of the Australian Association of Writing Programs  
We are grateful to be able to publish this Special Issue in TEXT: a journal which is in itself a collaborative endeavour for our discipline. Dr Lee McGowan is a Senior Lecturer in Creative  ...  We also thank the TEXT Special Issues editorial team -Craig Batty and Liz Ellison -for their support and insights.  ...  what academics mean when they talk about 'writing', which often results in writing programs being targeted at fiction and creative non-fiction writers.  ... 
doi:10.52086/001c.23454 fatcat:yiuwx7pmgfhjlfiu4mb36k5lce

Exploring digital fiction as a tool for teenage body image bibliotherapy*

Astrid Ensslin, Lyle Skains, Sarah Riley, Joan Haran, Alison Mackiewicz, Emma Halliwell
2016 Digital Creativity  
Exploring digital fiction as a tool for teenage body image bibliotherapy. Digital Creativity, 27(3), 177-195.  ...  of young women (aged 16-19 years) over a period of five weeks, examining participants' responses to a selection of the previously compiled digital fictions, as well as the challenges these young women  ...  Disclosure statement: The authors have no financial interest or benefit arising from the direct applications of their research.  ... 
doi:10.1080/14626268.2016.1210646 fatcat:wf56ar6muvbe5elxcimzueamz4

Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy

Christine Wilks, Astrid Ensslin, Carla Rice, Sarah Riley, Megan Perram, K. Alysse Bailey, Lauren Munro, Hannah Fowlie
2022 Frontiers in Communication  
Writing New Body Worlds is a transdisciplinary research-creation project that aims to address these issues by developing an interactive digital fiction for body image bibliotherapy.  ...  It theorizes how the specific affordances of a choice-based interactive narrative, that situates the reader-player in the mind of the fictional protagonist, may lead to enhanced empathic identification  ...  interactive digital fiction for body image bibliotherapy.  ... 
doi:10.3389/fcomm.2021.786465 fatcat:txhnbvys6jcrbpaonwa4o4njiy

The explosion of digital storytelling. Creator's perspective and creative processes on new narrative forms

Ivan Sanchez-Lopez, Amor Perez-Rodriguez, Manuel Fandos-Igado
2020 Heliyon  
It also shows a series of clues for the creation of digital narratives: interactivity, hypermedia, transmedia, virtuality and connectivity.  ...  Networked digital narratives are developed in a society marked by distrust in meta-narratives, liquidity and tension between Mass Media and New Media.  ...  The non-fiction would be the guiding principle of the interactive documentary.  ... 
doi:10.1016/j.heliyon.2020.e04809 pmid:32984576 pmcid:PMC7494468 fatcat:w7yp6t7ji5dgzgf2ksathjocvm

As We Have Watched

Roy Hanney
2022 Interactive Film and Media Journal  
If we consider the publication of Bandersnatch (Slade) by Netflix as a watershed moment for interactive digital narrative (IDN), are we to believe that we have now moved into a golden age or do we remain  ...  Re-evaluating the differences between IDN and other forms of interactive experiences establish a means for thinking about IDN as a distinct, unique practice.  ...  Nevertheless, there is a lot of interactive digital narrative created.  ... 
doi:10.32920/ifmj.v2i3.1535 fatcat:2jgllztklvh6da3fw4g4ppki74

The Needle and the Wedge: Digital Games as a Medium for Science Fiction

Monica Evans
2020 Zenodo  
interactions between technology, mechanics, narrative, and the imagination and emotion of their players.  ...  content; and digital games' dependence on rapidly-changing technology makes them a natural fit for science fiction content and themes.  ...  It's important to note that digital games are fundamentally interactive, in that interactivity is the defining quality of the medium, but that they can and often do present narrative experiences in a nuanced  ... 
doi:10.5281/zenodo.6533414 fatcat:77qgiufhfnc6jnkxi5fyomotyi

Turning the ordinary into the exceptional: digital storytelling and the works of Daniel Meadows [article]

Silvia Pireddu
2020 Zenodo  
In this perspective, he has produced fictional short video/photo narratives that focus on the participants' creativity, dramatising cultures, traditions and life stories.  ...  Meadows' work was influenced by Ivan Illich's ideas as presented in Tools for Conviviality (1975) and the activity of the Center for Digital Storytelling at the University of California, Berkeley.  ...  framework that enhances creativity (Lee and Wellman, 2012).  ... 
doi:10.5281/zenodo.3774564 fatcat:od6arwlivbguzlmfnkgodmee7i

A communication model for non-fiction interactive digital narratives: A study of cultural heritage websites

