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A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
2007
IEEE Transactions on Visualization and Computer Graphics
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. ...
Each volume is represented by a multi-resolution octree-based structure and we use out-of-core techniques to support extremely large volumes. ...
The two main contributions of our work are an approach for multi-volume rendering for arbitrarily intersecting multi-resolution datasets and a flexible shader framework for specifying the rendering behavior ...
doi:10.1109/tvcg.2007.70534
pmid:17968113
fatcat:2dmkvsxrurexvchyzkbezclvei
Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline
[article]
2011
International Symposium on Vision, Modeling, and Visualization
In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. ...
In this paper we therefore present an integrated way of visually specifying a volume rendering pipeline including a flexible multimodal compositing of sampling, transfer functions, logical operators and ...
We deeply appreciate Erik Bonner for his help, suggestions and review of this work. ...
doi:10.2312/pe/vmv/vmv11/347-352
dblp:conf/vmv/ArensBD11
fatcat:uzwyu4drtfhivbyzpn2xndvs6m
PantaRay
2010
ACM Transactions on Graphics
The system was used as a primary lighting technology in the movie Avatar, and is able to efficiently handle massive scenes of unprecedented complexity through the use of a flexible, stream-based geometry ...
processing architecture, a novel out-of-core algorithm for creating efficient ray tracing acceleration structures, and a novel out-of-core GPU ray tracing algorithm for the computation of directional ...
the assembly of the imagery for the paper. ...
doi:10.1145/1778765.1778774
fatcat:6mgrerfus5hpdiaiasaiaeucea
A System for Real-Time, Online Mixed-Reality Visualization of Cardiac Magnetic Resonance Images
2021
Journal of Imaging
Volumes are displayed with a latency of 286 ms or less. The faster-than-acquisition latencies for both planar and volumetric display enable real-time 3D visualization of the heart. ...
Images are rendered for display in a stereoscopic mixed-reality head-mounted display. The system is successfully tested by imaging standard cardiac views in healthy volunteers. ...
A naïve ray marching algorithm was used for volume rendering, and a standard two-sided texture shader was used for planar slices [47] . ...
doi:10.3390/jimaging7120274
pmid:34940741
pmcid:PMC8709155
fatcat:phjw43zblndl3fbgiutx23vciy
Interactive volume illumination of slice-based ray casting
[article]
2020
arXiv
pre-print
In this paper, a novel and flexible performance method of slice-based ray casting is proposed to implement the volume illumination effects, such as volume shadow and other scattering effects. ...
In recent years, the realistic and interactive volume rendering of the global illumination can improve the perception of shape and depth of volumetric datasets. ...
Meanwhile, combined multi-slice per pass, which reduces the performance overhead of building illumination attenuation buffer, provides a more flexible and scalable framework of volume illumination rendering ...
arXiv:2008.06134v1
fatcat:jdj4bt45zrg3paxicxmyai4siy
Real-Time Isosurface Extraction Using the GPU Programmable Geometry Pipeline
2007
ACM SIGGRAPH 2007 courses on - SIGGRAPH '07
The left pair of images (wireframe and shaded, using a base cube grid of 64 3 ) show only an extracted isosurface, while the right pair displays an alternate isosurface overlayed with a volume rendering ...
We show the result of extracting a series of highly detailed isosurfaces at interactive rates. ...
Acknowledgements We would like to thank Daniel Szecket for his work on the user interface used for our system. ...
doi:10.1145/1281500.1361219
dblp:conf/siggraph/TatarchukSD07
fatcat:yopje75eufdtxfisy4axce57p4
Visualization and GPU-accelerated simulation of medical ultrasound from CT images
2009
Computer Methods and Programs in Biomedicine
c o m p u t e r m e t h o d s a n d p r o g r a m s i n b i o m e d i c i n e 9 4 ( 2 0 0 9 ) 250-266 a b s t r a c t We present a fast GPU-based method for simulation of ultrasound images from volumetric ...
pre-processing the CT image using a wave-based model of ultrasound propagation in soft tissue. ...
The framework features a flexible design that can be extended to other medical simulators. Fully synthetic simulation of ultrasound has been proposed by Jensen et al. ...
doi:10.1016/j.cmpb.2008.12.011
pmid:19249113
fatcat:n4v55qkw2zgx7bhrcwqn7apepm
MaterialVis: Material visualization tool using direct volume and surface rendering techniques
2014
Journal of Molecular Graphics and Modelling
Direct volume rendering techniques are used to visualize the volumetric features of materials, such as crystal defects, which are responsible for the distinct fingerprints of a specific sample. ...
We developed a visualization tool for amorphous as well as crystalline structures, called MaterialVis. ...
