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The art of nurturing citizen scientists through mixed reality

C. Stapleton, E. Smith, C.E. Hughes
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
Mixed Reality innovations provide the magic to spark a lifetime of learning for community learning centers by continuously providing new content and reinventing the free-choice learning experience that  ...  This paper explores a Mixed Reality experiential learning landscape that expands our ability to provide dynamic content structures for venues to engage the user's physical environment and interactive imagination  ...  Science museums and centers are looking for vehicles to keep up with the advancement of science.  ... 
doi:10.1109/ismar.2005.58 dblp:conf/ismar/StapletonSH05 fatcat:xjuz5vgbrbhf7iqj7smjbnjmvm

Guest Editor's Introduction to the Special Section on the International Symposium on Mixed and Augmented Reality 2013

Maribeth Gandy, Simon Julier, Kiyoshi Kiyokawa
2015 IEEE Transactions on Visualization and Computer Graphics  
He is currently an associate professor at Cybermedia Center, Osaka University. He was a research fellow of the Japan Society for the Promotion of Science in 1998.  ...  Since 2006, he has been at UCL, where he has been developing algorithms for simultaneous localization mapping, augmented reality, and distributed data fusion. -2626 ß 2015 IEEE.  ... 
doi:10.1109/tvcg.2015.2410051 fatcat:atufggmvxndfpf5nszdthaqity

Geospatial Augmented Reality for the interactive exploitation of large-scale walkable orthoimage maps in museums

Robert Wüest, Stephan Nebiker
2018 Proceedings of the ICA  
In this paper we present an app framework for augmenting large-scale walkable maps and orthoimages in museums or public spaces using standard smartphones and tablets.  ...  We first introduce a novel approach for using huge orthoimage mosaic floor prints covering several hundred square meters as natural Augmented Reality (AR) markers.  ...  Acknowledgements We are grateful to the company Axon Vibe AG based in Lucerne Switzerland for the collaboration on this project as well as the Swiss National Transport Museum Lucerne for their support.  ... 
doi:10.5194/ica-proc-1-124-2018 fatcat:ezyu7bfdj5d5vihhstd3aixepe

DIGITAL INTERACTIVE EXPERIENCES IN CONTEMPORARY ART MUSEUMS

Gamze KARAYILANOĞLU, Burçin Cem ARABACIOĞLU
2020 The Turkish Online Journal of Design Art and Communication  
In light of the data obtained, digital interactive technologies were identified as; touch screens, digital audio systems, projection mapping, quick response codes, virtual reality, augmented reality, mixed  ...  Art museums are pioneering public and institutions that use contemporary methods to provide an effective museum experience in the transfer of culture and display of artworks.  ...  Virtual reality is a system in the advanced stages of its development, with other reality systems such as augmented reality and mixed reality.  ... 
doi:10.7456/11004100/007 fatcat:itwb572upvfvjfmbleculv4pve

Digital Cultural Heritage

Cristina Portalés, João Rodrigues, Alexandra Rodrigues Gonçalves, Ester Alba, Jorge Sebastián
2018 Multimodal Technologies and Interaction  
Acknowledgments: The editors thank the various contributors, reviewers and journal staff at Multimodal Technologies and Interaction for making this Special Issue a success.  ...  "TinajAR: An Edutainment Augmented Reality Mirror for the Dissemination and Reinterpretation of Cultural Heritage" [15] describes a system dealing with ceramic heritage, designed to be both an edutainment  ...  The rise of contemporary art museums in the 1990s led to a disdainful look at the museum as a conservative art institution, and favored their understanding as mere cultural centers with multi-purpose rooms  ... 
doi:10.3390/mti2030058 fatcat:euh7vjgqsrd6pp3flrhytzs7ce

Immersive Mixed Media Augmented Reality Applications and Technology [chapter]

Volker Kuchelmeister, Jeffrey Shaw, Matthew McGinity, Dennis Del Favero, Ardrian Hardjono
2009 Lecture Notes in Computer Science  
In this paper I will outline an augmented reality system based on high resolution omni-directional motion image capture, an immersive interactive projection environment, the iDome and multi-layered narrative  ...  Not being constrained by the requirements of a real-time system, the proposed framework can use high-resolution imagery and immersive display technology to deliver an engaging and true to life experience  ...  The ideal location or "sweet spot" for immersion and correct geometrical appearance is in the center of the hemisphere, but experience shows that up to 6 people can view a scene in the iDome comfortable  ... 
doi:10.1007/978-3-642-10467-1_109 fatcat:kqe6m3nhrja5foeg36tjapwdsi

Standards Column -- Augmented Reality: An Opportunity for Content Creators to Extend their Reach

Todd Carpenter
2016 Against the Grain  
TAP is a system for building applications to view museum exhibits that utilizes TourML, a mark-up language designed specifically for museum tours.  ...  coded data to provide an augmented reality experience.  ... 
doi:10.7771/2380-176x.6164 fatcat:tj5g5liqzjhplexxetc3s65ixa

[2021 VGTC Awards - 2 abstracts]