Nicole Basaraba
2018 Frontiers of Narrative Studies  
into a "narratological toolkit" for the study of non-fiction IDNs.  ...  Interactive digital narrative (IDN) is an umbrella term used to encompass the various formats of digital narrative such as hypertext fiction, transmedia stories, and video games.  ...  Peter Arnds, Jennifer Edmond and Owen Conlan for their interdisciplinary expertise and support for this research.  ... 
doi:10.1515/fns-2018-0032 fatcat:4csyn6mk4vb6zi73j53ep6m2hu

Authoring Interactive Fictional Stories in Object-Based Media (OBM)

Marian Ursu, Davy Smith, Jonathan Hook, Shauna Concannon, John Gray
2020 ACM International Conference on Interactive Media Experiences  
Non-linearity opens up a creative space of orders of magnitude higher than its linear counterpart.  ...  Except for a very small number of examples (see the ÔRelated WorkÕ section), there is no fictional narrative content rooted in film and television.  ...  ACKNOWLEDGMENTS This work has been supported by Digital Creativity Labs, with funding from EPSRC, AHRC and InnovateUK, grant number EP/M023265/1, a University of York Impact Accelerator grant, and a BBC  ... 
doi:10.1145/3391614.3393654 dblp:conf/tvx/UrsuSHCG20 fatcat:ktz3y3v2sfdchja2blpepj6xpe

Walking Simulators and Interactive Fiction in the Composition Classroom

Daniel Frank
2019 Press Start  
In answer to calls for a 21st century reconsideration of traditional procedures of classroom writing, I offer student-created interactive fiction (IF) as a classroom exercise that blends digital literacy  ...  This article explores the pedagogical potential of interactive fiction, discusses some of the literary possibilities found within walking simulators, offers some ideas about leading a composition classroom  ...  Interactive Fiction and Worldbuilding as 21 st Century Composition With the rise of networks, the ubiquity of digital media, and a generation of students who have grown up connected on the web, we are  ... 
doaj:24a8305782df4b0faecbf8ef979632b3 fatcat:jojex3s7tvcfrk23gbzazq6nny

The Design of Imaginary Worlds. Harnessing Narrative Potential of Transmedia Worlds: The Case of Watchmen of the Nine

Francesca Piredda Mariana Ciancia
2019 Zenodo  
Considering narratives and world-making practices as a matter of design, this essay will tackle the following question: how can a designer use the creation of storyworlds in his practice to activate new  ...  This paper aims to discuss the implication of world-building activity for the design practice.  ...  In this case, the imaginary worlds became a way for people to read fictional and non-fictional stories related to either realistic places or fantastical and mysterious ones.  ... 
doi:10.5281/zenodo.3515110 fatcat:mzgm5qou5vcojdhzv5chodvdua

Digital cultural communication

Jerry Watkins, Angelina Russo
2005 Proceedings of the 5th conference on Creativity & cognition - C&C '05  
This paper introduces the notion of digital cultural communication, a continuum through which designers can consider the place of narrative and experience and their attributes within public and commercial  ...  Digital cultural communication allows users to become co-creators of knowledge by providing tools and methods which enable the co-construction of creative artefacts.  ...  It also identified points of convergence and departure in the team and provided a clear framework to scaffold the rest of the design development.  ... 
doi:10.1145/1056224.1056245 dblp:conf/candc/WatkinsR05 fatcat:l64htg4varapvi5hf44txn4x7y

The Malthusian Paradox: performance in an alternate reality game

Elizabeth Evans, Martin Flintham, Sarah Martindale
2014 Personal and Ubiquitous Computing  
Players participated in the game via a broad spectrum of interaction channels, including performative group spectacles and 1-to-1 engagements with game characters in public settings, making use of lowand  ...  actions of players; and the difficulty of designing for engagement across hybrid and temporally expansive performance space.  ...  Acknowledgements Our thanks to Dominic Shaw and Adam Sporne of Urban Angel for providing research access and materials.  ... 
doi:10.1007/s00779-014-0762-7 fatcat:pismr5sugnhypmkl45eviik3fe

Transmedia Narrative Applied to the Final Degree Projects of the Eram/Udg Audiovisual and Multimedia Degree

Arnau Gifreu-Castells, Miquel Bisbe Fraixinó
2017 European Journal of Social Sciences Education and Research  
Below we list the transmedia projects produced by the students during the period 2013-2017 in different areas (fiction, nonfiction and business), and choose a representative case study from each of these  ...  This makes it possible to determine a set of methodological implementations and innovations, both formal and in terms of contents, which we discuss in the present work.  ...  Communication and digital design are the backbone of learning at this university, which offers specializations such as art director for interactive media, creative mobile technology and digital company  ... 
doi:10.26417/ejser.v10i2.p263-276 fatcat:2zfwbbtaebhk5goqaxoq5cp7fu
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