Basically, for each thrown ray, the faces it intersects with are found and sorted with intersection order. ...
doi:10.1016/j.jmgm.2014.03.007
pmid:24739396
fatcat:iaavlf5w65d3riqp76x2hdn4tm
Real-Time Volume Graphics
[article]
2006
Eurographics State of the Art Reports
This full-day tutorial covers high-quality real-time volume rendering techniques for consumer graphics hardware. ...
Further presentations cover multi-dimensional classification and transfer function design, as well as techniques for volumetric modeling, animation and deformation. ...
The authors would like to thank Christian Sigg for important input. The VRVis research center is funded in part by the Austrian Kplus project. The medical data sets are courtesy of Tiani MedGraph. ...
doi:10.2312/egt.20061064
fatcat:r6dixu2b4zgkzjdhp24557y2vu
Exposure Render: An Interactive Photo-Realistic Volume Rendering Framework
2012
PLoS ONE
For this reason, we have developed a practical framework that applies MCRT techniques also to direct volume rendering (DVR). ...
The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets ...
We measured the average number of estimates that our renderer generates per second for a film resolution of 800|600 pixels for five typical data sets from three different camera angles. ...
doi:10.1371/journal.pone.0038586
pmid:22768292
pmcid:PMC3388083
fatcat:d4jgwe4ukfgytdbrygqylej5za
Faster Isosurface Ray Tracing Using Implicit KD-Trees
2005
IEEE Transactions on Visualization and Computer Graphics
Today, isosurfaces are most often visualized by extracting a polygonal approximation that is then rendered via graphics hardware, or by using a special variant of pre-integrated volume rendering. ...
However, these approaches have a number of limitations in terms of quality of the isosurface, lack of performance for complex data sets, or supported shading models. ...
ACKNOWLEDGMENTS We want to thank Ken Moreland and Randy Frank for providing access to the LLNL's Richtmyer-Meshkov data set, and the Visible Human Project for the Visible Female data. ...
doi:10.1109/tvcg.2005.79
pmid:16144253
fatcat:ja6o72qnajds7mxchwbh47d7zm
Technical strategies for massive model visualization
2008
ACM SIGGRAPH ASIA 2008 courses on - SIGGRAPH Asia '08
This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that leads to a widening gap between slow data access speed and fast data processing speed ...
Matthew 0.25mm laser scanning model consisting of about 372M triangles (courtesy CRS4 and Digital Michelangelo Project) Abstract Interactive visualization of massive models still remains a challenging ...
This work was partially supported by: the Italian Ministry of University and Research under grant CYBERSAR; a KAIST seed grant; the MIC, under grant "Development of Elemental Technology for Promoting Digital ...
doi:10.1145/1508044.1508073
fatcat:5zkxt75corampkusiaylcxdsva
Technical strategies for massive model visualization
2008
Proceedings of the 2008 ACM symposium on Solid and physical modeling - SPM '08
This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that leads to a widening gap between slow data access speed and fast data processing speed ...
Matthew 0.25mm laser scanning model consisting of about 372M triangles (courtesy CRS4 and Digital Michelangelo Project) Abstract Interactive visualization of massive models still remains a challenging ...
This work was partially supported by: the Italian Ministry of University and Research under grant CYBERSAR; a KAIST seed grant; the MIC, under grant "Development of Elemental Technology for Promoting Digital ...
doi:10.1145/1364901.1364960
dblp:conf/sma/GobbettiKY08
fatcat:t65dyj6jrfcgrjivf2od4ok6cq
Visualization and Visual Analysis of Multifaceted Scientific Data: A Survey
2013
IEEE Transactions on Visualization and Computer Graphics
This leads to conclusions with respect to promising research directions, for instance, to pursue new solutions for multi-run and multi-model data as well as techniques that support a multitude of facets ...
We cover a wide range of fields and discuss to which degree the different challenges are matched with existing solutions for visualization and visual analysis. ...
We are indebted to Thomas Nocke from the Potsdam Institute for Climate Impact Research (PIK), Germany, for fruitful discussions and input to earlier work on climate data that was the basis for this survey ...
doi:10.1109/tvcg.2012.110
pmid:22508905
fatcat:22nogept4zdzxab5bwrfqf6uqy
GVDB: Raytracing Sparse Voxel Database Structures on the GPU
[article]
2016
High Performance Graphics
], as a method for efficient GPU-based compute and raytracing on a sparse hierarchy of grids. ...
GVDB introduces an indexed memory pooling design for dynamic topology, and a novel hierarchical traversal for efficient raytracing on the GPU. ...
Octrees are used as a multi-level sparse volume data structure in several frameworks [GMIG08, CNLE09, KW03] . Krüeger et al. ...
doi:10.2312/hpg.20161197
dblp:conf/egh/Hoetzlein16
fatcat:sbbmu7uiune4lje4w3isru4iby
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