2021 2021 IEEE Virtual Reality and 3D User Interfaces (VR)  
In the early 2000s, Whitton led a multi-disciplinary team that designed and evaluated the distributed Nanomanipulator system, a distributed collaboration system for multi-modal, mixed-reality scientific  ...  It is given every year to recognize an individual for a seminal technical achievement in virtual and augmented reality.  ... 
doi:10.1109/vr50410.2021.00018 fatcat:xpahhktllfejrg54mmqk74wzdu

The Implementation of Augmented Reality Applications in Education

Kalliopi Kanaki, Nikolaos D. Katsali
2018 European Journal of Engineering Research and Science  
The whole project was accomplished in a collaborative manner and focused on the provision of information about museums and monuments of Heraklion city.  ...  In this paper, we present augmented reality applications implemented by students and teachers of the 5th Vocational High School of Heraklion in Crete, within the context of informatics courses.  ...  and museums and, thus, enhance their traveling experience?"  ... 
doi:10.24018/ejers.2018.0.cie.634 fatcat:naqebkpmjjgmjjunu6dc6lkemm

Page 1014 of IEEE Transactions on Computers Vol. 52, Issue 8 [page]

2003 IEEE Transactions on Computers  
Sparacino, “The Museum Wearable: Real-Time Sensor-Driven Under standing of Visitors’ Interests for Personalized Visually-Augmented Museum Experiences,” Proc.  ...  Museums and the Web (MW 2002), Apr. 2002 12} R. Oppermann, M. Specht, and |. Jaceniak, “Hippie: A Nomadic Information System,” Lecture Notes in Computer Science, vol. 1707, pp. 330 333, 1999 [13] Y.  ... 

New technology in Museums: AR and VR video games are coming

Irene Camps-Ortueta, Luis Deltell-Escolar, María-Francisca Blasco-López
2021 Communication & Society  
Gamification are now intrinsic to collections and are a way of inviting visitors to share new museum experiences through the latest technology such as AR (Augmented Reality) and VR (Virtual Reality).  ...  In this way, the museum becomes a playground and a space for creativity (Borja-Villel et al., 2014).  ...  Gamification is now intrinsic to many collections and is a way of inviting visitors to share new museum experiences through the latest technology such as AR (Augmented Reality) and VR (Virtual Reality)  ... 
doi:10.15581/003.34.2.193-210 fatcat:ezgxawl47zbhjdvt3qraz6xc5y

Towards an Open Learning Environment via Augmented Reality (AR): Visualising the Invisible in Science Centres and Schools for Teacher Education

Hannu Salmi, Arja Kaasinen, Veera Kallunki
2012 Procedia - Social and Behavioral Sciences  
The pedagogical principle of this research was making the invisible observable by Augmented Reality [AR]. Smallscale exhibits are bridging the gap between formal education and informal learning.  ...  Three dimensions: a) The identity -education, b) Changes in the learning environment, and c) the Innovative approach applied in the process. The main outcomes were 1.  ...  Using augmented reality in Science Center to Go project In this study the aim is to analyze the use of augmented reality in the Science Center to Go project, in which a special suitcase of miniature exhibits  ... 
doi:10.1016/j.sbspro.2012.06.565 fatcat:ng6vpkl44jaufizjl4s5xgsogi

PUDCAD Project. Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education [chapter]

Giorgio Buratti, Giuseppe Amoruso, Fiammetta Costa, Margherita Pillan, Michela Rossi, Ozge Cordan, Demet Arslan Dincay
2019 Lecture Notes in Computer Science  
They cover significant recent developments in the field, both of a foundational and applicable character.  ...  DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics  ...  Authors of this paper wish to thank high schools staff for their contribution to this project: prof. C. Sequi and prof. A. Catalano, IIS "Enrico de Nicola"; Head Teacher A. Ferrario and prof. C.  ... 
doi:10.1007/978-3-030-12240-9_17 fatcat:jjdzc3hrmvhnfini4x52kwapm4

Effects of Mobile Augmented Reality Learning Compared to Textbook Learning on Medical Students: Randomized Controlled Pilot Study

Urs-Vito Albrecht, Kristian Folta-Schoofs, Marianne Behrends, Ute von Jan
2013 Journal of Medical Internet Research  
Science Center to Go -project created an implementation of Augmented Reality (AR) technology in science education.  ...  Abstract The EXPLOAR project demonstrates an innovative approach that involves visitors of science museums and science centers in extended episodes of playful learning.  ...  Augmented Reality in Education 6. References [1] Papert, S. (1991  ... 
doi:10.2196/jmir.2497 pmid:23963306 pmcid:PMC3758026 fatcat:trqffqzzmjczhny6qhhcwshkze

Implementation of Augmented Reality Application and Computer Graphics: The Case of the Stolen Paintings

2019 Tehnički Vjesnik  
The paper presents a novel method for bringing the lost museum artifacts back to public eyes by using AR in a simple and intuitive way, as well as model for archiving existence of 2D or 3D form.  ...  This paper addresses the issue of reconstructing digital paintings and making them visible with the use of an augmented reality application.  ...  It is well known that AR has the potential to be a successful alternative to navigation systems and a pathway for user interaction and behavior in closed/open museums and other areas.  ... 
doi:10.17559/tv-20181015160248 fatcat:w3mllbjigbexhfbqi5yhnp3wte
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